Rethinking Social Media to Organize Information and Communities eCourse
Tired of hearing all the reasons why you should be using Twitter, Facebook, LinkedIn, and other popular social media tools? Perhaps it’s time to explore social media tools in a supportive and engaging environment with a keen eye toward using those tools more effectively in your work.
Join us and social media guru and innovator Paul Signorelli in this four-week, highly-interactive eCourse as he explores a variety of social media tools in terms of how they can be used to organize information and communities. Together, you will survey and use a variety of social media tools, such as Delicious, Diigo, Facebook, Goodreads, Google Hangouts, LibraryThing, Pinterest, Twitter, and more! You will also explore how social media tools can be used to organize and disseminate information and how they can be used to foster and sustain communities of learning.
After participating in this eCourse, you will have an:
- Awareness of how social media tools can be used to support the work you do with colleagues and other community stakeholders in fostering engagement through onsite and online communities
- Increased ability to identify, explore, and foster the use of social media tools that support you and those you serve
- Increased ability to use a variety of social media tools effectively in your day-to-day work
Part 1: Using Social Media Tools to Organize and Provide Access to Information
Delicious, Diigo, Goodreads, LibraryThing, and other tagging sites
Part 2: Organizing, Marketing, and Running Programs
Facebook, Pinterest, and other tools for engagement
Part 3: Expanding and Analyzing Community Impact
Twitter, Storify, and other microblogging resources
Part 4: Sustaining Engagement with Community Partners
Coordinating your presence and interactions across a variety of social media tools
trainer-instructional designer-presenter-consultant. Much of his work involves fostering community and collaboration face-to-face and online through libraries, other learning organizations, and large-scale community-based projects including San Francisco’s Hidden Garden Steps project, which has its origins in a conversation that took place within a local branch library. He remains active on New Media Consortium Horizon Report advisory boards/expert panels, in the Association for Talent Development (ATD–formerly the American Society for Training & Development), and with the American Library Association; adores blended learning; and remains a firm advocate of developing sustainable onsite and online community partnerships that meet all partners’ needs. He is co-author of Workplace Learning & Leadership with Lori Reed and author of the upcoming Change the World Using Social Media (Rowman & Littlefield, Autumn 2018).
more on social media in libraries
Wednesday, 11/21/2018 – Wednesday, 12/12/2018
Looking for a beginner’s crash course in game making software and process? Games can be an excellent teaching resource, and game development is easier than ever. Whether you’re looking to develop your own teaching resources or run a game-making program for users, this course will give you the information you need to choose the most appropriate software development tool, structure your project, and accomplish your goals. Plain language, appropriate for absolute beginners, and practical illustrative examples will be used. Participants will receive practical basic exercises they can complete in open source software, as well as guides to advanced educational resources and available tutorials.
This is a blended format web course:
The course will be delivered as 4 separate live webinar lectures, one per week on Wednesday November 21 and then repeating Wednesdays, November 28, December 5 and December 12 at Noon Central time. You do not have to attend the live lectures in order to participate. The webinars will be recorded and distributed through the web course platform for asynchronous participation. The web course space will also contain the exercises and discussions for the course.
- Participants will be able to name five different software tools available to assist them or their users in creating games and interactive web content, as well as identify the required knowledge and skills to effectively use each program.
- Participants will be able to effectively structure the development process of a game from brainstorming to launch.
- Participants will be able to identify and articulate areas in which games can increase educational effectiveness and provide practical, desirable skills.
Who Should Attend
Library staff looking to develop educational games or run game making programs for users (including tween or teen users).
Ruby Warren believes in the power of play, and that learning is a lot more effective when it’s interactive. She is the User Experience Librarian at the University of Manitoba Libraries, where she recently completed a research leave focused on educational game prototype development, and has been playing games from around the time she developed object permanence.
more on games and libraries in this IMS blog
It turns out, nobody really knows. The first study, a systematic review, summarizes the research to date on physician burnout. Study authors found that researchers do not use a consistent definition of burnout, and estimates of how common it is vary widely.
The second study followed doctors-in-training over six years and tracked how they felt about their work. They found that women and doctors in certain high-stress specialties were more likely to experience symptoms of burnout, like emotional exhaustion and regret about career choice.
