Searching for "virtual reality"

remember better through VR

Research: People Remember Information Better Through VR

By Rhea Kelly 06/14/18

https://thejournal.com/articles/2018/06/14/study-people-remember-information-better-through-vr.aspx

A study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.

The project was supported by the National Science Foundation, the state of Maryland’s MPower initiative and the NVIDIA CUDA Center of Excellenceprogram. The study results, published in the journal Virtual Reality, are available on the UMD site.

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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+rality+education

Immersive Storytelling and Learning

An Imaginary Interview with Lev Vygotsky on Immersive Storytelling and Learning

Ulla, Founder and CEO of ThingLink

https://medium.com/@ulla/an-imaginary-interview-with-lev-vygotsky-on-immersive-storytelling-and-learning-5bbb211c6e50

digital storytelling at the Festival Della Didattica Digitale (Digital Teaching Festival) in Italy.

the trending but undefined concepts of digital storytelling and immersive learning

definition

Storytelling is a logical form of thought. It is an analytical process including perception, labeling, organizing, categorizing real and imaginary objects and their real and imaginary relations in speech.

Q: What do you think immersive documentation technologies such as 360 images and videos can bring to this process?

V: 360 degree media and virtual reality are cultural-historically developed tools that mediate our relationship to the world in a new way. They expand the possible fields of perception transcending space and time. Perception precedes other psychological functions.

Definition

Immersive storytelling can be understood as an activity through which students use language to visualize relations and meaning in 360 degree digital environments. Naming or describing relations between objects in our field of perception using verbal or visual language awakens intellectual processes fundamental to learning.

Q: Would you say immersive storytelling is a form of creative play?

V: That is a possible interpretation. Play is a psychological process through which we create an imaginary situation or place, reflecting or separating objects and their actual meaning, or creating new meanings. The ability to digitally create and modify situations and environments can be understood as a form of play, opening a realm of spontaneity and freedom, connected with pleasure.

Q: Can robots help us learn? Is AI already the More Knowledgeable Other?

V: The More Knowledgeable Other (MKO) refers to anyone or anything who has a better understanding or a higher ability level than the learner, with respect to a particular task, process, or concept. If a robot with artificial intelligence can function as an MKO and support our problem solving, it can expand our Zone of Proximal Development.

VR AR MR apps for education

4 Augmented and Virtual Reality Projects That Point to the Future of Education

By Justin Hendrix     Jan 3, 2018

https://www.edsurge.com/news/2018-01-03-4-augmented-and-virtual-reality-projects-that-point-to-the-future-of-education

At NYC Media Lab recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

the Lab has completed dozens of rapid prototyping projectsexhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

Kiwi

Mobile AR

https://medium.com/@nycmedialab/14-virtual-and-augmented-reality-projects-emerging-from-nyc-media-lab-this-spring-af65ccb6bdd8

Kiwi enhances learning experiences by encouraging active participation with AR and social media. A student can use their smartphone or tablet to scan physical textbooks and unlock learning assistance tools, like highlighting, note creation and sharing, videos and AR guides—all features that encourage peer-to-peer learning. (my note, as reported at the discussion at the QQLM conference in Crete about Zois Koukopoulos, Dimitrios Koukopoulos Augmented Reality Dissemination and Exploitation Services for Libraries: https://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/

Street Smarts VR

Training and simulations for police  https://streetsmartsvr.com/

Street Smarts VR is a startup that is working to provide solutions for a major issue facing America’s communities: conflicts between police officers and citizens.

NYC Media Lab recently collaborated with Bloomberg and the augmented reality startup Lampix on a fellowship program to envision the future of learning in the workplace. Lampix technology looks like it sounds: a lamp-like hardware that projects AR capabilities, turning any flat surface into one that can visualize data and present collaborative workflows.

Calling Thunder: The Unsung History of Manhattan

Calling Thunder: The Unsung History of Manhattan, a project that came out of a recent fellowship program with A+E Networks, re-imagines a time before industrialization, when the City we know now was lush with forests, freshwater ponds, and wildlife.

