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D2L Brightspace conference Normandale

Our discussion:

Faculty migration from text-based to media-rich content: crowdsourcing the meaningful application of LMS (D2L) quizzes from Plamen Miltenoff
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Main speaker: Ken Chapman

mapping what students are looking at the screen
intelligent agent: dancing hamster
immediate gratification – certification, this is practically badges
story builder – D2L tool
D2L dropbox – look previous assignments and submissions within dropbox
time savers: 1. miss an assignment deadline – use agent. My note: how does it roll over? how much time and effort to condition it after it is rolled over?
 text expanders: create codes in the browsers to evoke repetitions  (;runon)
“Daylight Experience” is the D2L new look and feel put on D2L. nice clean modern looking.
assignment grader for Android has Daylight Experience. https://youtu.be/9B2EgPW_J38
PIE (Product Ideas Exchange) – https://community.brightspace.com/sharedresources/glossary/library/product_ideas_exchange_pie 
score a rubric while assessing discussion posts
Mobile First, API Access, Assessments, Advanced CBE (competency-based education programs), Predictive Analytics (recommendation system to pick right course, red flags, Dashboards,
Content:
interactive publisher material. Dates and Feeds on Mobile, Curriculum Planning
Capture: my note – how does it fit with MediaSpace
ePortfolio my note – how does it fit TK-20
Repository – open content, publishers, how to bring easier into a course
Adaptive learning
D2L purchased a module. publisher packets, adaptive textbooks. D2L looks at it as an engine where faculty feeds the idea and the engine is making the links and structuring the ideas into content. It also the engine checks what learners already know and based on results finds knowledge gaps.
need well defined learning objective, good content and ways to assess the material.
Start with creating support course delivery, test preparation.

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

https://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

NASA space apps challenge

NASA space apps challenge

https://2016.spaceappschallenge.org/

April 22-24
For 48-72 hours across the world, problem solvers like you join us for NASA’s International Space Apps Challenge, one of the largest hackathons in the universe. Empowered by open data, you collaborate with strangers, colleagues, friends, and family to solve perplexing challenges in new and unexpected ways — from designing an interactive space glove to natural language processing to clean water mapping.

GIS geospatial

http://bootcamp.uspatial.umn.edu/

More on GIS and geospatial in this blog:
https://blog.stcloudstate.edu/ims/2015/02/04/gis-and-geoweb-technologies/

Summary

U-Spatial is pleased to announce the 2016 University of Minnesota Summer Spatial Boot Camp, an intensive, five-day geospatial workshop held on the University of Minnesota, Twin Cities campus from June 6th to 10th, 2016. Over the course of five days, participants will learn the fundamentals of Remote Sensing, GPS, LiDAR, Cartography, and more. Emphasis is on foundational skills in gathering, creating, managing, analyzing, and communicating spatial data. In addition to short courses, guest speakers will present on applications of geospatial tools and techniques.

Prerequisites

Working knowledge of Geographic Information Systems (GIS) is a prerequisite for admission to the workshop. In particular, familiarity with ArcGIS or comparable software packages is required.

Course Fees

The non-refundable participation fee for the entire workshop is $250.

Accommodation

U-Spatial has reserved a block of single-occupancy rooms in an on-campus dormitory at a rate of $46.95/night.

Timeline

Application opens: February 16, 2016

Application deadline: May 9, 2016*

Notification of acceptance: May 16, 2016

Course fee due: May 31, 2016

Workshop begins: June 6, 2016

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Analyzing and Presenting Spatial Data

http://www.dhtraining.org/hilt2016/course/spatial-data/

David McClureDigital Humanities Research Developer, Center for Interdisciplinary Digital ResearchStanford University Libraries

