Archive of ‘educational technology’ category

learning and educational technology

Modern​ ​Learning:​ ​Re-Discovering​ ​the Transformative​ ​Promise​ ​of Educational​ ​Technology

By​ ​Steve​ ​Hargadon​ ​(​@stevehargadon​) Survey​ ​and​ ​Report:​ ​​modernlearning.com​​ ​|​

http://www.modernlearning.com/the-report.html

  • When do you believe technology enhances learning, and when do you believe
    it does not?
  • How has technology impacted your own learning?
  • Does your school, library, or organization have a specific learning philosophy that guides ed-tech purchases and implementation? If yes, what is that philosophy?
    More than 450 responses were received (those that agreed for their answers to be
    shared publicly can be seen at http://www.modernlearning.com).

For the purposes of this report, “educational technology” (often abbreviated as “ed tech”) is assumed to refer principally to the use of modern electronic computing and other high-tech, mostly Internet-enabled, devices and services in education.

Observation​ ​1​:​ ​There​ ​is​ ​general​ ​agreement​ ​that there​ ​are​ ​good​ ​and​ ​pedagogically-sound​ ​arguments  or​ ​the​ ​implementation​ ​and​ ​active​ ​use​ ​of​ ​ed​ ​tech; and​ ​that​ ​technology​ ​is​ ​changing,​ ​and​ ​will​ ​change, education​ ​for​ ​the​ ​better.

Observation​ ​2​:​ ​There​ ​is​ ​general​ ​agreement​ ​that technology​ ​is​ ​not​ ​always​ ​beneficial​ ​to​ ​teaching​ ​and learning.

When it becomes a distraction.
● When there is little or no preparation for it.
● When just used for testing / score tracking.
● When used for consuming and not creating, or just for rote learning.
● When “following the education trends: everyone else is doing it.”
● When the tech is “an end rather than means” (also stated as, ”when I don’t have a plan or learning goal…”). We found this very significant, and it is the focus of Observation 6.
● When there is a lack of guidance in how to effectively use new ed tech tools (“when there is no PD”). This is the focus of Observation 4.
● Finally, when it “gets in the way of real time talk / sharing.” Forgetting that the tech “cannot mentor, motivate, show beauty, interact fully, give quality attention, [or] contextualize.” Also: ”outcomes related to acquiring the skills and attitudes cannot be enhanced by technology.” As mentioned in the introduction, this would be missing the “human factor.” One respondent
captured this as follows: “3 reasons tech innovation fails: Misunderstanding Human Motivation, Human Learning, or Human Systems.”

Observation​ ​3​:​ ​The​ ​benefits​ ​of​ ​ed​ ​tech​ ​to​ ​educator learning​ ​are​ ​described​ ​much​ ​more​ ​positively,​ ​and much​ ​less​ ​ambiguously,​ ​than​ ​are​ ​the​ ​benefits​ ​to student​ ​learning.

  • reduced their isolation by helping them to connect with their peers;
    ● allowed them to feel part of larger educational movements;
    ● afforded them opportunities to become contributors.

Observation​ ​4​:​ ​There​ ​is​ ​a​ ​lack​ ​of​ ​good​ ​professional development​ ​for​ ​educational​ ​technology.

Observation​ ​5​:​ ​Educational​ ​technology​ ​is​ ​prone​ ​to grandiose​ ​promises.

Observation​ ​6​:​ ​Some​ ​significant​ ​percentage​ ​of educational​ ​technology​ ​purchases​ ​do​ ​not​ ​appear​ ​to have​ ​a​ ​pedagogical​ ​basis.

conclusions:

Networked information technology has rendered the words “teacher” and “student” more ambiguous. YouTube tutorials and social-media discussions, just to cite a couple of obvious examples, have made it abundantly clear that at any given moment anyone—regardless of age or background—can be a learner or a teacher, or even both at once.

