InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'learning' Category

Creating a Library App

Posted by Plamen Miltenoff on 20th April 2015

Creating a Library App: Things to Know Before You Go Mobile
Tuesday, April 28, 2015 11AM-12PM PDT
Registration link: http://www.cla-net.org/?861

Mobile apps are a popular topic in libraries. But what does it take to create one and what kind of programming can you do with apps? Is an app the right solution, or should you create a responsive website? What is the process like, and what resources are needed? How do you manage privacy, security, and legal concerns? Who do you need to get the job done, and what skills should they have?

These are all important questions that should be asked (and answered) before you think about creating a mobile app. Learn from expert panelists from libraries and nonprofits who have created, developed, and managed mobile apps for their organizations. Panelists will share practical advice and information based on experience, as well as helpful tools and resources.

Participants will learn:

  • The difference between a mobile app, a mobile site, and a responsive site
  • Three important considerations when deciding whether or not to create a mobile app.
  • Five tips for approaching the design of a mobile app, mobile site, or responsive site.

About the Presenters

  • Stacey Watson is the Senior Librarian and certified scrum Master in the Digital User Experience Department at the Denver Public Library.  She oversees the user experience and content strategy for the library’s websites, online catalog, and digital services. Most recently she and her team developed Volume, a responsive website featuring hand selected albums by local artists.
  • Anna Jaeger and her team at Caravan Studios create mobile apps that are designed in partnership with nonprofit and community-focused organizations to meet the needs of their constituents. Anna has been a frequent speaker on nonprofit and environmental technology since 2007. Prior to her work with Caravan Studios, Ms. Jaeger was a founder and co-director of TechSoup Global’s GreenTech initiative and the director of TechSoup Global’s IT Engineering department.
  • Ani Boyadjian has been a working librarian since 1990. An LAPL staffer since 1996, she is now Research & Special Collections Manager at the Los Angeles Public Library, where she also oversees the Library’s Digitization efforts. She most recently spearheaded the development of the ARchive LAPL app in a partnership with USC and app developers Neon Roots, to use augmented reality to tell stories about the historic Central Library.

Posted in announcement, Digital literacy, e-learning, gamification, gaming, information literacy, information technology, instructional technology, interactive apps, Library and information science, media literacy, social media, technology, technology literacy | No Comments »

lightweight gamification

Posted by Plamen Miltenoff on 12th April 2015

Introducing the lightweight gamification model

I am introducing a new model called ‘lightweight gamification’ which is targeted at individuals and SMEs who want to run gamified programs but don’t have the time and resources needed to think through…

http://gamificationofwork.com/2014/05/introducing-lightweight-gamification-model/
Shared from the Digg iPod touch app

Posted in gamification, gaming | No Comments »

LMS and Social Media

Posted by Plamen Miltenoff on 8th April 2015

Presentation for the the 2015 MN D2L Ignite Conference.
Please take the survey. Please share your ideas, suggestions, recommendations, corrections

http://www.brightspace.com/events/regional/minnesota/

Posted in announcement, e-learning, instructional technology, social media, student-centered learning, technology literacy | No Comments »

Academy of distinguished teachers

Posted by Plamen Miltenoff on 8th April 2015

Academy of distinguished teachers, Innovation

University of Minnesota, McNamara Alumni Center – Twin Cities Campus. April 8, 2015

Full program available here: https://guidebook.com/g/adt/


Randy Bass

Randy Bass

Randy Bass
https://www.linkedin.com/pub/randall-bass/14/94/77

flipping disruption into Design

there are two type of universities: the ones that are in control of change and the ones, which are pressed to change.

what kind of education is needed at this moment of history.
Assumptions: 5-10 years will be for a first time outcompeted in terms of delivering information and degrees. What is that the university can do distinctively well that WWW cannot do: mentored learning and the arc of learning (beyond collection of granular separate learning)

book: The New Division of Labor. http://www.amazon.com/The-New-Division-Labor-Computers/dp/0691124027
External forces of potential disruption: 1. MOOCs, nearly free education, 2. skilled-based learning (Codeacademy, Udacity), 3. data analytic 4. public pressure on access, metrics of impact.

