Archive of ‘gaming’ category

Two Ways to Explore the News Through Maps

Two Ways to Explore the News Through Maps

Newspaper Map is a neat tool for locating and reading newspapers from locations all around the world.

Breaking News presents a constant stream of headlines from around the world.

FAA Has Commercial Drone Regulations Backwards

Drone entrepreneurs frustrated as FAA regulation remains up in the air

FAA Has Commercial Drone Regulations Backwards

The FAA’s position is as simple as it is inane.  If a realtor films buildings for fun using a remote controlled quadcopter that’s legal.  But if she takes that same quadcopter and films buildings as part of her job, that is illegal.  If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal.  But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal.  This is government regulation at its worst.

The FAA decision is a reversal from the initiatives entertained at different universities:

Drone Technology Advancements Yield New Education Opportunities

Two universities operate drones and teach journalism students how to use them

read more:

U.S. Lags As Commercial Drones Take Off Around Globe

Please Don’t Be the One to Get Drones Banned





Can ‘World of Warcraft’ Game Skills Help Land a Job?

Can ‘World of Warcraft’ Game Skills Help Land a Job?

the article lists “for-” and “against-,” but does not take a stand.

What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired?

Please consider our other blog entries on games and gamification in education:

New terms and issues: Virtual Reality, Sim Sickness, Postural Sway…

Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’

One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.

Additional reading:

Plamen: similar issues with Google Glass. Here is some more info on the issue:

Rethinking Motion Sickness

Pls have other IMS blog entries on Google Glass


Game Design Finds a ‘Sweet Spot’ with Education

Game Design Finds a ‘Sweet Spot’ with Education

\three areas that generally get neglected in school: architecture, animation and game design.

students create their own games using these concepts. They may choose from several programming platforms, including Beta, Kandu, Flowlab, Unity, Atmosphir, Gamestar Mechanic and Game Maker. Some of these require knowledge of coding; others are almost purely visual.

Game Design Toolkit Available

A brief history of video games (Part I) – Safwat Saleem

How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom

What if teachers used video games as texts? Let’s think about how we might teach kids to think critically about the underlying messages in commercial games and how we might leverage video games for their ability to engage students and provoke conversation.

At the moment, there’s far too little critical examination of video games happening in school. We take it for granted that we should teach our students how to read books interpretively, how to analyze movies, and how to read the newspaper critically. But all too often we overlook video games as a meaningless triviality.

Gaming and Education: Resources

Gaming Learning Society

Report from the intersection of Games, Learning, and Society
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games is Gamification and Why Use It in Teaching? Does the Next-Generation School Library Look Like?
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft
Minecraft and the library:

Library Quest Wrap-Up and Post-Game Assessment

If you build it …? One campus’ firsthand account of gamification in the academic library
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:


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