Archive of ‘announcement’ category

intro computer programming

Intro to Computer Programming
with Steve Perry

10-week eCourse  Beginning Tuesday, September 5, 2017

For today’s librarian, the ability to adapt to new technology is not optional. Programming—the process of using computer language to generate commands that instruct a computer to perform specific functions—is at the core of all computer technology. A foundation in programming helps you understand the inner workings of all of the technologies that drive libraries now—from integrated library systems to Web pages and databases.

In this Advanced eCourse, you can go from having little to no programming knowledge to being familiar with coding in several different computer languages. Steve Perry—an experienced LIS instructor and programmer—will teach you in his lectures what you need to get started, and then the readings and exercises will give you practical programming experience, particularly as it relates to a library environment. Languages covered will include HTML, CSS, JavaScript, PHP, and others. You do not need any programming experience or special software to participate in this eCourse.

Participants who complete this Advanced eCourse will receive an SJSU iSchool/ALA Publishing Advanced Certificate of Completion.

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more on coding in this IMS blog
https://blog.stcloudstate.edu/ims?s=coding

MNsummit2017

Where: Normandale Community College (G) When: August 3, 1:45 PM
join our discussion #mnsummit2017 #vrlib on Twitter (@scsutechinstruct) and Facebook: https://www.facebook.com/InforMediaServices/

http://www.cce.umn.edu/documents/CPE-Conferences/MELS/2017-MELS-Program-Booklet.pdf

Vr library from Plamen Miltenoff

Towards Digital Fluency from Alec Couros

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more on elearning summit MN in this IMS blog
https://blog.stcloudstate.edu/ims?s=mnsummit

snapchat for patrons

Using Snapchat to Reach Library Patrons Workshop

A two-part workshop running 90 minutes each session on Thursday, August 24, 2017 at 2:30pm Eastern/1:30 Central/12:30 Mountain/11:30am Pacific and Thursday, August 31, 2017 at 2:30pm Eastern/1:30 Central/12:30 Mountain/11:30am Pacific

Snapchat is one of the 10 most downloaded apps in the world and a key means of communication for individuals aged 13-34. Emerging quickly onto the social media scene, Snapchat has left many librarians wondering how to incorporate it into their outreach strategy. In this two-part workshop, social media expert Paige Alfonzo responds to this question and teaches you how to successfully leverage Snapchat as a marketing tool—one that can be used for readers’ advisory, promotion, information dissemination, and a variety of other marketing purposes.

In part one, Alfonzo covers the ins and outs of the platform—from teaching you the basics of setting up an account, adding friends, and sending snaps to demonstrating how to annotate snaps, incorporate filters, and use Snapchat Stories and Memories. In part two, Alfonzo delves into the specifics of how to make Snapchat work in libraries by discussing how librarians have successfully used Snapchat to promote their services, then she provides you with an opportunity to participate hands on with Snapchat by sending snaps to each other. The workshop will leave you with useful approaches to get creative with the app and expand your social media strategy.

http://www.alastore.ala.org/detail.aspx?ID=12115&zbrandid=4634&zidType=CH&zid=45997474&zsubscriberId=1026665847&zbdom=http://ala-publishing.informz.net

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more on social media for the library in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+library

teaching naked

Teaching Naked: How Moving Technology out of Your College Classroom Will Improve Student Learning

José Antonio Bowen, president, Goucher College

https://www.magnapubs.com/2017-teaching-with-technology-conference/plenary-sessions.html

Technology is changing higher education, but the greatest value of a physical university will remain its face-to-face (naked) interaction between faculty and students. Technology has fundamentally changed our relationship to knowledge and this increases the value of critical thinking, but we need to redesign our courses to deliver this value. The most important benefits to using technology occur outside of the classroom. New technology can increase student preparation and engagement between classes and create more time for the in-class dialogue that makes the campus experience worth the extra money it will always cost to deliver. Students already use online content, but need better ways to interact with material before every class. By using online quizzes and games, rethinking our assignments and course design, we can create more class time for the activities and interactions that most spark the critical thinking and change of mental models we seek.

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more on online teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+teaching

analytics on demand

Free Webinar: Driving Decisions With Data

with Analytics On Demand, you can add value to your library’s existing data and unlock key insights about your community.

