Posted by Plamen Miltenoff on 9th September 2014
Archive for the 'gaming' Category
Posted by Plamen Miltenoff on 4th September 2014
Gamification: It’s Easier than You Think!
BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/
this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian.
Gamification versus game based education
Gamification is application of typical elements of game play to unconventional areas
Game based is learning that takes place withing a game simulated environment itself
D2L offers options for gamified education
Leveling / Gating: turn off/on content modules by weekly increments.
Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)
Celebration of successes – emails from intelligent agents, short funny video, etc.
Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.
simulator. used Unity to create the game
Shaun Iles: firstname.lastname@example.org and Brian Gould: email@example.com
Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS
Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.
make discussion interactive through upvote: http://www.reddit.com/r/upvote/
Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.
Librarians and instructional designers mentioned.
His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?
Posted by Plamen Miltenoff on 2nd September 2014
What Does Gamification Look Like In Classrooms?
Posted by Plamen Miltenoff on 1st September 2014
Math, Science, History: Games Break Boundaries Between Subjects
possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.
The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.
more on gaming in this blog: http://blog.stcloudstate.edu/ims/?s=gaming
Posted by Plamen Miltenoff on 1st September 2014
Two Ways to Explore the News Through Maps
Newspaper Map is a neat tool for locating and reading newspapers from locations all around the world.
Breaking News presents a constant stream of headlines from around the world.
Posted by Plamen Miltenoff on 27th August 2014
Drone entrepreneurs frustrated as FAA regulation remains up in the air
FAA Has Commercial Drone Regulations Backwards
The FAA’s position is as simple as it is inane. If a realtor films buildings for fun using a remote controlled quadcopter that’s legal. But if she takes that same quadcopter and films buildings as part of her job, that is illegal. If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal. But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal. This is government regulation at its worst.
The FAA decision is a reversal from the initiatives entertained at different universities:
Drone Technology Advancements Yield New Education Opportunities
Two universities operate drones and teach journalism students how to use them
U.S. Lags As Commercial Drones Take Off Around Globe
Please Don’t Be the One to Get Drones Banned
Posted by Plamen Miltenoff on 15th August 2014
Can ‘World of Warcraft’ Game Skills Help Land a Job?
the article lists “for-” and “against-,” but does not take a stand.
What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired?
Please consider our other blog entries on games and gamification in education:
Posted by Plamen Miltenoff on 12th August 2014
Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’
One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.
Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html
Plamen: similar issues with Google Glass. Here is some more info on the issue:
Rethinking Motion Sickness
Pls have other IMS blog entries on Google Glass
Posted by Plamen Miltenoff on 22nd July 2014
Game Design Finds a ‘Sweet Spot’ with Education
\three areas that generally get neglected in school: architecture, animation and game design.
students create their own games using these concepts. They may choose from several programming platforms, including Beta, Kandu, Flowlab, Unity, Atmosphir, Gamestar Mechanic and Game Maker. Some of these require knowledge of coding; others are almost purely visual.
Posted by Plamen Miltenoff on 18th July 2014
How Teachers Can Use Video Games In The Humanities Classroom
What if teachers used video games as texts? Let’s think about how we might teach kids to think critically about the underlying messages in commercial games and how we might leverage video games for their ability to engage students and provoke conversation.
At the moment, there’s far too little critical examination of video games happening in school. We take it for granted that we should teach our students how to read books interpretively, how to analyze movies, and how to read the newspaper critically. But all too often we overlook video games as a meaningless triviality.