Play the game!
more on geography in this IMS blog
Play the game!
more on geography in this IMS blog
“Pokemon Go” entered the world, a smartphone game that led people to wander all around collecting imaginary creatures from everyday places.
Funding from NASA and teamed up with a citizen science app called “CitSci” to start collecting those data. The project is called Stream Tracker
While the big-river scientists work on launching satellites to keep an eye on the world’s giant rivers and lakes, the best monitoring device for these little streams remains people, walking around on the ground looking for streams instead of Pokemon — especially in dry states like this one.
more on Pokemon and Augmented Reality in this IMS blog
If you’ve followed the news over the past few months, you’ve probably heard about blockchain. For a lot of people, it’s a difficult concept to grasp—an abstract technological concept that’s relevance is in its applications. In this new event, library technology expert Jason Griffey provides you with a thorough and clear explanation of what blockchain is, how it works, and why it’s important for libraries. In half an hour, Griffey explains what you need to know—quick, easy, and right to the point. If you don’t understand blockchain now, join us for this microlearning event, and in just 30 minutes, you will better grasp blockchain and why it’s relevant to libraries.
WANT TO SAVE YOUESELF $20? CONTACT US:
October 5, 2018, St. Louis, MO
Michelle D. Miller, director, First Year Learning Initiative, professor of psychological sciences, Northern Arizona University
Educational technology has survived its early challenges—but is it thriving yet?
take a look at some outstanding examples of what evidence-based, engaging, technologically-enhanced teaching can look like in practice. We will then consider approaches, resources, and techniques that could help us push past some of the biggest challenges faced by our movement. These approaches include making students our allies in the fight against distraction and disengagement; explicitly considering cognitive principles when developing, incorporating and evaluating new technologies; and nurturing faculty and instructional designers as an important—perhaps the most important—source of truly useful, truly innovative ideas for teaching and learning with technology.
Dave Yearwood, professor, University of North Dakota
What use are discussions about tools without some understanding about the techniques needed to maximize a tool’s effectiveness in multiple settings? What teaching and learning opportunities can educators and students take advantage of when technological tools are leveraged with proven practices to gain knowledge and understanding about what is possible? Furthermore, what factors should be considered regarding the efficient use of time in task achievement and task completion of identified learning goals in face-to-face and online settings? Tools, Technique, and Time, the 3 triplets of ePedagogy cannot be looked at in isolation. An examination of the 3t’s will be conducted with the intent of revealing through examples how the triplets can be applied/used in a complimentary fashion to help faculty and students achieve their collective identified educational objectives—increased learning and understanding with targeted applications.
Remi Kalir, assistant professor of information and learning technologies, University of Colorado Denver
design and create learning environments, learning opportunities, and learning technologies.
more on teaching with technology in this IMS blog
Monday, May 07 | 1:00pm – 2:00pm ET | Online
The iGeneration—the part of Generation Z that is high school or college age—has been estimated at 42 million strong. Due to recent events and the influence of families and social networks, this segment is finding its voice and power much quicker than its predecessors, the Millennials.
Jim Fong Chief Research Officer, University Professional and Continuing Education Association (UPCEA)
more on Gen Z in this IMS blog
more on iGeneration
NetDragon Websoft, a publicly-traded company based in Fuzhou, China, has agreed to pay $137.5 million for Edmodo.
The deal could mark the beginning of the end for the “free” model of education technology, at least for standalone education companies without other strong revenue streams to support them.
Edmodo was started in 2008 by a teacher and IT support person as a “Facebook-like” community aimed at connecting educators with students and with one another. Also like Facebook, Edmodo grew rapidly. Currently, the company, now based in San Mateo, Calif., claims more than 90 million registered users (both teachers and students) in 400,000 schools across 192 countries.
Edmodo struggled, however, to find a business model that would support its burgeoning community. It raised close to $100 million in funding, and began seeking another round last year. The company had shifted to an advertising-based model—although one in which the company was trying to move carefully and respect its audience of teachers and students.
According to a financial statement published by NetDragon, Edmodo lost $19.5 million in 2017, based on revenue of approximately $1 million.
That seems to be an increasingly popular path. A decade ago, the big education companies were traditional textbook providers such as Pearson. Now the most powerful players are technology companies that offer devices and software. At the top of the list: Google, which supports Chromebooks as well as Google Classroom, and Apple, which sells iPads, Macs and now the Schoolwork app.
By contrast, NetDragon began in 1999 and built its initial financial muscle with games. It has, however, long identified education as one of its top areas of interest. Recently the company has begun purchasing education technology assets at a rapid clip. In 2015, NetDragon paid approximately $130 million to acquire U.K.-based interactive whiteboard maker, Promethean, which gave it a hardware-based entry into classrooms.
The company, which refers to the hardware as “interactive panels,” is equipping 13,000 classrooms in Moscow with digital whiteboards.
Last year, NetDragon also acquired JumpStart, an educational game company behind iconic titles including Math Blaster. And earlier this year, it bought Sokikom, an online game-based math program.
more about Edmodo in this IMS blog
What: Overview of new D2L Brightspace features
When: Monday, April 9 at 10:00 AM
Please join us to learn about the new features that will be available in D2L Brightspace as of June 2, 2018. The session will be recorded.
D2L cloud is the big news. stcloudstate.learn.minnstate.edu will be the link to log into the cloud.
Here are the latest updates on Minnesota State’s move to D2L Brightspace cloud services.
Review a recording (44:07) or slides from the session. A comprehensive list of features is also available for faculty. This document will be updated again after April 10 and May 7 releases are available at our QA cloud sites.
To explore these new features on your own, go to your “quality assurance” (QA) test site in D2L’s cloud available athttps://YourCampusQA.brightspace.com. https://stcloudstate.brightspace.com
Quizzes, HTML editor and intelligent agents have videos featuring new stuff.
IP restriction, which is supposed to alleviate proctoring issues. But this will work only for oncampus quizzes. not for online classes.
The Quiz library being moved to the cloud. Does this mean that the Quiz Library can be shared across institutions? E.g. if faculty from one university is teaching biology and has developed a quiz library content, it can be shared with the content of a faculty from another university? All bells and whistles so far are only secondary to the fact that content generation remains most important for faculty and if faculty can share their test banks, I see this as the most advantageous of moving to a cloud.
eportfolio – new D2L tool. April 18 overview scheduled. so, isn’t in collision with TK20? I, personally, think that LInkedIn is the way to go. I will not mention eFolio MN, since it is a losing bet.
So, how we reconcile the existence of several platforms for eportofolio?
SSO. single sign on. Adobe Connect, Mediaspace and service desk are already on SSO. signing in one application allows to move to D2L without having to sign on again.
on that site, there are resources for faculty: https://mnscu.sharepoint.com/sites/IMS/SitePages/Faculty%20Resources.aspx
It was discussed in the press in 2012.
Intel shares fall 6% after Apple said to be planning to design chips for computers in-house
more on Apple products in this IMS blog
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