Archive of ‘information technology’ category

tech practices for K12 educators and administrators

Free Webinar for K–12 Educators and Administrators to Cover Best Tech Practices

https://thejournal.com/articles/2016/07/19/free-webinar-for-k12-educators-and-administrators-to-cover-best-tech-practices.aspx

Attention: sponsored by itslearning (take information with a grain of salt)

The cloud-based learning platform itslearning will host a free tech webinar for K–12 educators and administrators at 1 p.m. EST (10 a.m. PST) Wednesday, July 27. The webinar, available on the itslearning website, will examine best practices in selecting and implementing learning technologies.

Implementation consultant Libby Lawrie will direct the webinar. She’s a former teacher and school administrator, and she frequently presents nationally on instructional technology and virtual education. She’s also a founding member of the International Association for K–12 Online Learning (iNACOL).

The webinar is designed to give education leaders the insight and tools they need to select the right tools for their tech situations. There are many products and choices out there, and Lawrie will provide strategies for choosing the best products and partners, as well as details about the discovery and implementation process. She will share insights and best practices from U.S. districts large and small.

While not mandatory, registration is recommended. Visit itslearning’s webinar site to sign up.

 

Communication Tool for Teachers and Parents

A New Great Communication Tool for Teachers and Parents

https://plus.google.com/+Educatorstechnology/posts/1J72fQCDqM7
July 7, 2016 Appletree is a new educational platform that was recently introduced at ISTE 2016. Apple tree is a classroom communication tool that makes it super easy for teachers to communicate with parents and enhance students learning.

Microsoft IMB deal

Microsoft just made a deal with IBM — and Apple should be nervous

CIO position

The Ever-Changing CIO Job Description

https://campustechnology.com/Articles/2016/06/23/The-Ever-Changing-CIO-Job-Description.aspx

operates with agility and responsiveness, recognizing the fast-changing environment
“The individual needs the ability to monitor and react to trends appropriately,” she said, “and to see patterns, connect the dots, explain to others and build consensus in response.”

i fail to see any of those where i work.

“If you can’t deliver quality, robust services, you have no political capital on campus to talk about your vision. If the network keeps crashing or is slow, why are people going to believe that we could do some visionary new activity?”

Hyperconvergence

Hyperconvergence: Reducing Costs and Complexity in the Datacenter

http://event.on24.com/eventRegistration/EventLobbyServlet?target=lobby.jsp&eventid=1212965&sessionid=1&key=341C7C23B7933C61879C96A496363BE4&eventuserid=145761676

Sponsored By: Lenovo
This presentation will begin on Thursday, July 28, 2016 at 11:00 AM Pacific Daylight Time.

Audience members may arrive 15 minutes in advance of this time.

Public sector data centers have unprecedented challenges and opportunities, and tomorrow’s demands remain uncertain. We know stakeholders, students, and citizens are all demanding more (e.g. modern services, innovative applications, cost-cutting efficiency), putting even greater strain on an organization’s infrastructure and expertise. It’s up to IT to make it all happen, and there’s simply no “one size fits all” solution to optimize data center efficiency. But can hyperconvergence help?

 

Stream Movies For Free

Over 30.000 Academic and Cultural Movies and Documentaries for Teachers

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Top 10 Places to Download or Stream Movies For Free, Legally

http://lifehacker.com/top-10-places-to-download-or-stream-movies-for-free-le-1782772455

