Archive of ‘gaming’ category

gradecraft is lms plus gaming

An LMS to Support ‘Gameful’ Learning

Seeking to bring the qualities of well-designed games to pedagogical assessment, the University of Michigan created a learning management system that uses gaming elements such as competition, badges and unlocks to provide students with a personalized pathway through their courses.

By David Raths 08/24/16

UM School of Information and School of Education

a new type of learning management system called GradeCraft. GradeCraft borrows game elements such as badges and unlocks to govern students’ progress through a course. With unlocks, for example, you have to complete a task before moving to the next level.

Written in Ruby on Rails and hosted on Amazon Web Services, GradeCraft was created by a small team of students and faculty with additional software support from Ann Arbor-based developer Alfa Jango. Their work received support from UM’s Office of Digital Education and Innovation and the Office of the Provost. GradeCraft can work as a stand-alone platform or in conjunction with a traditional LMS via the LTI (Learning Tools Interoperability) protocol.

Here is how it works: Instructors create a course shell within GradeCraft (similar to the process with any LMS). Students use a tool called the “Grade Predictor” to plan a personalized pathway through the course, making predictions about both what they will do and how they will perform. When assignments are graded, predictions turn into progress; students are then nudged to revisit their semester plan, reassessing what work is available and how well they need to do to succeed overall. Students are able to independently choose an assessment pathway that matches their interests within the framework of learning objectives for the course.


more on LMS in this blog

more on gaming in this blog

more on badges in this blog

Pokemon for students

Penn State Program Intros Teens to Software Behind Pokémon Go

By Dian Schaffhauser 08/04/16

A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.

Besides Unity, the platform used by Niantic to create Pokémon Go and other popular games, the course also introduces students to AutoDesk’s Maya, a program used for 3D animation, modeling, simulation and rendering.

problem-based learning, which brings the students together for team problem-solving.


More on Pokemon Go in this IMS blog

Pokemon Go

ALA Games and Gaming Roundtable

The Games and Gaming Roundtable is now accepting conference presentation proposals on games and gaming in libraries for the American Library Association Midwinter Conference, January 20-24, 2017 in Atlanta, Georgia. Presenters will be required to provide either a twenty-minute presentation with Q & A or an hour-long hands on workshop.

Proposals are due September 9th, 2016.

Please include the names and email addresses of the presenters, and the title, a short description, and 200 word abstract of your proposal.

If you have any questions please don’t hesitate to contact me at

Please pass this message on to any people you feel may find it relevant.


Matthew Murray

Chair, GameRT Program Planning Committee


Twitter: @MidniteLibrary

MLIS 2015, School of Library, Archival & Information Studies (SLAIS), UBC

Webmaster, ASIS&T Digital Libraries Special Interest Group

Digital Services Chair, BCLA Readers’ Advisory Interest Group

Blogs and other projects:

more on badges

Badging: Not Quite the Next Big Thing

While badging and digital credentialing are gaining acceptance in the business world and, to some extent, higher education, K-12 educators — and even students — are slower to see the value.

By Michael Hart 07/20/16

That’s when the MacArthur Foundation highlighted the winning projects of its Badges for Lifelong Learning competition at the Digital Media and Learning Conference in Chicago. The competition, co-sponsored by the Bill & Melinda Gates Foundation and the Mozilla Foundation, had attracted nearly 100 competitors a year earlier. The winners shared $2 million worth of development grants.

Evidence of Lifelong Learning

A digital badge or credential is a validation, via technology, that a person has earned an accomplishment, learned a skill or gained command of specific content. Typically, it is an interactive image posted on a web page and connected to a certain body of information that communicates the badge earner’s competency.

Credly is a company that offers off-the-shelf credentialing and badging for organizations, companies and educational institutions. One of its projects, BadgeStack, which has since been renamed BadgeOS, was a winner in the 2013 MacArthur competition. Virtually any individual or organization can use its platform to determine criteria for digital credentials and then award them, often taking advantage of an open-source tool like WordPress. The credential recipient can then use the BadgeOS platform to manage the use of the credential, choosing to display badges on social media profiles or uploading achievements to a digital resume, for instance.

