University of Michigan Commercializes Gameful Learning Tool
By Rhea Kelly 06/20/17
GradeCraft, the software uses gaming elements such as competition, badges and unlocks to help students progress through their courses.
GradeCraft was co-developed in 2012 by Barry Fishman, professor at the University of Michigan’s Schools of Information and Education, and Caitlin Holman, doctoral candidate in the School of Information and lead software developer at Office of Academic Innovation‘s Digital Innovation Greenhouse. The project was recognized with a Campus Technology Innovators award in 2016.
The University of Arizona has become one of the first universities to purchase a site license for GradeCraft.
more on gamification in education in this IMS blog