Archive of ‘gamification’ category

Epic Games and Digital Reality

Epic Games ‘Metaverse’ Completes $1B Funding with $200M from Sony—Developers to Build a Digital Reality

https://www.techtimes.com/articles/259056/20210413/epic-games-metaverse-completes-1b-funding-200m-sony-build-digital-reality.htm

According to Venture Beat, Epic Games has recently had a successful round of funding, raising a sum of $1 billion for its proposed digital reality world

The metaverse idea of connecting all of Epic Games’ titles is an ingenious way of integrating one game after the other, becoming the common ground for all games, each player with their avatars. This highly resembles “Ready Player One’s” OASIS metaverse, which is a digital, virtual, and augmented reality that leads to different online platforms.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Rec Room

https://store.steampowered.com/app/471710/Rec_Room/

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more on virtual worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Badging Blockchain

https://www.insidehighered.com/digital-learning/blogs/online-trending-now/badging-blockchain-documenting-skills-learned

LinkedIn’s 2020 list of skills in most demand includes these soft skills at the very top:

  • Creativity
  • Persuasion
  • Collaboration
  • Adaptability

And these hard skills at the very top:

  • Blockchain
  • Cloud computing
  • Analytical reasoning
  • Artificial intelligence

Further steps have been taken independently by universities that are utilizing blockchain technology to disseminate transcripts containing rich detail and documentation not available in the traditional paper document.

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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain

more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential

Games For Change

G4C & Epic Games Team Up to Bring Powerful EdTech Tools to the Classroom 🖥

  • Introduction to Interactive 3D for Creators
  • “Teach With Fortnite Creative” Workshop:
  • “Teach with Fortnite Creative Level 2” Workshop
  • “Teach with Unreal Engine” Workshop

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more on games in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=education+games

empathy and VR

Coming wave of video games could build empathy on racism, environment and aftermath of war

https://www.usatoday.com/story/tech/gaming/2021/03/16/video-games-and-vr-tackle-racism-environment-and-aftermath-war/4718952001/

“Our America” and four other projects will evenly split $125,000 from Unity, the company announced Tuesday at the Game Developers Conference, which runs online through Friday. Each project may also get technical, marketing, and fundraising support from Unity.

  • Ahi Kā Rangers: An ecological mobile game with development led by Māori creators.
  • Dot’s Home: A game that explores historical housing injustices faced by Black and brown home buyers.
  • Future Aleppo: A VR experience for children to rebuild homes and cities destroyed by war.
  • Samudra: A children’s environmental puzzle game that takes the player across a polluted sea to learn about pollution and plastic waste.

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more on empathy in this IMS blog
https://blog.stcloudstate.edu/ims?s=empathy

AR VR engineering education

Using AR/VR for Innovative Engineering Education

The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.

If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.

Screen Shot 2021-01-25 at 12.05.19 pm

the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.

rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.

University of Hong Kong–Innovation Academy

Home (innoacademy)

MIT–MIT.nano Immersion Lab

the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.

University of Michigan–Augmented Tectonics

Purdue University–Skill-XR

https://www.purdue.edu/newsroom/releases/2016/Q2/new-tool-for-virtual-and-augmented-reality-uses-deep-learning.html

UC Berkeley–InsightXR

https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

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