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more on educational technology in this IMS blog
https://blog.stcloudstate.edu/ims?s=education+technology

instructional design

Developments in Instructional Design

https://library.educause.edu/~/media/files/library/2015/5/eli7120-pdf.pdf

Mobile computing, cloud computing, and data-rich repositories have altered ideas about where and how learning takes place.
designers can find themselves filling a variety of roles. They might design large, complex systems or work with faculty and departments to develop courses and curricula. They might migrate traditional resources to mobile or adaptive platforms. They might help administrators understand the value and potential of new learning strategies and tools. Today’s instructional designer might work with subject-matter experts, coders, graphic designers, and others. Moreover, the work of an instructional designer increasingly continues throughout the duration of a course rather than taking place upfront
Given the expanding role and landscape of technology—as well as the growing body of knowledge about learning and about educational activities and assessments—dedicated instructional designers are increasingly common and often take a stronger role.
Competency based learning allows students to progress at their own pace and finish assignments, courses, and degree plans as time and skills permit. Data provided by analytics systems can help instructional designers predict which pedagogical approaches might be most effective and tailor learning experiences accordingly. The use of mobile learning continues to grow, enabling new kinds of learning experiences.
In some contexts, instructional designers might work more directly with students, teaching them lifelong learning skills. Students might begin coursework by choosing from a menu of options, creating their own path through content, making choices about learning options, being more hands-on, and selecting best approaches for demonstrating mastery. Educational models that feature adaptive and personalized learning will increasingly be a focus of instructional design.
Instructional designers bring a cross-disciplinary approach to their work, showing faculty how learning activities used in particular subject areas might be effective in others. In this way, instructional designers can cultivate a measure of consistency across courses and disciplines in how educational strategies and techniques are incorporated.
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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

VR AR MR in education

7 Things You Should Know About AR/VR/MR

https://library.educause.edu/resources/2017/10/7-things-you-should-know-about-ar-vr-mr 
Augmented reality can be described as experiencing the real world with an overlay of additional computer generated content. In contrast, virtual reality immerses a user in an entirely simulated environment, while mixed or merged reality blends real and virtual worlds in ways through which the physical and the digital can interact. AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners.
In Grinnell College’s Immersive Experiences Lab http://gciel.sites.grinnell.edu/, teams of faculty, staff, and students collaborate on research projects, then use 3D, VR, and MR technologies as a platform to synthesize and present their findings.
In terms of equity, AR, VR, and MR have the potential to democratize learning by giving all learners access to immersive experiences
downsides :
relatively little research about the most effective ways to use these technologies as instructional tools. Combined, these factors can be disincentives for institutions to invest in the equipment, facilities, and staffing that can be required to support these systems. AR, VR, and MR technologies raise concerns about personal privacy and data security. Further, at least some of these tools and applications currently fail to meet accessibility standards. The user experience in some AR, VR, and MR applications can be intensely emotional and even disturbing (my note: but can be also used for empathy literacy),
immersing users in recreated, remote, or even hypothetical environments as small as a molecule or as large as a universe, allowing learners to experience “reality” from multiple perspectives.

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more on VR, AR, MX in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

digital badges in academic libraries

David Demaine, S., Lemmer, C. A., Keele, B. J., & Alcasid, H. (2015). Using Digital Badges to Enhance Research Instruction in Academic Libraries. In B. L. Eden (Ed.), Enhancing Teaching and Learning in the 21st-Century Academic Library: Successful Innovations That Make a Difference (2015th ed.). Retrieved from https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2882671

At their best, badges can create a sort of interactive e-resume.

the librarian may be invited into the classroom, or the students may be sent to the Iibrary for a single research lesson on databases and search tem1s- not enough for truly high-quality research. A better alternative may be that the professor require the students to complete a series of badges- designed, implemented, and managed by the librarian- that build thorough research skills and ultimately produce a better paper.

Meta- badges are s impl y badges that indicate comp letion o f multiple related badges.

Authentication (determining that the badge has not been altered) and validation/verification (checking that the badge has actually been earned and issued by the stated issuer) are major concerns. lt is also important, particularly in the academic context, to make sure that the badge does not come to replace the learning it represents. A badge is a symbol that other skills and knowledge exist in this individual’s portfolio of skills and talents. Therefore, badges awarded in the educational context must reflect time and effort and be based on vetted standards, or they will become empty symbols

Digital credentialing recognizes “learning of many kinds which are acquired beyond formal education institutions .. . ; it proliferates and disperses author- ity over what learning to recognize; and it provides a means of translation and commensuration across multiple spheres” (Oineck, 2012, p. I)

University digital badge projects are rarely a top-down undertaking. Typi- cally, digital badge programs arise from collaborative efforts “of people agi- tating from the middle” (Raths, 2013).

