Gamification: It’s Easier than You Think!

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Sean Isles
https://www.google.com/?gws_rd=ssl#q=ontario+sociology+gamification+sean

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

4 Comments on Gamification: It’s Easier than You Think!

  1. Plamen Miltenoff
    September 4, 2014 at 10:05 pm (3 years ago)

    From: FETC Virtual Conference Team [mailto:FETC@1105info.com]
    Sent: Thursday, September 04, 2014 8:02 AM
    To: Miltenoff, Plamen
    Subject: Register now for a FULL DAY of free online education

    Cutting-Edge Ed-Tech Conference: 100% Online & Free!
    DEAR PLAMEN MILTENOFF,

    Register today for the FREE online FETC Virtual Conference on October 23, 2014! Join us for a full day of informative—and fun—sessions presented by education technology experts, demonstrations of the latest technology, and real-time networking with educators just like you. There are no travel expenses. No lines. No substitutes to schedule. No funding approval needed!
    Get ready for an interactive day of digital learning online that will prepare you to lead your district and school with new ideas to power up success for students and teachers.

    VIEW THE DAY’S SCHEDULE*:
    10:30 am – 11:00 am Dedicated Exhibit Hall Time
    11:00 am – 12:00 pm
    Opening Keynote Invent To Learn: Making, Tinkering, and Engineering in the Classroom—Sylvia Martinez, co-author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom (Followed by a live Q&A)
    12:00 pm – 12:15 pm Dedicated Exhibit Hall Time
    12:15 pm – 1:15 pm
    Featured Session Transforming Teaching and Learning with Augmented Reality—Brad Waid and Drew Minock, The 2 Guys, twoguysandsomeipads.com (Followed by a live Q&A)
    1:15 pm – 1:30 pm Dedicated Exhibit Hall Time
    1:30 pm – 2:00 pm Technology Classroom Session—TBA!
    2:00 pm – 2:15 pm Dedicated Exhibit Hall Time
    2:15 pm – 3:15 pm
    Featured Session Transforming Learning With Digital Tools—Shannon McClintock Miller, Teacher Librarian Consultant, Blogger, Director of School and Library Services for In This Together Media, and Executive Director of School and Library Relationships for BiblioNasium (Followed by a live Q&A)
    3:15 pm – 3:45 pm Technology Classroom Session—TBA!
    3:45 pm – 4:45 pm Featured Presentation—TBA!
    4:45 pm – 5:00 pm Dedicated Exhibit Hall Time
    5:00 pm – 6:00 pm
    Featured Session From Angry Birds to Minecraft: What Games Teach Us About Learning—Douglas Kiang, EdTech Teacher, Punahou School, Honolulu, HI (Followed by a live Q&A)
    * All times are ET. Schedule is subject to change. Bookmark this page and check back frequently for updates on sessions, speakers and exhibitors!

    Register now for this one-day high-tech educational event! Invite your entire department, staff and faculty to take advantage of this professional development opportunity—all at no charge!

    Forward this email to a colleague

    Reply
  2. Plamen Miltenoff
    September 11, 2014 at 4:40 pm (3 years ago)

    From: Miltenoff, Plamen
    Sent: Thursday, September 04, 2014 4:42 PM
    To: lrs_l@stcloudstate.edu
    Subject: webinar on gamification

    Good afternoon.
    In the spirit of the recently started discussions around games and gamification,, please consider a webinar, which took place yesterday. The link to the archived session is on the IMS blog:
    http://blog.stcloudstate.edu/ims/2014/09/04/gamification-its-easier-than-you-think/
    I also added links to several infographics, which offer simplified overview of gaming concepts.
    There is also a crude outline of the topics touched during the 45 min webcast.
    As reflected in the outline, the webcast is exceptionally suitable for the gaming direction, sought by LRS:
    – It has a very short theoretical part explaining the difference between gamification and game-based learning
    – The hands-on part, is closely bound to D2L, which accidentally happened to be the LMS on this campus
    – It touches on several other concepts which have been making headlines: e.g., badges, upvote etc.
    I would like very much to see a faculty + staff analysis and discussion regarding the content of this webinar, since it offers the potential for direct and practical applications at the SCSU campus.
    Please let me know, if more information is needed.
    Plamen

    Reply
  3. Plamen Miltenoff
    October 21, 2014 at 1:30 pm (3 years ago)

    Sent: Friday, October 17, 2014 9:16 AM
    To: Miltenoff, Plamen; Rengel, Marian R.; O’Dea, Mary
    Subject: agree on most immediate and important points regarding gaming at LRS and SCSU to be presented to DC on Wed
    When: Tuesday, October 21, 2014 10:00 AM-10:30 AM (UTC-06:00) Central Time (US & Canada).

