Archive of ‘e-learning’ category

SCSU meeting on microcredentialing

Monday, June 11, 3PM

  • Everything on badges and microcredentialing n this blog:

http://blog.stcloudstate.edu/ims?s=badges

http://blog.stcloudstate.edu/ims?s=microcredentialing

  • Colorado Digital Badging Initiative

http://blog.stcloudstate.edu/ims/2016/06/20/colorados-digital-badging-initiative/

  • regarding badges

http://blog.stcloudstate.edu/ims/2016/04/11/digital-badges-in-education/

http://blog.stcloudstate.edu/ims/2016/09/14/badges-blueprint/

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From Gail Ruhland:

Guess what … I searched for Brenda Perea (in hopes of maybe getting some information on how they set up their system) … One of her current positions is with Credly … Do we still want to reach out to her?

https://www.linkedin.com/in/brendaperea/

https://www.linkedin.com/pulse/new-credential-field-guide-released-brenda-perea/

Johnathan Finkelstein: http://blog.stcloudstate.edu/ims?s=finkelstein

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Penn State Digital Badges: https://badgesapp.psu.edu/

Home page

 

Penn State team tackles surge of digital badge usage in Nittany AI Challenge

http://news.psu.edu/story/511791/2018/03/21/academics/penn-state-team-tackles-surge-digital-badge-usage-nittany-ai

library badges

What Are Digital Badges

badge system overview

http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/2012/07/badges-at-penn-state.html

http://www.personal.psu.edu/bxb11/blogs/brett_bixler_e-portfolio/assets_c/2012/07/BadgusToBackpack-thumb-400×300-326489.jpg

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Stony Brook

https://www.stonybrook.edu/commcms/spd/badges/index.php

Chancellor Zimpher Announces SUNY Effort to Expand Micro Credentials for Students

October 29, 2015

https://www.suny.edu/suny-news/press-releases/october-2015/10-29-15-micro-credentials/chancellor-zimpher-announces-suny-effort-to-expand-micro-credentials-for-students.html

Kaltura promo: https://learn.esc.edu/media/Ken+Lindblom%2C+Dean+of+the+School+of+Professional+Development%2C+Stony+Brook+University/1_wxhe9l4h

SUNY Micro-Credentialing Task Force Report and Recommendations: http://www.system.suny.edu/media/suny/content-assets/documents/faculty-senate/plenary/Microcredentialing-Report-Final-DRAFT—9-18-17.pdf

page 4, page 12-21

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Pearson Digital Library for Education

https://www.pearson.com/us/higher-education/products-services-teaching/course-content/digital-library/education.html

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Millennial demand drives higher ed badging expansion

You don’t need a whole degree to learn to fly or fix a drone
Matt Zalaznick August 19, 2016

https://www.universitybusiness.com/article/millennial-demand-drives-higher-ed-badging-expansion

Fields in which most badges have been issued:  

  • Business
  • Technology
  • Education
  • Health care

94%: Institutions offering alternative credentials

1 in 5: Colleges and universities that issue badges

Nearly 2/3: Institutions that cited alternative credentials as an important strategy for the future.

-Source: “Demographic Shifts in Educational Demand and the Rise of Alternative Credentials,” University Professional and Continuing Education Association and Pearson, 2016

PurposeGames

https://www.purposegames.com/

Purpose Games is a free service for creating and or playing simple educational games. The service currently gives users the ability to create seven types of games. Those game types are image quizzes, text quizzes, matching games, fill-in-the-blank games, multiple choice games, shape games, and slide games.

https://www.freetech4teachers.com/2018/05/purpose-games-create-and-play.html

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more on games in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=gaming

survive in Fortnite if old and slow

How to survive in Fortnite if you’re old and slow

https://www.theguardian.com/games/2018/may/29/fortnite-rules-of-survival-tips-games

Your reflexes are shot and your hand-eye coordination is dodgy – so how do you keep up with the kids in the world’s biggest video game? Here are the 13 rules of survival

Fortnite is a “battle royale” game in which 100 players land on an island, run around collecting weapons, resources and items from abandoned houses, build forts for protection, and then attempt to blast each other right back into the starting menu. The last player standing wins.

If you’re thinking of dipping your toe in, here are 13 tips to get you started.

