InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'information technology' Category

Web applications index

Posted by Plamen Miltenoff on 24th March 2015

http://www.go2web20.net/

Posted in Digital literacy, information technology, mobile apps, mobile learning, online learning, technology, technology literacy | No Comments »

Social Homework Platform-

Posted by Plamen Miltenoff on 25th February 2015

Social Homework Platform Aims to Boost Student Engagement

http://campustechnology.com/articles/2015/02/25/social-homework-platform-aims-to-boost-student-engagement.aspx

Another step ahead/afar from CMS?

Koondis works in traditional large introductory lecture classrooms, blended classes and fully online courses that often are filled with students enrolled from various disciplines who are required to be there for their majors.

Described as a “social homework system,” a “discussion forum that puts students in small groups” and even a replacement for the campus learning management system, Koondis is showing great promise as a pill for student satisfaction.

The idea is that Koondis eliminates the need for teachers to read all of the posts. The program even counts posts for the instructor for grading purposes, and alerts the faculty member to do follow-up when a student isn’t participating.

Posted in information technology, instructional technology, learning, open learning | No Comments »

Library Use of eBooks, 2013 Edition

Posted by Plamen Miltenoff on 13th February 2015

Library Use of eBooks, 2013 Edition

http://www.researchandmarkets.com/publication/mq2u7gc/library_use_of_ebooks_2013_edition

The study also covers: use of eBooks for course reserves, eBook issues in interlibrary loan, and the emergence of dedicated endowments for eBook purchases. The study also covers the types of eBook models preferred by libraries of different types, and how librarians view likely developments in the eBook industry.

Posted in Digital literacy, ebook, information literacy, information technology | No Comments »

SCSU Tech Survey

Posted by Plamen Miltenoff on 13th February 2015

2015.02.13 ITS TechFeeSurvey2014 Presentation

Q14 What technology devices you currently own?

Q15 What technology devices do you plan to purchase in the next year?

Q17 How often do you use the following programs and services?

Posted in educational technology, information technology, instructional technology, mobile learning, online learning, social media, technology literacy | No Comments »

TMT Predictions 2015

Posted by Plamen Miltenoff on 8th February 2015

The re-enterprization of IT

TMT Predictions 2015

http://www2.deloitte.com/global/en/pages/technology-media-and-telecommunications/articles/tmt-pred-re-enterprization-of-it.html

 

Posted in information technology | No Comments »

GIS and GeoWeb Technologies

Posted by Plamen Miltenoff on 4th February 2015

https://www.libraryjuiceacademy.com/moodle/login/index.php

Eva Dodsworth

Since the emergence of easily accessible dynamic online mapping tools, there has been a drastic increase in geographic interest and awareness. Whether for personal, social, professional or academic uses, people are using Geographic Information System (GIS) technology to communicate information in a map format. Whether it’s using Google Earth to study urban change, or creating Google Map Mashups to deliver library resources, more and more members of society are turning to mapping programs for their visualization needs. With so many using GIS technology in their daily lives, library staff are now more than ever assisting library clients with their mapping queries.

This course will introduce students to a variety of mapping tools and GIS technologies such Google Earth and the creation of dynamic KML files; ArcGIS Online and webmap publishing; Google Fusion Tables and geocoding; and GIS fundamentals with geospatial data creation. Students will be able to apply their GIS skills in their reference work, in digitization projects, in webpages, in library instruction, and more.  Through hands-on exercises, pre-recorded demonstrations and lectures, students will receive a thorough overview of mapping resources that will enhance and expose their library’s resources.

