TUITION AND COMPENSATION FOR ONLINE COURSES
Useful discussion on the Educause Listserv “Blended and Online Learning Constituent Group”
Per Ann Hamilton from Penn State and Linda Futch with U of Central FL, it is obvious that compensation varies all across the board.
Steve Covello’s comment most probably will resonate with any faculty, who had taught online.
What are your thoughts as a faculty about how you need to be compensated for teaching online, versus F2F course?
Searching for "online learning"
Online Tools for Teaching & Learning – Designed by students in EDUC 595A at the University of Massachusetts Amherst https://t.co/FZ9eAZQGlA pic.twitter.com/BKToe9vjUl
— Ana Cristina Pratas (@AnaCristinaPrts) April 8, 2020
National Research Council’s (2000) four types of learning environments: assessment-centered, community-centered, knowledge-centered, and learner-centered.
more on online education in this IMS blog
below is the link and phone numbers for the September 21st webinar, “Student Device Preferences for Online Course Access and Multimedia Learning.”
Remember, you don’t have to register in advance. Simply join the presentation by clicking on the below link or dialing the relevant number. The webinar begins at 11am ET (UTC -5) on the 21st.
We’ll post a recording of the session here in Canvas after the fact.
Join from a PC, Mac, iPad, iPhone or Android device:
Please click this URL to join. https://arizona.zoom.us/j/506967668
Understanding Project-Based Learning in the Online Classroom
By: John Orlando, PhD
Also as a LinkedIn discussion: https://www.linkedin.com/groups/4249252/4249252-6101373957234049029
the main value of project-based learning is that it teaches students to ask the right questions. Traditional assignments predefine the information that the students will use. Project-based learning puts students into the position of having to determine what information they need by asking the right questions.
The online environment proves yet another benefit in that it allows for the possibility of creating public results, such as a blog or Wikipedia article. You can also create a class wiki to host the projects. Students are far more invested in work that will be seen by many others than they are in the traditional assignment that is seen by nobody other than the teacher.
Finally, project-based learning constitutes a kind of gamification of learning, and thus has the same benefits that are driving the gamification of education movement. Games allow for short-term failure on the way to a goal without long-term cost, multiple paths to success, and just-in-time information within context of a goal (Gee, 2003; Kiang, 2014).
Exploring innovative service learning activities for online classes is the goal behind How Can I Create an Online Service Learning Project?, the 20-Minute Mentor video from Magna Publications, now available for purchase.
Online classes pose a special problem for faculty wanting to do service learning. These students expect greater flexibility and the ability to fulfill assignments at their computer—conditions that are not particularly conducive to traditional service learning opportunities.
How to structure a call to action activity and how to guide online students in choosing topics that stimulate them. Particular emphasis is given to coming up with a topic that ignites student ambition, but which can be realistically executed in the allotted time. You learn how to help them establish sensible schedules, prepare interim updates, and submit a final report.
The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts
game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.
lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)
10 key takeaways about differences between classroom, blended, online and open learning
Tony Bates shares his thoughts on the difference
Chapter 10 of Tony Bates online open textbook, Teaching in a Digital Age:
- Deciding on modes of delivery
- Challenging the supremacy of face-to-face teaching
- Mode of delivery: Learners as a determining factor
- Desperately seeking the unique pedagogical characteristics of face-to-face teaching
- Nine questions to ask when choosing modes of delivery
- What do we mean by ‘open’ in education?
- Making sense of open educational resources
- Integrating open textbooks, open research and open data into teaching
- The implications of ‘open’ for course and program design: towards a paradigm shift
- A future vision for OER and online learning
– See more at: http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differences-between-classroom-blended-online-and-open-learning/#sthash.MOymkn9F.dpuf
More on F2F, blended/hybrid and online learning in this blog:
1st International Conference on e-Learning e-Education and Online Training
First Session of MOOCOW
May 17, 2013 2:00-3:00 pm ET – free to all. Presenter; John Sener
This MOOCOW (Massive Open Online Course Or Whatever) to explore John Sener’s book “ The Seven Futures of American Education: Improving Learning & Teaching in a Screen-Captured World.”
NOTE: Login instructions for the session will be sent in the Registration Confirmation Email. Please check your Junk folder as sometimes these emails get trapped there. We will also send an additional login reminder 24 hours prior to the start of the event.
Janine Harrison You could also substitute an ice breaker with an introduction that could be both personal and relate to your subject and require a minimum of two participation posts. If students don’t know one another, they can find commonalities that way.
Jorge Ribeiro I ask them to tell us their superpower(s) & kryptonite noting that they can be anything. Superpowers have been: baking bread, doing push-ups daily, Crystal Quest, etc. Kryptonite: math, writing an essay, spinach
SJ Guo online scavenger hunt
Ed Heaberlin Ask them to discuss
1). The movie they were most disappointed by
2) the movie that they most often recommend
3) their favorite food
4) a food they hate
5) their most embarrassing moment
6) their dream vacation
7) if they could throw a dinner with any five famous people (living, dead, or both)who would it be n why
Diana Anson Using the Discussion Board I have each student introduce themselves to the class. I make the first post introducing myself. I usually include a picture of my dogs. This gives everyone a example of what is expected. Many really good ideas for questions are included already posted here. I also assign points for following the instructions. Points are a great motivation .
Traci Schneider Cull Favorite cartoon.. what superhero power would you have and why? If you could only eat 5 foods forever what would they be… would you rather go without technology for a yr or all sweets and desserts for a year…would you give up your tech for a year or your pet
Britt Rodgers Bugby Have them choose an emoji to represent themselves and explain why…and it can’t be 💩
Sharon Kibbe You can have them select a song that they would “enter a room/party to” and have them play it at the start of their introduction
more on ice breakers in this IMS blog
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