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more on VR and education
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
more on AR in education
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

SCSU at 2018 LITA Library Technology Forum

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On behalf of the 2018 LITA Library Technology Forum Committee, I am pleased to notify you that your proposal, “Virtual Reality (VR) and Augmented Reality (AR) for Library Orientation: A Scalable Approach to Implementing VR/AR/MR in Education”, has been accepted for presentation at the 2018 LITA Library Technology Forum in Minneapolis, Minnesota (November 8-10).
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Mark Gill and Plamen Miltenoff will participate in a round table discussion Friday. November 9, 3:30PM at Haytt Regency, Minneapolis, MN. We will stream live on Facebook: https://www.facebook.com/InforMediaServices/

SCSU Augmented Reality Library Tour from Plamen Miltenoff

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Notes from the Forum

Risk and Reward: Public Interest and the Public Good at the Intersection of Law, Tech, and Libraries

https://thatandromeda.github.io/forum18_schedule/

Blog: Copyright Librarian; Twitter: @CopyrightLibn

U of MN has a person, whose entire job is to read and negotiate contracts with vendors. No resources, not comfortable to negotiate contracts and vendors use this.

If you can’t open it, you don’t own it. if it is not ours… we don’t get what we don’t ask for.

libraries are now developing plenty, but if something is brought in, so stop analytics over people. Google Analytics collects data, which is very valuable for students. bring coherent rink of services around students and show money saving. it is not possible to make a number of copyright savings. collecting such data must be in the library, not outside. Data that is collected, will be put to use. Data that is collected, will be put to uses that challenge library values. Data puts people at risk. anonymized data is not anonymous. rethink our relationship to data. data sensitivity is contextual.

stop requiring MLSs for a lot of position. not PhDs in English, but people with specific skills.

perspective taking does not help you understand what others want.  connection to tech. user testing – personas (imagining one’s perspective). we need to ask, better employ the people we want to understand. in regard of this, our profession is worse then other professions.

pay more is important to restore value of the profession.

https://docs.google.com/document/d/1lLHP2TZnmrRodSdulPPOruEeF20iwF5zw6h5aOV8ogg/edit

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Library System Migrations: Issues and Solutions 

https://drive.google.com/open?id=109w_NU3zki_A6Fukpa50zzGJdgazbVSKqf7zAoYaKsc

from Sierra to Alma. SFX. number of challenges

Stanford – Folio, Cornell, Duke and several others. https://www.folio.org/ Alma too locked up for Stanford.

Easy Proxy for Alma Primo

Voyager to OCLC. Archive space from in-house to vendor. Migration

Polaris, payments, scheduling, PC sign up.  Symphony, but discussing migration to Polaris to share ILS. COntent Diem. EasyProxy, from Millenium no Discovery Layer to Koha and EDS. ILL.

WMS to Alma. Illinois State – CARLY – from Voyager to Alma Primo. COntent Diem, Dynex to Koha.

Princeton: Voyager, migrating Alma and FOlio. Ex Libris. Finances migrate to PeopleSoft. SFX. Intota

RFPs – Request for Proposals stage. cloud and self-hosted bid.

Data Preparation. all data is standard, consistent. divorce package for vendors (preparing data to be exported (~10K). the less to migrate, the better, so prioritize chunks of data (clean up the data)

Data. overwhelming for the non-tech services. so a story is welcome. Design and Admin background, not librarian background, big picture, being not a librarian helps not stuck with the manusha (particular records)

teams and committees – how to compile a great team. who makes the decision. ORCHID integration. Blog or OneNote place to share information. touch base with everyone before they come to the meeting. the preplanning makes large meetings more productive.

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Using Design Thinking — Do we really want a makerspace? 

makerbot replicator 3d printer

one touch studio 4 ready record studio. data analytics + several rooms to schedule.

lighting turned on when USB drive inserted.

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Article Shortcuts 

2:30 – 2:50

Talk To the Phone (Because the Human Is Overwhelmed) 

Google physical web beacons, NFC lables, QR codes, Augmented Reality. magnetic position. nearby navigations

 

digital literacy ENGL 101

English 101 materials for discussion on digital literacy.

Jamie Heiman.

All materials on #DigitalLiteracy in the IMS blog here: https://blog.stcloudstate.edu/ims?s=digital+literacy

Scenario for digital literacy in English classes:

What do virtual reality, BuzzFeed quizzes and essay writing have in common?

https://www.educationdive.com/news/what-do-virtual-reality-buzzfeed-quizzes-and-essay-writing-have-in-common/527868/

July 18, 2018

high school students now create infographics, BuzzFeed-like quizzes and even virtual reality (VR) experiences to illustrate how they can research, write and express their thoughts.

technology — using sites like CoSpaces Edu and content learning system Schoology (my note: the equivalnet of D2L at SCSU) — to engage and empower her students.

Thinklink, during a session called “Virtually Not an Essay: Technological Alternatives to a standard essay assignment.” (see this blog materials on ThingLink and like here: https://blog.stcloudstate.edu/ims?s=thinglink. The author made typo by calling the app “ThinKlink, instead of ThinGlink. Also, to use Thinglink’s Video 360 editor, the free account is not sufficient and the $125/month upgrade is needed. Not a good solution for education)

Jamie: I would love to discuss with you #infographics and #Thinglink for use in your courses and the Departmental course.