 

http://www.placingliterature.com/map?modal=1

http://www.lib.uwaterloo.ca/locations/umd/WeekThree_Part_One.mov

http://www.lib.uwaterloo.ca/locations/umd/WeekThree_Part2.mov

http://www.lib.uwaterloo.ca/locations/umd/WeekFour.mov

 

– How to enable offline maps in your Google Maps app – http://www.huffingtonpost.com/map-happy/how-to-enable-offline-maps_b_6525832.html

– Huge news – Google Earth Pro, which used to cost the public $400 is now free! What does that mean for you? Extra features! You can import GIS files, tables, and export animated movie files!  http://google-latlong.blogspot.com.es/2015/01/google-earth-pro-is-now-free.html

– Don’t live in Canada?  Too bad! Google Maps plots best tobagonning hills in Canada!http://www.ctvnews.ca/canada/google-map-plots-canada-s-best-tobogganing-hills-1.2218207

– a map of 19 countries that were named after specific people – http://www.vox.com/2015/2/1/7954179/map-countries-pe

 

Maps that shaped the world

http://www.bbc.com/news/magazine-30840318

 

 

Content for Week Two – February 9th – February 15th

Week Two:

Podcast includes:

  • Citizen Mapping
  • OpenStreetMap – crowdsourcing
    more heads are better then one
    NYPL geomapping volunteers.

http://www.openstreetmap.org/

  • Google Map Maker

    Google Map Maker

  • http://www.google.com/mapmaker

    citizenmapping scientific geograph are synonyms for crowdsourcing

citizen crime reporting app for NYPD http://www.nyc.gov/html/nypd/html/crime_mapping/nyc_crime_map_introduction.shtml

when the jet disappeared, crowdsourcing for parts on the satellite maps of the ocean

potholes map

maps of the threes. emerald bug in Mnpls

http://www.fuf.net/

how does foursquare and checkins in FB and Google +fit it

  • Google Earth
  • Assignment

Podcast and Powerpoint can be accessed from:http://www.lib.uwaterloo.ca/locations/umd/JuicyLibrarianMaterial.html

Tutorials: Google Earth

Assignments:

1.       Discussion question:

Discover some citizen mapping projects that you are interested in OR

Contribute your local knowledge to Google Map Maker AND Share with the class online

2.       Google Earth Map

Please complete the tutorial and then create a map in Google Earth with the following components:

  • A title
  • A written introduction to your project
  • At least five placemarks, embedded with html tags, and images, if possible.
  • Imported KML file(s) file format by GEarth, but other apps is using it. using notepad or MS Word, one can create KML file.
    screen overlay, can be text, image, anything. legend. HTML code.
  • A screen overlay  (i.e. a legend)

areal photography.

history.
images from the library, Google is willing to buy them. citizen mapping. scanning and uploading.

geographical and societal awareness.

Gallery: 360Cities.

google street view – historical views

Google Earth Mapping

Submit online as a KML/KMZ file

I had the opportunity to experience a gizmo that can be used to display a variety of mapping projects, including citizen mapping: Science on a Sphere. It is a sphere on which you can project static maps or animations. The one I saw, in the National Oceanic and Atmospheric Administration’s facility on Ford Island in Honolulu, displayed animations showing the 2004 Indian Ocean tsunami and the 2011 tsunami in Japan, as well as airline flight paths, ocean currents, polar ice cap change over time, and many other types of geospatial data.

The Great Backyard Bird Count actually starts today and runs through Monday, February 16th. At a minimum, it only requires 15 minutes of observation on any or all the days:  http://gbbc.birdcount.org/

Happy Cow is a site well-known to many vegetarians/vegans for finding restaurants which I’ve used when travelling. Users can submit reviews and/or restaurants that they’d like profiled (although the site reserves the right to approve or not the listing). http://www.happycow.net/search.html 

———————————–

wq and leaflet – a framework that could catch on
by Timothy Clarke - Thursday, February 12, 2015, 2:21 PM

One of the impediments to citizen mapping is the line-of-sight cell tower limitations of mobile phones, or the wifi requirements for other mobile devices.  Citizen mapping in urban and suburban environments is well-served by mobile devices, but what about natural areas, dense leaf cover, or extreme topography?  Even if obtaining absolute mapping coordinates isn’t the issue, much crowdsourcing assumes an ability to connect back to a central data repository (e.g., a web database, ‘the cloud’).  Equipment that can interact with GPS satellites and support data capture is typically expensive and generally requires proprietary software.

wq (https://wq.io/) is a framework that is ‘device first’ and ‘offline-enabled’.  It attempts to leverage several open source technologies to build an entire mobile solution that can support citizen science data collection work, and then synchronize with a central repository once the device (and operator) return to an area served by cellular or wifi networks.