Finkelstein and others see, with the persistently growing interest in competency-based education (CBE), that badging is a way to assess and document competency.

Colorado Education Initiative, (see webinar report in this IMS blog

There are obstacles, though, to universal acceptance of digital credentialing.
For one, not every community, company or organization sees a badge as something of value.

When a player earns points for his or her success in a game, those points have no value outside of the environment in which the game is played. For points, badges, credentials — however you want to define them — to be perceived as evidence of competency, they have to have portability and be viewed with value outside of their own environment.



More on badges in this IMS blog:

Pokemon Go

Hello All,

I’ve started a Pokemon Go syllabus on Google docs ( <>). Please add links to articles, critique, commentary, etc. as you see fit. I hope this can be a useful resource for us who might be thinking about teaching/discussing the game in our classes, or are just looking for some context around the game when discussing it with students or colleagues.

Feel free to share widely. And, be sure to add your name in the “contributors” section if you do add/edit the doc.


Adrienne Massanari, PhD
Assistant Professor
Department of Communication
University of Illinois at Chicago
@hegemonyrules <>

gamifying tops

12 Tips for Gamifying a Course

Leila Meyer

1) Begin by Defining Goals and Objectives

2) Start Small and Develop Iteratively

3) Network With Other Educators Using Games

4) Use Simple Game-Creation Tools

5) Get Students to Develop Games

6) Take Advantage of Existing Games

7) Use K-12 Games for Remedial Education Courses

8) Make It Fun

9) Don’t Forget About the Pedagogy

10) Collect Data

11) Consider Accessibility

12) Play Games

more on gamification in this IMS blog

virtual reality games and learning

Research Suggests Students Learn More When Collaborating in Virtual Reality Games

By Michael Hart

In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. In one group, students were connected via a chat interface with another player who could, if they wanted, offer advice on how to play. The second group played a version of the game in which they were definitely required to collaborate on quests.

The research group found the students in the second so-called “high-interdependence” group spent more time communicating and, as a consequence, learned more words.

The research then expanded to a larger group of 186 Reddit users who were learning Japanese. After reviewing gameplay logs, interviews and Reddit posts, they found that those who spent the most time engaged in the game learned more new words and phrases.

The Cornell research team presented its research results at the Association for Computing Machinery Conference on Human-Computer Interaction in May in San Jose, CA.


more on games in this IMS blog:

more on virtual reality in this blog:

death of game consoles

The death of game consoles is upon us

Colorado’s Digital Badging Initiative

Link to the archived session:

“Colorado’s Digital Badging Initiative: A New Model of Credentialing Technical Math Skills and More”.

Educators and innovative industry leaders agree that digital badges are evolving into a key credential that can be used to meet current education and workforce needs. As part of its TAACCCT grant, the Colorado Community College System is leading a collaborative effort to develop micro-credentials or digital badges to serve post-secondary and workforce in partnership. Learn about early pilot uses of digital badges in technical math and advanced manufacturing, as well as plans for the future. The presenter will also share perspectives garnered from her participation in the Badge Alliance/OPEN badges workgroup that is shaping the national conversation on this emerging topic.

Presenter: Brenda Perea, Instructional Design Project Manager, Colorado Community College System

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badges are integrated with the industry partners of the educational institution

how to determine the value of a badge.
Faculty writing a competencies, online and blended environment. All agree that this means competency. Need to faculty buy in, if issuing badges. Objective versus subjective measures. Faculty member is the one who tells students how to earn badges. Not punitive, but a reward.

building the eco system in Colorado. But it can be taken on a national level. Employers in other states to accept. MS, Sisco are issuing badges, which will be internationally.

how does it fit in the bigger picture of credentials. Lumina Foundations. Next project.

MOOC (Canvas)

Microsoft badging system.

badges are transferable. not person to person, but repository

of 200 issues badges, they were shared 6K+ times over social media: LinkedIn, FB etc. by employers.

backpack, or stored in Mozilla backpack. Most of LMS developing badging capabilities.
some LMS want to create their own badging, gatekeep in LMS, but losing
Canvas allows any badging
LCI in any LMS. LMS allow the vehicle to be issued, but does not create it.


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