Description
This course will introduce students to a range of techniques for analyzing and presenting spatial data in the humanities. We’ll start with a survey of popular GUI-based tools (Neatline, Google Fusion Tables, CartoDB, QGIS, etc), exploring both their capabilities and their limitations. Motivated by the gaps in existing software, the last part of the course will consist of a basic introduction to web map programming in the browser, making use of popular open-source libraries like Leaflet, d3, and Turf.js. Along the way, we’ll touch on the basic concepts needed to get up and running with front-end software development – HTML, CSS, Javascript, and more. This course is designed for enthusiastic beginners who are looking to learn about new tools and and get started with the basic skills needed to create custom GIS applications. No previous programming experience is required.

digital humanities for librarians

Introduction to Digital Humanities for Librarians

Instructor: John Russell

Dates: April 4-29, 2016

Credits: 1.5 CEUs

Price: $175

http://libraryjuiceacademy.com/112-digital-humanities.php

Digital humanities (DH) has been heralded as the next big thing in humanities scholarship and universities have been creating initiatives and new positions in this field. Libraries, too, have moved to create a presence in the digital humanities community, setting up centers and hiring librarians to staff them. This course is designed as an introduction for librarians or library school students who have little or no exposure to DH and wish to be better positioned to offer DH support or services in a library setting. Participants will read and discuss DH scholarship, learn about frequently-used software, and think about why and how libraries and librarians engage DH. While I will encourage participants to explore more complex computing approaches (and I will support those who do as best I can), this course does not presuppose computing skills such as programming or use of the command line and will not ask participants to do much more than upload files to websites or install and use simple programs. Participants should have an interest and background in humanities scholarship and humanities librarianship and while the readings will focus on activities in the United States, our discussions can be more geographically wide-ranging.

Objectives:

– A basic knowledge of what digital humanities is and how it effects scholarship in the humanities disciplines.

– Exposure to core tools and approaches used by digital humanists.

– An understanding of how libraries and librarians have been involved with digital humanities.

– Critical engagement with the role of librarians and libraries in digital humanities.

This class has a follow-up, Introduction to Text Encoding

http://libraryjuiceacademy.com/133-text-encoding.php

John Russell is the Associate Director of the Center for Humanities and Information at Pennsylvania State University. He has been actively involved in digital humanities projects, primarily related to text encoding, and has taught courses and workshops on digital humanities methods, including “Introduction to Digital Humanities for Librarians.”

Read an interview with John Russell about this class:

http://libraryjuiceacademy.com/news/?p=769

You can register in this course through the first week of instruction (as long as it is not full). The “Register” button on the website goes to our credit card payment gateway, which may be used with personal or institutional credit cards. (Be sure to use the appropriate billing address). If your institution wants us to send a billing statement or wants to pay using a purchase order, please contact us by email to make arrangements: inquiries@libraryjuiceacademy.com

Introduction to Text Encoding

Instructor: John Russell

Dates: May 2-27, 2016

Credits: 1.5 CEUs

Price: $175

This course will introduce students to text encoding according to the Text Encoding Initiative (TEI) Guidelines. Why should you care about text encoding or the TEI Guidelines? The creation of digital scholarly texts is a core part of the digital humanities and many digital humanities grants and publications require encoding texts in accordance with the TEI Guidelines. Students in this course will learn about the use-cases for text encoding and get a basic introduction to the principles of scholarly editing before moving on to learning some XML basics and creating a small-scale TEI project using the XML editor oXygen. We will not cover (beyond the very basics) processing TEI, and students interested in learning about XSLT and/or XQuery should turn to the LJA courses offered on those subjects. Participants should have some experience with digital humanities, as this course is intended as a follow up to the Introduction to Digital Humanities for Librarians course.

Objectives:

  • A basic understanding of digital scholarly editing as an academic activity.
  • Knowledge of standard TEI elements for encoding poetry and prose.
  • Some engagement with more complex encoding practices, such as working with manuscripts.
  • An understanding of how librarians have participated in text encoding.
  • Deeper engagement with digital humanities practices.