I’m stretching here, so if I get stuff wrong, please don’t yell.  Still, I’ll take a pass at generally describing the framework and its related technology stack.

wq relies upon python, and a web framework called django for building offline-capable web apps that can run on iOS and Android devices.  These web apps, then, rely very heavily upon javascript, particularly requirejs (http://requirejs.org/) and mustache (https://mustache.github.io/), for the templates that permit quick and (somewhat) painless web application development.  Data visualization relies upon d3.js (http://d3js.org/), and geography makes heavy use of Leaflet (http://leafletjs.com/) — maybe the most pertinent layer of the stack for those of us in this course.  If you’re not familiar withLeaflet.js, check it out!

Finally, wq extends several other open source technologies to enable synchronizing between a central data repository and multiple mobile devices in the hands of citizen mappers.  Lastly, wq employs a set of tools to more easily build and distribute customized mapping apps that can be served from Apple’s app store, Google Play, etc.

What wq intends is to allow highly specialized citizen science/citizen mapping apps to be more easily and quickly built, based upon a solid collection of aligned F/OSS tools.  Ideally, an app can spin up quickly to respond to a particular need (e.g., a pipeline spill), or a specialized audience (the run up to a public comment period for a development project), or even something like a high school field trip or higher ed service learning project.

Some examples of citizen mapping projects already built upon wq are here:

https://wq.io/examples/

—————–

Creating a walking tour map with Google Earth_2014

————-

Week 3

Podcast includes:

  • Geocoding
  • Georeferencing
  • Spatial Data Formats
  • Geospatial Data Online
  • Discussion Question

Podcast and Powerpoint available from: http://www.lib.uwaterloo.ca/locations/umd/JuicyLibrarianMaterial.html

Tutorials: BatchGeo (optional); Google Fusion (optional)

https://en.batchgeo.com/

enter Xcel data, and export KLM file ready for google map and/or google earth

https://support.google.com/fusiontables/answer/2571232

http://en.wikipedia.org/wiki/Google_Fusion_Tables

store maps online, no latitude needed.
visualize geospatial data by map
spatial analysis by mapping different layers together
showing data by map, graph or chart
e.g. how many cars cross specific point
crowdsourcing: spotting butterflies, using fusion tables to map the spices and sightings
http://www.theguardian.com/news/datablog/2011/mar/31/deprivation-map-indices-multiple

students: journalism, history, geography.

Georeferencing (geocoding – data, geo referencing – image)
historical air maps or photos are much more useful when they are georeferenced.
Photos from different year is difficult to lay over one another without referencing. the only reference might be the river. usually reference the four corners, but sometimes river. Using GIS program to determine the longitute/latitude for each corner. sometimes only farmland and it is impossible

 

Posted in Digital literacy, information technology, instructional technology | 2 Comments »

research with social media

Posted by Plamen Miltenoff on 3rd February 2015

Doctoral Cohorts and Research using Social Media

Explore social media sites to find out what is the most pertinent “talk” in your scientific community. What are the latest trends and discussions, topics of research and interests. Most prominent social media sites, such as
LinkedIn, https://www.linkedin.com/
Twitter, https://twitter.com/
Facebook, https://www.facebook.com/
Pinterest https://www.pinterest.com/
Instagram, http://instagram.com/
use hashtags.
LinkedIn has “professional groups.”

Identify your hashtag strategy similarly to your keyword strategy when searching peer-reviewed articles

  E.g., if your interest is #principalship, you can seek channels and conversations by using it as a hashtag

  Search and subscribe to LinkedIn “Interests/Groups” and lurk or actively participate in the conversations.

