Archive of ‘learning’ category

Verizon school texting fees

‘My reminders are not spam!’: Teachers and parents protest Verizon over new texting fees

‘My reminders are not spam!’: Teachers and parents protest Verizon over new texting fees

Remind, emailed users late Monday to tell them that Verizon had decided to treat their messages as spam — a move that would make it impossible to continue distributing messages for free. The change would affect 7 million of the service’s 31 million users

Remind officials said the company had been trying to negotiate with Verizon since last summer, when the company first announced the rate increase. (They also said they are locked in a similar conflict with a telecommunications company in Canada.)

 

Serious Play Conference

Bryan Alexander’s Future Trends Forum with Guest Sue Bohle, Serious Play Conference

An interactive discussion on gaming in education
January 17, 2 – 3 PM (EST)

Sue Bohle, Executive Director, Producer, Serious Play Conference, for a lively discussion on gaming in education.

Sue is a leader in the space and has seen tremendous growth and potential of serious games in corporate training and eLearning. The interview has been edited for clarity and length.

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notes from the webinar:
i had issues connecting and the streams of the guest speaker (Sue) and Bryan will stall when each of them were talking.

examples for formally learning through games

I’d love to hear Sue chat about: Students as game authors, what do you do to encourage reflection on game events?

Dan LaSota:
Is there any intersection between “Minds on Fire” from Mark Carnes, https://reacting.barnard.edu and your conference?
Dan LaSota
To me “simulation” means some scenario that can be rapidly run again and again, with the user/player tweaking variables and seeing what happens. If it’s “fun” there is more of an intersection with games. If not so fun, it might be considered by most more of a model. Computers can and do help with the iteration process because they can reset to T=0 much quicker than human players. Although “role play” is also a kind of simulation.
Facebook group the Tribe:
Minecraft in education.
John Gould with Drexel: he is going now after the school boards about games in education
Noreen Barajas Horizon Project Director, Educause
AI book integrated in junior high Seattle Michelle Zimmerman, article in Forbes,
Keven Diel Lockhead expert on AI, military
gaming as a way to bypassing the metacognitive (thinking about thinking). Without teaching about learning. Number of libraries Nebraska State: games are developed by libraries.
Tobee Soultie gaming industry. National Intelligence Agency for first response and refurbished for teachers and bullying.
SueBohle@gmail.com

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more on Future Trends in this IMS blog
http://blog.stcloudstate.edu/ims?s=future+trends

the wired child

Forget Screen Time Rules — Lean In To Parenting Your Wired Child, Author Says

https://www.kqed.org/mindshift/52899/forget-screen-time-rules-lean-in-to-parenting-your-wired-child-author-says

https://www.npr.org/2019/01/15/679304393/forget-screen-time-rules-lean-in-to-parenting-your-wired-child

The overuse of technology has overtaken drugs, sex and bullying as the biggest parental worry, according to the annual Brigham Young and Deseret News American Family Survey.

the intersection of child development and digital media: the Joan Ganz Cooney Center at Sesame Workshop and the Center for Universal Education at the Brookings Institution.

The American Academy of Pediatrics supports this idea of joint media engagement, basically engaging alongside your kids, as you suggest, whether with games, videos or social media. But isn’t there such a thing as too much screen time?

When people talk about addiction, I think it’s weird we want to blame the digital media because you can form unhealthy relationships with lots of things — food, sex, work, money.

We’re using screens as a babysitter.

There’s an interesting study that recently came out that looked at how parents and young children were interacting around devices. It showed that this joint media engagement is not happening.

I feel like part of the problem is that parents are getting essentially abstinence-only education, like in sex education. The research on that says, if all you hear is, “Just say no,” it has no positive effects.

Nobody actually thinks we’re going to have a world without [tech]. They’re aiming for that healthy relationship. A healthy relationship is you being able to have the autonomy to make good decisions.

foldable screen

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The Foldable Screen is finally here! #revolutionary #ces2019 Meet the Foldable Smartphone Being Showcased at CES 2019. The Royole FlexPai features a 7.8-inch, foldable AMOLED display. It's powered by a Qualcomm Snapdragon 855 SoC. _ What do you think of this design !? Does it look futuristic !!? Share your views comments below ⬇️ Tag your friends 🙇 Follow us 👉@engineering_enigma 🛡️ _ #engineering #technology #worldofengineering #howitsdone #mechanicalengineering #processporn #electricalengineering #howitsmade #engineeringlife #engineeringporn #science #futuristic #innovation #gadgets #Ingenieria #engineers #technologies #gadget #satisfyingvideos #software #futuretech #snapdragon #foldablephone #smartphone #mobile #computerscience #techworld #techwear Source : @cnet and Engadget (@youtube channel)

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blockchain for academic libraries

An interesting discussion on the use of blockchain for academic libraries on the LITA listserv

in response to a request from the Library Association in Pakistan for an hour long session on “block chain and its applications for Academic Libraries”.

While Nathan Schwartz, MSIS Systems & Reference Librarian find blockchain only related to cryptocurrencies, Jason Griffey offers a MOOC focused on Blockchain for the Information Professions: https://ischoolblogs.sjsu.edu/blockchains/

According to Jason, “Blockchain, as a data storage technology, can be separated from the idea of cryptocurrencies and expressions of value and coin.”

