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discover how to increase students’ engagement and accountability with videos
More on Zaption in this blog:
Encrypted chat app Telegram reverses stance, bans 78 ISIS accounts
Telegram is an encrypted chat service that lets users create anonymous channels that can be followed by hundreds of users.
In addition to Telegram, Twitter and YouTube have also removed ISIS-affiliated content, with hacker organization Anonymous having taken down more than 6,000 Twitter accounts following the Paris attacks.
Meanwhile, Telegram said it only takes steps against confirmed ISIS channels. “For example, if criticizing the government is illegal in a country, Telegram won’t be a part of such politically motivated censorship,” the company said. “While we do block terrorist (e.g. ISIS-related) bots and channels, we will not block anybody who peacefully expresses alternative opinions.”
More on this topic in this IMS blog:
blended learning versus technology integration
https://www.zaption.com/listing/56264c26fa05601015404314 (scroll down to the right to enlarge to full screen)
Your Brain on Video Games
http://www.zaption.com/tours/564e019854706db03182f90a (scroll down to the right to enlarge to full screen)
now engaging, interactive material for tablets and touch screens become even more engaging by adding now inteaction via mobile devices and moving the students off their desktops and laptops.
Virtual reality breathes life into immersive storytelling
Virtual Games Try To Generate Real Empathy For Faraway Conflict
Project Syria, a virtual reality experience built by a team of students at USC.
“I sometimes call virtual reality an empathy generator,” she says. “It’s astonishing to me. People all of a sudden connect to the characters in a way that they don’t when they’ve read about it in the newspaper or watched it on TV.”
What Peña’s doing — using virtual reality in combination with reporting — is part of a wider landscape of video games being created to explore the news. And they’re called, appropriately enough, “newsgames.”
“There’s an argument to be made that games are perfect at getting at the systemic problems and challenges in the world,” says Ian Bogost, a professor at Georgia Tech.
He says games are really good at showing the complex underbelly of stories.
Take a game that he helped make called Oil God. In the game, the player controls an oil-rich region, waging wars and inciting coupes. The player learns that oil prices are contingent on all sorts of factors rarely mentioned in a story about the price of a gallon of gas.
creating games to bring awareness to social issues for over a decade. The game to create the biggest waves was arguably MTV’s “Darfur is Dying” released online in 2006, in which players took up the role of a family displaced by conflict in Darfur.
The Clues to a Great Story:
Published on November 12th, 2015Flag Levels: 6 – 8, 9 – 12 Andrew Stanton of Pixar’s Ted Talk on what makes a great story. Original link (ready to copy): https://www.zaption.com/listing/5644e5a211871255376340e1
Level up your Library Instruction through Games
Ally Addison Schauer, Elaine Settergren, LITA 2015
● Understand how Twine and Camtasia Studio softwares can be used for Library Instruction games
● Understand game design process and strategies