Archive of ‘gamification’ category
GIGXR, Inc., a provider of extended reality (XR) learning systems for instructor-led teaching and training, announced today the availability of its GIG Immersive Learning System for the Fall 2020 Northern Hemisphere academic year. The cloud-based System was created to dramatically enhance learning outcomes while simplifying complex, real-life teaching and training scenarios in medical and nursing schools, higher education, healthcare and hospitals.
more on mixed reality in this IMS blog
Tuesday, June 16, 2020 from 1:00 PM to 2:00 PM (CDT)
This event will be an expert panel considering research in/about VR. The experts in the panel are; Sam Reno, Géraldine Perriguey, Anthony Chaston PhD and Evelien Ydo who all have presented for the research track before (biographies below, see the EDVR YouTube channel for their previous presentations). The event will be highly interactive, where the audience is welcomed to introduce topics and questions for the panel to discuss. At the end of the event there will be some time to network as well.
The Educators in VR Research Team features researchers from across the spectrum of VR/AR/XR research and development, coming together to share their knowledge, techniques, and research and learn from each other. Join us to discuss the possibilities and potential of research in VR. We host regular meetups and workshops for discussion and learning.
The EDUCAUSE XR (Extended Reality) Community Group Listserv <XR@LISTSERV.EDUCAUSE.EDU>
Greetings to you all! Presently, I am undertaking a masters course in “Instruction Design and Technology” which has two components: Coursework and Research. For my research, I would like to pursue it in the field of Augmented Reality (AR) and Mobile Learning. I am thinking of an idea that could lead to collaboration among students and directly translate into enhanced learning for students while using an AR application. However, I am having a problem with coming up with an application because I don’t have any computing background. This, in turn, is affecting my ability to come up with a good research topic.
I teach gross anatomy and histology to many students of health sciences at Mbarara University, and this is where I feel I could make a contribution to learning anatomy using AR since almost all students own smartphones. I, therefore, kindly request you to let me know which of the freely-available AR app authoring tools could help me in this regard. In addition, I request for your suggestions regarding which research area(s) I should pursue in order to come up with a good research topic.
Hoping to hear from you soon.
Grace Muwanga Department of Anatomy Mbarara University Uganda (East Africa)
Dear Grace, a few augmented reality tools which I’ve found are relatively easy to get started with:
For iOS, iPhone, iPad: https://www.torch.app/ or https://www.adobe.com/products/aero.html
To create AR that will work on social platforms like Facebook and Snapchat (and will work on Android, iOS) try https://sparkar.facebook.com/ar-studio/ or https://lensstudio.snapchat.com/ . You’ll want to look at the tutorials for plane tracking or target tracking https://sparkar.facebook.com/ar-studio/learn/documentation/tracking-people-and-places/effects-in-surroundings/
One limitation with Spark and Snap is that file sizes need to be small.
If you’re interested in creating AR experiences that work directly in a web browser and are up for writing some markup code, look at A-Frame AR https://aframe.io/blog/webxr-ar-module/.
For finding and hosting 3D models you can look at Sketchfab and Google Poly. I think both have many examples of anatomy.
“Beth L. Ritter-Guth” <britter-guth@NORTHAMPTON.EDU>
I’ve been using Roar. They have a 99$ a year license.
I have recently been experimenting with an AR development tool called Zappar, which I like because the end users do not have to download an app to view the AR content. Codes can be scanned either with the Zappar app or at web.zappar.com.
From a development standpoint, Zappar has an easy to use drag-and-drop interface called ZapWorks Designer that will help you build basic AR experiences quickly, but for a more complicated, more interactive use case such as learning anatomy, you will probably need ZapWorks Studio, which will have much more of a learning curve. The Hobby (non-commercial) license is free if you are interested in trying it out.
You can check out an AR anatomy mini-lesson with models of the human brain, liver, and heart using ZapWorks here: https://www.zappar.com/campaigns/secrets-human-body/. Even if you choose to go with a different development tool, this example might help nail down ideas for your own project.
Hope this helps,
Brighten Jelke Academic Assistant for Virtual Technology Lake Forest College firstname.lastname@example.org Office: DO 233 | Phone: 847-735-5168
more on XR in education in this IMS blog
Use this handy Google Slides template to turn your next Zoom session into a Jeopardy game. Big thanks to @ericcurts for creating & sharing it with a CC-BY-NC license and to @CleaMahoney for pointing me to it. https://t.co/35uTrOBZpO
— Michelle Pacansky-Brock (@brocansky) May 6, 2020
more on gamification in this IMS blog
Physical screens must go. Their days are numbered.”
more on Magic Leap in this IMS blog
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I've been using the #masslesspen lately to review my work, and to do markups and more precise annotations. Like on these 1:5 scale coffee table concepts I've been cooking up. . Done in @gravitysketch with @oculus Quest and @massless.io pen . . #vrsketching #gravitysketch #industrialdesign #oculus #design #virtualreality #3dmodel #vrdesign #idsketching #productdesign #designsketching #designprocess #instaart #diseñoindustrial #diseñocolombia #design #ideation #conceptsketch #vrsketching #3dmodel #rendering #vrdesign #mixedreality #mixedrealitysketching
more on VR in this IMS blog
more about Educators in VR in this IMS blog
Alan and Rachel lead their meteorology students in AltSpaceVR
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