Archive of ‘learning’ category

Design social media images

How to Easily Design Social Media Images: 4 Free Tools

October 3, 2018 https://www.socialmediaexaminer.com/social-media-images-free-tools

Preview Text Styles With One Touch via Adobe Spark

  • Adobe Spark is part of Adobe’s suite of creative products, bringing social media image and video creation to the web.

remove the Adobe Spark watermark with a paid Adobe Spark plan or Creative Cloud subscription, both starting at $9.99 a month.

  • Design Basic Social Media Images Quickly With Pablo

    Pablo by Buffer is a no-frills online image editor that lets you make basic social media images in seconds. So while it doesn’t have some of the features of other image editors on this list, it works in a pinch. This tool is free to use without registration, making it perfect for when you or your team needs to create a quick image. My note: not on mobiles yet, only desktop

  • Design Automatically Resizable Social Media Images With Snappa

    Snappa is a user-friendly online image maker that has templates for every social media network. In addition to social post templates, it offers banner, story, and infographic templates. This makes Snappa your one-stop shop for creating all sorts of social media content.

  • Add Simple Data Visualization Charts to Social Media Images in CanvaCanva is a free online image editor with a huge library of free templates and royalty-free images. The app has built-in templates for all of the major social networks, and you can even post directly to your social media accounts from the app.

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more on social media images in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+images

schools in Estonia

Q&A: School success in Estonia

Rebecca Vukovic Oct 11, 2018

https://w

Use of students’ mobile phones during the lesson, when instructed properly, can be an effective tool when learning foreign languages and many other subjects.

Santiago, P., et al. (2016), OECD Reviews of School Resources: Estonia 2016, OECD Reviews of School Resources, OECD Publishing, Paris, http://dx.doi.org/10.1787/9789264251731-en.

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more on Finland Phenomenon in this IMS blog
https://blog.stcloudstate.edu/ims?s=finland+phenomenon

WeChat and blog combining social media

Parallel running of two social media from different countries: WeChat and blog for international students

Our work with Chinese students from the Confucius Institute (CI) at St. Cloud State University (SCSU) shed light on an interesting development: in the last several years, the popular Chinese social media platform WeChat dominates the social life of Chinese people, Chinese students in particular.

WeChat, like WhatsApp in Europe, Vkontakte in Russia, Weibo in China, or before its 2014 Orkut in Brazil (https://blog.stcloudstate.edu/ims/2014/07/05/social-media-orkut-the-and-of-an-era/ seeks to create its own users’ momentum, and no differently from Facebook, expand that membership momentum from the host country to a global dominance (https://blog.stcloudstate.edu/ims/2017/08/06/psychology-of-social-networks/;  more citation comes here).

Based on the WeChat affinity of the Chinese students at the SCSU CI program, the program organizers faced difficulty applying other social media platforms, as part of the curricula of the host country. Namely, blog, as one of the widely used SM platform for creative writing (citation comes here), was contemplated as a SM platform for the Chinese students to journal their experience at the SCSU CI program. Since WeChat behaves rather like Facebook and Snapchat, the lack of opportunity to utilize widely available platform for rather lengthy narration (versus SMS/texting abilitis of Twitter and WeChat) convince the SCSU CI program organizers to seek the buy in by Chinese students into the blog initiative.

Pang (2018) builds a theory based on Ellison (2007) theory of “maintained social capital,” namely the ability of individuals to maintain values of social ties when geographically disconnected. Ping (2018) further narrows her research on Chinese students in Germany using Li and Chen (2014) findings about Ellison’s theory on students in a foreign environment and the necessity for these students to build a new circle of friends in the host country. According to Basilisco an Cha (2015), such environment was provided for Filipino students by using Facebook and Twitter.

Bibliography:

