is an interactive tool that allows participants in a meeting or students in a classroom to share and view documents and notes on the screens of all participating PCs or tablets. Compatible with multiple operating systems such as Windows, Mac OS, Android, and iOS.
More on interactive presentations and wifi presentations in this IMS blog:
From: Robert “Bob” Bilyk [mailto:Robert.Bilyk@LodeStarLearning.com]
I would choose LodeStar if I wanted to do decision-making scenarios or branched interactions that included visuals and, optionally, voice. I would choose LodeStar if I wanted to mash up html presentations with a dozen activity types and have it all come out in an html 5 compliant fashion.
Having written that, LodeStar was redesigned from the ground up on a framework that will allow more media control in the future. The next step for LodeStar 7 is to restore vector graphics editing and the opportunity to link graphics with interactive properties such as assembling machine parts or maps or a science experiment. LodeStar was redesigned on a platform that allows vector graphics to be first class citizens along with components. That work will take another six months. After that, I may revisit the synchronization of visuals with voice-over. We’ll see.
Incidentally, the recent move of LodeStar to a new look and feel has left vestiges of wonkiness with the dialog box fonts. I can see that in your screen capture. The purpose of the audio dialog is simple — but made unclear by the oversized fonts. Currently, you select an audio file to match the page. Currently, because of an IP issue that got resolved for the browser companies, you can select MP3 and it will run everywhere. The purpose of the .wav file was for a fall back. That is no longer necessary. IE, Firefox, Opera, Chrome, and Safari now natively support MP3. The instructor also has the choice of the audio running automatically or displaying a control that enables the student
to start and stop audio. One page, one audio file. Instructors, especially language instructors, use this successfully.
Creating a Library App: Things to Know Before You Go Mobile
Tuesday, April 28, 2015 11AM-12PM PDT
Registration link: http://www.cla-net.org/?861
Mobile apps are a popular topic in libraries. But what does it take to create one and what kind of programming can you do with apps? Is an app the right solution, or should you create a responsive website? What is the process like, and what resources are needed? How do you manage privacy, security, and legal concerns? Who do you need to get the job done, and what skills should they have?
These are all important questions that should be asked (and answered) before you think about creating a mobile app. Learn from expert panelists from libraries and nonprofits who have created, developed, and managed mobile apps for their organizations. Panelists will share practical advice and information based on experience, as well as helpful tools and resources.
Participants will learn:
The difference between a mobile app, a mobile site, and a responsive site
Three important considerations when deciding whether or not to create a mobile app.
Five tips for approaching the design of a mobile app, mobile site, or responsive site.
About the Presenters
Stacey Watson is the Senior Librarian and certified scrum Master in the Digital User Experience Department at the Denver Public Library. She oversees the user experience and content strategy for the library’s websites, online catalog, and digital services. Most recently she and her team developed Volume, a responsive website featuring hand selected albums by local artists.
Anna Jaeger and her team at Caravan Studios create mobile apps that are designed in partnership with nonprofit and community-focused organizations to meet the needs of their constituents. Anna has been a frequent speaker on nonprofit and environmental technology since 2007. Prior to her work with Caravan Studios, Ms. Jaeger was a founder and co-director of TechSoup Global’s GreenTech initiative and the director of TechSoup Global’s IT Engineering department.
Ani Boyadjian has been a working librarian since 1990. An LAPL staffer since 1996, she is now Research & Special Collections Manager at the Los Angeles Public Library, where she also oversees the Library’s Digitization efforts. She most recently spearheaded the development of the ARchive LAPL app in a partnership with USC and app developers Neon Roots, to use augmented reality to tell stories about the historic Central Library.
In this digital age it has become increasingly important for libraries to infuse technology into their programs and services. Youth services librarians are faced with many technology routes to consider and app options to evaluate and explore. Join Claire Moore from the Darien Public Library to discuss innovative and effective ways the library can create opportunities for children, parents and caregivers to explore new technologies.
Koondis works in traditional large introductory lecture classrooms, blended classes and fully online courses that often are filled with students enrolled from various disciplines who are required to be there for their majors.
Described as a “social homework system,” a “discussion forum that puts students in small groups” and even a replacement for the campus learning management system, Koondis is showing great promise as a pill for student satisfaction.
The idea is that Koondis eliminates the need for teachers to read all of the posts. The program even counts posts for the instructor for grading purposes, and alertsthe faculty member to do follow-up when a student isn’t participating.
EDpuzzle is a neat tool that allows you to add your voice and text questions to educational videos. On EDpuzzle you can search for educational videos and or upload your own videos to use as the basis of your lesson. EDpuzzle has an online classroom component that you can use to assign videos to students and track their progress through your video lessons.