1. Stay on the battle bus until the end

2. Land on a roof when you eject from the battle bus

3. Prioritise weapons over resources in the opening seconds

4. Learn about weapon grading

5. Learn to make a basic fort

6. An assault rifle and a shotgun are your must-have weapons

7. If you want to practise shooting, go to Tilted Towers

8. Pack your perfect inventory

9. Use sound to your advantage

10. Stay away from open ground

11. Stay away from close encounters

12. Tweak the controls

13. Watch the experts

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more on fortnite n this IMS blog
http://blog.stcloudstate.edu/ims?s=fortnite

Google Expeditions AR

Google Expeditions Updated With New Augmented Reality Content

Wednesday, May 30, 2018

https://www.freetech4teachers.com/2018/05/google-expeditions-updated-with-new.html

Last summer Google added the option for students to explore the VR expeditions on their own.

Like any augmented reality app, the new AR content in Google Expeditions lets students view and manipulate digital content in a physical world context. The new AR content can be used as components in science, math, geography, history, and art lessons. Some examples of the more than 100 AR tours that you’ll now find in the app include landforms, the skeletal system, dinosaurs, ancient Egypt, the brain, and the Space Race.

To use the AR content available through Google Expeditions you will need to print marker or trigger sheets that students scan with their phones or tablets. Once scanned the AR imagery appears on the screen. (You can actually preview some of the imagery without scanning a marker, but the imagery will not be interactive or 3D). Students don’t need to look through a Cardboard viewer in order to see the AR imagery.

You can get the Google Expeditions Android app here and the iOS version here.

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more on GOogle Expeditions in this IMS blog
http://blog.stcloudstate.edu/ims?s=google+expeditions

VR discussion Plovdiv University

***** reserve space: register here |  запазете си място: регистрирайте се тук ******

Open Discussion: VR in Education |  Тема: Виртуалната реалност в образованието

Where | Университет Пловдив  https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа |  May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти  |  faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи  | use the following hashtag for backchanneling #BGtechEd

 

Facebook Live stream:
https://www.facebook.com/InforMediaServices/
and recording available
(предаване на живо и запис)

VIdeo 360 recording: part 1, part 2, part 3

Виртуална реалност в учебния процес – теория и практика-  1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on

Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност;  смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.

When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
http://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/

VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: http://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/

  1. Кратък теоретичен преглед на видео 360 – 10 мин

https://www.linkedin.com/groups/2811/2811-6391674579739303939

Definitions for VR/AR/MR | дефиниции на:  виртуална реалност; разширена реалност; смесена реалност
http://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

  1. Практически опит с видео 360 – 25 – 30 мин
  • Заснемане с камера
  • Редактиране на заснетия материал и възможности за интерактивност

  1. Дискусия относно методиката на приложение в учебния процес

2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:

******  https://youtu.be/VmOpsrVhEQE  ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение

  1. По избор – разговор с Марк Гил от Щатския университет Сейнт Клауд и демонстрация на виртуална реалност в учебния процес – 10-15 мин
  2. По избор –
    1. gaming and gamification and the role of VR and V360
      http://web.stcloudstate.edu/pmiltenoff/bi/
    2. digital storytelling and the role of VR and V360 | цифрово разказване и ролята на ВР и В360: http://web.stcloudstate.edu/pmiltenoff/lib490/
      Дискусии в тази ФБ група | Discussions welcome here: https://www.facebook.com/groups/SCSUDigitalStorytelling/

#3 from the following blog entry: http://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)

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Additional Information |  Дoпълнителна литература/информация

http://blog.stcloudstate.edu/ims?s=virtual+reality

http://blog.stcloudstate.edu/ims?s=augmented+reality

LMS on customer experience

The Best Learning Management Systems based on Customer Experience

This Top 20 LMS list has been created using a holistic approach and is based on input from actual LMS users.
The order of appearance depends on Customer Satisfaction (CSAT Score), Customer Effort (CEF Score) & Customer Expectation (CEX Score).

https://elearningindustry.com/directory/software-categories/learning-management-systems/best/customer-experience

  1. https://www.looop.co/
  2. https://www.skillcast.com/
  3. https://www.ispringsolutions.com/ispring-learn
  4. https://www.knolyx.com/
  5. https://ecoach.com/
  6. https://www.nimble-elearning.com/
  7. https://learnamp.com/features
  8. https://www.skolera.com/en/Default.aspx
  9. https://www.neolms.com/
  10. https://www.sofialms.com/
  11. https://www.crossknowledge.com/
  12. https://claned.com/
  13. https://www.talentlms.com/index/aff:bing
  14. https://www.totaralms.com/
  15. https://chamilo.org/chamilo-lms/
  16. https://open.edx.org/
  17. https://moodle.org/
  18. https://www.litmos.com/
  19. https://captivateprime.adobe.com/acapindex.html
  20. https://www.docebo.com/