  1. The Internet Archive is a repository for all sorts of things, and while you probably know it for the ever-useful Wayback Machine, it’s also great for public domain films, independent media, TV broadcasts and newsreels, and other media that you’re free to use and remix on your own as well as sit back and enjoy for yourself.
  2. YouTube is home to a ton of free, and freely-published movies and TV shows, many of which are YouTube originals, and others that are available via Creative Commons or shared in the public domain.
  3. Owned by Sony (which is why there’s so much to watch), Crackle is often overlooked when people discuss free streaming media on the web, but it’s present on a number of mobile devices and set-top boxes.
  4. MoviesFoundOnline collects free films, independent films, stand-up comedy, TV shows, and other media freely available around the web. From full films to indie TV series to classic film, you can browse the site’s categories across the top—like short films, documentaries, viral videos, or comedy to name a few—to find something you’re interested in specifically.
  5. PopcornFlix is owned and operated by Screen Media Ventures, they’re all completely free to watch on your computer, or through their mobile apps or other supported devices.
  6. Classic Cinema Online is ideal for those old, classic movie buffs who love the era of black and white films and artistically painted movie posters.
  7. TopDocumentaryFilms, or TDF, their top 100 documentary list to see what people are watching, or check the front page for their featured films.
  8. WatchDocumentary.org
  9. If you’d rather download than stream, Public Domain Torrents is the place to go.
  10. Vimeo is most certainly second seat to YouTube when it comes to size and popularity, but it’s still a great video upload service for short film and independent filmmakers, and for people who want the freedom and flexibility of a mobile-friendly, HD-capable upload service with great privacy and video management controls and an upbeat community of users.

from the comments:

http://www.ubu.com/film/

Avast is excellent, as is Windows Defender.

gamification position

Tenure Track Position in Gamification Tampere University of Technology

http://www.computeroxy.com/announcement,a2945.html

Tampere University of Technology (TUT) is an active scientific community of 2,000 employees and more than 10,000 students. The University operates in the form of a foundation and has a long-standing tradition of collaboration with other research institutions and business life. Many of the fields of research and study represented at the University play a key role in addressing global challenges. Internationality is an inherent part of all the University’s activities. Welcome to join us at TUT!

The University of Turku is a world-class multidisciplinary research university which offers interesting challenges and a unique vantage point to national and international research and education.

Tenure track (Gamification)

The tenure track position is shared between Tampere University of Technology and the University of Turku. It supports the co-operation in teaching and research in the area of gamification between the two universities.

The professorship is especially associated with the TUT Game Lab (Pori Department, TUT) and the Digital Culture research group of the Cultural Production and Landscape Studies degree programme (School of History, Culture and Arts Studies, UTU). These research groups currently have five on-going research projects related to games and playing.

The TUT Game Lab brings together learning scientists, developers and humanists to conduct research and develop new ways of utilizing games in learning. The aim is to develop and study high-impact digital games that address real world challenges.

The main research objectives of TUT Game Lab are:
– Developing scientifically justified games to demonstrate and conduct research
– Studying the impact of educational games
– Exploring ways to combine learning and assessment in games
– Studying and modelling the playing experience

The Digital Culture research group (UTU) has three research focuses:
– cultural appropriation of technologies
– social media
– game cultures.

The Digital Culture research group specializes in the study of the cultural history of digital games and the uses of digital game histories in contemporary culture (so-called “history culture”). Furthermore, the research group has participated in various digital game exhibition projects as well as practical game design and gamification projects combining digital and non-digital elements. Digital Culture is a part of the Cultural Production and Landscape Studies degree programme which also incorporates two other major subjects: Cultural Heritage Studies and Landscape Studies.

Job description:

We invite applications for one (1) tenure track position in the area of Gamification.

The area of gamification covers:
– research of games and gamification
– games and playing as a cultural phenomenon
– game mechanisms, edugames and pervasive playing
– utilization of games in business, e.g. in new products and services

The emphasis of the position can be tailored according to the specific expertise of the candidate. Suitable educational and research backgrounds for the position include e.g. media studies, cultural studies, information technology and business and management.

The successful candidate is expected to:
– pursue and supervise scientific research in the field
– lead, conduct and develop education in the field
– participate in the activities of the national and international scientific communities
– acquire external funding
– interact with society
– commit to the strategies of TUT and UTU.

The successful candidate will participate in teaching both in the master’s degree programme in Management and Information Technology (TUT) as well as the subject of Digital Culture (UTU) by integrating the gamification theme into the existing course selection, in particular. Supervising theses and conducting doctoral seminars are also essential areas of responsibility.

