Archive of ‘mobile learning’ category

writing and publishing

Writing is an Art; Publishing is a Business

Peter DeHaan

https://www.linkedin.com/pulse/writing-art-publishing-business-peter-dehaan/

Writing is an Art; Publishing is a Business

Many writers also struggle with the business side of their art. And while I am closer to connecting the two, my struggle is no less real.

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more on OER in this IMS blog
http://blog.stcloudstate.edu/ims?s=oer

multi-user reference support experiences

https://www.emeraldinsight.com/eprint/AU2Q4SJGYQG5YTQ5A9RU/full

Hahn, J. (2018). Virtual reality learning environments | Development of multi-user reference support experiences | Information and Learning Science | Ahead of Print. EmeraldInsight. Retrieved from https://www.emeraldinsight.com/eprint/AU2Q4SJGYQG5YTQ5A9RU/full
case study: an undergraduate senior projects computer science course collaboration whose aim was to develop textual browsing experiences, among other library reference functionality, within the HTC Vive virtual reality (VR) headset. In this case study, readers are introduced to applied uses of VR in service to library-based learning through the research and development of a VR reading room app with multi-user support. Within the VR reading room prototype, users are able to collaboratively explore the digital collections of HathiTrust, highlight text for further searching and discovery and receive consultative research support from a reference specialist through VR.
Library staff met with the project team weekly over the 16 weeks of both semesters to first scope out the functionality of the system and vet requirements.
The library research team further hypothesized that incorporating reference-like support in the VR environment can support library learning. There is ample evidence in the library literature which underscores the importance of reference interactions as learning and instructional experiences for university students
Educational benefits to immersive worlds include offering a deeper presence in engagement with rare or non-accessible artifacts. Sequeira and Morgado (2013, p. 2) describe their Virtual Archeology project as using “a blend of techniques and methods employed by historians and archaeologists using computer models for visualizing cultural artefacts and heritage sites”.
The higher-end graphics cards include devices such as the NVIDIA GeForceTM GTX 1060 or AMD RadeonTM RX 480, equivalent or better. The desktop system that was built for this project used the GeForce GTX 1070, which was slightly above the required minimum specifications.

Collaboration: Library as client.

Specific to this course collaboration, computer science students in their final year of study are given the option of several client projects on which to work. The Undergraduate Library has been a collaborator with senior computer science course projects for several years, beginning in 2012-2013 with mobile application design and chat reference software re-engineering (Hahn, 2015). (My note: Mark Gill, this is where and how Mehdi Mekni, you and I can collaborate)

The hurdles the students had the most trouble with was code integration – e.g. combining various individual software parts towards the end of the semester. The students also were challenged by the public HathiTrust APIs, as the system was developed to call the HathiTrust APIs from within the Unity programming environment and developing API calls in C#. This was a novel use of the HathiTrust search APIs for the students and a new area for the research team as well.

There are alternatives to Unity C# programming, notably WebVR, an open source specification for VR programming on the open web.

A-Frame has seen maturation as a platform agnostic and device agnostic software programming environment. The WebVR webpage notes that the specification supports HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream and Google Cardboard (WebVR Rocks, 2018). Open web platforms are consistent with library values and educational goals of sharing work that can be foundational in implementing VR learning experience both in VR environments and shareable on the web, too.

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more on VR in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+library

MOOC and online learning discussion

Bryan Alexander’s Future Trends Forum

Thursday, October 4th, at 2:00 PM ET
Special Guest:
Anant Agarwal, CEO and founder of edX as well as Professor of Electrical Engineering and Computer Science at MIT
This Week’s Topic:
An interactive discussion on MOOCs, online learning, and the goal of 100 million learners by 2022
The Future Trends Forum welcomes
Anant Agarwal , the founder and CEO of edX, a non-profit venture created by Harvard University and the Massachusetts Institute of Technology, focused on transforming online and on-campus learning through groundbreaking methodologies.
He aims to help bring quality education to everyone, everywhere. Anant has also been a Professor of Electrical Engineering and Computer Science at MIT for 30 years.

register: https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fr20.rs6.net%2Ftn.jsp%3Ff%3D001PgetuutFAOolFnliDMeMmErN-enK2gL_yjiPr06Xh7efV0AVvMGKlpU8dfbBxJhBP_uc98IVJgJlsZDRjzWS9b4vPEEtrEhlBX281rdxsV-7fespDLmne7JWfR3n1iFffb-CEy9EvixERnOfzEfixk7rn6G3bwuvzCtRtyyHU-h0woglE1tLOQ%3D%3D%26c%3D3Q4OLdux-1PVXXKEZKF8fyf8cwMV8MUcmStG2pRDxgswHEo2OG9aVQ%3D%3D%26ch%3DA7IVs0tirxv4LKmg8KVx05x70YdR0QKXYu9MnQHCYyOu-vwaHIJWKQ%3D%3D&data=01%7C01%7Cpmiltenoff%40stcloudstate.edu%7C1baa122241b0415403d508d628723d79%7C5e40e2ed600b4eeaa9851d0c9dcca629%7C0&sdata=LjOA9M76larAmw%2BYg0vPn69CvQB2fC91hLOXkDW43XQ%3D&reserved=0

