InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'learning' Category

wearables by Microsoft Facebook and Google

Posted by Plamen Miltenoff on 27th January 2015

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

http://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
http://blog.stcloudstate.edu/ims/?s=wearable

http://blog.stcloudstate.edu/ims/?s=google+glass

http://blog.stcloudstate.edu/ims/?s=oculus

Posted in Facebook, mobile devices, mobile learning | No Comments »

creativity

Posted by Plamen Miltenoff on 25th January 2015

How creative are you? The following test helps you determine if you have the personality traits, attitudes, values, motivations, and interests that characterize creativity. It is based on several years’ study of attributes possessed by men and women in a variety of fields and occupations who think and act creatively.

Take this test by Kellogg School of Northwestern University

http://www.kellogg.northwestern.edu/faculty/uzzi/ftp/page176.html
my score is 81

Useful Creativity Tests

http://www.creativecorporateculture.com/useful-creativity-tests/

Is it possible to measure creativity?

http://blogs.kqed.org/mindshift/2013/04/is-it-possible-to-measure-creativity/

Torrance Center for Creativity and Talent Development at the University of Georgia

 

Posted in learning | No Comments »

Microsoft’s HoloLens

Posted by Plamen Miltenoff on 25th January 2015

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

Posted in gaming, information technology, mobile devices, mobile learning, technology literacy | No Comments »

Games and the Brain

Posted by Plamen Miltenoff on 25th January 2015

This Is Your Brain On Games

http://www.opencolleges.edu.au/informed/features/this-is-your-brain-on-games/

“Action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, and vision,” says brain scientist Daphne Bavelier in her TED Talk on the subject.

In February, Italian researchers found that playing fast-paced video games can improve the reading skills of children with dyslexia.

In 2012, scientists at The University of Texas Medical Branch at Galveston found that high school gamers who played video games two hours a day were better at performing virtual surgery than non-gaming medical residents.

Posted in brain, Digital literacy, gaming, learning | No Comments »

Super Mario gets artificial intelligence

Posted by Plamen Miltenoff on 25th January 2015

Researchers create ‘self-aware’ Super Mario with artificial intelligence

http://mashable.com/2015/01/19/super-mario-artificial-intelligence/

A team of German researchers has used artificial intelligence to create a “self-aware” version of Super Mario who can respond to verbal commands and automatically play his own game.

Artificial Intelligence helps Mario play his own game

Students at the University of Tubingen have used Mario as part of their efforts to find out how the human brain works.

The cognitive modelling unit claim their project has generated “a fully functional program” and “an alive and somewhat intelligent artificial agent”.

http://www.bbc.co.uk/newsbeat/30879456

Can Super Mario Save Artificial Intelligence?

The most popular approaches today focus on Big Data, or mimicking humansthat already know how to do some task. But sheer mimicry breaks down when one gives a machine new tasks, and, as I explained a few weeks ago, Big Data approaches tend to excel at finding correlations without necessarily being able to induce the rules of the game. If Big Data alone is not a powerful enough tool to induce a strategy in a complex but well-defined game like chess, then that’s a problem, since the real world is vastly more open-ended, and considerably more complicated.

http://www.newyorker.com/tech/elements/can-super-mario-save-artificial-intelligence

Posted in Digital literacy, educational technology, gamification, gaming, student-centered learning | No Comments »

laptop selection

Posted by Plamen Miltenoff on 25th January 2015

Looking for a new laptop?

http://www.productchart.com/laptops/

Excellent interactive chart available from Global Network Discovery

Here is a wonderful interactive chart from Global Network Discovery that you can use to compare the affordances of different laptops. The chart compares a wide variety of laptops on criteria that include things such as : memory, storage capacity, screen size, and weight. You can also use the search functionality accompanied with the chart to refine your search by CPU, brand or model. Hovering your cursor over any laptop icon  will display a small box with details pertaining to that product. These details include, besides the specs and features of that laptop, an updated version of its price.
Keep this interactive chart handy  to use next time you want to buy a laptop. If you are looking for the best laptops for teachers, you can check this list instead. You can also use the “more” option in the chart to search for other comparison charts on smartphones, flash drives and SSD drives.
http://www.educatorstechnology.com/2015/01/a-handy-interactive-chart-comparing.html

Posted in instructional technology, mobile learning, technology literacy | 1 Comment »

storytelling in the digital age

Posted by Plamen Miltenoff on 23rd January 2015

Story is a big deal – even in the digital age

https://www.linkedin.com/pulse/story-big-deal-even-digital-age-touseef-mirza

Digital storytelling—baby steps. Communicating through the digital medium, ie, through websites, social media, mobile apps, is a fairly new venture. It’s only been around for 15-20 years at the most (since the dawn of the Internet). So all things considered, we are still in the early stages of exploring and understanding how to communicate effectively in the digital medium.

More on digital and traditional storytelling in this blog:

http://blog.stcloudstate.edu/ims/?s=storytelling

Posted in instructional technology, student-centered learning | No Comments »

AI

Posted by Plamen Miltenoff on 20th January 2015

The Deep Mind of Dennis Hassabis

In the race to recruit the best AI talent, Google scored a coup by getting the team led by a former video game guru and chess prodigy

https://medium.com/backchannel/the-deep-mind-of-demis-hassabis-156112890d8a

the only path to developing really powerful AI would be to use this unstructured information. It’s also called unsupervised learning— you just give it data and it learns by itself what to do with it, what the structure is, what the insights are.

One of the people you work with at Google is Geoff Hinton, a pioneer of neural networks. Has his work been crucial to yours?

Sure. He had this big paper in 2006 that rejuvenated this whole area. And he introduced this idea of deep neural networks—Deep Learning. The other big thing that we have here is reinforcement learning, which we think is equally important. A lot of what Deep Mind has done so far is combining those two promising areas of research together in a really fundamental way. And that’s resulted in the Atari game player, which really is the first demonstration of an agent that goes from pixels to action, as we call it.

Posted in gaming, information technology, video | No Comments »

Technology Fails To Revolutionize Education

Posted by Plamen Miltenoff on 18th January 2015

Why Technology Fails To Revolutionize Education

http://www.wimp.com/failseducation/

Posted in instructional technology, learning, technology, technology literacy | No Comments »

NOISETRADE vs BANDCAMP vs SOUNDCLOUD

Posted by Plamen Miltenoff on 15th January 2015

Use social media sites for audio with learning goals in mind? No problem, contribute to this blog entry…

NOISETRADE vs BANDCAMP vs SOUNDCLOUD

http://forum.holyculture.net/showthread.php?63700-NOISETRADE-vs-BANDCAMP-vs-SOUNDCLOUD-vs-Whoever

Bandcamp vs. ReverbNation vs. SoundCloud: Part Three

http://doughnutmag.com/tutorials/music-promotion/bandcamp-vs-reverbnation-vs-soundcloud-part-three/

Lessons Learned From Noisetrade: Free and Legal Music Downloads

http://readwrite.com/2012/01/03/lessons-learned-from-noisetrad

 

When it comes to downloading digital music, there is free and then there is legal, but seldom can you have both from the same site, and make money too.

Posted in Digital literacy, educational technology, instructional technology, learning objects, open learning, social media | No Comments »