five disruptive technologies

Online learning is the FIRST one. But we are working already on Virtual Reality and the other disruptive technologies.
Let us know, if you learn more and incorporate them in your classes

disruptive technologies higher ed

Video 360 (Virtual Reality) example for use at SCSU:

  1. As part of the library orientation:
    we offer Video 360 self-guided tour:
    as well as a gamified library orientation:
  2. The SCSU Visual Lab:
    is where you can ask for assistance to incorporate VR and AR (Augmented Reality) in your classes

animation for education

there is an email exchange today on the Educause hybrid/online listserv regarding the use of easy video animation software for educational purposes:
The choices so far are:
Camtasia (good, but pricy)
All of the choices require license. I have added to the bottom of that blog entry a link to the IMS blog information (keyword to search the blog is “animation”), including Powtoon:

Powtoon still allows you limited, but free version of their application.

If you are interested in creating arresting instructional videos, please let us know

notes meeting Jan 20

Minutes from Jan. 20 meeting.

We discussed different aspects around the technology and methodology of discussions.
Faculty voiced their issues with D2L discussions, namely the inability to open all messages from a thread (one has to keep clicking on each message).
Social media (e.g. Facebook Group wall) was offered as an alternative, whereas not only the entirety of the conversation can be caught, but other advantages of the modern social media platforms can be taken advantage of, versus a conceptually aging CMS such as D2L.

Here is a suitable substitution of D2L discussions: Slack – This is information is reflected on the “Resources” page of this blog as well as in the IMS blog (just type “Slack” in the search box). For more information, please ask.