InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'learning' Category

MediaSpace Error while uploading: XPath expression exception evaluating result”

Posted by Plamen Miltenoff on 5th September 2014

getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”. 

From: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>
Date: September 5, 2014 at 9:29:59 AM CDT
To: Desire2Learn Campus Trainers <d2lcampustrainers@lists.mnscu.edu>
Subject: RE: MediaSpace error meaning
Reply-To: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>

Thanks Kathy.  I agree it is a great system and seems to be very reliable and I like working with it as it is very user friendly.  However, in this last week now I have seen this error message come up twice for faculty and I would like answers and I haven’t gotten any so that is why I sent it out on the listserve today to see if anybody else has seen the error and find out what they know.

 

We have been using Tegrity for the last 6-8 years and it can be a real pain to work with (as well as very expensive) so I am trying to wean the faculty off of Tegrity on onto MediaSpace, but if word gets out that MediaSpace is throwing them error messages it just make the hill that much steeper for me in this uphill battle to get faculty to try something new.

 

Thanks,

Tim

Timothy VanLoonInstructional Technologist/D2L System Administrator

Southeast Technical

507.453.2722 phone

507.453.1422 fax

tvanloon@southeastmn.edu
www.southeastmn.edu

 

From: Kathy Grady [mailto:KGrady@nhcc.edu]
Sent: Friday, September 05, 2014 8:24 AM
To: Timothy P. VanLoon; Desire2Learn Campus Trainers
Subject: RE: MediaSpace error meaning

Hi Tim – I have not seen this error – I just tried a couple videos, one an mp4 and the other an mov file and they uploaded and processed just fine. We have several people using MediaSpace with very little issues so I guess when you run into these issues – is to email Todd Digby and turn in a HD ticket as soon as you get notice of the issue.

 

Even with these strange things that periodically happen – I am thankful for this system, it has been a long time in coming. Please take it from me, who managed media streaming servers locally for five years, it was a royal pain and not an easy service to keep functioning at all times.

 

Kathy

 

Kathy Grady
Learning Systems & Services Manager

North Hennepin Community College
7411 85th Ave N
Brooklyn Park, Mn 55445

763-424-0743
kathy.grady@nhcc.edu

 

 

 

From: Timothy P. VanLoon [mailto:tvanloon@SOUTHEASTMN.EDU]
Sent: Friday, September 5, 2014 7:57 AM
To: Desire2Learn Campus Trainers
Subject: MediaSpace error meaning

 

Has anyone else experienced getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”.  Hitting “Retry” seems to do nothing and I have not selected “Exit”.  The recording does finish uploading and the message comes up saying it finished uploading and then the recording seems to play normally but the message box does not go away unless you close it out.  I would like to know what this message is about and what I am supposed to tell faculty when this happens and will the recording continue to upload properly and playback properly every time.  I any pushing hard to get faculty moved over to using MediaSpace and this is a little unsettling when I tell them it is a reliable recording/playback tool and then they get this message and I don’t know what to tell them except wait and it should end up fine.

 

Thanks,

Tim

 

 

Timothy VanLoonInstructional Technologist/D2L System Administrator

Southeast Technical

507.453.2722 phone

507.453.1422 fax

tvanloon@southeastmn.edu
www.southeastmn.edu

 

 

 

 

 

---
You are currently subscribed to d2lcampustrainers as: kathy.grady@nhcc.edu.
To unsubscribe send a blank email to leave-2134714-34868.759a19b71fb33f978ce71ce24932e9b7@lists.mnscu.edu
---
You are currently subscribed to d2lcampustrainers as: pmiltenoff@stcloudstate.edu.
To unsubscribe send a blank email to leave-2134729-181886.d8f4486eedebad041ae06a403d1da31b@lists.mnscu.edu

Posted in announcement, embed video, instructional technology, media literacy, MediaSpace, video, video editing | No Comments »

Gamification: It’s Easier than You Think!

Posted by Plamen Miltenoff on 4th September 2014

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian.

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

Posted in gamification, gaming | 2 Comments »

50 Shades of Mobile

Posted by Plamen Miltenoff on 4th September 2014

50 Shades of Mobile

http://www.themobilenative.org/2012/09/50-shades-of-mobile.html

Smart phones (MLDs)
iPads
Blogs
BYOD/BYOT
Videos

Posted in Blog, Digital literacy, distance learning, distributive learning, e-learning, educational technology, hybrid learning, information literacy, information technology, instructional technology, iPAD, media literacy, mobile apps, mobile apps, mobile devices, online learning, social media, technology literacy | No Comments »

How Open Badges Could Really Work In Education

Posted by Plamen Miltenoff on 2nd September 2014

How Open Badges Could Really Work In Education

http://www.edudemic.com/open-badges-in-education/

Higher education institutions are abuzz with the concept of Open Badges. The concept was presented to SCSU CETL some two years ago, but it remained mute on the SCSU campus. Part of the presentation to the SCSU CETL included the assertion that “Some advocates have suggested that badges representing learning and skills acquired outside the classroom, or even in Massive Open Online Courses (MOOCs), will soon supplant diplomas and course credits.”

