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curation tools

4 Great Curation Tools Created by Teachers for Teachers

http://www.educatorstechnology.com/2016/04/4-great-digital-curation-tools-created.html

April  28, 2016

Edshelf

Edshelf is ‘a socially curated discovery engine of websites, mobile apps, desktop programs, and electronic products for teaching and learning. You can search and filter for specific tools, create shelves of tools you use for various purposes, rate and review tools you’ve used, and receive a newsletter of tools recommended by other educators.

Graphite

a free service from nonprofit Common Sense Education designed to help preK-12 educators discover, use, and share the best apps, games, websites, and digital curricula for their students by providing unbiased, rigorous ratings and practical insights from our active community of teachers

Scoop.it

find out content related to your topics by ‘reviewing your suggestion lists and the topics from other curators

educlipper

social learning platform that allows teachers to curate and share educational content. Some of the interesting features it provides include: ‘Explore top quality education resources for K-12, create clips from the web, Drive, Dropbox, use your camera to capture awesome work that you create in and out of the classroom, create whiteboard recordings, create differentiated groups and share content with them, create Personal Learning Portfolios, create Class Portfolios as a teacher and share Assignments with students, provide quality feedback through video, audio, text, badges, or grades, collaborate with other users on eduClipboards for class projects or personal interests

D2L Brightspace conference Normandale

Our discussion:

Faculty migration from text-based to media-rich content: crowdsourcing the meaningful application of LMS (D2L) quizzes from Plamen Miltenoff
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Main speaker: Ken Chapman

mapping what students are looking at the screen
intelligent agent: dancing hamster
immediate gratification – certification, this is practically badges
story builder – D2L tool
D2L dropbox – look previous assignments and submissions within dropbox
time savers: 1. miss an assignment deadline – use agent. My note: how does it roll over? how much time and effort to condition it after it is rolled over?
 text expanders: create codes in the browsers to evoke repetitions  (;runon)
“Daylight Experience” is the D2L new look and feel put on D2L. nice clean modern looking.
assignment grader for Android has Daylight Experience. https://youtu.be/9B2EgPW_J38
PIE (Product Ideas Exchange) – https://community.brightspace.com/sharedresources/glossary/library/product_ideas_exchange_pie 
score a rubric while assessing discussion posts
Mobile First, API Access, Assessments, Advanced CBE (competency-based education programs), Predictive Analytics (recommendation system to pick right course, red flags, Dashboards,
Content:
interactive publisher material. Dates and Feeds on Mobile, Curriculum Planning
Capture: my note – how does it fit with MediaSpace
ePortfolio my note – how does it fit TK-20
Repository – open content, publishers, how to bring easier into a course
Adaptive learning
D2L purchased a module. publisher packets, adaptive textbooks. D2L looks at it as an engine where faculty feeds the idea and the engine is making the links and structuring the ideas into content. It also the engine checks what learners already know and based on results finds knowledge gaps.
need well defined learning objective, good content and ways to assess the material.
Start with creating support course delivery, test preparation.

Digital Evidence of and for Learning

Midwest Regional Conference at Notre Dame

http://www.aaeebl.org/?page=notre_dame_2016

The Conference at Notre Dame May 12-13 is intriguing as you can see from some of the session titles below.  It’s time to register and book lodging.

How do we know they are learning? Digital Evidence of and for Learning

Peruse the titles below to get an idea of the dynamism of this eportfolio conference:

  • Balancing Summative, Formative, and Transformative ePortfolio Functions within Participatory Learning and Assessment
  • Competency Based Badging and ePortfolios for the Youth and Adult Workforce in Philadelphia
  • Show your SPuRS: Bridging Academics and Co-Curricular Professional Readiness
  • Buckeye Badges: A Pilot Project at Ohio State University
  • Developing an Integrative Toolkit for Engagement at Michigan (iTeam)
  • Ethics, ePortfolios, and Badges: Envisaging Privacy and Digital Persistence in Student-Level Learning Evidence
  • Balancing Summative, Formative, and Transformative ePortfolio Functions within Participatory Learning and Assessment

Plus 15 other sessions.

The keynote address will be given by Daniel T. Hickey on  Open Digital Badges + ePortfolios: Searching for and Supporting Synergy.  an internationally-known speaker and leader on the changes in higher education around digital technologies. 
Here is a description of another session:

By sharing challenges, practices, and examples of maker portfolios, we highlight the importance of makerspaces and community development in the design of portfolios that capture rich learning.

These are the institutions represented in the program:

  1. Grand Valley State University
  2. Rose-Hulman Institute of Technology
  3. Indiana University
  4. Notre Dame
  5. University of Michigan
  6. IUPUI
  7. Ohio State University
  8. Kendall College; Laureate Universities
  9. Boston University
  10. Western Michigan University
  11. Drexel University
  12. University of Charleston

The full program will be posted by late Thursday of this week.  This is a must-attend event to know about the latest developments in the eportfolio field.