Gartner group (http://www.gartner.com/technology/home.jsp) hype cycle : overvalued in a short term and undervalued in a long term. MOOC is excellent example.
NMC: competing models of education.

learning analytics. adaptive learning, intelligent tutoring etc. Open Learning Initative. http://oli.cmu.edu/

In the 19th century, railroads companies which were in the business of railroad companies went under; the ones which were in the business of transportation survived. Parallel, universities, which are in the business of delivering information will die out; the ones, which will survive must look to a very different picture.

formative wider outcomes

formative wider outcomes

integration and dis-integration

integration and dis-integration

the white light

high impact integrative curriculum

high impact integrative curriculum

what makes high inpact practices high impact

what makes high inpact practices high impact

formal versus informal

formal versus informal

integrative versus disintegrative


Selected sessions:

 

The Value of Assessing Outcomes of Teaching Methodologies to guide instructional design

https://guidebook.com/guide/33541/event/10594685/


game-based learning:

Upping your Game – Best Practices in Using Game-Based Learning

https://guidebook.com/guide/33541/event/10594684/

Implementing Game Dynamics in Moodle

https://guidebook.com/guide/33541/event/10693434/

visuals:

Engaging Students through Video Integration

https://guidebook.com/guide/33541/event/10676389/

Innovative Options for Recording Your Own Course Videos

https://guidebook.com/guide/33541/event/10676375/

Using Flipgrid Video Commentary to Share Student Learning

https://guidebook.com/guide/33541/event/10676361/

————

Enhancing learning with online narrated presentations using VoiceThread

https://guidebook.com/guide/33541/event/10676372/

flipped:

Essential Technology & Tools for Flipping Your Classroom

https://guidebook.com/guide/33541/event/10676385/

Improving Delivery of Technical Course Content through Incremental Use of Classroom “Flipping”

https://guidebook.com/guide/33541/event/10676376/

Flipping our classrooms: Faculty from UMD’s Flipped Classroom Community of Practice sharing their experiences.

https://guidebook.com/guide/33541/event/10594850/

The Pros and Cons of Flipping the Classroom

https://guidebook.com/guide/33541/event/10676323/


Using Google Forms for Student Group Evaluations

https://guidebook.com/guide/33541/event/10734863/


Library:

The University Libraries Partnership for Affordable Content – Enhance Student Learning and Save Them Money!

https://guidebook.com/guide/33541/event/10676358/


CRS Tophat:

Using Classroom Debates as an Interactive Learning Tool in a Course on Companion Animal Ethical Issues

https://guidebook.com/guide/33541/event/10676369/


 

online:

Adapting the Harvard Case Method for Online Courses

https://guidebook.com/guide/33541/event/10595018/

Readiness Assessment for Online Courses

https://guidebook.com/guide/33541/event/10595040/

 

technology showcase

technology showcase general view

5 4 3 2 1

Posted in announcement, gamification, gaming, video editing | No Comments »

Posted by Plamen Miltenoff on 4th April 2015

Gregory, S. (2015). Virtual World, Varsity Sport. Time, 185(12), 44.

http://time.com/3759634/virtual-world-varsity-sport/

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dmih%26AN%3d101753558%26site%3deds-live%26scope%3dsite

Much like the way athletic-gear companies such as Nike and Adidas infiltrated traditional scholastic sports, video-game companies are helping underwrite the college gaming explosion. Riot Games, creator of League of Legends, is offering $360,000 in total scholarship money toplayers who make this year’s collegiate Final Four, more than tripling last year’s prize

My note: recommendation to LRS gaming committee. Can Eric be the LRS rep who can seek collecting an adhoc SCSU team? as per http://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
I
f we to meet Dennis, Jim and/or Susantha, as recommended by Mark Vargas, the conversation needs to go that direction. Matt Barton definitely will be interested.
If we to consider the second and third higher level (how to gamify the educational process) or the educational methodology of gaming, I think we have to prepare the argument at LRS (as recommended by someone with a terminal degree in education or at least strong interest in pedagogy).

