Posted by Plamen Miltenoff on 13th July 2014
The 70 Best Apps For Teachers And Students
Posted in Digital literacy, distributive learning, educational technology, gamification, gaming, hybrid learning, information technology, instructional technology, learning, mobile apps, mobile learning, open learning, pedagogy, student-centered learning, technology literacy | 3 Comments »
Posted by Plamen Miltenoff on 12th July 2014
3 ways mobile can grow your business
1. Go mobile or bust
to grow your business, it’s important that you create a mobile-optimized website.It’s not hard. It’s not expensive. Get it done.
2. Focus on mobile advertising
you’ll need to consider advertising on those popular sites that people are visiting.
3. Accept there will be an app for that, and embrace it
In order to grow, you’re going to equip them [service employees] with tablets that run all sorts of applications they’ll need to use to get their jobs done.
Posted in Cloud computing, mobile apps, mobile apps, mobile devices, mobile learning, social media | No Comments »
Posted by Plamen Miltenoff on 6th July 2014
Can Free Play Prevent Depression and Anxiety In Kids?
the decline in play is leading to a rise in depression and acute anxiety among young people.
Posted in gamification, gaming | No Comments »
Posted by Plamen Miltenoff on 3rd July 2014
Gaming Learning Society
Report from the intersection of Games, Learning, and Society
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.
Library Quest Wrap-Up and Post-Game Assessment
If you build it …? One campus’ firsthand account of gamification in the academic library
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.
Pls consider former IMS blog entries. Keyword: “game”:
Posted in Digital literacy, gaming, hacker | 1 Comment »
Posted by Plamen Miltenoff on 28th June 2014
The blog entry title initially was:
Constructivism: Lecture versus project-based learning
Actually, the article is about both lecture and group work finding a niche in the complex process of teaching and learning.
Excellent points, ideas and discussion in and under a recently published article:
Anyone Still Listening? Educators Consider Killing the Lecture
“Professors do not engage students enough, if at all, when trying to innovate the classroom. It’s shocking how out of touch they can be, just because they didn’t take the time to hear their students’ perspectives.”
The article and the excellent comments underneath the article do not address the possibility of cultural differences. E.g., when article cites the German research, it fails to acknowledge that the US culture is pronouncedly individualistic, whereas other societies are more collective. For more information pls consider:
Ernst, C. T. (2004). Richard E. Nisbett. The Geography of Thought: How Asians and Westerners Think Differently … and Why. Personnel Psychology, (2), 504.
Nisbett, R. E. (2009). Intelligence and how to get it : why schools and cultures count / Richard E. Nisbett. New York : W.W. Norton & Co., c2009.
The article generalizes, since another omission is the subject-oriented character of the learning process: there are subjects, where lecture might be more prevalent and there are some where project learning, peer instruction and project-based learning might be more applicable.
Posted in collaboration and creativity, learning, teaching | No Comments »
Posted by Plamen Miltenoff on 27th June 2014
The Overworked Bachelor’s Degree Needs a Makeover
see also our blog post: Generation Z – the time of emojis approaching
Advanced college degrees are less important to them. 64% of Gen Z-ers are considering an advanced college degree, compared to 71% of millennials.
What’s desperately needed is a bachelor’s-degree makeover, one that isolates the liberal-arts education everyone needs in a fast-changing global economy and is flexible enough to accommodate the demand for skills training throughout one’s life.
Posted in digital citizenship, learning, pedagogy, teaching | No Comments »
Posted by Plamen Miltenoff on 24th June 2014
How to Create Awesome Online Videos: Tools and Software to Make it Easy
the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.
Posted in Digital literacy, digital storytelling, gamification, instructional technology, learning, mobile apps, mobile learning, screencasting, video, whiteboard screencasting app | No Comments »
Posted by Plamen Miltenoff on 24th June 2014
Employers’ Challenge to Educators: Make School Relevant to Students’ Lives
while critical thinking and communication are important, Wagner said schools are in danger if they stop there. “Above all, they need to be creative problem solvers,”
a bottom-up and top-down strategy should be implemented
the bottom-up strategy will only work, if it’s accompanied by business leaders clearly articulating the outcomes they’d like to see and helping align accountability to those outcomes.
Recently elite liberal arts colleges like Hampshire and Bard have announced they won’t consider SAT or ACT scores if they’re submitted with an application, because admissions officers don’t believe the tests are a good measure of students’ potential.
The survey found that student who felt supported — that their professors cared about them as individuals, that professors made them want to learn, that they had a mentor — were three times more likely to thrive as those who did not feel supported. Only 14 percent of college graduates answered that all three of those qualities were present in their college experience.
Even fewer college graduates found their higher education experience to be relevant to life and work after college. Only six percent reported with strong affirmatives that they worked on a long term project (at least a semester), had an internship where they could apply skills, and were very engaged in an extracurricular.
Posted in learning, learning styles, student-centered learning | No Comments »
Posted by Plamen Miltenoff on 20th June 2014
Venmo Is The ‘Killer App’ That The Mobile Payments Industry Has Been Waiting For
Venmo, owned by eBay’s PayPal unit, already channels as much volume in total dollar value of transactions as Starbucks’ successful mobile payment app, according to BI Intelligence’s estimates.
Venmo allows users to easily send money back-and-forth to one another for expenses like rent, restaurant and bar checks, and event tickets. Venmo is free to use and appears to be gaining the most traction with U.S. smartphone users in their late teens and twenties. It’s very popular on college campuses.
Posted in collaboration and creativity, digital identity, mobile apps, mobile learning | No Comments »