American schools are teaching our kids how to code all wrong
Idit Harel CEO, Globaloria, May 25, 2016
The light and fluffy version of computer science—which is proliferating as a superficial response to the increased need for coders in the workplace—is a phenomenon I refer to as “pop computing.” While calling all policy makers and education leaders to consider “computer science education for all” is a good thing, the coding culture promoted by Code.org and its library of movie-branded coding apps provide quick experiences of drag-and-drop code entertainment.
playing with coding apps as compared to learning to design an app using code. Building an app takes time and requires multi-dimensional learning contexts, pathways and projects.
Computing and computer science is the equivalent of immersing in a thicker study of music—its origins, influences, aesthetics, applications, theories, composition, techniques, variations and meanings. In other words, the actual foundations and experiences that change an individual’s mindset.
As noted by MIT’s Marvin Minsky and Alan Kay, computational innovation and literacy have much in common with music literacy. Just as would-be musicians become proficient by listening improvising and composing, and not just by playing other people’s compositions, so would-be programmers become proficient by designing prototypes and models that work for solving real problems, doing critical thinking and analysis, and creative collaboration—none of which can be accomplished in one hour of coding. In other words, just as a kid playing Guitar Hero wouldn’t be considered a musician, someone playing with coding apps isn’t exactly a coder or computer scientist.
more on coding in this IMS blog:
https://blog.stcloudstate.edu/ims?s=coding
https://www.pinterest.com/pin/335729347203540627/
++++++++++++++++++++++++++++++++++++
More on gamification in this IMS blog:
https://blog.stcloudstate.edu/ims?s=gamification
Virtual reality may be the closest to teleportation we will ever have in our lifetime.
More on virtual reality in this IMS blog:
https://blog.stcloudstate.edu/ims?s=virtual+reality
more on storytelling in this IMS blog:
https://blog.stcloudstate.edu/ims?s=storytelling
Open Source Textbooks
http://tltgroup.roundtablelive.org/event-2111679
Presenters: Steve Gilbert, TLT Group and Others
PLANNING MEETING – Flipped Classrooms, Blended Learning, and Integrating Technology
Date: Thursday, May 26, 2016
Time: 3:00 – 4:00 PM ET
Presenters: Steve Gilbert and many more
Description
In this session we will finalize the design of the May 27th & June 24th events. Link to planning document.
Here is a history of our work on this topic:
- During our March 11th FridayLive! event, Irene Knokh helped us explore the flipped classroom. There was interest expressed in building a flipped classroom toolkit.
- On March 17th TLT Members were invited to start this work.
- On March 24th TLT Members met and decided to create a Flipped/Blended Learning Series.
- On March 31st the planning continued and the 3 part series has begun to take shape.
- In April we decided to focus on 2 events.
- On April 27th we finalized the dates (May 27 and June 24th) and began to design the first session.
- On May 5th the design work continued
- On May 11th the design work continued
- On May 19th the design work continued
Special and Gifted Education: Concepts, Methodologies, Tools, and Applications (4 Volumes)
Release Date: April, 2016
Description
Diverse learners with exceptional needs require a specialized curriculum that will help them to develop socially and intellectually in a way that traditional pedagogical practice is unable to fulfill. As educational technologies and theoretical approaches to learning continue to advance, so do the opportunities for exceptional children.
Special and Gifted Education: Concepts, Methodologies, Tools, and Applications is an exhaustive compilation of emerging research, theoretical concepts, and real-world examples of the ways in which the education of special needs and exceptional children is evolving. Emphasizing pedagogical innovation and new ways of looking at contemporary educational practice, this multi-volume reference work is ideal for inclusion in academic libraries for use by pre-service and in-service teachers, graduate-level students, researchers, and educational software designers and developers.
Topics Covered
- Attention Deficit Hyperactivity Disorder (ADHD)
- Autism
- Behavioral Disorders
- Emotional Disorders
- Exceptional Learners
- Learning Disabilities
- Physical Disabilities
- Response to Intervention
- Talented Education
++++++++++++
More on gifted education in this IMS blog:
more on special education in this IMS blog:
Integrated Strategic Planning and Resource Allocation
Ultimately, aligning plans, people, and resources is about working collaboratively across departments and divisions. This program will give you the tools and techniques needed to accomplish this in a meaningful way. This workshop goes beyond creating a beautiful strategic plan; it’s about the hard work of implementation to move your institution forward.
Future of Education Technology Conference <reply-13305@elabs13.com>
http://fetc.org/register.html
Orlando, FL, January 24-27 2017