InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

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Gender, Identity, and Video Games

Posted on Friday, February 13th, 2015

Gender, Identity, and Video Games Thursday, February 19, 2015 Northrop — Best Buy Theater Video game demos: 3-4:15pm Discussion: 4:15-5:30pm Join us for a discussion about the structural inequalities and prejudices present within the video games culture and industry from a variety of viewpoints. We will explore the ways underrepresented genders and races historically have […]

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Posted in announcement, gaming | No Comments »

games for building and exploration

Posted on Monday, February 9th, 2015

Beyond Minecraft: Games That Inspire Building and Exploration http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/ 1. Garry’s Mod  Garry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a […]

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Posted in gamification, gaming | 1 Comment »

Games and the Brain

Posted on Sunday, January 25th, 2015

This Is Your Brain On Games http://www.opencolleges.edu.au/informed/features/this-is-your-brain-on-games/ “Action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, and vision,” says brain scientist Daphne Bavelier in her TED Talk on the subject. In February, Italian researchers found that playing fast-paced video games can improve the reading skills of children with dyslexia. In […]

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Posted in brain, Digital literacy, gaming, learning | No Comments »

Games in the library

Posted on Tuesday, January 13th, 2015

Games in the library bibliography and research http://scottnicholson.com/pubs/index.html Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Author(s): Scott Nicholson Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361 Published by: The University of Chicago Press Stable URL: http://www.jstor.org/stable/10.1086/671913 demonstrate the different ways in which libraries […]

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Posted in educational technology, gamification, gaming | No Comments »

library collection of video games

Posted on Thursday, January 8th, 2015

If you have a video game collection, how does your institution curate and preserve games that are in collections?  Do you have advice for selectors on what kinds of file formats to choose, or what techniques are required to ensure the long term usability of the games? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simon W. Lee, MLIS Inquiry Librarian Lead, […]

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Posted in gaming | 11 Comments »

Jeopardy-style Game in Google Spreadsheets

Posted on Tuesday, December 30th, 2014

How to Create a Jeopardy-style Game in Google Spreadsheets http://www.freetech4teachers.com/2014/11/how-to-create-jeopardy-style-game-in.html use Flippity

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Posted in gamification, gaming, Google +, instructional technology, student-centered learning, technology, technology literacy | No Comments »

game-based learning

Posted on Sunday, November 30th, 2014

The underlying assumption of an education system that relies so heavily on test-based assessment is that content is what matters. For those who prioritize learning that can be measured using only quantitative assessments, game-based learning probably just looks like a way to increase student engagement and content retention. It might seem like a complex workbook, […]

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Posted in gamification, gaming | No Comments »

Digital Games + Learning

Posted on Wednesday, November 19th, 2014

Guide to Digital Games + Learning http://www.kqed.org/assets/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf http://blogs.kqed.org/mindshift/2014/11/the-mindshift-guide-to-digital-games-and-learning ey ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. http://www.instituteofplay.org/  

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Posted in gamification, gaming, teaching | No Comments »

A Problem-Solving Game For Teachers and Administrators

Posted on Monday, October 27th, 2014

A Problem-Solving Game For Teachers and Administrators http://blogs.kqed.org/mindshift/2014/10/a-problem-solving-game-for-teachers-and-administrators/ This activity empowers all stakeholders. It gives everyone an opportunity to share pain points and observations and to brainstorm solutions. By building a card deck of context-specific pain points and observations, there’s buy-in from the start. All participants have a vested interest in the cards they create. […]

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Posted in gamification, gaming | No Comments »

digital games in the classroom

Posted on Friday, October 24th, 2014

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom http://blogs.kqed.org/mindshift/2014/10/survey-finds-teachers-underutilize-resources-for-digital-games-in-the-classroom/ Certain types of games are favored over others, and that duration plays a key part. “Teachers tend to use shorter form games that could be finished in a class period or just a few minutes. Because developers realize that teachers can fit a […]

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Posted in gamification, gaming | 2 Comments »