Archive of ‘instructional technology’ category

Evolving Field of Instructional Design

Ace of All Trades: New Research Looks at Evolving Field of Instructional Design

By Marguerite McNeal     May 6, 2016

https://www.edsurge.com/news/2016-05-06-ace-of-all-trades-new-research-looks-at-evolving-field-of-instructional-design

They lurk behind the scenes of a rapidly growing number of courses at colleges and universities, yet instructional designers are an elusive bunch. Their field is exploding—The Chronicle of Higher Education ranked it as one of the top 10 trends in higher ed this year—as more institutions pursue online and blended-learning offerings. But there hasn’t been much consensus on the role of instructional designers across institutions.

estimates at least 13,000 professionals are in the field at higher-ed institutions. Findings provide a glimpse of who instructional designers are:

  • The average age of IDs is 45 years old
  • 67 percent are female
  • 87 percent have master’s degrees
  • More than half have teaching experience

IDs reported that their duties vary from day to day, but that their work generally fits into four buckets: design (e.g., creating new or redeveloping old courses); management (e.g., overseeing projects from cradle to grave); training (e.g., helping faculty use new technologies); and support (e.g., providing timely help for LMS questions from faculty).

https://onlinelearningconsortium.org/webinar/instructional-designers-higher-education-role-responsibilities-experiences-ids/

https://onlinelearningconsortium.org/webinar/classroom-campus-wide-leveraging-instructional-designers-different-scales/

https://onlinelearningconsortium.org/webinar/moving-innovative-institution-forward-tools-strategies-instructional-designers/

+++++++++
more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

AI deep learning

Machine learning for sensors

June 3, 2019

https://phys.org/news/2019-06-machine-sensors.html

Researchers at the Fraunhofer Institute for Microelectronic Circuits and Systems IMS have developed AIfES, an artificial intelligence (AI) concept for microcontrollers and sensors that contains a completely configurable artificial neural network. AIfES is a platform-independent machine learning library which can be used to realize self-learning microelectronics requiring no connection to a cloud or to high-performance computers. The sensor-related AI system recognizes handwriting and gestures, enabling for example gesture control of input when the library is running on a wearable.

a machine learning library programmed in C that can run on microcontrollers, but also on other platforms such as PCs, Raspberry PI and Android.

+++++++++++++++++
more about machine learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=machine+learning

Sherry Turkle 2016 book

Sherry Turkle Says There’s a Wrong Way to Flip a Classroom

By Jeffrey R. Young     Oct 13, 2016

https://www.edsurge.com/news/2016-10-13-sherry-turkle-says-there-s-a-wrong-way-to-flip-a-classroom

“Reclaiming Conversation: The Power of Talk in a Digital Age,

It’s much more likely that students will get lit up by learning if they come in for office hours and they present a very imperfect argument and the teacher says, the mentor says, that’s not really right. That’s not really where it should be, but come back again. Come back here again. I’ll be here for you again.

So many faculty are kind of going in the opposite direction or saying we’re putting things online and you can take the course online.

definition flipped classroom
In a flipped classroom the idea is the students are learning the technical material at home and then the classroom time is designed to be about discussion of the material and questions about the material.
part of the narrative of a flipped classroom is that it’s somehow responding to a crisis of a deadened classroom instead of an enlivened classroom and that isn’t necessarily true.

an open laptop or an open iPad opens up a kind of cone of silence and attentional disarray around itself because students’ attention has sort of been taken by the open device.

We’re not using the technology really the way we should. And I think that education is a tough case because so much has been pitched and so much has been sold. Schools have been told that this is the future, and parents are told that this is the future. Actually, it’s not clear, it’s not clear how much of this is the future and how much some of this is just our feeling

+++++++++++++
more on Sherry Turkle in this IMS blog
https://blog.stcloudstate.edu/ims?s=turkle

Oculus Quest

VR Review: Here’s How Oculus Quest Compares With Go — Apps and All

By Jaime Donally (Columnist)     May 23, 2019

https://www.edsurge.com/news/2019-05-23-vr-review-here-s-how-oculus-quest-compares-with-go-apps-and-all

When the Oculus Go was first released, the educational apps were limited.

many more educational apps flooding the Oculus Experiences market

The Oculus Quest is mainly being marketed as an all-in-one VR gaming system, but I see much potential for classroom lessons.