Monday, July 24, 2017 12 p.m. Central

Tune in to this free 60-minute webcast Joining us for this webinar are:

  • Jason Kucsma, deputy director, Toledo Lucas County (Ohio) Public Library
  • Liz Bondie, education sales consultant, Gale, a Cengage company

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more on data analytics in this IMS blog
https://blog.stcloudstate.edu/ims?s=analytics

Large-scale visualization

The future of collaboration: Large-scale visualization

 http://usblogs.pwc.com/emerging-technology/the-future-of-collaboration-large-scale-visualization/

More data doesn’t automatically lead to better decisions. A shortage of skilled data scientists has hindered progress towards translation of information into actionable business insights. In addition, traditionally dense spreadsheets and linear slideshows are ineffective to present discoveries when dealing with Big Data’s dynamic nature. We need to evolve how we capture, analyze and communicate data.

Large-scale visualization platforms have several advantages over traditional presentation methods. They blur the line between the presenter and audience to increase the level of interactivity and collaboration. They also offer simultaneous views of both macro and micro perspectives, multi-user collaboration and real-time data interaction, and a limitless number of visualization possibilities – critical capabilities for rapidly understanding today’s large data sets.

Visualization walls enable presenters to target people’s preferred learning methods, thus creating a more effective communication tool. The human brain has an amazing ability to quickly glean insights from patterns – and great visualizations make for more efficient storytellers.

Grant: Visualizing Digital Scholarship in Libraries and Learning Spaces
Award amount: $40,000
Funder: Andrew W. Mellon Foundation
Lead institution: North Carolina State University Libraries
Due date: 13 August 2017
Notification date: 15 September 2017
Website: https://immersivescholar.org
Contact: immersivescholar@ncsu.edu

Project Description

NC State University, funded by the Andrew W. Mellon Foundation, invites proposals from institutions interested in participating in a new project for Visualizing Digital Scholarship in Libraries and Learning Spaces. The grant aims to 1) build a community of practice of scholars and librarians who work in large-scale multimedia to help visually immersive scholarly work enter the research lifecycle; and 2) overcome technical and resource barriers that limit the number of scholars and libraries who may produce digital scholarship for visualization environments and the impact of generated knowledge. Libraries and museums have made significant strides in pioneering the use of large-scale visualization technologies for research and learning. However, the utilization, scale, and impact of visualization environments and the scholarship created within them have not reached their fullest potential. A logical next step in the provision of technology-rich, visual academic spaces is to develop best practices and collaborative frameworks that can benefit individual institutions by building economies of scale among collaborators.

The project contains four major elements:

  1. An initial meeting and priority setting workshop that brings together librarians, scholars, and technologists working in large-scale, library and museum-based visualization environments.
  2. Scholars-in-residence at NC State over a multi-year period who pursue open source creative projects, working in collaboration with our librarians and faculty, with the potential to address the articulated limitations.
  3. Funding for modest, competitive block grants to other institutions working on similar challenges for creating, disseminating, validating, and preserving digital scholarship created in and for large-scale visual environments.
  4. A culminating symposium that brings together representatives from the scholars-in-residence and block grant recipient institutions to share and assess results, organize ways of preserving and disseminating digital products produced, and build on the methods, templates, and tools developed for future projects.

Work Summary
This call solicits proposals for block grants from library or museum systems that have visualization installations. Block grant recipients can utilize funds for ideas ranging from creating open source scholarly content for visualization environments to developing tools and templates to enhance sharing of visualization work. An advisory panel will select four institutions to receive awards of up to $40,000. Block grant recipients will also participate in the initial priority setting workshop and the culminating symposium. Participating in a block grant proposal does not disqualify an individual from later applying for one of the grant-supported scholar-in-residence appointments.
Applicants will provide a statement of work that describes the contributions that their organization will make toward the goals of the grant. Applicants will also provide a budget and budget justification.
Activities that can be funded through block grants include, but are not limited to:

  • Commissioning work by a visualization expert
  • Hosting a visiting scholar, artist, or technologist residency
  • Software development or adaptation
  • Development of templates and methodologies for sharing and scaling content utilizing open source software
  • Student or staff labor for content or software development or adaptation
  • Curricula and reusable learning objects for digital scholarship and visualization courses
  • Travel (if necessary) to the initial project meeting and culminating workshop
  • User research on universal design for visualization spaces

Funding for operational expenditures, such as equipment, is not allowed for any grant participant.

