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VR session for teachers

the room setup is very much the same as Mark Gill’s work on networking #virtualreality gogglesin 2020:

learning spaces has been a huge topic in the last decade, with the U leading in the field.
Now we are witnessing the emergence of a subfield: learning spaces for immersive collaborations:
https://blog.stcloudstate.edu/ims?s=learning+spaces

asynchronous reality

https://andreasfender.com/

My (his) main research interests are augmented and virtual reality (AR/VR) as well as camera networks. This includes building novel 3D user interfaces (e.g., using projection mapping or VR headsets) that adapt the layout of spatial UI elements based on implicit user input (e.g., gaze data) and building toolkits for room-scale interfaces. More recently, I also investigate different realities afforded by the combination of VR devices and camera networks.

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