  Consider start and maintenance of your own blog with your daily reflections on your research progress

  E.g., LinkedIn can be very much used as a blog, although you can subscribe for a free one such as Edublog

p. 141. Chapter 8 “Using Social Media in Research.”
Bell, J. (1999). Doing your research project: A guide for first-time researchers in education and social science (3rd ed.). Buckingham [England] ; Philadelphia: Open University Press. (Available on Google and at SCSU Library through ILL)

Crowdsourcing, social networking. Consider the following questions:

  1. What are your goals?
  2. Who do you want to reach?
  3. Why do you want to reach them?
  4. Which digital tool or platform will be most effective in enabling you to reach your goals?
  5. If you already spend time each day using social media for personal reasons, how much time are you able to set aside each day to use social media for research?
  6. at what time of day will you engage in social media? (time differences, if you are communicating globally)

the value of social media: Community, Content, Conversations.

 

Davis III, C.H.F., Deil-Amen, R., Rios-Aguilar, C., & González Canché, M.S. Social media and higher education: A literature review and research directions. Report printed by the University of Arizona and Claremont Graduate University. Accessed January 27, 2015 http://works.bepress.com/hfdavis/2/

 

Posted in Digital literacy, educational technology, information literacy, information technology, Library and information science, mobile apps, mobile learning, social media, technology literacy | No Comments »

Wearable APP concepts

Posted by Plamen Miltenoff on 1st February 2015

Wearable APP concepts

http://www.wired.com/2014/03/3-insights-wearable-design-smart-concept-epileptics/

What’s the “killer app” for wearables? Think context.

https://gigaom.com/2014/01/16/whats-the-killer-app-for-wearables-think-context/

http://www.fastcodesign.com/1664771/wearable-technology-should-be-simpler-here-are-eight-ideas

Apple Watch App Concepts

http://blog.stcloudstate.edu/ims/?s=wearable

http://theultralinx.com/2013/06/22-beautiful-ios-app-concepts-dribbble.html

PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3d201408050800PR.NEWS.USPR.MM82099%26site%3deds-live%26scope%3dsite

ABI, R. (0002, April). In-vehicle Wearable Integration to Accelerate Convergence; Global Penetration in New Cars to Exceed 90% by 2019, Says ABI Research. Business Wire (English).

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3dbizwire.c53167782%26site%3deds-live%26scope%3dsite

P.B. (2003). Is THIS the industry’s next killer app?. Solid State Technology, 46(7), 26.

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d10208309%26site%3deds-live%26scope%3dsite

 

 

Posted in Digital literacy, e-learning, educational technology, information technology, instructional technology, mobile apps, mobile devices, mobile learning, technology literacy | No Comments »

Microsoft’s HoloLens

Posted by Plamen Miltenoff on 25th January 2015

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

Posted in gaming, information technology, mobile devices, mobile learning, technology literacy | No Comments »

AI

Posted by Plamen Miltenoff on 20th January 2015

The Deep Mind of Dennis Hassabis

In the race to recruit the best AI talent, Google scored a coup by getting the team led by a former video game guru and chess prodigy

https://medium.com/backchannel/the-deep-mind-of-demis-hassabis-156112890d8a

the only path to developing really powerful AI would be to use this unstructured information. It’s also called unsupervised learning— you just give it data and it learns by itself what to do with it, what the structure is, what the insights are.

One of the people you work with at Google is Geoff Hinton, a pioneer of neural networks. Has his work been crucial to yours?

Sure. He had this big paper in 2006 that rejuvenated this whole area. And he introduced this idea of deep neural networks—Deep Learning. The other big thing that we have here is reinforcement learning, which we think is equally important. A lot of what Deep Mind has done so far is combining those two promising areas of research together in a really fundamental way. And that’s resulted in the Atari game player, which really is the first demonstration of an agent that goes from pixels to action, as we call it.

Posted in gaming, information technology, video | No Comments »