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more on MOOC in this IMS blog
http://blog.stcloudstate.edu/ims?s=mooc

AR goggles

Mark Gill SCSU VizLab #AugmentedRreality #goggles

Posted by InforMedia Services on Sunday, September 30, 2018

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more on AR in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

Multimedia eBook

5 Ideas for Multimedia eBook Projects

5 Ideas for Multimedia eBook Projects

Book Creator
LucidPress and Book Creator supports uploading many kinds of media and then adding that media to the pages of an ebook. This can be a great way to have students build digital portfolios of their best work.

 

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more on ebooks in this IMS blog
http://blog.stcloudstate.edu/ims?s=ebooks

dating apps

Documentary Swipes Left On Dating Apps

September 9, 20185:46 PM ET 

https://www.npr.org/2018/09/09/645704776/a-documentary-swipes-left-on-dating-apps

I would love for the film to raise a discussion around dating app culture and online dating and sexual violence. I was really not aware of this, I would say, relationship between dating apps and rape culture before I started interviewing young women for the film.

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more on online dating in this IMS blog
http://blog.stcloudstate.edu/ims?s=online+dating

Student Device Preferences for Online Course Access and Multimedia Learning

below is the link and phone numbers for the September 21st webinar, “Student Device Preferences for Online Course Access and Multimedia Learning.”

Remember, you don’t have to register in advance. Simply join the presentation by clicking on the below link or dialing the relevant number. The webinar begins at 11am ET (UTC -5) on the 21st.

We’ll post a recording of the session here in Canvas after the fact.

Thank you. 

Join from a PC, Mac, iPad, iPhone or Android device:

    Please click this URL to join. https://arizona.zoom.us/j/506967668

Trello and Slack for education

No Slacking Off! How Savvy Teachers Are Turning to Trello and Slack

By Tony Wan     Jul 28, 2015  https://www.edsurge.com/news/2015-07-28-no-slacking-off-how-savvy-teachers-are-turning-to-trello-and-slack

My note: Email is for old people (https://www.chronicle.com/article/E-Mail-is-for-Old-People/4169) compare with Trello + Slack
“The idea behind us using Slack [last fall] was to kill internal email,” says Green. That’s a common refrain in pro-Slack headlines, with good reason. Users can drop links and files into any Slack conversation.

documented here how educators use Trello to manage project-based learning activities that involve group work and peer review.

Slack has been described as “ a private Twitter on steroids.” At first glance, the tool looks like a chat room—but it’s got more going on inside.

Like Twitter, Slack features hashtags that denote specific “channels” dedicated to topics, but each channel operates like its own chat room. Users can send messages to a channel or directly to one another (one-to-one), and also create private groups for focused discussions (one-to-few).

connected Trello to Slack so that he receives a notification whenever his students make edits on a Trello card. He turns to Slack to communicate directly with students and groups, often leaving feedback on assignments. “It hasn’t been effective as a way to broadcast information to the entire class,” Green admits. “But it’s become a very important tool for us to share resources for kids, and have 1-on-1 conversations with students.”

Other educators are exploring how to use Slack as a professional learning network.

SlackEDU group

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more on Trello in this IMS blog
http://blog.stcloudstate.edu/ims?s=trello

and Slack
http://blog.stcloudstate.edu/ims?s=slack

Webinar vs. Podcast

Webinar vs. Podcast: Making The Right Choice For Your Business

August 16, 2018 https://blog.clickmeeting.com/webinar-vs-podcast

What is a podcast?

Simply put, a podcast is an audio file posted on a website that people can download and listen to. Businesses use them to establish themselves as experts in their field or to share information about their product or service.

Why are podcasts so popular for businesses?

1. Podcasts are readily available.

2. Your audience can listen to them anywhere.

3. You get to share your expertise.

What are the advantages of webinars?

Webinars are an increasingly popular way to build relationships with current and potential clients. They are multi-media meetings, seminars or classes held over the Internet and done in real time.

1. Webinars allow you to interact with your audience.

live Q&A session, Question Mode, Chat, Polls and Surveys.

2. Webinars have engaging multi-media features

have audio and video. Presentation feature, The Whiteboard Screen Sharing Share infographics, charts and other data quickly and easily.

3. Webinars allow you to earn money on the spot.

Paid Webinars allow you to monetize your expertise. Y

The Call to Action feature allows you to provide a customized call to action button during your webinar

Still wondering which is best for your business?

1. Do you want to cast a wide net to find new audiences?

If so, podcasts are a great way to do that. Your audience has easy access to you and they can listen anywhere to learn more about you and your expertise in your field.

2. Are you looking to go deeper and turn contacts into clients?

Then webinars are for you. They allow you to build relationships through thoughtful interaction.

 

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