2012 – The Most Favourable Mobile Messaging Apps among II.pdf. (n.d.). Retrieved from https://s3.amazonaws.com/academia.edu.documents/37688928/IJSR_-_The_Most_Favourable_Mobile_Messaging_Apps_among_IIUM_Students.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1540148395&Signature=pZjdzuflg16cWzOIeSacfFIJAHE%3D&response-content-disposition=inline%3B%20filename%3DThe_Most_Favourable_Mobile_Messaging_App.pdf
Agur, C., Belair-Gagnon, V., & Frish, N. (2018). Mobile sourcing: A case study of journalistic norms and usage of chat apps. Mobile Meida and Communication, 6(1), 53–70. https://doi.org/DOI: 10.1177/2050157917725549
Borgerson, J. L. (2016). Scalable Sociality and 'How the World Changed Social Media': conversation with Daniel Miller. Consumption, Markets & Culture. http://dx.doi.org/10.1080/10253866.2015.1120980
Chen, Y. (2017). WeChat use among Chinese college students: Exploring gratifications and political engagement in China. Journal of International and Intercultural Communication, 10(1), 25–43. https://doi.org/10.1080/17513057.2016.1235222
de Seta, G. (n.d.-a). Old people’s emoticons and generational distinction: Chinese families on social media. Retrieved from https://www.academia.edu/27563550/Old_peoples_emoticons_and_generational_distinction_Chinese_families_on_social_media
de Seta, G. (n.d.-b). The infrastracturalization of Chinese digital platforms: A case study of WeChat. Retrieved from https://www.academia.edu/36409988/The_infrastracturalization_of_Chinese_digital_platforms_A_case_study_of_WeChat
Deng, S. (n.d.). A history and analysis of CALA's social media. Retrieved from https://www.academia.edu/26815484/A_history_and_analysis_of_CALAs_social_media
Gu, B., & Wang, X. B. (2015). The Communication Design of WeChat: Ideological as Well as Technical Aspects of Social Media. Communication Design Quarterly, 4(1). Retrieved from https://www.academia.edu/28318543/The_Communication_Design_of_WeChat_Ideological_as_Well_as_Technical_Aspects_of_Social_Media
Guo, L. (2017). WeChat as a Semipublic Alternative Sphere: Exploring the Use of WeChat Among Chinese Older Adults. International Journal of Communication, 21(11). Retrieved from https://www.academia.edu/33858373/WeChat_as_a_Semipublic_Alternative_Sphere_Exploring_the_Use_of_WeChat_Among_Chinese_Older_Adults
Mao – 2014 – Friends and Relaxation Key Factors of Undergradua.pdf. (n.d.). Retrieved from http://file.scirp.org/pdf/CE_2014051513263716.pdf
Mao, C. (2014). Friends and Relaxation: Key Factors of Undergraduate Students’ WeChat Using. Creative Education, 05(08), 636–640. https://doi.org/10.4236/ce.2014.58075
Marian, R. (1916). Wechat comparison with its western competitors. University of Edinburgh Business School. Retrieved from https://www.academia.edu/37368406/Wechat_comparison_with_its_western_competitors
Masi, V. D. (n.d.). The world of the Chinese apps and their influence on the new generation. Retrieved from https://www.academia.edu/36122804/The_world_of_the_Chinese_apps_and_their_influence_on_the_new_generation
Odini, L. (n.d.). Can WeChat become a world-beating app? Retrieved from https://www.academia.edu/6843324/Can_WeChat_become_a_world-beating_app
Pang – 2016 – Understanding key factors affecting young people’s.pdf. (n.d.). Retrieved from https://www.researchgate.net/profile/Hua_Pang3/publication/305361365_Understanding_key_factors_affecting_young_people’s_WeChat_usage_An_empirical_study_from_uses_and_gratifications_perspective/links/587f3f9508aed3826af5bafd/Understanding-key-factors-affecting-young-peoples-WeChat-usage-An-empirical-study-from-uses-and-gratifications-perspective.pdf
Pang, H. (2016). Understanding key factors affecting young people’s WeChat usage: an empirical study from uses and gratifications perspective. International Journal of Web Based Communities, 12(3), 262. https://doi.org/10.1504/IJWBC.2016.077757
Pang, H. (2018). Understanding the effects of WeChat on perceived social capital and psychological well-being among Chinese international college students in Germany. Aslib Journal of Information Management, 70(3), 288–304. https://doi.org/DOI 10.1108/AJIM-01-2018-0003
Proksell, M., & Seta, G. de. (n.d.). A cabinet of moments: Collecting and displaying visual content from WeChat. Membrana. Retrieved from https://www.academia.edu/37536436/A_cabinet_of_moments_Collecting_and_displaying_visual_content_from_WeChat
Ranjan, R. (2017, July 26). In China, social media is shaping the public discourse on Doklam stand-off A peek into the discussions on Weibo and WeChat. China Online. Retrieved from https://www.academia.edu/34293813/In_China_social_media_is_shaping_the_public_discourse_on_Doklam_stand-off_A_peek_into_the_discussions_on_Weibo_and_WeChat
Ruan, L. Y., Knockel, J., Ng, J., & Crete-Nishihata, M. (n.d.). One App, Two Systems: How WeChat uses one censorship policy in China and another internationally. Retrieved from https://www.academia.edu/32650543/One_App_Two_Systems_How_WeChat_uses_one_censorship_policy_in_China_and_another_internationally
Run Zhi Zhu – 2015 – The Influence of Social Media on Sleep Quality A .pdf. (n.d.). Retrieved from https://www.researchgate.net/profile/Xianglong_Xu/publication/281359220_The_Influence_of_Social_Media_on_Sleep_Quality_A_Study_of_Undergraduate_Students_in_Chongqing_China/links/55eff7cd08aef559dc44f450.pdf
Run Zhi Zhu, X. L. X. (2015). The Influence of Social Media on Sleep Quality: A Study of Undergraduate Students in Chongqing, China. Journal of Nursing & Care, 04(03). https://doi.org/10.4172/2167-1168.1000253
Seta, G. de. (n.d.). Biaoqing: The circulation of emoticons, emoji, stickers, and custom images on Chinese digital media platforms. First Monday. Retrieved from https://www.academia.edu/37326623/Biaoqing_The_circulation_of_emoticons_emoji_stickers_and_custom_images_on_Chinese_digital_media_platforms
Sun, S. (2017). Enhancing International Students' Engagement via Social Media – A Case Study of WeChat and Chinese Students at a UK University. In INTED Proceedings. Valencia, Spain. Retrieved from https://www.academia.edu/31992169/Enhancing_International_Students_Engagement_via_Social_Media_A_Case_Study_of_WeChat_and_Chinese_Students_at_a_UK_University
The Most Favourable Mobile Messaging Apps among IIUM Students. (2012), 3(12), 6.
Unpacking and describing interaction on Chinese WeChat: A methodological approach. (n.d.). Retrieved October 21, 2018, from https://www.academia.edu/37325358/Unpacking_and_describing_interaction_on_Chinese_WeChat_A_methodological_approach
Wang et al. – 2016 – Exploring the affordances of WeChat for facilitati.pdf. (n.d.). Retrieved from https://www.researchgate.net/profile/Yuping_Wang5/publication/304814233_Exploring_the_affordances_of_WeChat_for_facilitating_teaching_social_and_cognitive_presence_in_semi-synchronous_language_exchange/links/57b3896908aeac3177849c2e/Exploring-the-affordances-of-WeChat-for-facilitating-teaching-social-and-cognitive-presence-in-semi-synchronous-language-exchange.pdf
Wang, Y., Fang, W.-C., Han, J., & Chen, N.-S. (2016). Exploring the affordances of WeChat for facilitating teaching, social and cognitive presence in semi-synchronous language exchange. Australasian Journal of Educational Technology. https://doi.org/10.14742/ajet.2640
Wei, H., & Ke, L. (2014). “New Weapons” of Ideological and Political Education in Universities—WeChat. SHS Web of Conferences, 6, 04001. https://doi.org/10.1051/shsconf/20140604001

