SCHOOL USES VIDEO GAMES TO TEACH THINKING SKILLS
More on gaming and education in this IMS blog:
More on gaming and education in this IMS blog:
Posted by Gabrielle Reed | April 19, 2016
The versatility and compatibility of PowerPoint is a primary selling point for many presenters. Since it functions with both Microsoft Windows and Mac OS, PowerPoint is especially ideal for users intending to distribute their presentation out to other individuals and groups. Compared to Keynote and Prezi, PowerPoint has robust design options and multimedia capabilities. Through this program, users are able to follow a simple process to add audio and video clips to their slides.
Although PowerPoint is compatible across both Mac and PCs, the quality of the program is not created equal on each system – with the Mac version falling short of the PC version. On the design front, what PowerPoint makes up for in design options, it lacks in design function. Plus, audiences may perceive PowerPoint templates and themes as outdated
For those well-versed in Mac applications, Keynote will be breeze. Beginning presenters, along with veterans who are pressed for time will also appreciate the ease of Keynote. Equipped with templates with built-in layouts into the themes, Keynote allows its users to essentially knock out two birds with one stone. Are you featuring animations in your deck? Keynote handles these much better than PowerPoint or Prezi. Compared to PowerPoint, Keynote boasts more elegant, sleek templates and design features powered by Adobe programs. If you want to save your Keynote presentations as a YouTube video or Quicktime slideshow, there will be no hassle involved in the effort.
PC users might really struggle with Keynote upon first introduction. For example, the application’s design tools are nested in dropdown menus and tabs, possibly foreign to the avid PC user.
Prezi is a useful option for particularly storytelling-driven presentations. It’s non-linear storytelling capabilities far surpass the offerings in either PowerPoint or Keynote. From integrating multimedia and pngs and vector images constructed outside the web-based application fairly seamlessly to allowing collaboration among team members invested in the presentation, Prezi provides unique design and distribution capabilities. This presentation-building option also adds movement to a presenter’s message, which could be particularly engaging in many settings.
While Prezi’s web-based format provides simple embedding processes for blogs and web pages, any disruption in Internet connection or tiny glitch can reduce design quality and functionality. Even utilizing the zoom functions within Prezi can lead to fuzzy and pixelated photography. Some audiences could find the zoom functions gimmicky, while others could succumb to motion sickness. Designing within Prezi can be a challenge too, as users are limited to a set amount of colors and fonts and shapes are difficult to manipulate.
more on presentations in this IMS blog
The survey data is based on a survey of more than 500 scholars drawn from more than 50 major research universities in the USA, Canada, the UK, Australia, New Zealand and Ireland. Data is broken out by various criteria, such as type of university, scholar’s country, gender, political views, academic subject specialty, academic title and other criteria.
more on collaboration in academia in this IMS blog
Some of the most outstanding findings we found in this report are:
• Despite the prevalence of social networking, online study tends to be a solitary activity: 79% of people choose not to study collaboratively when they are online.
• Students are using online platforms as an additional source to help with difficult subjects Students from non-native English speaking countries are more likely to use online tools for language learning than native English speakers are.
• Learning is lower down the list of priorities for users of mobile devices. Using mobile devices for education is quite low compared to other activities
• There is a strong trend towards visually engaging material , an area in which the offline world simply cannot compete with the online one
more on online learning in this IMS blog
NMC Beyond the Horizon > Integrating Student Data Across Platforms
The growing use of data mining software in online education has great potential to support student success by identifying and reaching out to struggling students and streamlining the path to graduation. This can be a challenge for institutions that are using a variety of technology systems that are not integrated with each other. As institutions implement learning management systems, degree planning technologies, early alert systems, and tutor scheduling that promote increased interactions among various stakeholders, there is a need for centralized aggregation of these data to provide students with holistic support that improves learning outcomes. Join us to hear from an institutional exemplar who is building solutions that integrate student data across platforms. Then work with peers to address challenges and develop solutions of your own.