The Oculus Go delivered a VR view, but the Oculus Quest provides us with interactions.

One major difference between the Quest and the Go is the lack of motion sickness with the new device.

The 6 degrees of freedom (6DoF) provides mobility for the student to walk forward, backward, left, right, jump up and squat down. In other words, they can move around just like they would in real life.

The affordable starting price of $399 for 64 GB is comparable to other classroom devices, such as Chromebooks, laptops and iPads.

between the Quest and the Go is the high cost of the apps. By contrast, the majority of my Oculus Go apps were free.

++++++++++++
more on Oculus in this IMS blog
https://blog.stcloudstate.edu/ims?s=Oculus

visuals in the classroom

++++++++++++
more on visuals in this IMS blog
https://blog.stcloudstate.edu/ims?s=visuals

DGBL in higher ed

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

By George Lorenzo     Aug 4, 2016

https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype

Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.

Serious games feature evidenced-centered design, whereby data is collected, analyzed and adapted to the knowledge level of the player

Andy Phelps, director of the Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC) and executive committee member of the Higher Education Video Game Alliance (HEVGA),adds that “game-based learning has the opportunity to really challenge our assumptions about linear modes of educational interaction.”

Muzzy Lane, s higher-education-oriented Practice Series games, in partnership with McGraw Hill, feature titles in Marketing, Spanish, Medical Office and Operations.

The Challenge of Creating Worthy GamesBoth Toolwire and Muzzy Lane DGBL products are not of the “Triple A” PlayStation 4 and Xbox One variety, meaning they do not have all the high-fidelity, digital-media bells and whistles that are inside the heavily advertised war games and sports games geared toward the more than $99 billion global video game consumer marketplace, according to gaming market intelligence company Newzoo.

the state of DGBL in higher education consists of very effective digital games of less-than-Triple A fidelity coming out of private companies like Toolwire and Muzzy Lane, as well as from a good number of college and university game design innovation centers similar to RIT’s MAGIC. These include the Games+Learning+Society (GLS) Center at the University of Wisconsin-Madison; the University of Southern California Interactive Media and Games Division, the Carnegie Mellon University Entertainment Technology Center and the New York University Game Center.

++++++++++++
more on DGBL in this IMS blog
https://blog.stcloudstate.edu/ims?s=dgbl

microcredentials and graduate education

https://www.edsurge.com/research/guides/a-lifetime-of-back-to-school-microcredentials-in-higher-education

Microcredentials, or short-form online learning programs, is the latest buzzword that higher education providers are latching onto. They come with diminutive names such as Micromasters (by several universities working with edX) and nanodegrees (by Udacity). But they have the potential to shake up graduate education, potentially reducing demand for longer, more-traditional professional programs. At the core of the trend is the idea that professionals will go “back to school” repeatedly over their lifetimes, rather than carving out years at a time for an MBA or technical degree.

+++++++++++++++++++

EdX Quietly Developing ‘MicroBachelors’ Program

By Jeffrey R. Young     Jan 25, 2018

https://www.edsurge.com/news/2018-01-25-edx-quietly-developing-microbachelors-program

++++++++++++++++

In Evolving World of Microcredentials, Students, Colleges and Employers Want Different Things

By Jeffrey R. Young     Jan 23, 2018

https://www.edsurge.com/news/2018-01-23-in-evolving-world-of-microcredentials-students-colleges-and-employers-want-different-things

Why New Jersey Is Banking on a Credential Registry to Boost Its Middle Class

By Sydney Johnson     Dec 7, 2017

https://www.edsurge.com/news/2017-12-07-why-new-jersey-is-banking-on-a-credential-registry-to-boost-its-middle-class

Credential Engine, a nonprofit funded by the Lumina Foundation, Microsoft and JPMorgan Chase, today launched its Credential Registry, a digital platform where institutions can upload degrees and credentials so prospective students can search for and compare credentials side-by-side.