Registration rates (note that AAEEBL members receive a $100 discount on registration; a student rate is available as well):

Registration Fees:

Non-Member Registration
$250 before April 25
$290 after April 25

Member Registration
$150 before Aprial 25
$190 after April 25

Student Registration
$75 before Aprial 25
$115 after April 25

Includes 2 breakfasts, one lunch and one reception. One and a half days of sessions.

Register nowBook lodging.  Notre Dame is just outside of Chicago in Northern Indiana.  Midway Airport is probably the closest major airport to the Notre Dame campus.  Conference facilities at Notre Dame are excellent — lodging and conference space are adjacent.

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More on badges in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

More on eportfolio in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=eportfolio&submit=Search

online learning lingo

Proportion of Content

Delivered Online

Type of Course

Typical Description

0%

Traditional

Classroom-based teaching with assignments and activities which students pursue independently of each other.

1 to 29%

Web Facilitated

Web resources and technologies are used to facilitate what is essentially a face-to-face course. May use webpages and course management systems (CMS) to post syllabuses, readings and assignments.

30-79%

Blended / Hybrid

Course blends online and face-to-face delivery. Substantial parts of the content are delivered online and discussions, team projects and activities and web safaris are used for learning. The number of face-to-face sessions is decreased as the volume of online activity increases.

80+%

Online

A course where all, or almost all, of the content is delivered online with no or a very small number of face-to-face meetings.
  • Synchronous learning
  • Asynchronous learning

Flipped Classroom

Competency-Based Learning

open learning
Flexible learning (badges)

Gamification

Immersive Learning Environments

Adaptive Learning and Assessment

Systems
Simulation
Immersive Tutoring

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Glossary of Online Learning Terms http://theelearningcoach.com/resources/online-learning-glossary-of-terms/

E-Learning Terms
http://www.bpcc.edu/educationaltechnology/glossary.html

Improve Professional Learning

7 Ways to Improve Professional Learning in the 21st Century

  1. Sandbox environments.
  2. Model classrooms.
  3. Walkthroughs. Pro-tip: there are several tools available to guide the “look fors,” such as this one from the Teaching of Robust Understanding Framework.
  4. Lunch and learns/Drop-in sessions.
  5. Unconferences/EdCamps.
  6. Coaching.
  7. Micro-credentialing/Badges.

More on use of badges in this blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

Trends Tomorrow’s Teaching and Learning Environments

Innovating Pedagogy: Which Trends Will Influence Tomorrow’s Teaching and Learning Environments?

Stefanie Panke

In November 2015, the Open University released the latest edition of its ‘Innovating Pedagogyreport, the fourth rendition of an annual educational technology and teaching techniques forecast. While the timelines and publishing interval may remind you of the Horizon Report, the methodology for gathering the trends is different.

The NMC Horizon Team uses a modified Delphi survey approach with a panel of experts.

Teaching and Learning Environments

10 Innovative Pedagogy Trends from the 2015 Edition:

  1. Crossover Learning: recognition of diverse, informal achievements with badges.
  2. Learning through Argumentation: To fully understand scientific ideas and effectively participate in public debates students should practice the kinds of inquiry and communication processes that scientists use, and pursue questions without known answers, rather than reproducing facts.
  3. Incidental Learning: A subset of informal learning, incidental learning occurs through unstructured exploration, play and discovery. Mobile technologies can support incidental learning. An example is the app and website Ispot Nature.
  4. Context-based Learning: Mobile applications and augmented reality can enrich the learners’ context. An example is the open source mobile game platform ARIS.
  5. Computational Thinking: The skills that programmers apply to analyze and solve problems are seen as an emerging trend . An example is the programming environment SCRATCH.
  6. Learning by Doing Science with Remote Labs:  A collection of accessible labs is ilab
  7. Embodied learning: involving the body is essential for some forms of learning, how physical activities can influence cognitive processes.
  8. Adaptive Teaching: intelligent tutoring systems – computer applications that analyse data from learning activities to provide learners with relevant content and sequence learning activities based on prior knowledge.
  9. Analytics of Emotions: As techniques for tracking eye movements, emotions and engagement have matured over the past decade, the trend prognoses opportunities for emotionally adaptive learning environments.
  10. Stealth Assessment: In computer games the player’s progress gradually changes the game world, setting increasingly difficult problems through unobtrusive, continuous assessment.

6 Themes of Pedagogical Innovation

Based upon a review of previous editions, the report tries to categorize pedagogical innovation into six overarching themes:

 “What started as a small set of basic teaching methods (instruction, discovery, inquiry) has been extended to become a profusion of pedagogies and their interactions. So, to try to restore some order, we have examined the previous reports and identified six overarching themes: scale, connectivity, reflection, extension, embodiment, and personalisation.”

  1. Delivering education at massive scale.
  2. Connecting learners from different nations, cultures and perspectives.
  3. Fostering reflection and contemplation.
  4. Extending traditional teaching methods and settings.
  5. Recognizing embodied learning (explore, create, craft, and construct).
  6. Creating a personalized path through educational content.