Rap hip-hop and physics

A Hip-Hop Experiment

JOHN LELAND NOV. 16, 2012 https://www.nytimes.com/2012/11/18/nyregion/columbia-professor-and-gza-aim-to-help-teach-science-through-hip-hop.html

Only 4 percent of African-American seniors nationally were proficient in sciences, compared with 27 percent of whites, according to the 2009 National Assessment of Educational Progress.

GZA by bringing science into hip-hop; Dr. Emdin by bringing hip-hop into the science classroom.

the popular hip-hop lyrics Web siteRap Genius, will announce a pilot project to use hip-hop to teach science in 10 New York City public schools. The pilot is small, but its architects’ goals are not modest. Dr. Emdin, who has written a book called “Urban Science Education for the Hip-Hop Generation,”

hip-hop “cypher,” participants stand in a circle and take turns rapping, often supporting or playing off one another’s rhymes.

“All of those things that are happening in the hip-hop cypher are what should happen in an ideal classroom.”

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Students analyze rap lyrics with code in digital humanities class

Some teachers are finding a place for coding in English, music, science, math and social studies, too

by TARA GARCÍA MATHEWSON October 18, 2018

Fifteen states now require all high schools to offer computer science courses. Twenty-three states have created K-12 computer science standards. And 40 states plus the District of Columbia allow students to count computer science courses toward high school math or science graduation requirements. That’s up from 12 states in 2013, when Code.org launched, aiming to expand access to computer science in U.S. schools and increase participation among girls and underrepresented minorities in particular.

Nevada is the only state so far to embed math, science, English language arts and social studies into its computer science standards.

AI and VR for teaching learning

Egan, K., Foley, J., Nicholson, K., & Sloane, K. (2018, May 22). The Promise and Pitfalls of AI and VR for Teaching and Learning [Virtual]. eXtended Reality (XR): How AR, VR, and MR Are Extending Learning Opportunities. Educause. Retrieved from https://events.educause.edu/eli/focus-sessions/2018/extended-reality-xr-how-ar-vr-and-mr-are-extending-learning-opportunities/agenda/the-promise-and-pitfalls-of-ai-and-vr-for-teaching-and-learning
https://drive.google.com/file/d/1YL5bpAQeDcVUJnEuykl4KHnJMZXIWcis/view
https://events.educause.edu/~/media/files/events/eli/focus-sessions/2018/fs1801/ol03/transcript.doc
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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence
more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Microcredentials and Digital Badges in Higher Education

Join us in Savannah this November for our conference, Microcredentials and Digital Badges in Higher Education,

Microcredentials and Digital Badges in Higher Education

and learn the strategies and processes that other institutions have used to develop digital badge initiatives and programs. You’ll learn the different ways that badges can add value to the learner experience, key considerations for developing badges, and how to effectively connect learners to industry.