 

digital badging

Learning, Engaging, Enhancing with Digital Badging

 Friday, September 29, 2017
https://er.educause.edu/blogs/2017/9/learning-engaging-enhancing-with-digital-badging

Motivating busy higher education professionals to learn and engage with one another isn’t always an easy task; there are plenty of logistical hurdles, and often, little recognition of one’s efforts in an initiative.

The Integrated Advising and Planning for Student Success or ‘iPASS’ grant has been funded by the Bill & Melinda Gates Foundation; it supports the transformation of advising and student services in higher ed through the redesign of structures, processes, and technologies. To date, this work is ongoing in 26 grantee institutions across the country. The focus is on more than the implementation and use of new and innovative technology

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more on badges and microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentials

Embedded Librarianship in Online Courses

Embedded Librarianship in Online Courses

Instructor: Mimi O’Malley Dates: October 2nd to 27th, 2017

http://libraryjuiceacademy.com/081-embedded-online.php

Learning outcomes:

  • Discuss ways to incorporate library services through the learning management system level.
  • Examine bibliographic instruction in the virtual classroom through team teaching, guest lecturing.
  • Identify librarian roles during the design and development of online courses.
  • Assessing embedded librarianship efforts.

Mimi O’Malley is the learning technology translation strategist at Spalding University. She helps faculty prepare course content for hybrid and fully online courses in addition to incorporating open education resources into courses. She previously wrote and facilitated professional development courses and workshops at the Learning House, Inc. Mimi has presented workshops on online learning topics including assessment, plagiarism, copyright, and curriculum trends at the Learning House, Inc. CONNECT Users Conference, SLOAN-C ALN, Pencils and Pixels and New Horizons Teaching & Learning Conference. Interview with Mimi O’Malley

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more on embedded librarian in this IMS blog
https://blog.stcloudstate.edu/ims?s=embedded+librarian

faculty camp “effective presentation”

faculty camp “effective presentation”

Do you have a presentation you are proud of and sure it impacts your teaching and your students’ learning? Come and share with us your experience in delivering effective presentations.

When: Oct 19, 2-3PM in Miller Center 205 (Professional Development Room)

Who can attend: everyone from experts to novices

Why attend: 1. we deliver the basics of effective presentations 2. We support your ideas and experience in producing effective presentations 3. We provide on-the-spot clinic to improve your presentations 4. We continue support your improvement of presentations

What to do (plan): 1. Bring your presentation[s] you would like to work on 2. Outline the expertise in presentations you feel most confident about 3. Outline the areas you feel a need for help

How to do (plan): 1. Attend the camp 2. Vote your best medium to receive information and support (e.g. SCSU blog, Facebook page, Twitter hashtag (e.g. #SCSUpresent)

Plan for the 1 hour camp:
1. 5 min intro of participants (networking)
2. 5 min intro to the topic:
Here is the Kahoot based on your suggestions:
https://play.kahoot.it/#/k/b948aa1c-89ed-4e4b-b715-480719f7da5b
we will not have time for more Kahoots, but here several more just in case
https://play.kahoot.it/#/k/249dc625-b4a9-4b88-95d3-b47582f64314
https://play.kahoot.it/#/k/ba24d16a-8d62-481d-a629-68b8e94b6900
https://play.kahoot.it/#/k/f00f4817-0ba4-4d56-9d19-33e6260a760b

3. 10-15 min to discuss the basics of effective presentation as per the Kahoot and let faculty pitch in with their ideas
4. Rest of the time, break into groups and start helping each other hands-on with our presentations
or
we can continue with providing information about resources:
e.g.
visuals:

free images

For Social Media and Presentations: Free Image Sources

stock photos


and Flickr + Creative Commons license
5. 5 min before the end:
– decide on a platform for future continuous collaboration:
SCSU blog, Facebook page, Twitter hashtag (e.g. #SCSUpresent)
– inform participants about other related possibilities:
http://blog.stcloudstate.edu/blendedonline/
and
http://blog.stcloudstate.edu/coursecapture/
and let them submit evaluation:
http://tinyurl.com/feedbackIMS

Maslow hierarchy for edtech

5 ways to apply Maslow’s Hierarchy of Needs to edtech for better outcomes

By Dave Saltmarsh September 26th, 2017
My Note: when stripped from the commercialized plug in for Apple, this article makes a good memorization exercise for pedagogues.

