Digital badges are receiving a growing amount of attention and are beginning to disrupt the norms of what it means to earn credit or be credentialed. Badges allow the sharing of evidence of skills and knowledge acquired through a wide range of life activity, at a granular level, and at a pace that keeps up with individuals who are always learning—even outside the classroom. As a result, there’s quite a lot for colleges and universities to consider in the wide open frontier called badging.
During this ELI Course, participants will:
Explore core concepts that define digital badges, as well as their benefits and use in learning-related contexts
Understand the underlying technical aspects of digital badges and how they relate to each other and the broader landscape for each learner and issuing organization
Critically review and analyze examples of the adoption of digital credentials both inside and outside higher education
Identify and isolate specific programs, courses, or other campus or online activities that would be meaningfully supported and acknowledged with digital badges or credentials—and more
Join us for this three-part series. Registration is open.
When a PC or a game console runs this virtual world, the GPU chips play an unexpectedly large role, taking so much of the burden off the main processor.
For decades, the processing power available from individual computer chips increased every 18 months or so, according to the oft-quoted Moore’s Law. But in recent years, this trend has begun to slow, even as modern software applications demanded far more processing power than ever before
Companies and coders are now moving workloads off the main CPU and onto a wide range of alternative processors. If they can’t get enough processing power from a single chip, they need many.
Meanwhile, Microsoft has already build a specialized processor for its Hololens augmented reality headset to help the device keep track of your movements, among other things. In the end, this is yet another example of computing tasks shiftings off the CPU and onto something else.
Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period. Other leaders in terms of growth include Central and Eastern Europe at 133.5 percent, Western Europe at 121.2 percent and the U.S. at 120.5 percent.
Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom
An interview with the former Apple K–12 systems engineer, who will participate in multiple sessions during ISTE.
THE Journal: What do you think about virtual reality (VR) and augmented reality (AR) in the classroom? Is the cost point for VR prohibitive?
In virtual reality, one of my favorite apps is CoSpaces. It allows anyone to design a 3D space, and then interact with it in virtual reality.
Virtual reality can be quite affordable with Google Cardboard. We can get into basic interaction in VR with Cardboard. There are 40 or 50 VR apps where you can simply use Cardboard and explore. Google Street View allows you to do virtual viewing of many different locations. That technology augments what the teacher is doing.
Most kids can’t afford to buy their own Oculus headset. That price point is quite a bit higher. But we don’t need to have 30 kids using Oculus all of the time. Two or three might work
the introduction of Overcast, a podcast-playback app designed by the creator of the text-bookmaking app Instapaper. One of Overcast’s key selling points is a feature called Smart Speed. Smart Speed isn’t about simply playing audio content at 150 or 200 percent of the standard rate; it instead tries to remove, algorithmically, the extraneous things that can bulk up the play time of audio content: dead air, pauses between sentences, intros and outros, that kind of thing.
STEAM (Science, Technology, Engineering ,Art, and Math) tools to use in your classroom
provide teachers with a handy resource to use with their students to help them develop critical thinking skills and adopt ‘an engineering or design approach towards real-world problems while building on their mathematics and science base’.
what value is higher education supposed to add? And how is this different from what school or vocational education offer?
A further question is whether even the academic brand of critical thinking is being particularly well taught at university. According to Bryan Greetham, a philosopher and university researcher who has written several books on how students and professionals can improve their thinking, “We tend to want to do the simple thing – which is to teach students what to think, not how to think.”
This was most famously explored in the 2011 book Academically Adrift: Limited Learning on College Campuses. The authors, American sociologists Richard Arum and Josipa Roksa, found that 45 per cent of US undergraduates failed to significantly improve their critical thinking, complex reasoning and writing skills during their first two years at university. Other US-based studies have raised similar concerns. One from 2009, “Improving Students’ Evaluation of Informal Arguments”, published in the Journal of Experimental Education, warned that college and high school students have “difficulty evaluating arguments on the basis of their quality”.
But if universities don’t have the resources to offer intensive classes, could they weave the teaching of critical thinking skills into regular teaching? Britt thinks that academics can easily make time for quick “check-ins” during their lectures to ensure that their students understand what they’ve been told.
High school experience, of course, varies enormously by country. In France, studying philosophy – arguably the closest that traditional disciplines get to explicit critical thinking courses – is compulsory. In England, meanwhile, the critical thinking A level has recently been scrapped.
As well as calls for critical thinkers and smart thinkers, there are also frequent demands from politicians for more “entrepreneurial” university graduates – who, instead of joining graduate recruitment programmes at large employers, might start their own businesses.
The Higher Education Opportunity Act of 2008 lays out the rule: An institution offering “distance education” needs to have processes in place for verifying student identity to ensure that the student who registers for a class is the “same student who participates in and completes the program and receives the academic credit.”
OLC (Online Learning Consortium) Innovate conference and shared the solution: a combination of the use of an automated proctoring application and the creation of a network of colleges across the state that would provide no-cost proctoring on their campuses for students attending any of the member schools.
put together an online proctoring working group with “lots of faculty representation,” said Hadsell, which “paid off in the long run.” Other participants included people from testing centers and learning centers. Proctorio, the proctoring solution eventually recommended by the working group, is a web service that can be deployed through Canvas and installed by students with one click
professors and college leaders were stunned and concerned by recent data showing that more than half of Republicans say that colleges have a negative impact on the U.S., with wealthier, older and more educated Republicans being least positive.
Among white working-class voters who voted for Barack Obama and then voted for Trump, only 21 percent saw debt-free public college as a major issue. That was behind six other possible issues, with building up infrastructure in ways that would create jobs attracting the most support, from 43 percent of these voters.
Among black working-class voters, however, 39 percent identified debt-free public college as a top issue, and that was the second rated of the seven possibilities. (Raising the minimum wage won top billing.)