InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

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games and psychometrics

Posted on Thursday, June 4th, 2015

Could Video Games Measure Skills That Tests Can’t Capture? http://ww2.kqed.org/mindshift/2014/08/11/could-video-games-measure-skills-that-tests-cant-capture/ applying the mechanics of games to the science of psychometrics — the measurement of the mind. Scholars like James Paul Gee believe video games actually come much closer to capturing the learning process in action than traditional fill-in-the-bubble tests. My note: Duh… Schwartz’s theory of […]

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Posted in gamification, gaming | No Comments »

grants for games

Posted on Saturday, May 30th, 2015

Jumpstarting Innovation in Education Technology through SBIR http://ies.ed.gov/blogs/research/post/Jumpstarting-Innovation The U.S. Department of Education’s Small Business Innovation Research program, operated out of the Institute of Education Sciences (IES), funds projects to develop education technology products designed to support student learning and teacher practice in general or special education. Recently, ED/IES SBIR announced its 2015 awards. There […]

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Posted in gamification, gaming, mobile learning | No Comments »

review games: What2Learn

Posted on Tuesday, May 12th, 2015

What2Learn – Create Your Own Review Games http://www.freetech4teachers.com/2015/05/what2learn-create-your-own-review-games.html What2Learn is a site offering lots of review games on topics in math, science, social studies, and language arts. Most of the games are of the question and answer variety. Students can play the games without registering on the site.

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Posted in gamification, gaming | No Comments »

video games Norway

Posted on Monday, March 23rd, 2015

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School http://blogs.kqed.org/mindshift/2014/07/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/ game-based learning seems to be a misnomer, as the learning is not based on games, but enhanced by them. Commercial games are repurposed and modified to support curricular goals, as opposed to driving them. Of course, learning can and should also be […]

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Posted in gamification, gaming | No Comments »

Recommendations for games and gaming at LRS

Posted on Thursday, March 19th, 2015

Gaming and Gamification in academic and library settings (paper) Based on the literature regarding games, gaming, gamification, game-based learning, and serious games, several clear trends emerge: Gaming and gamification in the sense of game-based learning is about using games and game-like tactics in the education process, for greater engagement and better learning outcomes. However, this […]

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Posted in gamification, gaming | 1 Comment »

games for teaching, learning, assessment

Posted on Wednesday, March 18th, 2015

Zondle https://www.zondle.com/publicPagesv2/  

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Posted in gamification, gaming, learning | 1 Comment »

Gender, Identity, and Video Games

Posted on Friday, February 13th, 2015

Gender, Identity, and Video Games Thursday, February 19, 2015 Northrop — Best Buy Theater Video game demos: 3-4:15pm Discussion: 4:15-5:30pm Join us for a discussion about the structural inequalities and prejudices present within the video games culture and industry from a variety of viewpoints. We will explore the ways underrepresented genders and races historically have […]

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Posted in announcement, gaming | No Comments »

games for building and exploration

Posted on Monday, February 9th, 2015

Beyond Minecraft: Games That Inspire Building and Exploration http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/ 1. Garry’s Mod  Garry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a […]

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Posted in gamification, gaming | 1 Comment »

Games and the Brain

Posted on Sunday, January 25th, 2015

This Is Your Brain On Games http://www.opencolleges.edu.au/informed/features/this-is-your-brain-on-games/ “Action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, and vision,” says brain scientist Daphne Bavelier in her TED Talk on the subject. In February, Italian researchers found that playing fast-paced video games can improve the reading skills of children with dyslexia. In […]

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Posted in brain, Digital literacy, gaming, learning | No Comments »

Games in the library

Posted on Tuesday, January 13th, 2015

Games in the library bibliography and research http://scottnicholson.com/pubs/index.html Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Author(s): Scott Nicholson Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361 Published by: The University of Chicago Press Stable URL: http://www.jstor.org/stable/10.1086/671913 demonstrate the different ways in which libraries […]

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Posted in educational technology, gamification, gaming | 1 Comment »