Archive of ‘instructional technology’ category

Bug-in-Ear Coaching

With Bug-in-Ear Coaching, Teachers Get Feedback on the Fly

By February 26, 2019

https://www.edweek.org/ew/articles/2019/02/27/with-bug-in-ear-coaching-teachers-get-feedback-on.html/

The practice is called bug-in-ear coaching, and it has been around for decades in different sectors in some capacity. But in recent years, more and more educators are beginning to try it out.

And a growing body of research shows it works. When educators are coached with this technology, they use evidence-based practices in their instruction more frequently. Research also shows that most teachers tend to keep up the improvements in their teaching behavior after the bug-in-ear coaching sessions have ended.

Yet experts say there’s skepticism from some in the education community, who worry that real-time feedback while teachers are delivering instruction will be overwhelming.

Virtual teacher-coaching services have become more popular in recent years—teachers record their lessons, and remote coaches review the videos and offer feedback. This approach has been especially popular in rural schools, or in districts that can’t afford to staff their own coaches.

As educators see the benefits of the coaching method, experts predict that it will continue to spread. That has been the case at the University of Washington’s college of education, where researchers have done a series of studies with bug-in-ear coaching.

 

Ithaka S+R US Faculty Survey 2018

Ithaka S+R US Faculty Survey 2018

Table 1

ebooks

Table 2

ebooks among disciplines

Table 3
ebooks among age

Table 4

materials freely available online

Table 5
freely available version

Table 6

ebooks sharing information

Table 7

Figure 29: Are your research publications and/or products freely available online through your institution’s repository, a disciplinary repository (such as arXiv, SSRN, etc.), or available elsewhere online (such as your personal webpage)? For each type(s) of scholarly work(s) listed below, please select all hosting sources that apply. Of the respondents that make each of the following types of publications and/or products freely available online, the percent who indicated their research is hosted in each of the following.

freely available research publications

Table 8

Which of the following statements best describes your role in deciding what textbooks and other course materials will be used in the courses you teach? Percent of respondents who selected each item.

decisionmaker textbooks

Table 9

why OER

Table 10

why OER

Table 11

created vs used OER materials

Learning Analytics Tools

Table 12

learning analytical tools by majors/ disciplines

table 13
learning analytical tools by age

table 14
learning analytical tools by status

table 15

role of the library

Shark Tank 2019

4th Annual Shark Tank Open

Reception:

#sharktank2019 Welcome and Recognition by @Kim Lynch

Posted by InforMedia Services on Thursday, April 4, 2019

#SharkTank2019 – arriving participants greeted by @Kim Lynch :)https://allevents.in/minneapolis/4th-annual-shark-tank-open/1000056414168296

Posted by InforMedia Services on Friday, April 5, 2019

The #VR #VirtualReality sessions:

2019 Shark Tank Open program

Expanding Access through #VR #VirtualReality. #vr # virtualreality. Lake Superior College @LSC_Duluth

Posted by InforMedia Services on Thursday, April 4, 2019

Southwest Minnesota State University: Bringing the Farm to the Classroom with #VR #VirtualReality SMSU Today

Posted by InforMedia Services on Thursday, April 4, 2019

@CenturyCollege: #VR #VirtualReality Laboratory in the Century College Library

Posted by InforMedia Services on Thursday, April 4, 2019

SCSU VizLab @Scott Miller Mark Gill and Alan Srok pitch the St. Cloud State University #VR #VirtualReality proposal MN NICE – The Minnesota (State) Networked Immersive Collaborative Experience

Posted by InforMedia Services on Thursday, April 4, 2019

View this post on Instagram

4th annual #sharktank2019 @minnstateedu opening @stcloudstate @scsuvizlab #informediaservices more info @ https://blog.stcloudstate.edu/IMS/2019/04/05/shark-tank-2019

A post shared by Digital literacy at SCSU (@scsutechinstruct) on

Bryan Alexander EdTech class

a tech catalog for students to explore and choose from, partially based on Georgetown’s enterprise suite, including a learning management system (Canvas), blogging (WordPress or other), student-run web domains, web annotation (Hypothesis) https://web.hypothes.is/, collaborative writing (Google Suite), discussion boards (Discourse), and videoconferencing (Zoom).

Neil Selwyn’s excellent Education and Technology: Key Issues and Debates.

measure school tech infrastructure

https://events.edsurge.com/webinars/how-to-get-measurable-value-from-your-schools-tech-infrastructure

School districts are more connected than ever. The latest Infrastructure Survey report from CoSN shows that over 90% of districts have sufficient broadband. So why isn’t everyone using it to generate measurable outcomes?

