Searching for "wearable"

wearables by Microsoft Facebook and Google

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

https://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
https://blog.stcloudstate.edu/ims/?s=wearable
https://blog.stcloudstate.edu/ims/?s=google+glass
https://blog.stcloudstate.edu/ims/?s=oculus

wearables

Virtual Reality Aims for the Mobile Phone

http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/

The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall

http://techcrunch.com/2014/09/20/oculus-platform/

more at:

https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

Wearable technologies

Wearable technologies survey – win an iPad Mini

You are invited to participate in a study of the current and potential applications of wearable technologies such as Google Glasses in Higher Education. If you choose to participate you will be asked to complete a confidential online survey that explores your knowledge and beliefs surrounding the educational applications of wearable technologies. The questionnaire contains a combination of short answer and Likert-scale questions, including background information about yourself and your teaching career/experience, your perceptions of wearable technologies, your ideas about use cases and potential avenues of future research.

The survey should take approximately 10 to 15 minutes to complete. You are in no way obliged to take part in this survey, but if you do you can go into a draw to win an iPad mini.

If you are interested or would like more information please follow the link below.

https://mqedu.qualtrics.com/SE/?SID=SV_cwsQOzPjSo4zAep

Many thanks to those who participate and if you have any colleagues who would be interested in this study then please forward this email on to them.

Best wishes,

Matt

Dr Matt Bower

School of Education

Rm C5A927 Macquarie University

NSW 2109 Australia

T: +61 2 98508626

W: http://www.educ.mq.edu.au/our_staff/dr_matt_bower/

Wearable Technology: How Teachers Could Use it with Students

Wearable Technology: How Teachers Could Use it with Students – See more at: http://www.tabletsforschools.org.uk/wearable-technology-how-teachers-could-use-it-with-students/#sthash.d7njCEYD.dpuf

Wearable Technology: How Teachers Could Use it with Students

Our future students: Augmented Reality in the Classroom (+ info about wearable tech)

Putting the World In Their Hands: Augmented Reality in the Classroom

The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.

http://blogs.kqed.org/mindshift/2014/07/putting-the-world-in-their-hands-augmented-reality-in-the-classroom

Wearable technology

http://en.wikipedia.org/wiki/Wearable_technology
http://www.cbsnews.com/pictures/wearable-technology-ces-2014/10/
http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)

CEO TIM COOK AUGMENTED REALITY

A SHORT HISTORY OF EVERY TIME APPLE CEO TIM COOK PRAISED AUGMENTED REALITY

https://www.theverge.com/21077484/apple-tim-cook-ar-augmented-reality

While he once said it was hard to see the appeal of Google Glass, the AR wearable that proved unpopular with consumers, he’s held a consistently positive opinion on AR since at least 2016.

AR features are already available on the iPhone and iPad. And while hope is starting to fade that Apple will release a mixed reality device in 2022, the latest rumors suggest the company is still forging ahead with some kind of AR / VR headset to be released in the not-distant future.

XR industrial training in the next five years

Five ways XR will transform industrial training in the next five years

https://www.manufacturingtodayindia.com/people/11216-guest-column-five-ways-xr-will-transform-industrial-training-in-the-next-five-years

  • Industrial gamification
  • Learning by doing
  • Multi-person learning
  • No plant downtime
  • Slashes costs
  • Wearables

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more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr

Medicine & Mindfulness

Medicine & Mindfulness: How VR Training Is Helping Healthcare Through The Pandemic

https://www.forbes.com/sites/charlestowersclark/2021/02/19/medicine–mindfulness-how-vr-training-is-helping-healthcare-through-the-pandemic/

Virtual Reality (VR) training tools are here to help, ensuring that healthcare professionals can be trained remotely, immersively, and more thoroughly than traditional methods for both front-line medicine and in specialist procedures.

use of wearable contact tracing sensors or VR training tools in the education sector and in an high-pressure medical context

Their VR platform uses personalized prediction software and “gamification and varied content formats to engage users and embed knowledge”, and has been used to “deliver typically labor-intensive training quickly and at scale”

“VR enables medics to immerse themselves in these infrequent scenarios, and can reduce skill fade by 52% and improve learning retention rates by up to 75% (compared to 10% for traditional methods),”

Simulated virtual learning can also ease the psychological burden of notoriously intensive medical training and place more emphasis on wellbeing.

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more on mindfulness in this IMS blog
https://blog.stcloudstate.edu/ims?s=mindfulness

Nreal XR

Nreal (Finally) Expanding to the US This Spring

https://arpost.co/2021/02/22/nreal-finally-expanding-to-the-us-this-spring/amp/

The China-based company announced the Nreal Light smart glasses in May of 2019. The surprisingly sleek and powerful consumer glasses with a $500 price tag

They’ve had huge success in China, but China is a pretty unique market. In late 2019, they expanded to Korea
the company is partnered with Deutsche Telekom and LG Uplus in Germany and Korea respectively, so it’s not too far a stretch to wager that the US branches of those carriers (T-Mobile and LG Electronics) will form at least part of their US distribution channels.

Finch Technologies makes body-tracking wearable devices to serve as controllers for XR applications and experiences including the recently announced FinchRing (this is the promised cherry on top).
The finger-worn hand tracker is designed to enable convenient and discreet 6-degree-of-freedom controls.

  • Tagesschau 2025 – an application based on a German news program that will present, among other features, holographic weather forecasts;
  • A virtual basketball game called DunkaAR;
  • An MR mode for the in-browser MMORPG Dragon Awaken;
  • An augmented reality football streaming application from Magenta Sport.

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

more on Nreal in this IMS blog
https://blog.stcloudstate.edu/ims?s=nreal+smartglass

immersive and goggles

The tech industry is looking to replace the smartphone — and everybody is waiting to see what Apple comes up with

https://www.cnbc.com/2021/02/20/apple-facebook-microsoft-battle-to-replace-smartphone-with-ar.html

Apple’s working on solving this problem, too, according to a report in Nikkei Asia. The newspaper says that Apple is working with TSMC, its primary processor manufacturer, to develop a new kind of augmented reality display that’s printed directly on wafers, or the base layer for chips.

If Apple does eventually reveal a big leap forward in AR display technology — especially if the technology is developed and owned by Apple instead of a supplier — Apple could find itself with multi-year head-start in augmented reality as it did when the iPhone vaulted it to the head of the smartphone industry.

Apple is also adding hardware to its iPhones that hint at a headset-based future. High-end iPhones released in 2020 include advanced Lidar sensors embedded in their camera.

Microsoft has invested heavily in these kind of technologies, purchasing AltspaceVR, a social network for virtual reality, in 2018. Before it launched Hololens, it paid $150 million for intellectual property from a smartglasses pioneer.

Facebook CEO Mark Zuckerberg speaks the most in public about his hopes for augmented reality. Last year, he said, “While I expect phones to still be our primary devices through most of this decade, at some point in the 2020s, we will get breakthrough augmented reality glasses that will redefine our relationship with technology.”

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

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