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more on LMS in this IMS blog
http://blog.stcloudstate.edu/ims?s=lms

distance education theories

Transactional Distance

online learning is most effective when the perceived pedagogical distance between the instructor and students in the course is minimized with increased interaction; Interaction occurs through learner-instructor communication, learner-learner collaboration, and learner-content engagement. All three levels of interaction have important implications for effective online learning

popular:

8 Tips To Minimize Transactional Distance In eLearning

https://en.wikipedia.org/wiki/Transactional_distance

dissertations:

http://digitalcommons.unl.edu/cehsdiss/51

https://etd.auburn.edu/bitstream/handle/10415/5764/Dissertation_lebeck.pdf

http://faculty.jou.ufl.edu/mleslie/spring96/moore.html

Classes:

https://ci484-learning-technologies.wikispaces.com/Transactional+Distance+Theory

By M. Moore:

Moore, M. (1972). Learner autonomy: The second dimension of independent learning.Convergence, 5, 76-88.

Moore, M. (1973). Toward a theory of independent learning and teaching. Journal of Higher Education, 44, 661-679.

Moore, M. (1993). Theory of transactional distance. In D. Keegan (Ed.), Theoretical principles of distance education (pp.22-38).New York: Routledge.

Moore, M. G. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3 (2), 1-6.

Moore, M. G. (2007). The theory of transactional distance. In M. G. Moore (Ed.), Handbook of  distance education (2nd ed.), (pp.89-105). Mahwah, NJ: Lawrence Erlbaum Associates.

Moore, M. G., (2013). Handbook of distance education (3rd ed.). New York: Routledge

Community of Inquiry (CoI)

The Community of Inquiry theoretical framework focuses on the degree of presence in the online learning environment. Presence is vital to student success in online courses. There are three types of presence that must be maintained: 1. Social presence to increase learners’ sense of community in the online environment, 2. Cognitive presence to enable learners to construct meaning from the online experience, and 3. Teaching presence to increase learner perception of the instructor’s ability to provide structure and direction in the online environment

popular:

https://en.wikipedia.org/wiki/Community_of_inquiry

https://edutechwiki.unige.ch/en/Community_of_inquiry_model

https://coi.athabascau.ca/coi-model/

Community of Inquiry from Phil Ice

peer reviewed:
https://www.ideals.illinois.edu/bitstream/handle/2142/18714/INTHIG%20369%20INTRO.pdf

https://www.academia.edu/398997/A_Constructivist_Approach_to_Online_Learning_The_Community_of_Inquiry_Framework

https://eric.ed.gov/?id=ED387454

By Garrison:

Garrison,  D. R., & Akyol, Z. (2013).  The community of inquiry theoretical framework. In M. Moore, Handbook of Distance Education (3 ed.) (pp. 104-119). New York: Routledge.

Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based

environment: Computer conferencing in higher education. The Internet and Higher Education, 2(2/3), 87-105.

Garrison, D.R. and Arbaugh, J.B. (2007). Researching the Community of Inquiry framework:

Review, issues, and future directions. The Internet and Higher Education 10(3): 157–172 (2007).

Garrison, D. R., & Cleveland-Innes, M. (2005). Facilitating cognitive presence in online learning: Interaction is not enough. American Journal of Distance Education, 19, 133-148.

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more on distance education in this IMS blog
http://blog.stcloudstate.edu/ims?s=distance+education

multimedia in learning

Hacking Multimedia for Effective Learning

THURSDAY, MAY 24, 2018 | 1:00 PM CENTRAL | 60 MINUTES
$247 PER CONNECTION THROUGH 05/10/18, $297 THEREAFTER

https://www.magnapubs.com/online-seminars/hacking-multimedia-for-effective-learning-14900-1.html

LEARNING GOALS

Upon completion of this seminar, you’ll be able to:

  • Determine pedagogical deficiencies in multimedia found online
  • Apply multimedia learning principles to improve learning
  • Choose appropriate tools to reconstruct multimedia and tailor it to your course
  • Explain the educational rationale for multimedia modifications

TOPICS COVERED

  • Multimedia learning
  • Online learning
  • Enhancing videos and images
  • Annotating videos and images

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more on multimedia in this IMS blog
http://blog.stcloudstate.edu/ims?s=multimedia

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