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more on blockchain in this IMS blog
http://blog.stcloudstate.edu/ims?s=blockchain

Conference on Digital Libraries

CM/IEEE Joint Conference on Digital Libraries
June 2-6, 2019 – Urbana-Champaign, IL
Curated Knowledge. Connected People. Extraordinary Results.
UPDATED DEADLINE: January 25, 2019
JCDL welcomes interesting submissions ranging across theories, systems,
services, and applications. We invite those managing, operating, developing,
curating, evaluating, or utilizing digital libraries broadly defined, covering
academic or public institutions, including archives, museums, and social
networks. We seek involvement of those in iSchools, as well as working in
computer or information or social sciences and technologies. Multiple tracks
and sessions will ensure tailoring to researchers, practitioners, and diverse
communities including data science/analytics, data curation/stewardship,
information retrieval, human-computer interaction, hypertext (and Web/network
science), multimedia, publishing, preservation, digital humanities, machine
learning/AI, heritage/culture, health/medicine, policy, law, and privacy/
intellectual property.
Additional Topics of Interest:
In addition to the topics indicated above, the following are some of the many
topics that will be considered relevant, as long as connections are made to
digital libraries:
* Collaborative and participatory information environments
* Crowdsourcing and human computation
* Cyberinfrastructure architectures, applications, and deployments
* Distributed information systems
* Document genres
* Extracting semantics, entities, and patterns from large collections
* Information and knowledge systems
* Information visualization
* Infrastructure and service design
* Knowledge discovery
* Linked data and its applications
* Performance evaluation
* Personal digital information management
* Scientific data management
* Social media, architecture, and applications
* Social networks, virtual organizations and networked information
* User behavior and modeling
* User communities and user research
We invite submissions in many forms: short papers, long papers, panels,
posters, tutorials, and workshops. We also host a Doctoral Consortium.
Submission Deadlines:
Jan. 25, 2019 – Tutorial, workshop, full paper and short paper, and consortium
submissions
Jan. 29, 2019 – Panel, poster and demonstration submissions
Submissions are to be made in electronic format via the conference’s EasyChair
submission page. Please see the conference website for more details:
https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2F2019.jcdl.org%2F&data=01%7C01%7Cpmiltenoff%40stcloudstate.edu%7C51f8325dcd444ea9051b08d67affde34%7C5e40e2ed600b4eeaa9851d0c9dcca629%7C0&sdata=RaBtwLMPYb0gwcqsXHHXsNODc1UrU3w3BFtI7uMgtKY%3D&reserved=0
To maximize your use of LITA-L or to unsubscribe, see https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.ala.org%2Flita%2Finvolve%2Femail&data=01%7C01%7Cpmiltenoff%40stcloudstate.edu%7C51f8325dcd444ea9051b08d67affde34%7C5e40e2ed600b4eeaa9851d0c9dcca629%7C0&sdata=panFuqJKW49%2B1XimfiRvGBQjgajRVMyCCIpXqpiPXbQ%3D&reserved=0

Find, vet and implement edtech

Find, vet and implement edtech – painlessly!

By Nicole Krueger 12/13/2018
https://www.iste.org/explore/articleDetail?articleid=2325

Pre-vetted tools are rated in several categories

Educators seeking new technology can start by consulting a database of pre-vetted edtech tools, rated based on alignment with both child data privacy laws and the district’s instructional vision. Each entry includes notes about what the software does, how it can be used in the classroom, and the appropriate age level. Kaye is also working on aligning the database to the ISTE Standards so teachers can see at a glance which standards each tool can help them meet.

Every app falls into one of four categories:

  • Tools the district approves, supports, pays for, and will train teachers to use.
  • Tools that are approved and can be freely used on an independent basis.
  • Tools that are approved with stipulations, such as age or parental permission requirements.
  • Tools that are not approved because they don’t align with the district’s vision or data privacy needs.

Teachers can request to have a tool vetted

Teachers who choose a pre-vetted app from the approved list can start using it right away, without any further action needed. Educators who have a specific tool in mind that hasn’t yet been vetted can submit a request form that asks questions such as:

  • How does the tool connect to the curriculum?
  • Will students be consumers or producers when using it?
  • How easy is it to learn and use?
  • What are some of the things they plan on doing with it?

VReducation

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Here is a look at what the viewer sees within the headset of our virtual dissection. Visit the link in our bio for more information. . . . #victoryvr #vreducation #education #virtualreality #vr #oculusrift #360vr #vr360 #virtualrealityeducation #learninvr #learninginvr #virtualrealitylearning #360 #tetherless #tetherlessvr #victory #vrscience #vrheadset #intel #intelcpu #wmr #windowsmixedreality #vive #oculus #virtualdissection #vrdissection #frogdissection #thefutureisnow #futureisnow

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#vreducation #education#virtualreality #vr #oculusrift #360vr#vr360 #virtualrealityeducation #learninvr#learninginvr #virtualrealitylearning #360#tetherless #tetherlessvr #victory#vrscience #vrheadset #intel #intelcpu#wmr #windowsmixedreality #vive #oculus

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more on VR in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

Promoting Credential Transparency

ELI Webinar | Credential Engine: Promoting Credential Transparency

When: Tues, Jan 22, 12PM
Where: MC 205 (PDR), second floor, computer lab side
Who: Anyone who is interested in microcredentialing

https://er.educause.edu/articles/2017/2/credential-engine-driving-a-transparent-credentialing-ecosystem

Home Page

thanks to SCSU ITS and Mark Kotcho, whose Educause membership provided access to this webinar

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more on microcredentialing in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcredentialing

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