Application
Send an application to immersivescholar@ncsu.edu by the end of the day on 13 August 2017 that includes the following:

  • Statement of work (no more than 1000 words) of the project idea your organization plans to develop, its relationship to the overall goals of the grant, and the challenges to be addressed.
  • List the names and contact information for each of the participants in the funded project, including a brief description of their current role, background, expertise, interests, and what they can contribute.
  • Project timeline.
  • Budget table with projected expenditures.
  • Budget narrative detailing the proposed expenditures

Selection and Notification Process
An advisory panel made up of scholars, librarians, and technologists with experience and expertise in large-scale visualization and/or visual scholarship will review and rank proposals. The project leaders are especially keen to receive proposals that develop best practices and collaborative frameworks that can benefit individual institutions by building a community of practice and economies of scale among collaborators.

Awardees will be selected based on:

  • the ability of their proposal to successfully address one or both of the identified problems;
  • the creativity of the proposed activities;
  • relevant demonstrated experience partnering with scholars or students on visualization projects;
  • whether the proposal is extensible;
  • feasibility of the work within the proposed time-frame and budget;
  • whether the project work improves or expands access to large-scale visual environments for users; and
  • the participant’s ability to expand content development and sharing among the network of institutions with large-scale visual environments.

Awardees will be required to send a representative to an initial meeting of the project cohort in Fall 2017.

Awardees will be notified by 15 September 2017.

If you have any questions, please contact immersivescholar@ncsu.edu.

–Mike Nutt Director of Visualization Services Digital Library Initiatives, NCSU Libraries
919.513.0651 http://www.lib.ncsu.edu/do/visualization

 

2017 teaching w technology conference

2017 Teaching with Technology Conference

October 6-8 in Baltimore

Forward-thinking educators are finding that technology can enhance their teaching methods, infuse new energy into their courses, and improve student learning.

But the latest cool technology is only cool if you know where, when, why, and how to use it. Join us in Baltimore for the 2017 Teaching with Technology Conference to learn best practices for effectively integrating technology into your courses.

Topics include:

  • Blended and flipped learning
  • Assignments for online discussion
  • Digital tools for formative assessment
  • Online course design and development
  • Active learning
  • Media literacy
  • Copyright issues

Smartphones in the classroom

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more on teaching with technology in this IMS blog
https://blog.stcloudstate.edu/ims?s=educational+technology

intro text encoding

Instructor: John Russell     Dates: August 7 to September 1, 2017

Credits: 1.5 CEUs Price: $175 http://libraryjuiceacademy.com/133-text-encoding.php

This course will introduce students to text encoding according to the Text Encoding Initiative (TEI) Guidelines. Why should you care about text encoding or the TEI Guidelines? The creation of digital scholarly texts is a core part of the digital humanities and many digital humanities grants and publications require encoding texts in accordance with the TEI Guidelines. Students in this course will learn about the use-cases for text encoding and get a basic introduction to the principles of scholarly editing before moving on to learning some XML basics and creating a small-scale TEI project using the XML editor oXygen. We will not cover (beyond the very basics) processing TEI, and students interested in learning about XSLT and/or XQuery should turn to the LJA courses offered on those subjects. This course as this course is intended as a follow up to the Introduction to Digital Humanities for Librarians course, but there are no prerequisites, and the course is open to all interested.

Objectives:

– A basic understanding of digital scholarly editing as an academic activity.

– Knowledge of standard TEI elements for encoding poetry and prose.

– Some engagement with more complex encoding practices, such as working with manuscripts.

– An understanding of how librarians have participated in text encoding.

– Deeper engagement with digital humanities practices.

John Russell is the Associate Director of the Center for Humanities and Information at Pennsylvania State University. He has been actively involved in digital humanities projects, primarily related to text encoding, and has taught courses and workshops on digital humanities methods, including “Introduction to Digital Humanities for Librarians.”

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TEI: http://teibyexample.org/  Text Encoding Initiative

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more on digital humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities

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