For higher education institutions interested in keeping pace, establishing a digital ecosystem around badges to recognize college learning, skill development and achievement is less a threat and more an opportunity. Used properly, Open Badge systems help motivate, connect, articulate and make transparent the learning that happens inside and outside classrooms during a student’s college years.

Educational programs that use learning design to attach badges to educational experiences according to defined outcomes can streamline credit recognition.

The badge ecosystem isn’t just a web-enabled transcript, CV, and work portfolio rolled together. It’s also a way to structure the process of education itself. Students will be able to customize learning goals within the larger curricular framework, integrate continuing peer and faculty feedback about their progress toward achieving those goals, and tailor the way badges and the metadata within them are displayed to the outside world.

 

Posted in Digital literacy, educational technology, evaluation, learning styles, Multiple intelligences, pedagogy, teaching | No Comments »

What Does Gamification Look Like In Classrooms?

Posted by Plamen Miltenoff on 2nd September 2014

What Does Gamification Look Like In Classrooms?

http://www.edudemic.com/gamification-look-like-in-classrooms/
Gamification Look Like In Classrooms

Posted in gamification, gaming | No Comments »

Ohio lawmakers want to limit the teaching of the scientific process

Posted by Plamen Miltenoff on 1st September 2014

Ohio lawmakers want to limit the teaching of the scientific process

http://arstechnica.com/science/2014/08/ohio-lawmakers-want-to-ban-schools-from-teaching-scientific-process/

what happens when politicians decide to meddle in the process called education.

 

 

Posted in learning, teaching, Uncategorized | 1 Comment »

Math, Science, History: Games Break Boundaries Between Subjects

Posted by Plamen Miltenoff on 1st September 2014

Math, Science, History: Games Break Boundaries Between Subjects

http://blogs.kqed.org/mindshift/2014/05/math-science-history-games-break-boundaries-between-subjects-interdisciplinary-learning/

possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.

MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum.

The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.

The MindShift Guide to Games and Learning

more on gaming in this blog: http://blog.stcloudstate.edu/ims/?s=gaming

Posted in gamification, gaming, learning, learning styles, mobile learning, Multiple intelligences, online learning, open learning, Project Based Learning, student-centered learning | No Comments »

Two Ways to Explore the News Through Maps

Posted by Plamen Miltenoff on 1st September 2014

Two Ways to Explore the News Through Maps

http://www.freetech4teachers.com/2014/08/two-ways-to-explore-news-through-maps.html

Newspaper Map is a neat tool for locating and reading newspapers from locations all around the world.

Breaking News presents a constant stream of headlines from around the world.

Posted in Digital literacy, digital storytelling, e-learning, gamification, gaming, information literacy, learning, media literacy, technology literacy | 1 Comment »

Of Mice and Men: iPads, smartboards and how we acquire technology for education

Posted by Plamen Miltenoff on 28th August 2014

in the latest news about scandals regarding technology acquisition for schools, it is only fair to ask ourselves:
how much involved do we WANT/NEED to be in the decision making process regarding such timely issue.
How much do we need to educate ourselves on 1. technology? 2. application of technology in education? compatible choices of technology, including performance, prices and brands? Do we discuss such issues or just let people above us and/or elected by us make the choices? What is your opinion?

What is your opinion about open source and alternative mobile devices?

The LA School iPad Scandal: What You Need To Know

http://www.npr.org/blogs/ed/2014/08/27/343549939/the-l-a-school-ipad-scandal-what-you-need-to-know

Posted in e-learning, ebook, educational technology, iPAD, mobile learning, open learning, smartboard, technology literacy | No Comments »

FAA Has Commercial Drone Regulations Backwards

Posted by Plamen Miltenoff on 27th August 2014

Drone entrepreneurs frustrated as FAA regulation remains up in the air

http://www.cbsnews.com/news/drones-unmanned-aircraft-pushing-limits-of-the-law/

FAA Has Commercial Drone Regulations Backwards

http://www.forbes.com/sites/gregorymcneal/2014/07/01/faa-struggling-to-deal-with-drones-now-going-after-realtors-and-farmers/

The FAA’s position is as simple as it is inane.  If a realtor films buildings for fun using a remote controlled quadcopter that’s legal.  But if she takes that same quadcopter and films buildings as part of her job, that is illegal.  If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal.  But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal.  This is government regulation at its worst.

The FAA decision is a reversal from the initiatives entertained at different universities:

Drone Technology Advancements Yield New Education Opportunities

http://www.govtech.com/education/Drone-Technology-Advancements-Yield-New-Education-Opportunities-.html

Two universities operate drones and teach journalism students how to use them

http://www.chicagoreader.com/Bleader/archives/2013/02/26/two-universities-operate-drones-and-teach-journalism-students-how-to-use-them

read more:

U.S. Lags As Commercial Drones Take Off Around Globe

http://www.huffingtonpost.com/2014/03/17/us-drones-_n_4978768.html

Please Don’t Be the One to Get Drones Banned

http://petapixel.com/2014/08/27/take-get-drones-banned/

 

 

 

 

Posted in gamification, gaming, technology literacy | No Comments »