InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

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#Gamergate Controversy

Posted on Friday, September 26th, 2014

#Gamergate Controversy Fuels Debate On Women And Video Games http://www.npr.org/blogs/alltechconsidered/2014/09/24/349835297/-gamergate-controversy-fuels-debate-on-women-and-video-games It’s a debate about a lot of things and it involves a lot of people, but at its heart, #Gamergate is about two key things: ethics in video game journalism, and the role and treatment of women in the video game industry — an industry that has […]

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Posted in gamification, gaming | No Comments »

virtual reality game

Posted on Tuesday, September 23rd, 2014

How do you make a good virtual reality game? Oculus developers meet to find out http://www.cnet.com/news/how-do-you-make-a-good-virtual-reality-game-oculus-developers-gather-to-find-out/ Avoiding making people sick is one of the key struggles in producing VR games. Developers large and small have said games need to be made in new ways to protect players from motion sickness.

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We’ve Got Game – Strategies for Building Gamification into Your Blended Classroom

Posted on Friday, September 12th, 2014

We’ve Got Game – Strategies for Building Gamification into Your Blended Classroom LOGIN INFORMATION: To login on September 5, 2014 starting at 2:30 pm ET http://connectpro86502729.adobeconnect.com/frlvfall2014/ or tlt.gs/login

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Posted in announcement | 4 Comments »

Math, Science, History: Games Break Boundaries Between Subjects

Posted on Monday, September 1st, 2014

Math, Science, History: Games Break Boundaries Between Subjects http://blogs.kqed.org/mindshift/2014/05/math-science-history-games-break-boundaries-between-subjects-interdisciplinary-learning/ possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation. MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum. The ability to apply knowledge across […]

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Posted in gamification, gaming, learning, learning styles, mobile learning, Multiple intelligences, online learning, open learning, Project Based Learning, student-centered learning | No Comments »

Can ‘World of Warcraft’ Game Skills Help Land a Job?

Posted on Friday, August 15th, 2014

Can ‘World of Warcraft’ Game Skills Help Land a Job? http://m.us.wsj.com/articles/can-warcraft-game-skills-help-land-a-job-1407885660?mobile=y the article lists “for-” and “against-,” but does not take a stand. What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired? Please consider our other […]

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Game Design Finds a ‘Sweet Spot’ with Education

Posted on Tuesday, July 22nd, 2014

Game Design Finds a ‘Sweet Spot’ with Education http://www.edtechmagazine.com/k12/article/2014/06/game-design-finds-sweet-spot-education \three areas that generally get neglected in school: architecture, animation and game design. students create their own games using these concepts. They may choose from several programming platforms, including Beta, Kandu, Flowlab, Unity, Atmosphir, Gamestar Mechanic and Game Maker. Some of these require knowledge of coding; […]

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Posted in gamification, gaming | No Comments »

How Teachers Can Use Video Games In The Humanities Classroom

Posted on Friday, July 18th, 2014

How Teachers Can Use Video Games In The Humanities Classroom http://blogs.kqed.org/mindshift/2014/07/how-teachers-can-use-video-games-in-the-humanities-classroom What if teachers used video games as texts? Let’s think about how we might teach kids to think critically about the underlying messages in commercial games and how we might leverage video games for their ability to engage students and provoke conversation. At the […]

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Posted in gamification, gaming, Uncategorized | 1 Comment »

Games and Gamification: Can Free Play Prevent Depression and Anxiety In Kids?

Posted on Sunday, July 6th, 2014

Can Free Play Prevent Depression and Anxiety In Kids? http://blogs.kqed.org/mindshift/2014/06/can-free-play-prevent-depression-and-anxiety-in-kids/ the decline in play is leading to a rise in depression and acute anxiety among young people.

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Posted in gamification, gaming | No Comments »

Minecraft: Games and Gamification

Posted on Sunday, April 20th, 2014

The Minecraft Experience Panel Presentation Games for Change NYC April 24th 2014 http://www.minecraftexperience.net/G4C2014+Panel Extended Description: Last year at G4C Nick Fortugno threw some controversy into the conversation about Minecraft by suggesting Minecraft was not a game but a toy. The proposed panel extends that conversation by asking what is the Minecraft experience, can it be […]

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Posted in digital identity, gamification, gaming | 7 Comments »

How Social Media & Game Mechanics Can Motivate Students

Posted on Monday, March 31st, 2014

How Social Media & Game Mechanics Can Motivate Students http://mashable.com/2011/05/26/social-media-games-education/ Social media and online games have the potential to convey 21st century skills that aren’t necessarily part of school curricula — things like time management, leadership, teamwork and creative problem solving that will prepare teens for success in college and beyond.  

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Posted in gamification, gaming, social media | No Comments »