How technology can be used in the classroom to help support learning and productivity
How school leaders can calculate the value of their tech investments
The importance of video when it comes to keeping students engaged (hint: video is key)
The most important metrics to consider when collecting data on your technology (it’s ok to start small)

Role of the Chief Academic Technology Officer

What’s the Role of the Chief Academic Technology Officer?

Research from the Center for Higher Education CIO Studies (CHECS) has been transferred to EDUCAUSE, including a report on the role of the Chief Academic Technology Officer and its differences and similarities to other higher ed IT tech executives.

https://library.educause.edu/resources/2019/1/the-center-for-higher-education-cio-studies-reports-2003-2018 Friday, January 18, 2019

The Center for Higher Education CIO Studies (CHECS) was a nonprofit organization founded by Dr. Wayne A. Brown, dedicated to the education and development of technology leaders in higher education. CHECS produced the CIO Study, the Technology Leadership (TL) Study, the Chief Information Security Officer (CISO) Study and the Higher Education Chief Academic Technology Officer Study.

The Chief Information Officer (CIO) study provides information about higher education CIOs’ attributes, education, experience and effectiveness. The CIO study was conducted from 2003 to 2018. Find all the CIO reports here.

The Technology Leadership (TL) study surveyed those in the next organizational layer down from the CIO.  The TL study examines the demographics of the TL, where they have worked, and the activities they are undertaking to prepare themselves to become CIOs.  The TL study was study was conducted from 2009 to 2018. Find all the TL reports here.

The Chief Information Security Officer (CISO) study examines the demographics of the higher education CISO, the career route they have taken to their role, and the activities and attributes needed for a CISO according to the CISO and the CIO. The CISO study was study was conducted from 2014 to 2017. Find all the CISO reports here.

The Higher Education Chief Academic Technology Officer Study, 2018 canvassed CIOs, known CATOs and academic technology leaders, as well as deans and provosts to understand changes happening across institutions of higher education in academic technology.

Device Implementation at K12

Fact or Myth?
Device Implementation Is Possible Without the Headache!
Presented by the Classcraft Learning Team

Eric Davis & Kinshasa Marshall @classcraftgame eric@classcraft.com kinshasa@classcraft.com

https://www.edweb.net/.5b97fbb8/   Gaming 03-28-19 Slides1-1qgto1x

! Tasks with motivational gamified mechanics → improvement in 21st-century learning skills, technical competencies,
independence, and personal accountability for devices and their readiness
! Student-led, independent, and sophisticated use of devices increased roughly 100%
! “Gamification as a motivational tool and platform for online delivery of learning activities and resources is a critical element of
integrating technology into schools”
! Students placed a greater value on their devices being present and ready to use in order to enjoy gamified content
! The use of gamification capitalized on the curiosity aspect being at the center of intrinsic motivation — encouraging students to
explore what their devices can do for them in general and what they are capable of given the task, some direction, and a
prospective reUward

Planning, care FOR and ABOUT the device

Beginning Git & GitHub

The session will include practical, hands-on instruction for version control and collaboration in Git, as well as experience building a simple & free website on GitHub!

Beginning Git & GitHub

Friday, June 21  12:00 PM – 4:00 PM  Registration and logisitics 

Work smarter, collaborate faster and share code or other files with the library community using the popular version control system Git. Featuring a mix of git fundamentals and hands-on exercises, participants learn the basics of Git, learn how to use key commands, and how to use GitHub to their advantage, including sharing their own work and building upon the projects of others.

Git is a tool (technically, a version control system) that allows you to easily track changes in your files, scripts, websites, or entire programs. You can run it on your own computer for your own projects, but Git also makes it easy to collaborate with others on shared projects – thus helpful to small teams, large organizations, and people coordinating on open source projects. Easier collaboration is not the only advantage to using Git: you can also easily test out changes and write new code without threatening your existing work. It is very popular – verging on a necessity – amongst coders.

GitHub is a website that allows you to easily host and manage the code for git-tracked projects. It simplifies collaboration among project contributors, and is especially helpful for open source projects where you don’t necessarily meet your fellow contributors in real life. GitHub is free if your code is open to the public.

Bring your laptop for an afternoon of hands on exploration!

More info about the class

 

Heather Klish | Senior Systems Librarian

TTS : Library Technology Services

Tufts University

heather.klish@tufts.edu | 617.627.5853

1 2 3 85