Also: https://blog.stcloudstate.edu/ims/2019/01/14/promoting-credential-transparency/

++++++++++++++++

More Colleges Are Offering Microcredentials—And Developing Them The Way Businesses Make New Products

By Jeffrey R. Young     Oct 5, 2017

https://www.edsurge.com/news/2017-10-05-more-colleges-are-offering-microcredentials-and-developing-them-the-way-businesses-make-new-products

EdX, the nonprofit founded by Harvard University and MIT to offer MOOCs, now lists 40 “MicroMasters” programs from 24 colleges and universities around the world.

++++++++++++++

In the Era of Microcredentials, Institutions Look to Blockchain to Verify Learning

By Sydney Johnson     Oct 31, 2017

https://www.edsurge.com/news/2017-10-31-in-the-era-of-microcredentials-institutions-look-to-blockchain-to-verify-learning

Also: https://blog.stcloudstate.edu/ims/2017/09/27/blockchain-credentialing-in-higher-ed/

https://blog.stcloudstate.edu/ims/2018/07/12/blockchain-and-higher-ed/

+++++++++++++++++

Why Udacity and EdX Want to Trademark the Degrees of the Future—and What’s at Stake for Students

By Jeffrey R. Young     Nov 3, 2016

https://www.edsurge.com/news/2016-11-03-why-udacity-and-edx-want-to-trademark-the-degrees-of-the-future-and-what-s-at-stake-for-students

No one owns the term “master’s degree.”

Udacity won a trademark for Nanodegree last year. And in April, the nonprofit edX, founded by MIT and Harvard University to deliver online courses by a consortium of colleges, applied for a trademark on the word MicroMasters. And MicroDegree? Yep, that’s trademarked too, by yet another company.

Sean Gallagher, chief strategy officer at Northeastern University’s Global Network,  wrote the book on “ The Future of University Credentials.BOok is available online: https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=gale_ofa542844867&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

++++++++++++++++++

As Corporate World Moves Toward Curated ‘Microlearning,’ Higher Ed Must Adapt

By Sean Gallagher (Columnist)     Nov 6, 2017

https://www.edsurge.com/news/2017-11-06-as-corporate-world-moves-toward-curated-microlearning-higher-ed-must-adapt

U.S. employers spent nearly $71 billion on training in 2016

Pluralsight—an online IT training provider—has scaled to become an edtech “unicorn,” with a valuation over $1 billion. Similarly, LinkedIn’s $1.5 billion acquisition of Lynda.com in 2015—and LinkedIn’s subsequent acquisition by Microsoft in 2016 for $26 billion—are connected to the new business models in the provision of corporate learning.

“learning experience platforms”—such as Degreed and EdCast.

SAP’s Shelly Holt describes the movement toward a curation model… The curation approach and microlearning philosophy also provides a level of personalization that individuals have come to expect.

it may be reducing demand for executive education offerings, and even for degree programs like the traditional MBA.

colleges and universities that seek to meet corporate needs must move beyond monolithic programs and think in terms of competencies, unbundling curriculum, modularizing and “microlearning.” Many institutions are already pioneering efforts in this direction, from the certificate- and badge-oriented University of Learning Store (led by the Universities of Wisconsin, California, Washington and others) to Harvard Business School’s HBX, and the new “iCert” that we developed at Northeastern University. These types of shorter-form, competency-oriented programs can better fit corporate demands for targeted and applied learning.

+++++++++++++
more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcred

 

geography skype

Mystery Skype comes in. The origins of the game are unclear, but after the idea started to spread, Microsoft asked a group of six teachers to write an online guide to the game.

In addition to teaching students geography with context, Mohan believes the game can help them develop skills such as critical thinking, leadership and collaboration.

It also gives them a chance to meet people around the world — albeit only those who have access to the right technology.

1 47 48 49 50 51 135