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definitions of realities quiz
https://discover.apester.com/media/5bf987acad2c174b44e2f880?src=link short link: More)
New terms and issues: Virtual Reality, Sim Sickness, Postural Sway...
Virtual Reality's Next Hurdle: Overcoming 'Sim Sickness' More)
Games and Online Interactive Content
Making Games and Online Interactive Content Wednesday, 11/21/2018 - Wednesday, 12/12/2018 Looking for a beginner's crash course in game making software and process? Games can be an excellent teaching resource, and game development is easier than (More)
Breakout EDU game
Breakout EDU game: https://www.breakoutedu.com/ Jocelynn Buckentin Technology Innovation Specialist and Psychology Teacher, Hutchinson Public Schools an example from Jocel (More)
SCSU at 2018 LITA Library Technology Forum
++++++++++++++ On behalf of the 2018 LITA Library Technology Forum Committee, I am pleased to notify you that your proposal, "Virtual Reality (VR) and Augmented Reality (AR) for Library Orientation: A Scalable Approach to Implementing VR/AR/MR in Ed (More)
Library Technology Conference 2018
Plamen Miltenoff and Mark Gill presentation: http://sched.co/E8l3 #LTC2018 #VRlib - join us for a discussion More)
Geocaching
Ihamäki, P. (n.d.). Ihamäki, P. & Heljakka K. (2018) "Travel Bugs": Toys Traveling Socially through Geocaching. Digital Games Research Association DiGRA. Retrieved from More)
Oculus Rift and Irish students
How Irish Students Use Oculus Rift VR in the Classroom https://medium.com/gen-z-pop/how-irish-students-use-ocul (More)
assessment and evaluation of serious games
Learners’  Assessment and Evaluationin Serious Games: Approachesand Techniques Review Ibtissem Daoudi, Erwan Tranvouez Raoudha Chebil, Bernard Espinasse, and Wided Lejouad Chaari More)
gamification and learning
Student Perceptions of Learning and Instructional Effectiveness in College Courses https://www.ets.org/Media/Products/perceptions.pdf Students’ Percepti (More)
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