    Good morning
    Can you pls call me at
    320 4926157
    I will not be able to meet you f2f.
    If needed, we can connect also on Adobe Connect with the link below.
    This is the plan; we might be able to resolve it in 10-15 min, unless we have to share and discuss pre-history

    1. Gaming and Gamification – definitions and how it applies to LRS in the SCSU context: we want to be the campus leaders / educators regarding the application of games and gamification of the learning process on campus
    2. Gaming and Gamification at LRS
    a. Two distinct levels
    i. Entertainment
    ii. Pedagogical level
    b. Organizing the entire process
    i. Committee? ?group? who is in the group and how the group is selected
    1. Marian, Mary and Plamen?
    2. Eric? Who else from the staff?
    a. What can we, the faculty who are interested in the “higher” (educational) level of gaming, contribute to the organization of the “entertainment” level of gaming? We need to be involved in the entertainment level, so we can understand better the psychic of the gamers, so we can consider “recruiting” gamers for the “higher” level etc
    b. We are considering having the gaming “place” at the FLS place. Any other suggestions?
    ii. Promoting the place not only to “entertainment” people but to faculty (who will be very difficult to sell it to). Attracting faculty, who are into gaming; Matt Barton
    c. Existing activities:
    i. http://web.stcloudstate.edu/pmiltenoff/bi/scavhunt/index.html
    1. it was discussed at the Reference Group meeting and it was… hm… put on hold? (surprise surprise). Mary, how would you qualify the last week meeting and the offers to steer LRS reference librarianship into more digital tracks?
    2. The possibility to use the template for Archives / History activities. Who wants to talk to Tom S. He will shut it down, just because he has to be in “unity” w the reference desk librarians.
    3. In two weeks, Vicky Williams and first year experience sections are doing it. What is next? They are open to expand and consider badges as a reward (instead of food)
    3. Gamification of the learning process at SCSU
    a. An excellent webcast available at the IMS blog: http://blog.stcloudstate.edu/ims/2014/09/04/gamification-its-easier-than-you-think/ presents step-by-step ideas how to use D2L to gamify the learning process. In order to do this, we, the gaming committee at LRS will need a partner, faculty who is teaching a large class. We can use the LIB290 to prepare ourselves and to prepare a “sample,” in order to convince a faculty with a large class
    b. Other activities (please share your ideas)
    4. Other ideas

    Please feel free to rewrite, reorder and add items.
    Looking forward to hearing from you soon .
    Plamen

    Reply
  4. Plamen Miltenoff
    February 9, 2015 at 6:40 pm (3 years ago)

    Ist Gamification nur eine neue Art, die Leute zu betrügen?
    in intelligent gamification
    http://intelligent-gamification.de/2011/08/18/ist-gamification-nur-eine-neue-art-die-leute-zu-betrugen/

    logical hesitations about gamification come from Germany.
    points out toward
    A Declaration of Independence of Gamification von Christian McCrea
    http://www.gamasutra.com/blogs/ChristianMcCrea/20110810/8167/A_Declaration_of_Independence_From_Gamification.php
    and
    Ian Bogusts Gamification is Bullshit
    http://bogost.com/blog/gamification_is_bullshit/
    the objections against gamification:
    (1) nothing new at all, (2) superfluous, (3) amoral or (4) dangerous.
    A cultural clash: in societies like Germany, where gaming are not readily accepted as learning method, especially games which don’t belong to the sport realm, it is difficult to accept gaming
    Motivation und Engagement – The Difference between stupid and intelligent Gamification
    http://intelligent-gamification.de/2011/08/08/motivation-und-engagement-der-unterschied-zwischen-dummer-und-intelligenter-gamification/

    Reply

Leave a Reply