Archive of ‘learning’ category

SITE 2019

SITE 2019 Society for Information Technology and Teacher Education

http://site.aace.org/conf/

March 18-22, 2018

Digital Storytelling/Media SIG

http://www.learntechlib.org/search/?q=digital+storytelling

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Games & Simulations SIG

Games & Simulations Papers in LearnTechLib

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Technology Leadership SIG

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Wearable Technology in Education SIG

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K-12 Online Learning SIG

K-12 Online Learning Papers in LearnTechLib (10,000+)

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more on digital storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+storytelling

OER resources

The last IRRODL, Volume 19, Issue 3, contains numerous publications on OER (Open Educational Resources) from around the globe:

Arul Chib, Reidinar Juliane Wardoyo
Janani Ganapathi
Stacie L Mason, Royce Kimmons
Robert Schuwer, Ben Janssen
Adrian Stagg, Linh Nguyen, Carina Bossu, Helen Partridge, Johanna Funk, Kate Judith

 

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more on OER in this IMS blog
http://blog.stcloudstate.edu/ims?s=open+educational+resources

Social Learning and Gamification

Beyond The Buzz Phrase: Social Learning And LMS Gamification In Real Life

When: Thursday 26 July 2018, 11:00 PM – 12:00 PM

Adobe’s Senior Learning Evangelist, Katrina Marie Baker in our webinar, and find out how you can easily transform your learning by taking a deep dive into the 2 smartest learning breakthroughs of the decade: Social Learning & Gamification 🚀

During this session, you will:

• Learn how to blend social learning into existing courses using an LMS
• Discover how gamification can be aligned with your business objectives
• Come upon the latest learning tech tips to help you drive engagement
• See examples of how gamification and social learning can be both employed in Captivate Prime LMS

Are social learning and gamification the new fashion that will dominate the future of eLearning? Let’s find out together!

Save your spot here now http://ow.ly/EqYP30kV0qQ

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more on social learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+learning

micromanagement

Micromanagement make BEST PEOPLE Quit!

https://www.linkedin.com/pulse/micromanagement-make-best-people-quit-brigette-hyacinth/

5 Damaging Effects of Micromanagement

micromanaging

1.Decreased Productivity – When a manager is constantly looking over their employees’ shoulders, it can lead to a lot of second-guessing and paranoia, and ultimately leads to dependent employees. Additionally, such managers spends a lot of time giving input and tweaking employee workflows, which can drastically slow down employee response time.

2. Reduced Innovation – When employees feel like their ideas are invalid or live in constant fear of criticism, it’s eventually going to take a toll on creativity. In cultures where risk-taking is punished, employees will not dare to take the initiative. Why think outside the box when your manager is only going to shoot down your ideas and tell you to do it their way?

3. Lower Morale – Employees want the feeling of autonomy. If employees cannot make decisions at all without their managers input, they will feel suffocated. Employees that are constantly made to feel they can’t do anything right may try harder for a while, but will eventually stop trying at all. The effects of this will be evident in falling employee engagement levels.

4. High Staff Turnover – Most people don’t take well to being micromanaged. When talented employees are micromanaged, they often do one thing; quit. No one likes to come to work every day and feel they are walking into a penitentiary with their every movement being monitored. “Please Micromanage Me” Said No Employee ever. I have never seen a happy staff under micromanagement.

5. Loss of Trust – Micromanagement will eventually lead to a massive breakdown of trust. It demotivates and demoralizes employees. Your staff will no longer see you as a manager, but a oppressor whose only job is to make their working experience miserable.

Micromanaging is the opposite of empowerment and it creates toxic work environments. It chokes the growth of the employee and the organization and fosters mediocrity.

If you want performance at scale: Select the right people, provide them with the proper training, tools and support, and then give them room to get the job done!

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more on micromanagement in this IMS blog
http://blog.stcloudstate.edu/ims?s=micromanagement

drones for videographers

Parrot Anafi drone review

This foldable 4K drone is DJI’s only real competitor (via The Verge)

Posted by NowThis Future on Saturday, July 14, 2018

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more on drones in this IMS blog
http://blog.stcloudstate.edu/ims?s=drones

disrupting higher education

How my university is disrupting higher education

BY MARK LOMBARDI March 29th, 2018
https://www.ecampusnews.com/online-learning/university-disrupting-higher-education/
Disruption in higher education needs to happen everywhere, from admissions processes to business practices and from the way we teach to the way we determine student outcomes.
examining every aspect of what’s “traditional” in higher education, right down to the core of the culture.