The position will be filled at the level of Associate Professor.

The successful candidate will be employed by TUT. For more information on TUT’s tenure track career system, please refer to tut.fi/openpositions – Tenure track.

Requirements:

All candidates considered for a tenure track position are expected to:
– hold an applicable doctoral degree
– demonstrate a record of achievement in research that meets high international standards in the field of gamification
– demonstrate the capacity for independent scholarly activity
– possess the teaching skills required for the successful performance of their duties and
– have the ability to co-operate in a multidisciplinary university environment and with industry.

We appreciate experience and a track record in acquiring research funding, along with collaboration and leadership positions in research networks and industry.

For more information on the criteria for each level of TUT’s tenure track, please refer to tut.fi/openpositions – Tenure track.

We offer:

Both TUT and UTU have ambitious and challenging goals in effective, high-quality research, education and social influence. We offer an active research community with a good team spirit, intense cooperation with industry and business, public organizations and students, and opportunities for growth and advancement in academia. Our international cooperation is active and recognized, both in research and education.

We offer the successful candidate an opportunity to contribute to the creation of a new research area that combines gamification with areas such as cultural studies, information technology and business.

TUT offers a wide range of staff benefits, such as occupational health care. Since 2014, TUT has held the European Commission HR Excellence in Research recognition.

For more information, please visit tut.fi/en – About TUT – Careers at TUT
(http://www.tut.fi/en/about-tut/careers-at-tut/index.htm)
(http://www.tut.fi/en/about-tut/quality-assurance/hr-excellence-in-research)

Salary:

The salary will be based on both the job demands and the employee’s personal performance in accordance with the Finnish University Salary System (YPJ).

The advertised position is typically placed on the job demand level 7 (Associate Professor). In addition, the employees receive performance-based salary and they are covered by TUT’s bonus system.

Trial period:

The appointment is subject to the satisfactory completion of a trial period of four months.

Other:

The position will be filled for a fixed-term period of four years. The appointment is expected to begin on 1 December 2016 or as mutually agreed.

The duties are mainly located on the Pori campus in close co-operation with the main campuses in Tampere and Turku.

For the candidates with the most potential for the position, the selection process will involve an external assessment, individual interviews, aptitude assessments and a trial lecture.

For more information, please contact:

Director of University Consortium of Pori, Professor Jari Multisilta, e-mail: jari.multisilta@tut.fi, tel. +358 40 826 2910. Best availability for enquiries: 7 July–15 July and 1 August- 10 August.

In questions concerning the recruitment process, please contact HR Specialist
Eveliina Nurmi, e-mail. eveliina.nurmi@tut.fi, tel. +358 50 3015253. Best availability for enquiries: 15 June – 8 July and 8 August-10 August.

How to apply:

Applications must be submitted through TUT’s online employment system. The closing date for applications is 10 August 2016 (10:00 pm UTC). All applications and supporting documents must be submitted in English.

The applications must include the following documents prepared according to TUT’s instructions:
1. Curriculum Vitae (.doc or .pdf)
2. Research plan
3. List of publications
4. Teaching portfolio
5. References

Additional information on TUT’s tenure track system and attachments to applications.

google cast

Google Cast for Education Allows Students, Teachers to Share the Projector

By David Nagel

https://thejournal.com/articles/2016/06/27/google-cast-for-education-allows-students-teachers-to-share-the-projector.aspx

Cast for Education is an app that works on Chrome OS, macOS and Windows. The app is launching in a public beta today and is available as a free download. The difference between Cast and other screen sharing solutions is network-independence.

Google today also launched the full version of its educational virtual reality tool Google Expeditions, along with a new Quiz feature for Google Apps for Education.

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more on screen-sharing opportunities in education:

http://blog.stcloudstate.edu/ims?s=doceri

digital humanities resources

more on digital humanities in this IMS blog:

http://blog.stcloudstate.edu/ims?s=digital+humanities

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