Searching for "storytelling"

school leadership and digital storytelling

Guajardo, M., Oliver, J. A., Rodríguez, G., Valadez, M. M., Cantú, Y., & Guajardo, F. (2011). Reframing the Praxis of School Leadership Preparation through Digital Storytelling. Journal of Research on Leadership Education, 6(5), 145–161. http://doi.org/10.1177/194277511100600504
http://web.stcloudstate.edu/pmiltenoff/lib490/literature.html#d
p. 149-150. Digital storytelling applies techniques that cross disciplines, fields, and subject matter. Digital storytelling pioneer Dana Atchley used the varied techniques such as case study, personal experience, introspection, life story, interviews, artifacts, cultural texts, observations, historical interaction, visual texts, and others (Lambert, 2002, 2006). Atchley’s techniques are firmly rooted in research methodology and collectively describe routine and problematic moments and meanings in individuals’ lives (Denzin & Lincoln, 2000; Lambert, 2006). Qualitative researchers often refer to this process as a bricolage, or the creation or construction from a variety of things. This bricolage helps Downloaded from jrl.sagepub.com at SAINT CLOUD STATE UNIV on June 8, 2016 Guajardo et. al./REFRAMING THE PRAXIS OF SCHOOL LEADERSHIP 150 to clarify our ontologies and inform epistemologies. Ladson-Billings (2000) explained epistemologies as more than the traditional way of knowing. Instead, epistemologies are a system of knowing that has both internal logic and external validity. The assortments of experiences used to inform our way of knowing then become the deliberate choices between hegemony and liberation. This process allows individuals to move beyond a traditional epistemological stance, or what Stanley (2007) has called the master narrative. Shujaa (1997) has called it a worldview epistemology that looks at knowledge as a symbiotic interaction of how we view the world, the knowledge we possess, and the knowledge we are capable of passing on to others.
p. 156 digital storytelling has been found to help organizations understand themselves (Militello & Guajardo, 2011). When organizations delve into introspective practices through the use of digital media, small and large organizations alike invite the opportunity to learn from deep, digital reflection.

storytelling and virtual reality

Is storytelling the key to VR’s future?

Virtual reality may be the closest to teleportation we will ever have in our lifetime.

More on virtual reality in this IMS blog:

https://blog.stcloudstate.edu/ims?s=virtual+reality

more on storytelling in this IMS blog:

https://blog.stcloudstate.edu/ims?s=storytelling

poems and storytelling

4 Reasons to Start Class With a Poem Each Day

http://www.edutopia.org/blog/start-class-poem-each-day-brett-vogelsinge

I get a few sideways glances and furrowed brows when I explain our daily opening routine for class.

1. Poems Are Short

2. Poems Are Intense

3. Poems Connect (to Other Reading)

4. Poems Inspire (Writing)

More on digital storytelling in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=digital+storytelling&submit=Search

1q84 and storytelling

Murakami, Haruki. “1q84.”

CHAPTER 8

His father was a good storyteller. There was no way for Tengo to ascertain how much was based on fact, but the stories were at least coherent and consistent. They were not exactly pregnant with deep meaning, but the details were lively and his father’s narrative was strongly colored. There were funny stories, touching stories, and violent stories. There were astounding, preposterous stories and stories that Tengo had trouble following no matter how many times he heard them. If a life was to be measured by the color and variety of its episodes, his father’s life could be said to have been rich in its own way, perhaps.

visual storytelling

From Google+: https://plus.google.com/115588461205112273931/posts/85ZaCJgPbb9

How to Use Visual Storytelling in the Classroom

think about what has been your traditional way of having the students create something. Do you feel, when you look at their final product, that they are mostly all the same? If so, then using one of the digital tools available is your answer.

Keep the same requirements but give the students some choices by offering a variety a presentation tools and let them teach you some new things about technology. Also, let them drive their learning, become more engaged and as a result inspire others to do the same.

Digital storytelling encourages creativity; having that choice inspires curiosity and will help to diminish the fear of trying something new.
More on digital storytelling and presentations in this IMS blog:
https://blog.stcloudstate.edu/ims/2016/01/07/effective-presentations/

storytelling

The Clues to a Great Story:

Lisa Wilberg Published on November 12th, 2015Flag Levels: 6 – 8, 9 – 12 Andrew Stanton of Pixar’s Ted Talk on what makes a great story. Original link (ready to copy): https://www.zaption.com/listing/5644e5a211871255376340e1

storytelling apps

6 Storytelling Apps That Get English Language Learners Talking

http://ww2.kqed.org/mindshift/2015/08/31/6-storytelling-apps-that-get-english-language-learners-talking/

Kid in Story Book Maker

Tell About This

ShadowPuppet Edu

Toontastic

VoiceThread

Explain Everything

More on digital storytelling in this blog:

https://blog.stcloudstate.edu/ims/?s=storytelling&submit=Search

digital storytelling

Stories are for sorting and storing
http://homes.chass.utoronto.ca/~lachance/S6D.HTM

> Willard,

>

> The post 29.126 has been niggling at me for days. I originally want to

> reply with a simple observation that the appeal to storytelling is

> cast in such a way to avoid the complications of narration’s relation

> to narrative (the telling and the told; shown and said). But it was

> the theme of “borrowing” from one domain by another that leads me to

> recall a counter-narrative where there is no need to borrow between

> domains since the military-industrial-entertainment complex is one entity.