Further Reading

Follow these links to blog posts and EdITLib resources to further explore selected trends:

full article can be found here:

Innovating Pedagogy: Which Trends Will Influence Tomorrow’s Teaching and Learning Environments?

tech ed trends in 2016

What’s Hot, What’s Not in 2016

Our expert panelists weigh in on education technology to give us their verdict on which approaches to tech-enabled learning will have a major impact, which ones are stagnating and which ones might be better forgotten entirely.

By Greg Thompson 01/12/16

https://thejournal.com/articles/2016/01/12/whats-hot-whats-not-in-2016.aspx

  • Bring Your Own Device (BYOD): Lukewarm to Hot

  • Social Media for Teaching and Learning: Lukewarm to Hot

  • Digital Badges: Mostly Lukewarm

  • Open Educational Resources (OERs): Mostly Hot

  • E-Portfolios: Losing Steam

  • Learning Management Systems (LMS): Lukewarm to Hot

  • Flipped Learning: Mostly Hot (but Equitability a Question)

  • Blended Learning: Unanimously Hot

  • Student Data Privacy Concerns: Unanimously Hot

  • Apps for Learning: A Mostly Lukewarm Mixed Bag

  • Games for Learning: Hot

What are the hot devices?

Cameras like the Canon VIXIA, the Sony HDR-MV1 or the Zoom Q4 or Q8 range from $200 to $400. The secret of these small devices is a tradeoff between video flexibility and audio power. With digital-only zoom, these cameras still deliver full HD video (or better) but with limited distance capabilities. In return, the audio quality is unsurpassed by anything short of a professional boom or wireless microphone setup; most of these cameras feature high-end condenser microphone capsules that will make music or interview recordings shine.

The Chromebook is hot. Seventy-two percent of Chromebook sales were education-related purchases in 2014.

The smartphone is hot. Every day, the smartphone becomes less of a “phone” and more of a device for connecting with others via social media, researching information on the Internet, learning with apps and games and recording experiences with photos and videos.

bettshow

British Educational Training and Technology Show

http://www.bettshow.com

an annual trade show in the United Kingdom that showcases the use of information technology in education. The show has also expanded from being a purely technology show, and whilst it has played host to companies ranging from multinationals Microsoft, Google and Apple Inc. to small single-product firms, it has also created themed zones for exhibitors, such as those specialising in SEN provision. New for 2015 is its “Bett Futures” feature, which aims to select and promote 30 educational technology start-ups, selected by a panel of expert educators.[3](https://en.wikipedia.org/wiki/BETT)

Examples:
http://www.bettshow.com/Content/Microsoft-Learn-Live-Theatre
Minecraft in Education
1:1 with Surface at Hogwarts School of Witchcraft & Wizardry (http://www.bettshow.com/content/Microsoft-Learn-Live-Theatre#ixzz3x8gaFOrQ)

15:10 – 15:40
Technology in Higher Education Summit
As we continue to move into a more digital world, the digital badge has been heralded as a means to demonstrate evidence of work online, an alternate method of accreditation, and a solution to support, guide and motive learners. With examples from a university ahead of the curve in the use of digital badges, learn what roles badges could have in your teaching

http://www.bettshow.com/Seminar/Spotlight-on-e-porfoilios-and-digital-badges#ixzz3x9DOjm94

Visualisation and Gamification of e-Learning and Programming Education

Visualisation and Gamification of e-Learning and Programming Education

Read full-text

Electronic Journal of e-Learning Article · January 2016
Marie Olsson, Peter Mozelius, Jonas Collin

This paper presents and discusses visualisation as a channel to improve learner’s control and understanding of programming concepts and gamification as a way to increase study motivation in virtual learning environments. Data has been collected by evaluation questionnaires and group discussions in two courses partly given in the Moodle virtual learning environment. One course is on Game based learning for Bachelor’s programmes, the other is a course on e-learning for university teachers. Both the courses have used progress bars to visualise students’ study paths and digital badges for gamification.

Canvas as LE (learning environment)

Canvas as a Learning Environment

Do you have a class in Canvas? Invite me. As a students, teacher, does not matter. I will be your guinea pig and will be giving you feedback. And vice versa.

Here is my invitation for you in EdPuzzle: nobenes is the code and the link is: https://edpuzzle.com/join/nobenes

I have not touched Canvas for good two years. Last semester, I put my egg in the Google “basket.”

I see that EdPuzzle will be adding video soon. I am fairly serious that they are competing with Zaption, which just released Zaption Presenter, which is practically a mashup of video by your choice, either uploaded by you or mashedup from YouTube and super-imposed quizzing feature such as Kahoot: https://blog.stcloudstate.edu/ims/2015/11/19/zaption-presenter/

Google, with Google Hangouts and Google Classroom (Google Drive/Google Forms and bunch other stuff) might be exactly what you are looking in Canvas with badges and EddPuzzle?
Just a thought, I am more keen now to explore w you the combination Canvas/EddPuzzle/Badges

More about Canvas in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=canvas&submit=Search

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