John Russell is the Associate Director of the Center for Humanities and Information at Pennsylvania State University. He has been actively involved in digital humanities projects, primarily related to text encoding, and has taught courses and workshops on digital humanities methods, including “Introduction to Digital Humanities for Librarians.” Interview with John Russell

Course Structure

This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional synchronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.

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Spatial Data Analyst & Curator

University Libraries / U-Spatial

University of Minnesota

 

Overview

The University of Minnesota Libraries and U-Spatial (https://uspatial.umn.edu/) seek a knowledgeable and proactive Spatial Data Analyst & Curator to advance the Libraries’ efforts in the areas of geospatial projects, geospatial data curation and management, and digital spatial humanities. Residing in the John R. Borchert Map Library, the Spatial Data Analyst & Curator works under the management and direction of the University Libraries, which holds institutional responsibility for supporting the products and processes of scholarship through the collection, provisioning, and preservation of information resources in all formats and media. As such, the work of the Spatial Data Analyst & Curator uses a life-cycle data management approach to serve the specific needs of the spatial data creator/user community while ensuring that processes and methods employed are strongly aligned with enterprise strategies and systems.

Required Qualifications include a Master’s degree in library/information science from an American Library Association accredited library school, GIS-related field, or equivalent combination of advanced degree and relevant experience, as well as experience with geographical information systems, including/especially Esri’s ArcGIS software, experience with scripting languages, such as Python or JavaScript, and experience with metadata creation, schema, and management.

 

For complete description, qualifications and to apply, go to: http://z.umn.edu/ulib362

 

The University of Minnesota is an Equal Opportunity Educator and Employer.

 

 

Ryan Mattke

Head, John R. Borchert Map Library

University of Minnesota
S-76 Wilson Library

309 19th Ave South

Minneapolis, MN 55455

Email: matt0089@umn.edu

Web: http://www.lib.umn.edu/borchert

Phone: 612.624.5757
ORCID: http://orcid.org/0000-0001-8816-9289

university web page

Posted in LinkedIn by Jonathan Moser

Check Out Thayer Academy’s new site: from Camps and Campus Maps to Infographics, History, and even some Digital Storytelling:

Home: http://www.thayer.org/
Camp Thayer: https://lnkd.in/e6CVMmk
Campus Map: https://lnkd.in/eu9aUGm
History of Thayer: https://lnkd.in/eSzgEbr
Facts & Figures: https://lnkd.in/eH_F6za

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see also
https://blog.stcloudstate.edu/ims/2016/03/23/library-social-media-strategy/

 

Code for Humanity

Santa Clara U Students Code for Humanity

come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”

The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.

One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.

The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.

live Kahoot Skype between schools

A live Skype connection between two schools, one in Plovdiv, Bulgaria and one in London, U.K. enables students to compete on Kahoot:

3rd graders play Kahoot using their mobile phones (BYOD).

The opportunity to compete against students from another country brings enormous enthusiasm in the entire session.

Gamifying the educational experience is the other part, which brings enthusiasm.

Bloom Digital Taxonomy

Bloom’s Digital Taxonomy Cheat Sheet for Teachers

http://www.educatorstechnology.com/2016/02/blooms-digital-taxonomy-cheat-sheet-for-teachers.html

Resources for Bloom’s Digital Taxonomy
iPad Apps Android Apps Web Tools
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering

Follow the discussion on the LinkedIn ISTE discussion group:

https://www.linkedin.com/groups/2811/2811-6107212405878566913

Similar visual representation in this IMS blog entry:

Bloom’s Wheel With Technology

Improve Professional Learning

7 Ways to Improve Professional Learning in the 21st Century

  1. Sandbox environments.
  2. Model classrooms.
  3. Walkthroughs. Pro-tip: there are several tools available to guide the “look fors,” such as this one from the Teaching of Robust Understanding Framework.
  4. Lunch and learns/Drop-in sessions.
  5. Unconferences/EdCamps.
  6. Coaching.
  7. Micro-credentialing/Badges.

More on use of badges in this blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

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