Digital literacy (DL): options, ideas, possibilities

SCSU VR AR Video 360

Chapter 12: AR, VR, and Video 360: Toward New Realities in Education by Plamen Miltenoff

in Augmented and Virtual Reality in Libraries, EDITED BY JOLANDA-PIETA VAN ARNHEM; CHRISTINE ELLIOTT AND MARIE ROSE

https://rowman.com/ISBN/9781538102909/The-LITA-Guide-to-Augmented-Reality-in-Libraries#

Special thanks to Mark Gill, the SCSU Visual Lab Director for collaborating on the project and helping with shaping the chapter. Special thanks to Tom Hergert for in-depth proofreading.

Thanks to Cari Kenner, Kirstin Bratt and Vicky Williams for accommodating the testing of the VIdeo 360 library orientation.

VR discussion Plovdiv University

***** reserve space: register here |  запазете си място: регистрирайте се тук ******

Open Discussion: VR in Education |  Тема: Виртуалната реалност в образованието

Where | Университет Пловдив  https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа |  May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти  |  faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи  | use the following hashtag for backchanneling #BGtechEd

 

Facebook Live stream:
https://www.facebook.com/InforMediaServices/
and recording available
(предаване на живо и запис)

VIdeo 360 recording: part 1, part 2, part 3

Виртуална реалност в учебния процес – теория и практика-  1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on

Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност;  смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.

When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
https://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/

VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: https://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/

  1. Кратък теоретичен преглед на видео 360 – 10 мин

https://www.linkedin.com/groups/2811/2811-6391674579739303939

Definitions for VR/AR/MR | дефиниции на:  виртуална реалност; разширена реалност; смесена реалност
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

  1. Практически опит с видео 360 – 25 – 30 мин
  • Заснемане с камера
  • Редактиране на заснетия материал и възможности за интерактивност

  1. Дискусия относно методиката на приложение в учебния процес

2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:

******  https://youtu.be/VmOpsrVhEQE  ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение

  1. По избор – разговор с Марк Гил от Щатския университет Сейнт Клауд и демонстрация на виртуална реалност в учебния процес – 10-15 мин
  2. По избор –
    1. gaming and gamification and the role of VR and V360
      http://web.stcloudstate.edu/pmiltenoff/bi/
    2. digital storytelling and the role of VR and V360 | цифрово разказване и ролята на ВР и В360: http://web.stcloudstate.edu/pmiltenoff/lib490/
      Дискусии в тази ФБ група | Discussions welcome here: https://www.facebook.com/groups/SCSUDigitalStorytelling/

#3 from the following blog entry: https://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)

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Additional Information |  Дoпълнителна литература/информация

https://blog.stcloudstate.edu/ims?s=virtual+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality

2018 MN IT conference Craigun

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https://guidebook.com/guide/117831/event/18107364/

FACEBOOK LIVE: https://www.facebook.com/InforMediaServices/videos/1514153152028510/

Mark Gill: https://www.facebook.com/SCSUVizLab/

Plamen Miltenoff: http://web.stcloudstate.edu/pmiltenoff/faculty/

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When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system

Education teched frenemies

frenemies

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VR/AR/MR and Video 360

Definitions for VR/AR/MR
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

Gaming and Gamification

The Intersection between IT | faculty | students during the adoption of educational technologies

ed leadership and edtech

Edtech playground: Helping teachers choose better tools

By Nicole Krueger Leadership

https://www.iste.org/explore/articleDetail?articleid=2177

A virtual reality headset can take students on an immersive journey to another world. But no matter how cool it is, if that $3,000 piece of equipment enters a classroom and doesn’t provide any real instructional value, it can quickly become a very expensive paperweight.

Most schools don’t do edtech procurement really well yet. Sometimes we buy products that end up in closets because they don’t fit the instructional needs of students, and we end up not being good stewards of taxpayer dollars.

Located in the district’s central office, where hundreds of teachers and staff members stop by each week for professional development, the playground offers a creative space that encourages teachers to explore new tools that have been vetted and approved by the district’s tech department.

In the United States, K-12 schools spend more than $13 billion a year on edtech — often without any idea whether it will make a difference in learning outcomes.

 

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More on ISTE in this IMS blog
https://blog.stcloudstate.edu/ims?s=iste

more on digital literacy for ed leaders in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy+EDAD

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