more on online discussions in this IMS blog
more on online discussions in this IMS blog
Making the Case for Mindfulness in Your School or District – Free Spirit Publishing Blog https://t.co/Smm4HVneOS
— Roxann Riskin, “Be Curious” (@roxannriskin) May 19, 2019
We answer the question we are asked. Asking good questions improves instructor/student communications and designing successful discussions begin by drafting good questions. Many of us are looking for ways to improve online discussion activities: let’s start with the questions we ask. Through a presentation and a facilitated discussion, we will explore how to get the type of responses we are looking for by looking at what makes a question effective.
About the presenter: Treden Wagoner, Instructional Designer, has an MA in Education and over 20 years’ teaching experience. He has specialized in education technology since 2002. As an instructional designer, Treden works with CEHD instructors to develop effective course sites and the integration of technology for teaching and learning. His interest in asking good questions began when he was an art museum educator.
Date: Thursday, April 18, 2019, 3:00−4:00 p.m. CDT
Code: 746 250 839
previous webinars’ recordings:
Learning Commons YouTube Channel
more on instructional design in this IMS blog
How to Create an Online Discussion Space for Your Classes – And Why to Try It
Creating an online discussion space, often referred to as a backchannel, is one of the ways that nearly all teachers can create more opportunities for students to interact with them and their classmates.
Yo Teach! is the closest thing to TodaysMeet
Backchannel Chat is a service through which you can create an online discussion space for your students. In your Backchannel Chat discussion rooms you can post comments and questions for your students to respond to. Your students can respond in real-time. Students can ask you and their classmates questions within the confines of your Backchannel Chat room. The free version of Backchannel Chat limits you to 30 participants at a time.
more on backchanneling in this IMS blog
The Future Trends Forum welcomes
Anant Agarwal , the founder and CEO of edX, a non-profit venture created by Harvard University and the Massachusetts Institute of Technology, focused on transforming online and on-campus learning through groundbreaking methodologies.
He aims to help bring quality education to everyone, everywhere. Anant has also been a Professor of Electrical Engineering and Computer Science at MIT for 30 years.
more on MOOC in this IMS blog
Where | Университет Пловдив https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа | May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти | faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи | use the following hashtag for backchanneling #BGtechEd
Facebook Live stream:
Виртуална реалност в учебния процес – теория и практика- 1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on
Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност; смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.
When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: http://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/
Definitions for VR/AR/MR | дефиниции на: виртуална реалност; разширена реалност; смесена реалност
2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:
****** https://youtu.be/VmOpsrVhEQE ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение
#3 from the following blog entry: http://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)
Additional Information | Дoпълнителна литература/информация
Join ISTE CEO Richard Culatta and a panel of educators and students to understand what digital citizenship means today and how we can empower students to engage in our complex, connected world
ason Ohler’s online course in Digital Citizenship is available as a MOOC, and contains many terrific resources. In his book, Digital Community, Digital Citizen, he stressed the importance of building positive culture and involving students in policy making. I highly recommend his work and the course.
more on digital citizenship in this IMS blog
Topic for this week: Game-based learning, Virtual Reliability, and Augmented Reality
Audience: IM Graduate students working for K12 schools or in business
7:20 to 8:20 PM, Thursday, March 29. Instructor: Yun Claire Park
Virtual reality (VR) is “a computer technology that uses virtual reality headsets or multi-
projected environments, sometimes in combination with physical environments or props, to
generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment” (“Virtual Reality” n.d.) VR is accomplished by using headsets, such as HTC Vive, Oculus Rift, PlayStation VR, and Samsung Gear VR. The use of the headsets creates (and enhances) digitally constructed “reality,” thus providing excellent opportunities for simulations and learning through training and practice. Among a myriad of other definitions, Noor (2016, 34) describes Virtual Reality (VR) as “a computer-generated environment that can simulate physical presence in places in the real world or imagined worlds. The user wears a headset and through specialized software and sensors is immersed in 360- degree views of simulated worlds.”
from our book chapter: Video 360: The new type of visualization to help patrons enter the era of VR, AR and Mixed Reality (under review).
what is AR – augmented reality
“Augmented Reality (AR) supplements the physical environment with computer-generated sensory input such as sound, video, graphics, or other useful information – essentially overlaying the digital information on top of the physical world. Some consider the smartphone popular game “Pokemon Go” a form of consumer AR.”
from my book Chapter 12: VR, AR and Video 360: A Case Study Towards New Realities in Education by Plamen Miltenoff (under review)
what is MR – mixed reality
A two-dimensional flat frame
Consumer types of cameras
More information on GBL in this IMS blog:
more on VR in education in this IMS blog:
more on AE in this IMS blog
Bryan Alexander (BA) Future Trends of Sept. 7
Are you seeing enrollments change? Which technologies hold the most promise? Will your campus become politically active? What collaborations might power up teaching and learning?
organizational transformation. David Stone (Penn State) – centralization vs decentralization. technology is shifting everywhere, even the registrar. BA – where should be the IT department? CFO or Academic Department.
difference between undergrads and grad students and how to address. CETL join center for academic technologies.
faculty role, developing courses and materials. share these materials and make more usable. who should be maintaining these materials. life cycle, compensation for development materials. This is in essence the issues of the OER Open Education Resources initiative in MN
BA: OER and Open Access to Research has very similar models and issues. Open access scholarship both have a lot of impact on campus finances. Library and faculty budges.
Amanda Major is with Division of Digital Learning as part of Academic Affairs at UCF: Are there trends in competency-based learning, assessing quality course and programs, personalized adaptive learning, utilizing data analytics for retention and student success? BA: CBL continue to grow at state U’s and community colleges.
BA for group discussions: what are the technological changes happening this coming year, not only internally on campus, but global changes and how thy might be affecting us. Amazon Dash button, electric cars for U fleet, newer devices on campus
David Stone: students are price-sensitive. college and U can charge whatever they want and text books can raise prices.
http://hechingerreport.org/ next week
more on future trends in this IMS blog
Here is the “literature”:
this link reflects my recommendations to the SCSU library, based on my research and my publication: http://scsu.mn/1F008Re
Here are also Slideshare shows from conferences’ presentations on the topic:
Topic :Gaming and Gamification in Academic Settings
Discussion: Are the presented reasons sufficient to justify a profound restructure of curricula and learning spaces?
Discussion: Is there a way to build a simpler but comprehensive structure/definition to encompass the process of gaming and gamification in education?
Discussion: Which side are you on and why?
Discussion: do you see a trend to suggest that either one or the other will prevail? Convergence?
Discussion: why gaming and gamification is not accepted in a higher rate? what are the hurdles to enable greater faster acceptance? What do you think, you can do to accelerate this process?
Discussion: based on the example (http://web.stcloudstate.edu/pmiltenoff/bi/), how do you see transforming academic library services to meet the demands of 21st century education?
Discussion: How do you see a transition from the traditional assessment to a new and more flexible academic assessment?
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