more on altmetrics in this IMS blog
more on big data in this IMS blog
per Tom Hergert (thank you)
Time: Mar 27, 2017 1:00 PM Central Time (US and Canada)
Learn how to implement digital badges in learning environments. Digital badges and micro-credentials offer an entirely new way of recognizing achievements, knowledge, skills, experiences, and competencies that can be earned in formal and informal learning environments. They are an opportunity to recognize such achievements through credible organizations that can be integrated in traditional educational programs but can also represent experience in informal contexts or community engagement. Three guiding questions will be discussed in this webinar: (1) digital badges’ impact on learning and assessment, (2) digital badges within instructional design and technological frameworks, and (3) the importance of stakeholders for the implementation of digital badges.
Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and Adjunct Professor at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA
Directions to connect via Zoom Meeting:
Join from PC, Mac, Linux, iOS or Android: https://zoom.us/j/8128701328
Or iPhone one-tap (US Toll): +14086380968,8128701328# or +16465588656,8128701328#
Dial: +1 408 638 0968 (US Toll) or +1 646 558 8656 (US Toll)
Meeting ID: 812 870 1328
International numbers available: https://zoom.us/zoomconference?m=EedT5hShl1ELe6DRYI58-DeQm_hO10Cp
Notes from the webinar
learning is a process, not a product.
Each student learns differently and assessment is not linear. Learning for different students can be a longer or shorter path.
assessment comes before badges
what are credentials:
how well i can show my credentials: can i find it, can i translate it, issuer, earner, achievement description, date issued.
the potential to become an alternative credentialing system to link directly via metadata to validating evidence of educational achievements.
DB is not an assessment, it is the ability to demonstrate the assessment.
They are a motivational mechanism, supporting alternative forms of assessment, a way to credentialize learning, charting learning pathways, support self-reflection and planning
By: Maryellen Weimer, PhD
When we learn something outside the comfort zone, we attempt to acquire knowledge or skills in an area where we’re lacking. Part of the discomfort derives from learning something we anticipate will be difficult. We have no idea how to do it, or we think it requires abilities we don’t have or have in meager amounts. Moreover, poor performance or outright failure lurk as likely possibilities.
I wonder if learning outside the comfort zone isn’t especially difficult for faculty. Theoretically, it shouldn’t be. We’ve devoted years to learning, but most of what we know resides in one area. We’re experts at learning more about what we already know and love. And we’re used to having our learning expertise recognized—by students, colleagues, and sometimes even at home. However, plop us down in a discipline unlike our own, task us with learning a skill we don’t have, and suddenly, we look and act exactly like our students. And that’s the very reason this kind of learning has all sorts of positive implications for teaching. It’s good every now and then to be reacquainted with feeling stupid.
My note. Eventually, I had to tell a [already departured] library director: it is better to throw stones in the swamp of mediocrity then to sink slowly into it. To the objection of my colleague that throwing stones does NOT improve the situation, I could only say: making ripples until someone more diplomatic will draw the attention means more then just slowing sinking into the swamp of mediocrity. That swamp is determined by the inability / unwillingness of faculty the leave their comfort zone.
In regard to the teacher, who has students memorize and recite a poem – I will never forget Herr Klenske, who made us memorize in 10th grade of high school “Erlkoening” (http://ingeb.org/Lieder/werreite.html). It made us hate him as much, as now I, at least, appreciate his unique approach to fostering to high school students persistence and will.
more about learning in this IMS blog
Workshop on Kahoot and Edpuzzle, Tuesday, March 21, 2PM, MC 205
Matt Barton delivers Edpuzzle:
more on Edpuzzle in this blog:
my note: definitions of AR, QR code as simple form of AR
Stillwater history project to mimic PokenmonGo type of organization for by using ArmMaker (https://itunes.apple.com/us/app/armaker/id1021239002?mt=8) and LodeStar
Potential to compare and borrow/merge gamification project as described here:
More on VR, AR and Mixed Reality in this IMS blog:
By: Richard H. Kenney, Jr,
realistic role-plays are primarily designed to be problem-solving exercises.
Breathing life into concepts is the hallmark of effective teaching.
more on students engagement in this IMS blog:
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