>

> I contend that fundamental to human interaction is narration:

> attentiveness to how stories are related. Stories are for sorting and

> storing. *Sometimes this soothes paranoia induced by too much

> linearity.*

>

> A while ago (1996), I explored recursivity and narrativity. My

> starting point was the ability to ask questions (and learn from one’s

> bodily reactions). The musings may or may not have military relevance.

> Judge for

> yourselves:

>

> <quote>

>

> Pedagogical situations are sensory. They are also interpersonal.

> Because they are sensory this makes even learning by oneself interpersonal.

> Egocentric speech is like a dialogue between the senses. In

> Vygotsky’s and Luria’s experiments, children placed in problem-solving

> situations that were slightly too difficult for them displayed egocentric speech.

> One could consider these as self-induced metadiscursive moments. The

> self in crisis will disassociate and one’s questionning becomes the

> object of a question.

>

> Not only is the human self as a metabeing both fracturable and

> affiliable in itself, it is also prone to narrativity. That is, the

> human self will project its self-making onto the world in order to

> generate stories from sequences and to break stories into recombinant

> sequences. Its operations on signs are material practices with consequences for world-making.

>

> The fracturable affiliable self calls for reproductive models suitable

> to the interactions of multi-sensate beings, models that render dyads

> dialectical, questionable, answerable. Narrativity understood

> dialectically does not merely mean making sequences or strings of

> events into stories but also stories into things, strung together for

> more stories. From such an understanding, emerge non-dyadic

> narratives of reproduction, narratives where a thing-born transforms

> itself into an event, comes to understand itself as a process.

>

> </quote>

>

> http://homes.chass.utoronto.ca/~lachance/S6D.HTM

>

> Funny to consider that those remarks were based in a consideration of

> language and feedback mechanisms. Make me think that the storytelling

> as “potent form of emotional cueing” may be directed to undesired

> responses such as greater self-reflexivity. And depending on how they

> are parsed, Hollywood films can contribute to undesired responses

> including escape. 🙂

>

> Francois Lachance, Scholar-at-large

> http://www.chass.utoronto.ca/~lachance

>

> to think is often to sort, to store and to shuffle: humble, embodied

> tasks

>

> On Mon, 29 Jun 2015, Humanist Discussion Group wrote:

>

>>

>>

>>

>>

>> Sharon Ghamari-Tabrizi, in “The Convergence of the Pentagon and

>> Hollywood” (Memory Bytes: History, Technology, and Digital Culture, ed.

>> Rabinovitz and Geil, 2004), describes in some detail the adoption by

>> the U.S. military of the entertainment industry’s storytelling

>> techniques implemented by means of simulation. This chapter follows

>> on from her excellent “Simulating the Unthinkable: Gaming Future War

>> in the 1950s and 1960s”, Social Studies of Science 30.2 (2000). In

>> the 2004 piece she describes a U.S. National Research Council

>> workshop in October 1996 at which representatives from film, video

>> game, entertainment and theme-parks came together with those from the

>> Department of Defense, academia and the defense industries. There is

>> much about this convergence that we might productively take an

>> interest in. Let me, however, highlight storytelling in particular.

>>

>> In a military context, Ghamari-Tabrizi points out, skilled

>> storytelling techniques are used to help participants in a VR

>> environment sense that they are in a real environment and behave

>> accordingly. Storytelling functions as a potent form of emotional

>> cueing that would seem to elicit the desired responses. But

>> especially interesting, I think, is the fact that “many conference

>> participants argued that the preferred mode of experiential immersion

>> in electronic media is not the unframed chaos of hypertext, but

>> old-fashioned storytelling.” She quotes Alex Seiden of Industrial

>> Light and Magic (note the date — 1996): “I’ve never seen a CD-ROM

>> that moved me the way a powerful film has. I’ve never visited a Web

>> page with great emotional impact. I contend that linear narrative is

>> the fundamental art form of humankind: the novel, the play, the film… these are the forms that define our cultural experience.”

>>

>> Comments?

>>

>> Yours,

>> WM

>> —

>> Willard McCarty (http://www.mccarty.org.uk/), Professor, Department of

>> Digital Humanities, King’s College London, and Digital Humanities

>> Research Group, University of Western Sydney

Turning Technophobia through Digital Storytelling

http://www.nmc.org/blog/turning-technophobia-through-digital-storytelling/

 

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