Archive of ‘educational technology’ category

virtual reality games and learning

Research Suggests Students Learn More When Collaborating in Virtual Reality Games

By Michael Hart

https://thejournal.com/articles/2016/06/22/research-suggests-students-learn-more-when-working-together-in-virtual-reality-games.aspx

In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. In one group, students were connected via a chat interface with another player who could, if they wanted, offer advice on how to play. The second group played a version of the game in which they were definitely required to collaborate on quests.

The research group found the students in the second so-called “high-interdependence” group spent more time communicating and, as a consequence, learned more words.

The research then expanded to a larger group of 186 Reddit users who were learning Japanese. After reviewing gameplay logs, interviews and Reddit posts, they found that those who spent the most time engaged in the game learned more new words and phrases.

The Cornell research team presented its research results at the Association for Computing Machinery Conference on Human-Computer Interaction in May in San Jose, CA.

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more on games in this IMS blog:

http://blog.stcloudstate.edu/ims?s=games

more on virtual reality in this blog:

http://blog.stcloudstate.edu/ims?s=virtual+reality

google cast

Google Cast for Education Allows Students, Teachers to Share the Projector

By David Nagel

https://thejournal.com/articles/2016/06/27/google-cast-for-education-allows-students-teachers-to-share-the-projector.aspx

Cast for Education is an app that works on Chrome OS, macOS and Windows. The app is launching in a public beta today and is available as a free download. The difference between Cast and other screen sharing solutions is network-independence.

Google today also launched the full version of its educational virtual reality tool Google Expeditions, along with a new Quiz feature for Google Apps for Education.

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more on screen-sharing opportunities in education:

http://blog.stcloudstate.edu/ims?s=doceri

death of game consoles

The death of game consoles is upon us

http://blog.stcloudstate.edu/ims?s=consoles

FAA final rules drones

Press Release – DOT and FAA Finalize Rules for Small Unmanned Aircraft Systems

https://www.faa.gov/news/press_releases/news_story.cfm?newsId=20515

Here us a short outline from USAToday:

FAA completes landmark rules for commercial drones

U.S. Announces New ‘Ground Rules’ For Use Of Commercial Drones

http://www.npr.org/sections/thetwo-way/2016/06/21/482928430/u-s-announces-new-ground-rules-for-use-of-commercial-drones

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More on drones in this IMS blog:

http://blog.stcloudstate.edu/ims?s=drones

Google Mapping Your Campus

Google Mapping Your Campus: A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

http://douko.weebly.com/google-mapping-my-campus.html

More on Google Maps in this IMS blog:

http://blog.stcloudstate.edu/ims?s=google+maps

win for net neutrality

Big Telecom lost in court, but an open internet won. So did you.

http://finance.yahoo.com/news/net-neutrality-verizon-212332710.html

U.S. Appeals Court Upholds Net Neutrality Rules In Full

http://www.npr.org/sections/thetwo-way/2016/06/14/471286113/u-s-appeals-court-holds-up-net-neutrality-rules-in-full

Net Neutrality Won Big Today, But Don’t Celebrate Just Yet

http://www.wired.com/2016/06/net-neutrality-won-big-today-dont-celebrate-just-yet/

Net Neutrality Court Decision Yields Early Winners And Losers

http://www.forbes.com/sites/howardhomonoff/2016/06/15/net-neutrality-court-decision-yields-early-winners-and-losers/

News about #netneutrality on Twitter

more on net neutrality in this blog:

http://blog.stcloudstate.edu/ims?s=net+neutrality

BYOD in the library

I recent post from LITA listserv is seeking an input on libraries maintaining BYOD-friendly in some corner in the building:

From: Eng-Ziskin, Susanna M
Sent: Monday, May 23, 2016 4:05 PM
To: ‘lita-l@lists.ala.org’ <lita-l@lists.ala.org>
Subject: Tablet technology & instruction survey

Does your library have an iPad/tablet cart, or a dedicated classroom with mobile devices? Have you been teaching library research sessions using iPads or tablets? We invite you to participate in a study that aims to take a look at how tablets are used in library instruction, and the experiences of those who administer and maintain them.  We’re hoping to learn about the experiences of others who also use mobile devices for instruction, as our own have been mixed.

The survey will take approximately 15-20 minutes to complete and can be accessed using the following link: https://www.surveymonkey.com/r/VGWWM55.

Participation is voluntary and this survey is anonymous. Participants must be at least 18 years of age. If you complete the survey your consent to participate will be assumed. The survey will be available until 7/1/2016.

We thank you for your time and consideration!

Susanna Eng-Ziskin and Jamie Johnson

Susanna Eng-Ziskin
Acting Chair,  Reference, Instruction & Outreach Services Department—California State University, Northridge Oviatt Libraryc 18111 Nordhoff Street, Northridge, CA 91330-8370, Phone: 818-677-4679, http://library.csun.edu, susanna.eng@csun.edu

Last year, MC 218 was supposed to be remodeled. My suggestion to bring MC 218 to the modern standards of a library, as per LITA’s survey, was completely ignored as reported to SCSU library director:

MC218 remodel

instructional designers and tech adoption

Survey: Instructional Designers ‘Pivotal’ in Tech Adoption

By Dian Schaffhauser 05/09/16

https://campustechnology.com/articles/2016/05/09/survey-instructional-designers-pivotal-in-tech-adoption.aspx

Managing projects is the most common task instructional designers undertake during their days, followed by technology and pedagogical training. Their biggest obstacle to success on the job is faculty resistance. The most important expertise they possess as a whole is the ability to learn new technologies, followed by project management and learning science or theory. Their favorite tools to work with are Camtasia and Adobe products; their least-favorite are Blackboard and learning management systems in general.

  • Consider adding more resources in the area of instructional design. If that isn’t possible, at least consider involving instructional designers “early” and “often” during technology transitions.”
  • “Incentivize” faculty to work with instructional designers “from the get-go” in order to help them learn how to engage with their students and expand class time through the use of online tools.
  • Technology providers should work closely with instructional designers in the selection of digital tools.

The report, “Instructional Design in Higher Education,” is freely available on the Intentional Futures website here.

Instructional Design in Higher Education

http://intentionalfutures.com/reports/instructional_design/

p. 4 Graph: median number of instructional designers by type of institution. According to the graph, SCSU must have between 3 and 16 instructional designers.

p. 10.“While a ‘jack-of-all-trades’ can get by in instructional design, the best instructional designers are ‘aces-of-many-trades’,with authentic experience and training in all aspects of the process.”

p. 12“Management choose[s] tools that are cheap and never ask[s] about integration or accessibility.Then we spend enormous amounts of time trying to get them to work.”

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more in this IMS blog on instructional design

http://blog.stcloudstate.edu/ims?s=instructional

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