Dr. Katherine Gold, coauthor of an editorial accompanying the JAMA studies. She says that the main questionnaire used to measure burnout wasn’t even designed for doctors. She says it’s intended for professionals like social workers and therapists, who have to cope with trauma their patients experience. My note: this is the merit of Kelsey Milne’s dissertation with SCSU EDAD program: how do we measure may be the key to the right assessment.
Burnout definition: How you define burnout is all over the map. Any time you have a diagnosis that might apply to 85 percent of the population, you wonder how useful that is. But burnout is much less stigmatized than depression. People are just more willing to say they’re burned out.People have resonated with the feeling that something isn’t right, and something is making our work really difficult. We’ve latched on to this as the word we’re going to use.
There’s talk about the solutions all being personal. The physician should be more resilient. The physician should do yoga. The physician should practice mindfulness. I think the stress that people are feeling is much more about external demands, like the electronic medical record and paperwork.
I know I feel frustrated when I get emails telling me that there’s lunchtime yoga, which of course I can’t make it to because I have too many patient charts to complete. My Note: this is part of Kelsey’s findings for educators also.
more on meditation in this IMS blog
Mapping 1968, Conflict and Change
An Opportunity for Interdisciplinary Research
When: Friday, September 28, 8:30am-3:00pm
Where: Wilson Research Collaboration Studio, Wilson Library
Cost: Free; advanced registration is required
1968 was one of the most turbulent years of the 20th century. 2018 marks the 50th anniversary of that year’s landmark political, social and cultural events–events that continue to influence our world today.
Focusing on the importance of this 50 year anniversary we are calling out to all faculty, staff, students, and community partners to participate the workshop ‘Mapping 1968, Conflict and Change’. This all-day event is designed to bring people together into working groups based on common themes. Bring your talent and curiosity to apply an interdisciplinary approach to further explore the spatial context of these historic and/or current events. Learn new skills on mapping techniques that can be applied to any time in history. To compliment the expertise that you bring to the workshop, working groups will also have the support of library, mapping, and data science experts to help gather, create, and organize the spatial components of a given topic.
To learn more and to register for the workshop, go here.
Workshop sponsors: Institute for Advanced Studies (IAS), U-Spatial, Liberal Arts Technologies & Innovation Services (LATIS), Digital Arts, Science & Humanities (DASH), and UMN Libraries.
more on GIS in this IMS blog
Interview with the Creators of Hoaxy® from Indiana University
Interview with the Creators of Hoaxy® from Indiana University
Falsehoods are spread due to biases in the brain, society, and computer algorithms (Ciampaglia & Menczer, 2018). A combined problem is “information overload and limited attention contribute to a degradation of the market’s discriminative power” (Qiu, Oliveira, Shirazi, Flammini, & Menczer, 2017). Falsehoods spread quickly in the US through social media because this has become Americans’ preferred way to read the news (59%) in the 21st century (Mitchell, Gottfried, Barthel, & Sheer, 2016). While a mature critical reader may recognize a hoax disguised as news, there are those who share it intentionally. A 2016 US poll revealed that 23% of American adults had shared misinformation unwittingly or on purpose; this poll reported high to moderate confidence in one’s ability to identify fake news with only 15% not very confident (Barthel, Mitchell, & Holcomb, 2016).
Hoaxy® takes it one step further and shows you who is spreading or debunking a hoax or disinformation on Twitter.
more on fake news in this IMS blog
Maybe Instead of Finland, We Should Be More Like Massachusetts?
Finland consistently ranks high in the PISA results for many reasons. (What is PISA? Click here to read a guest blog
written by Andreas Schleicher who is the Director of PISA). They don’t push curriculum that isn’t age appropriate, their teachers are highly qualified and the field of education is respected as one of the top professions.
Additionally, Finland has a much more flexible education system than the US. The U.S. has constant carrot and stick programs as well as a great deal of accountability and mandates. Teachers, leaders and students in Finland feel as though they have a voice in their schooling.
family involvement and wealth as the most important factors, many of the articles focusing on the strength of the Massachusetts education system also state that there is an achievement gap they have where their impoverished students are concerned.
the issue of over-testing students, and the pressures of standardized testing.
in the long run, we as a nation might want to pay attention to Massachusetts because their education system is consistently strong, and they treat education and their teachers with respect. Although Finland is a great country to visit and learn from, it seems as though we really don’t have to go that far to see educational greatness because we have it within our own country too.
