From: firstname.lastname@example.org [mailto:email@example.com] On Behalf Of Teresa Slobuski
Sent: Tuesday, April 07, 2015 11:09 PM
Subject: [academicgames] ACRL Gaming RoundTable Discussion Notes
As you might have seen on here a bit ago, I hosted a round table discussion about gaming at this years ACRL. Attached are the notes I took from the discussion and include a round of links to various resources if you want to check it out. One of the links is the ACRL presentation paper for the impact of IL games on IL assessment which was super interesting session, so if nothing else it is worth it for that click IMHO.
Gaming RoundTable Discussion
Introductions of what some institutions are doing:
Have a small game collection, but not available for checkout. Run some gaming day events like International Game Day at Your Library and International Table Top Day. SJSU has a student Game DEvelopers Club, which meets weekly in the library during the semester. With this group the library has hosted a variety of other types of events such at Extra Life – a 24 hour game streaming event raising money for charity. On campus trying to grow a program, but still piecemeal in terms of support and no funding.
U of Baltimore
Has a game collection – started with an initial grant but otherwise not supported. Have gotten random donations, but would like it to grow into something better. They have a game design major. Figuring out how to balance the educational vs. fun – too fun means faculty will take it less seriously. Mostly a commuter school, so there are issues with people using it in the library. Still not circulating collection. Board game nights –have more from community than students come in to use. Would like to build more partnerships with student club, but it is a challenge.
Circulation is always tricky – if not on browsable shelves people are unlikely to ask for games they haven’t played before.
Building a library based center for games and learning. Focused on tabletop games, felt couldn’t focus on both physical and digital well. Are cataloging with MARC records. Willing to share cataloging process.
Check out for in library use only. Board game nights, first one had 15 people. Mix of community, faculty/staff and families, and students.
Both recreation and educational. To help education is building a community of practice, have 9 faculty members that agreed to use games in their classrooms. Going to analyze video of play to see instances of 21st century learning. Looking at gaming mechanisms that can teach concepts. Games are resources for faculty, just like books and journal articles.
Theology class teaching example – If the end already known or is the future up for debate. Using clue as example of the end is already determined. Vs. another game that did not have a determined outcome at game setup.
Marketing- in person conversations with faculty was important for initial movement. Finding faculty over lunch meetings, etc. to get people who agreed. Some were gamers and some were unaware but willing to take the risk.
Blog post about how they are cataloging their games:
Blog post explaining the project in a bit more detail.
Discussing different games and issues:
Multitask – flash game with additional mini-games populating until you fail.
Videogames in an English Class – narrative through history class, professor knew nothing about games. Struggle to get people up to speed on games if they were not familiar with the rules.
Anxiety about diving in if you aren’t familiar with games. Need to get the game literacy up to make sure people are comfortable. Turn-based strategy games can be confusing for people not familiar with german style board games. When it takes 20 minutes to explain the rules, people can tune out and miss things. To help with rules, break it up – talk about the game as you play. Just start playing and start getting going.
Trying to figure out what game fits the methods can be tough. What fits with probability?
Need to identify gateway games that can help. Pandemic has rules printed on the board. Approach it like scaffolding research – don’t start with a super high level article right at the start.
Ticket to ride with a 5 year old – intimidating to adults because the kid seems to be doing better than the adults thought they could do.
Games in Library instruction –
Concern about it seeming cheesy to have game in the teaching. Trying to figure out games that seem fun. Library themed games do exist and may be good for engagement/interest levels.
James madison has free library themes games. Mary Snyder-Broussard has done a ton of work on gaming in instruction. UNCG’s freely available library literacy game – Some note that they have used for outreach (rather than information literacy) with more success. https://library.uncg.edu/game/
Using games in two shot instruction can be easier than trying to fit into one shots. Long Island University using citation tictactoe and found evidence that the game playing groups had higher assessment improvement than classes that didn’t play game.
ACRL presentation proceedings: http://www.ala.org/acrl/sites/ala.org.acrl/files/content/conferences/confsandpreconfs/2015/Angell_Tewell.pdf
Light gamifying can work really well. Can get value out of making something a race/competition. Get that my team is going to win condition.
Random Other Ideas:
Global Game Jam globalgamejam.org/ – using a game jam as a cheaper way to use students skills in game development.
IR Integration – Would be great to be able to save student work with permanent links. Prove games as a valid form of communication/expression.
IT issues with plugins, downloads, etc when integrating games into library services. U of B has some computers on a separate server, so IT can’t complain about students damaging library systems. Working with IT can be challenge to be aware of before planning events.
Cards Against Humanity – offensive card game – could be way to teach about racism/sexism/etc, but need to debrief properly to teach.
Local game store can be really helpful. From helping with what games are best to providing partnership for events, etc.
Tabletop as source of inspiration. Good job of how to break down rules for new players. http://www.youtube.com/playlist?list=PL7atuZxmT956cWFGxqSyRdn6GWhBxiAwE
Board Game lists:
Midamerica Nazerene will be creating a suggested game list soon.
Communities of Practice/ Other resources:
building a collection of games in an academic library:
Olivier Charbonneau, BCom, LLM
Associate Librarian, Concordia University
> Commerce, Marketing, Management
Doctoral Candidate in Law, Université de Montréal
Please allow me to share this new report from the French government about games in libraries:
Follow the link to the 100+ page PDF document, in French.
The fact that the Inspecteur général des bibliothèques of the Ministère de la culture would devote a whole report on this issue is really massive. They are the central antenna of the distributed library network in France. And, a formal vector for legitimacy – if there ever was any – for the francophone world.
Bibliothécaire / Librarian, Concordia University
Candidat au doctorat, Centre de recherche en droit public, Université de Montréal
http://www.culturelibre.ca / http://www.outfind.ca
Gaming and Gamification in academic and library settings (paper)
From: firstname.lastname@example.org [mailto:email@example.com] On Behalf Of firstname.lastname@example.org
Sent: Monday, August 17, 2015 9:17 AM
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Subject: [lita-l] Call for Proposals – Teach Me Tech – Deadline is Sept. 4
Call for Proposals – http://www.iolug.org/conferences/cpf-fall-program-2015
IOLUG Fall 2015 Conference – Teach Me Tech Friday, October 16th, 2015 Indiana Wesleyan University North Campus
IOLUG is turning back to our roots, and asking for conference proposals on teaching technology. Do you have a great program that you’d like to share?
How about techniques to use with patrons or other library staff? We want to hear about how you are teaching technology in your library for our fall conference.
Share an idea or share a tool – we want you to teach us technology!
Presentations that are practical, hands-on, and include take-awayable tools, techniques, and/or strategies that librarians can implement to improve their resources and services for students, patrons, faculty, etc.
• Free or Open Source library solutions or technologies
• Video creation and editing
• Interactive instructional resources and techniques – LMS integration, etc.
• Digital media implementation
• Analytics and metrics
• Gaming or gamification
• Augmented and/or virtual reality
• Social media
• Apps – creating, curating, evaluating
• Mobile technology
Please specify in your proposal whether users will be expected to bring their own devices, or if you will need the use of a computer lab.
Submit your proposal today! –
Deadline is Friday, September 4
Get ideas from previous conferences at the IOLUG site. – http://www.iolug.org/conferences
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