Archive of ‘instructional technology’ category

DJI drones

DJI suspends sales in Ukraine and Russia

The company, which became a favorite target of the Trump administration, has been working to avoid accusations that it’s been favoring any one side in the conflict. Ukraine officials have, however, previously implied that the company might have intentionally sabotaged its products. For its part, DJI has insisted that its products are not sold for military purposes.

Open Skills Management Toolkit (OSMT)

Western Governors University Releases Open-Source Code to Facilitate Universal Skills Language

https://www.wgu.edu/newsroom/press-release/2021/11/wgu-releases-open-source-code-to-facilitate-universal-skills.html

he Open Skills Network (OSN), a community of practice focused on skills-based education and hiring that represents more than 1,200 employers, educational providers, and technology companies,

By launching OSMT as an open-source project, WGU has enabled any educational institution, training program, or employer to freely deploy and use OSMT to translate curriculum, training and development programs, and job profiles into real world skills statements to inform educational program and curriculum design, as well as job role and task definitions.

learner-workers are empowered to use their skills as currency. OSMT has been integrated into Concentric Sky’s Badgr micro-credentialing platform, facilitating the creation of digital credentials that align to Open Skills, creating the building blocks for the shift to skills-based education and hiring.

Tools 4 Student Engagement

Edtech Is Looking to Build Tools to Foster Student Engagement. Can That Scale?

https://www.edsurge.com/amp/news/2022-04-11-edtech-is-looking-to-build-tools-to-foster-student-engagement-can-that-scale

With student disengagement and mental health problems on the rise, edtech solutions are trying to help rebuild that student connection.

Organizations like Flatiron School and Stack Overflow make particularly good use of this strategy. Focused on helping software developers build out their skill sets, these businesses facilitate collective learning through group problem-solving and community feedback. “It’s also just [having] people to vent with,” said Kate Cassino, CEO of Flatiron School. “How are you making your way through?”

Handshake, an early career exploration platform for college students, uses student-to-student messaging to help users reach out to others like them on the platform.

Ruben Harris, chief executive officer of Career Karma, a career navigation and mentorship platform, highlighted just how powerful audio rooms can be as a tool to drive meaningful conversation and community. “I can just organize everybody together, and they’ll give you the sauce that you’d never be able to find,” he said. “Someone that comes from an underestimated background that already broke in [to the tech industry] can give you insight.”

Jenn Hofmann is a graduate fellow working on student engagement issues for Stanford University’s Digital Education team.

Gaming for History

U Arizona History Profs Turn Gaming into Credit-Bearing Learning Activity

https://campustechnology.com/articles/2022/03/31/u-arizona-history-profs-turn-gaming-into-credit-bearing-learning-activity.aspx

Milliman also plans to create a U Arizona course tailored to individuals who might come to the university via the Age of Empires IV experience. “It will help them transition from being gamers to being students,” he explained. “This will get online students familiar with doing historical research and being a university student. There won’t be any textbooks or tests. It will be project-focused and based on the experiences they had playing the game with our additional content.”

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more on gaming in this IMS blog
https://blog.stcloudstate.edu/ims?s=gaming

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