Archive of ‘instructional technology’ category

wearables

Report: Wearables To Top 10 Million Shipments in 2016

By Joshua Bolkan 03/21/16

Global sales of wearable devices will exceed 10 million this year, up 32.8 percent over 2015, according to a new forecast from International Data Corp. (IDC). That total will more than double by the end of the forecast period, 2020, to hit 237.1 million shipments if the company’s prediction holds true.

“Watch and wristband shipments will reach a combined total of 100 million shipments in 2016, up from 72.2 million in 2015,” according to a news release. “Other form factors, such as clothing, eyewear, and hearables, are expected to reach 9.8 million units in 2016 and will more than double their share by 2020. This will open the door for new experiences, use cases, and applications going forward.

ransomware

Adobe issues emergency update to Flash after ransomware attacks

http://www.reuters.com/article/us-adobe-systems-cyber-ransomware-idUSKCN0X502K

Ransomware

https://en.wikipedia.org/wiki/Ransomware

Ransomware is a type of malware that restricts access to the infected computer system in some way, and demands that the user pay a ransom to the malware operators to remove the restriction. Some forms of ransomware systematically encrypt files on the system’s hard drive, which become difficult or impossible to decrypt without paying the ransom for the encryption key, while some may simply lock the system and display messages intended to coax the user into paying. Ransomware typically propagates as a trojan, whose payload is disguised as a seemingly legitimate file.

Beware the Rise of Ransomware

Kim Boatman

http://us.norton.com/yoursecurityresource/detail.jsp?aid=rise_in_ransomware

FAA on drones

FAA panel says small drones could operate in populated areas

https://fcw.com/articles/2016/04/07/drones-cities-rockwell.aspx

By Mark Rockwell Apr 07, 2016

The final report the Micro UAS Aviation Rulemaking Committee submitted to the Federal Aviation Administration recommends dividing popular small-drone technology into four categories based on size and allowing some to be operated in populated areas.

more on drones in this IMS blog:
http://blog.stcloudstate.edu/ims/?s=drones&submit=Search

stock photos

LITA listerv has an useful discussion on stock photos:

eturner@gcls.org:

free stock images under Creative Commons licenses we like to use:

https://www.pexels.com/
https://stocksnap.io/
https://unsplash.com/

++++++++++

Junior Tidal <jtidal@CityTech.Cuny.Edu>

NYPL also has a public domain collection – http://www.nypl.org/research/collections/digital-collections/public-domain

++++++++++++

John Blyberg <john@blyberg.net>
https://github.com/heyalexej/awesome-images

+++++++++++++++
Lisa Bunker <Lisa.Bunker@pima.gov>

sample searches to see if they have good images for you.  http://www.thinkstockphotos.com/

+++++++++++++++

Mark Beatty <mbeatty@ala.org>
https://search.creativecommons.org/

++++++++++++

Corey Seeman <cseeman@umich.edu>

Flickr users have a large number of items that are available under Creative Commons:

https://www.flickr.com/creativecommons/

++++++++++

For Social Media and Presentations: Free Image Sources

+++++++++++

yvonner@ranchomiragelibrary.org:

Dollar Photo for stock images. They are closing down as of April 15th. Does anyone use another vendor that comparable? We loved that fact that we could prepay for credits ($1 per image) rather than pay for a monthly subscription.

More on free images in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=free+image&submit=Search

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

http://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

game consoles in the library

game consoles in the library

from the LITA listserv:

Hi LITA,

Do any of you have game consoles in your libraries?

We currently offer PS3 and xBox but recognize there’s a whole new generation available.

Our issue is that xBox1 works best connected to the Internet.  This allows full game play but opens up some issues in a library environment.  Is anyone already offering these?  How do you deal with patrons logging into their personal accounts on the consoles and perhaps forgetting to log our therefore leaving them exposed?  These accounts store credit card info and game winnings.  What’s a library to do?

Thank you,
Madeleine Sturmer
IT Manager

Teton County Library
(307) 733-2164 x143
IT Dept  x192

+++++++++++++++++++++

College Gamers Battle for Scholarships

By Dian Schaffhauser 04/04/16

https://campustechnology.com/articles/2016/04/04/college-gamers-battle-for-scholarships.aspx

++++++++++++++++++++++++++++++++++

More about games and gamification in the library in this IMS blog:
http://blog.stcloudstate.edu/ims/?s=games&submit=Search

Immersive Education

Immersive Italy and 6th European Immersive Education Summit Host and Dates Announced

http://immersiveeducation.org/news/2016/02/03/immersive-italy-and-6th-european-immersive-education-summit-host-and-dates-announced

The Immersive Education Initiative today announced that Università degli Studi di Padova (the University of Padua) is the official host of the 6th European Immersive Education Summit (EiED 2016). The prestigious academic and technical conference will run in parallel with the inaugural IMMERSIVE ITALY “general public” conference from June 21 through June 23.

More on immersive practices in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=immersive&submit=Search

GEO show

GEO Show: Virtual Expeditions

https://plus.google.com/+GeoBrandon/posts/6Bs6gWWTR5j?pid=6248212149980968850&oid=105747542929703678418

http://learnaroundtheworld.com/geoshow/?_ga=1.98930270.112281183.1459956177

More on the use of GIS technologies in education in this blog:

http://blog.stcloudstate.edu/ims/?s=gis&submit=Search

augmented reality

4 AR tools to build executive function and engagement

https://www.iste.org/explore/articleDetail?articleid=496

Luis Perez and Kendra Grant 7/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools

the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:

Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.

Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.

Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.

QR codes

AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.

Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.

iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.

++++++++++++++++++++
More on QR codes in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=qr+codes&submit=Search

1 2 3 4 26