The Promise (and Pitfalls) of AI for Education
Artificial intelligence could have a profound impact on learning, but it also raises key questions.
By Dennis Pierce, Alice Hathaway 08/29/18
Artificial intelligence (AI) and machine learning are no longer fantastical prospects seen only in science fiction. Products like Amazon Echo and Siri have brought AI into many homes,
Kelly Calhoun Williams, an education analyst for the technology research firm Gartner Inc., cautions there is a clear gap between the promise of AI and the reality of AI.
Artificial intelligence is a broad term used to describe any technology that emulates human intelligence, such as by understanding complex information, drawing its own conclusions and engaging in natural dialog with people.
Machine learning is a subset of AI in which the software can learn or adapt like a human can. Essentially, it analyzes huge amounts of data and looks for patterns in order to classify information or make predictions. The addition of a feedback loop allows the software to “learn” as it goes by modifying its approach based on whether the conclusions it draws are right or wrong.
AI can process far more information than a human can, and it can perform tasks much faster and with more accuracy. Some curriculum software developers have begun harnessing these capabilities to create programs that can adapt to each student’s unique circumstances.
For instance, a Seattle-based nonprofit company called Enlearn has developed an adaptive learning platform that uses machine learning technology to create highly individualized learning paths that can accelerate learning for every student. (My note: about learning and technology, Alfie Kohn in http://blog.stcloudstate.edu/ims/2018/09/11/educational-technology/)
GoGuardian, a Los Angeles company, uses machine learning technology to improve the accuracy of its cloud-based Internet filtering and monitoring software for Chromebooks. (My note: that smells Big Brother).Instead of blocking students’ access to questionable material based on a website’s address or domain name, GoGuardian’s software uses AI to analyze the actual content of a page in real time to determine whether it’s appropriate for students. (my note: privacy)
serious privacy concerns. It requires an increased focus not only on data quality and accuracy, but also on the responsible stewardship of this information. “School leaders need to get ready for AI from a policy standpoint,” Calhoun Williams said. For instance: What steps will administrators take to secure student data and ensure the privacy of this information?
more on AI in education in this IMS blog
Blockchain: Recommendations for the Information Profession
Monday, September 24, 2018 12:00 pm
Central Daylight Time (Chicago, GMT-05:00)
Blockchain technology is being discussed widely, but without clear directions for library applications. The Blockchain National Forum, funded by IMLS and held at San Jose State University’s iSchool in Summer 2018, brought together notable experts in the information professions, business, government, and urban planning to discuss the issues and develop recommendations on the future uses of blockchain technology within the information professions. In this free webinar, Drs. Sandy Hirsh and Sue Alman, co-PIs of the project, will present the recommendations made throughout the year in the Blockchain blog, Library 2.0 Conference, Blockchain Applied: Impact on the Information Profession, and the National Forum.
more on blockchain in this IMS blog
Research Grants Programme: 2018 Call for Submissions (Open)
Deadline: 5 October 2018 23:59 CET Theme: The First World War.
The Research Grants Programme is intended for early career scholars of all nationalities and in any field of the Humanities. They must have a particular interest in cultural heritage and take a digital humanities approach. Applicants must hold a PhD, with no more than 7 years of experience after the completion of their PhD. With duly justified exceptions, their projects must be hosted by institutions, i.e. a university, a research centre, a library lab or a museum, working in one of the European Union member states.
Inclusion of 3D Artifacts into a Digital Library: Exploring Technologies and Best Practice Techniques
The IUPUI University Library Center for Digital Scholarship has been digitizing and providing access to community and cultural heritage collections since 2006. Varying formats include: audio, video, photographs, slides, negatives, and text (bound, loose). The library provides access to these collections using CONTENTdm. As 3D technologies become increasingly popular in libraries and museums, IUPUI University Library is exploring the workflows and processes as they relate to 3D artifacts. This presentation will focus on incorporating 3D technologies into an already established digital library of community and cultural heritage collections.