How to disrupt

1. Change the way you deliver instruction.

2. Focus on post-graduation.

3. Upgrade the entire student experience.
It’s not about fancy buildings or amenities—it’s about providing better customer service.

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http://blog.stcloudstate.edu/ims?s=disrupt

Games for Students to Play at Home

7 Places to Create Your Own Educational Games for Students to Play at Home

https://www.freetech4teachers.com/2018/07/7-places-to-create-your-own-educational.html

ProProfs Brain Games provides templates for building interactive crossword puzzles, jigsaw puzzles, word searches, hangman games, and sliding puzzle games. The games you create can be embedded into your blog or shared via email, social media, or any place that you’d typically post a link for students. If you don’t want to take the time to create your own game, you can browse the gallery of games. Most of the games in gallery can be embedded into your blog.

ClassTools.net  templates for creating map-based games, word sorting games, matching games, and many more common game formats.

Purpose Games is a free service for creating and or playing simple educational games. The service currently gives users the ability to create seven types of games. Those game types are image quizzes, text quizzes, matching games, fill-in-the-blank games, multiple choice games, shape games, and slide games.

TinyTap is a free iPad app and Android app that enables you to create educational games for your students to play on their iPads or Android tablets. Through TinyTap you can create games in which students identify objects and respond by typing, tapping, or speaking. You can create games in which students complete sentences or even complete a diagram by dragging and dropping puzzle pieces.

Wherever I’ve demonstrated it in the last year, people have been intrigued by Metaverse. It’s a free service that essentially lets you create your own educational versions of Pokemon Go. This augmented reality platform has been used by teachers to create digital breakout games, augmented reality scavenger hunts, and virtual tours.

There was a time when Kahoot games could only be played in the classroom and only created on your laptop. That is no longer the case. Challenge mode lets you assign games to your students to play at home or anywhere else on their mobile devices.

You can even share those challenges through Remind. And the latest update to Kahoot enables you and your students to build quiz games on your mobile devices.

Flippity’s assortment of game templates.

badges in Washington State

Digital Badges Initiative to Support Professional Development in Washington State

By Rhea Kelly 07/11/18

https://campustechnology.com/articles/2018/07/11/digital-badges-initiative-to-support-professional-development-in-washington-state.aspx

The Washington State Board for Community & Technical Colleges (SBCTC) is teaming up with software development company Concentric Sky on a digital badging initiative that will use Badgr digital badges to document professional development accomplishments of faculty, administrators and staff across the system’s 34 institutions.

Each college will be able to implement badging as well as guided pathways within their courses or programs, particularly for co-curricular activities that typically aren’t represented on transcripts. Examples of such programs include internships, community service and museum activities.

he platform is certified compliant with version 2.0 of the IMS Global Learning Consortium’s Open Badges Specification. With Badgr Pathways, badges from Badgr or any other Open Badges compliant platform can be stacked to create “learning pathways” that are shareable across institutions.

As part of the four-year project, SBCTC will also contribute to the Badgr open source project.

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more on microcredentialing in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcredentialing

Pearson selling US K12 business

Pearson Is Selling Its US K-12 Business—Despite Posting a Profit and Digital Growth

By Tony Wan   Feb 26, 2018

https://www.edsurge.com/news/2018-02-26-pearson-is-selling-its-us-k-12-business-despite-posting-a-profit-and-digital-growth

Pearson’s digital textbook transformation will likely face stiff competition. Earlier this month, McGraw-Hill, Barnes & Noble Education and Chegg teamed up for a new digital textbook rental program that the trio claims can help students save as much as 70 percent from buying print copies. In August, Cengage will launch a buffet-style offering where students pay $119.99 a semester to access all of the company’s digital higher-ed materials.
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more on OER in this IMS blog
http://blog.stcloudstate.edu/ims?s=oer

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