More on gaming at IMS blog
http://blog.stcloudstate.edu/ims/?s=gaming

more on gamification at IMS blog
http://blog.stcloudstate.edu/ims/?s=gamification

 

Posted in gamification, gaming | 1 Comment »

ALA Gamification

Posted by Plamen Miltenoff on 3rd April 2015

ALA’s GameRT is looking to organize preconferences at next year’s Midwinter and Annual ALA conferences. Last year at Annual we had Dr. Scott Nicholson run a preconference called Using Meaningful Gamification to Motivate Library Users. It was a great success and people enjoyed it a lot!

What we’re interested in hearing from you is what sorts of topics you’d like to see covered at a preconference. Once we get those ideas we’ll be able to find people capable of creating preconferences that you’ll find interesting and educational! So please, let us know any ideas that you have!

Please reply with your ideas offlist by emailing me at thematthewmurray@gmail.com

Apologies if this is too off topic, but I thought some of you might be able to provide some good suggestions.

-Matthew

Posted in gamification, gaming | No Comments »

Mooc and Flipped Classrooms

Posted by Plamen Miltenoff on 1st April 2015

For a Better Flip, Try MOOCs

http://campustechnology.com/articles/2015/04/01/for-a-better-flip-try-moocs.aspx

by “MOOC-ifying” the large course, she was able to offer more in-class activities and standardize the student experience across sections.

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big data and education

Posted by Plamen Miltenoff on 30th March 2015

Big Data is Finally Coming to Education Here’s What We’ve Learned So Far

http://www.edukwest.com/big-data-education/

Long lectures don’t work.

The best predictor of future course behavior is past course behavior.

Data from MOOCs suggest that one way to boost completion rates is to increase engagement early in the course.

Even in online courses, offline support is essential.

 

More IMS blog entries on Big Data:

http://blog.stcloudstate.edu/ims/?s=big+data

Posted in educational technology, teaching, technology literacy | No Comments »

MOOC in Europe

Posted by Plamen Miltenoff on 30th March 2015

Institutional MOOC strategies in Europe

Status report based on a mapping survey conducted in October-December 2014

Institutional_MOOC_strategies_in_Europe (link to the PDF doc)

Darco Jansen
Programme manager EADTU
Coordinator OpenupEd, HOME and SCORE 2020
Robert Schuwer Expert Open Education Professor
OER, Fontys University of Applied Sciences, Eindhoven, Netherlands EADTU,February 2015 ISBN
978-90-79730-15-5
nstitutional profile in their MOOC offering compared between that of US survey (US 2013 and U S 2014) and this survey (EU 2014) .

nstitutional profile in their MOOC offering compared between that of US survey (US 2013
and U
S 2014) and this survey (EU 2014)
.

p. 11 What is a MOOC?

It is important to note that MOOCs remain relatively poorly defined. MOOCs can be seen as a term or word related to the scalability of open and online education. Some even argue that it is a political
instrument and as such a concept that should be broadly defined.
MOOCs are “online courses designed for large numbers of participants, that can be accessed by anyone anywhere as long as they have an internet connection, are open to everyone without entry qualifications, and offer a full/complete course experience online for free”.
More on MOOC in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=mooc

Posted in e-learning, mooc | No Comments »

coding w MineCraft

Posted by Plamen Miltenoff on 25th March 2015

How Kids Are Learning to Code While Playing Minecraft

http://blogs.kqed.org/mindshift/2014/08/how-kids-are-learning-to-code-while-playing-minecraft/

New MineCraft Mod Teaches you Code as You Play

http://www.wired.com/2014/08/learntomod/

 

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