Your instructor panel for this event is an impressive lineup of experienced speakers, all from higher ed themselves, who have been immersed in this work and have likely seen and overcome the same challenges you have. Come ready to learn from the experts.

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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

Reimagining the Academic Library

Reimagining the Academic Library: A Peek Inside Payson Library

Daniel Fusch https://www.academicimpressions.com/reimagining-the-academic-library-a-peek-inside-payson-library/

three drivers for the renovation:

  1. We needed to create more study, learning, and research space in the library. Put simply, our library space was cramped. It was a nice-looking building but not terribly “user-friendly.”
  2. Additionally, the building itself was one of the oldest on campus…
  3. Finally, we wanted to create a more visionary learning space. We wanted to define what impactful spaces for our students would be, and examine how the academic library can support both emerging academic trends and social formation on campus.

We’ve created “living rooms” in the library: spaces with couches, softer seating, fireplaces—where students can go and plop down. That “plopping down” is important. The library has become a place where students go with some intentionality to rest, to check their phone, to read.

We’ve tried to create interesting “spots.” We have nicely appointed, contemporary-in-feel study spaces, with glass whiteboards and glassed walls. People can see in, people can see out; today’s students like to be seen, and they like to see in. This was very important in our focus groups. Also, on a practical level, students like to be able to see into study spaces to see if they’re occupied.

Special Collections used to be intimidating for a first or second-year student. We wanted an experience in which from the moment the student arrives, there are no barriers to exploration. We wanted to send the message that this is a place for inquiry and discovery, a place to learn more. There are no doors—just an open entrance to the wing.

the key with the Great Books Room is that it is glassed. Students can look in and see others deliberating about great books around an oval table, or participating in mentor-led discussions.  And they see that this is a part of the experience they can have at college.

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more on academic library in this IMS blog
https://blog.stcloudstate.edu/ims?s=academic+library

VR AR learning materials

New Book Helps Teachers Unlock Secrets of Virtual and Augmented Reality With Lessons, Apps, and Strategies for the Classroom

New Book Helps Teachers Unlock Secrets of Virtual and Augmented Reality With Lessons, Apps, and Strategies for the Classroom

the International Society for Technology in Education to publish a book, titled Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms, to offer practical insights, lesson plans, and classroom examples so educators can make the most of these experiential worlds.

Definition

Augmented reality superimposes a digital layer on the world around us, often activated by scanning a trigger image or via GPS (think Pokemon Go!). Virtual reality takes users away from the real world, fully immersing students in a digital experience that replaces reality. Mixed reality takes augmented a step further by allowing the digital and real worlds to interact and the digital components to change based on the user’s environment.

Virtual Shapes

DEVICES: iOS, Android, Chromebook, PC, COURSE: Geometry, GRADES: 2-5, 60 minutes

Storytelling

DEVICES: iOS, Android, COURSE: English Language Arts, Speaking and Listening, GRADES: K-1

Augmented and Virtual Reality with EON

DEVICES: iOS, Android, COURSE: Earth and Space Science, GRADE: 4, 45 minutes

Scavenger Hunting as a Classroom Activity

The app offers teachers a unique way to create a scavenger hunt by designing AR messages and leaving them in specific places for students to “discover.”

Waypoint App

The Waypoint App also allows for creation of educational scavenger hunts using augmented reality. Educators can easily add questions that address lesson objectives, set specific locations where the questions are hidden, and then have students hunt for questions by following the map. The hunt is easily shared with students on a variety of platforms, including text messaging and email.

Breakout EDU

Breakout EDU has become a popular game in education. Driven by creativity, teamwork, and problem-solving, the game provides a fun learning experience as it challenges students to compete in solving puzzles. The game centers on a series of questions; each solved question unlocks the next part of the activity. Students work in groups, competing against other groups to open all the locks first.

Support For Mental Health Care

Report: World Support For Mental Health Care Is ‘Pitifully Small’+

October 15, 20183:12 PM ET 

https://www.npr.org/sections/goatsandsoda/2018/10/15/656669752/report-world-support-for-mental-health-care-is-pitifully-small

comprehensive report from the Lancet Commission on Global Mental Health, three years in the making, released this past week at a London summit

In the mid-1990s, the first Global Burden of Disease study noted that of the top ten causes of disability worldwide, five were mental illnesses. Mental health researchers had little to offer at the time in terms of proven inexpensive treatments. But researchers since then have demonstrated that diseases such as depression and substance abuse can often be accurately identified and treated by community health workers with talk therapy.

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more on mindfulness in this IMS blog
https://blog.stcloudstate.edu/ims?s=mindfulness

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