Archive of ‘learning’ category

interactive tools for the classroom

interactive tools for the classroom


my Kahoot example:
please share yours; here some guides and directions to create it:!-12-ways-to-use-kahoot!-in-your-classroom

my Padlet example:
pls share yours; here some guides and directions:

my Blendspace example:
pls share yours; here some guides and directions:

my example (Google account needed):
pls share yours; here some guides and directions: Flashcards Instructions Random Name Picker Instructions
How to Create a Quiz Show With – YouTube

my Edpuzzle example (Google classroom compliant) :
pls share yours; here some guides and directions


more on interactivity in education in this IMS blog:







benefits of mobile technology

How Teachers Leverage Mobile Technology

“Teachers and administrators continue to see the No. 1 benefit of any digital tool, content or resource as enhancing student engagement. While that is interesting, it has limited value. Lots of thing can engage kids — that does not necessarily point to an academic benefit or value proposition on its own. So, I always acknowledge the engagement benefit but look deeper at other benefits that can shed new insights into how the teachers are leveraging these powerful devices to transform education — or to change the trajectory of the learning process for their students.

among the more interesting or meaningful benefits were:

  • Improvement of communications between stakeholders, such as the ability for students to ask question via e-mail. “Stronger communications between students and teachers is a huge benefit
  • Extending learning beyond regular school hours: “Teachers giving that high marks as a real or perceived benefit means that they are also looking for ways to extend learning time beyond the school day but realize that kids need a device to make that a reality.”
  • Student ownership of the learning process: “Students who are using mobile devices in class are empowered/enabled to be in the driver’s seat of their own learning


more on mobile technology in this blog

ePub3 and more

Hello OLC Colleague,

Are you preparing students for job skills required in 2020?


Attend our webinar to see how the Embellisher™ Mobile Publishing, Training and Education platform can give you  a way to move your organization’s mobile collaboration and publication systems to a powerful new level.


Whether you are in the public or the private sector, you can benefit from learning how to use VR/AR as well as seeing how multimedia (ePub3) and live streaming technologies can enhance your collaborative and publishing skills.

Student-Centered Instruction Webinar
Nov. 8, 2016 | 1 PM (UTC-7)


We will be covering:

  • How to use live streaming video to collaborate on projects and assignments.
  • How to use AR and VR to create “empathetic” point-of-view.
  • How to give each author/teacher a publishing platform to feature live broadcasts of new books, book trailers, live chat with readers/students, and even “casting” a virtual book tour to bookstores and libraries as patrons can view on their mobile devices.
  • A guided tour of our three ePub3 Creator Studio Templates that are used for collaborative work inside our web app.

Bonus! All attendees will receive a free copy of Professor Jim Musgrave’s book, Running with the Big Dogs: A Creator’s Guide to Using Electronic Media. Also, if you teach online classes, he will give you an Insert-text Grammar Template to use when grading your students’ papers.


Join our free webinar on November 8, 2016 at 1 PM (UTC-7). Register today.

3D Printing Project-Based Curriculum

Inside WIT’s 3D Printing Project-Based Curriculum

Who better to learn about incorporating 3D printing into instruction than from an instructor who taught the curriculum?

Join us on October 26th to hear directly from Assistant Professor Steve Chomyszak who used Stratasys 3D Printing Curriculum to teach a “Special Topics” 3D printing course at the Wentworth Institute of Technology.

During this complimentary webcast, you’ll gain valuable insight into the successes and lessons learned, including:

  • Overview of the 14-week project-based 3D printing curriculum
  • How an interactive learning environment impacted and inspired WIT students
  • How the WIT 3D printing lab went from crickets to buzzing
  • How curriculum measured up according to students
  • And so much more!

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