According to American psychologist Abraham Maslow, all humans have the same fundamental needs (food, clothing and shelter), and these needs must be met before an individual is motivated to look beyond these basic needs. This motivational theory is commonly referred to as Maslow’s hierarchy of needs.

  • Physiological (basic) needs: food, water, warmth, rest
  • Safety needs: security, safety
  • Love needs: intimate relationships, friends
  • Esteem needs: feeling of accomplishment
  • Self-actualization: achieving one’s full potential

Maslow’s hierarchy of needs can serve as an analogy for what is possible with instructionally-designed technology

1. Device Deployment = Basic Needs

Device deployment is the first basic need of any school looking to leverage education technology. If schools are unable to procure devices and if IT is unable to get these devices into the hands of students and educators, there is no moving forward.

2. Communication = Safety Needs

Beyond basic communications functions, apps must be made available and installed for an additional layer of connectivity. For example, learning management systems (LMS) enable communication beyond classroom walls and empower students with the learning resources they need while at home or in the community. However, how do we ensure access off-campus for those without ubiquitous internet connections

3. Productivity = Love Needs

Communication that encourages higher-level thinking and problem solving is where dramatic learning happens.

4. Transformation = Esteem and Self-Actualization Needs

IT and educators are pairing innovative teaching methods such as blended learning (a mix of technology and traditional learning) or flipped classrooms (teaching is done at home and exercises during class time) with education apps (productivity layer).

5. Let Mobile Device Management (MDM) Be Your Stepladder

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more on digital literacy for EDAD in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy+EDAD

Open Access Monographs

Open Access Monographs

– Current initiatives and progress on sustainable models for making monographs openly accessible.  Webinar for Open Access Week, Tuesday, October 24, 4 p.m Eastern (10 a.m. HAST; 1 p.m. Pacific; 2 p.m. Mountain; 3 p.m. Central)  

Registration is free.  Please sign up with this registration form

with a growing number of initiatives, publishers, and economic models, the question is sustainability.  There are a number of different models, including Open Book PublishersOpen Humanities Press, and numerous university and commercial publishers who have open monograph publications, thus more initiatives than we could include for this one-hour webinar.  We have invited a selected number of representatives from various open monograph publishing initiatives to participate in a panel discussion about their current economic models and future of open access monographs.  Each panelist will give a brief statement about their initiative, their editorial review process, their funding model, and their perspectives on the future of open access monographs.  Following their brief statements, we will have a question and answer period moderated by Kevin Smith, the Dean of Libraries at  the University of Kansas.

Participants for the panel include:

  • AAUP Open Access Monograph Publishing Initiative– Wendy Pradt Lougee, University Librarian and McKnight Presidential Professor, University of Minnesota, Twin Cities.  The Association of American Universities (AAU), Association of Research Libraries (ARL), and Association of American University Presses (AAUP) are implementing a new initiative with 13 universities and 60 university presses participating.  Universities will provide subventions for open digital monographs, to be published by university presses.
  • Lever Pressand Knowledge Unlatched – Charles Watkinson, Associate University Librarian for Publishing, University of Michigan Library, and Director, University of Michigan Press. University of Michigan Press and Amherst Press are partners in the Lever Press which is supported by pledging institutions. University of Michigan Press has also been an active participant in Knowledge Unlatched,  which uses a crowd -source funding model to make previously published works openly available. Charles is also a Board Member of Knowledge Unlatched Research and will compare Lever Press with KU.
  • Luminos– Erich van Rijn, Assistant Director, Director of Publishing Operations at University of California Press.  The financial model is shared costs between author, institution, publisher, and libraries.
  • University of Ottawa Press Lara Mainville, Director of University of Ottawa Press. OA publications are funded by the University of Ottawa libraries.
  • Moderator:  Kevin Smith, Dean of Libraries at the University of Kansas.  Prior to joining the University of Kansas, Kevin served as Director of Copyright and Scholarly Communications at the Duke University Libraries.

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more on OER in this IMS blog
https://blog.stcloudstate.edu/ims?s=oer

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