InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'Library and information science' Category

Of Mice and Men: iPads, smartboards and how we acquire technology for education

Posted by Plamen Miltenoff on 28th August 2014

in the latest news about scandals regarding technology acquisition for schools, it is only fair to ask ourselves:
how much involved do we WANT/NEED to be in the decision making process regarding such timely issue.
How much do we need to educate ourselves on 1. technology? 2. application of technology in education? compatible choices of technology, including performance, prices and brands? Do we discuss such issues or just let people above us and/or elected by us make the choices? What is your opinion?

What is your opinion about open source and alternative mobile devices?

The LA School iPad Scandal: What You Need To Know

http://www.npr.org/blogs/ed/2014/08/27/343549939/the-l-a-school-ipad-scandal-what-you-need-to-know

Posted in e-learning, ebook, educational technology, iPAD, mobile learning, open learning, smartboard, technology literacy | No Comments »

FAA Has Commercial Drone Regulations Backwards

Posted by Plamen Miltenoff on 27th August 2014

Drone entrepreneurs frustrated as FAA regulation remains up in the air

http://www.cbsnews.com/news/drones-unmanned-aircraft-pushing-limits-of-the-law/

FAA Has Commercial Drone Regulations Backwards

http://www.forbes.com/sites/gregorymcneal/2014/07/01/faa-struggling-to-deal-with-drones-now-going-after-realtors-and-farmers/

The FAA’s position is as simple as it is inane.  If a realtor films buildings for fun using a remote controlled quadcopter that’s legal.  But if she takes that same quadcopter and films buildings as part of her job, that is illegal.  If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal.  But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal.  This is government regulation at its worst.

The FAA decision is a reversal from the initiatives entertained at different universities:

Drone Technology Advancements Yield New Education Opportunities

http://www.govtech.com/education/Drone-Technology-Advancements-Yield-New-Education-Opportunities-.html

Two universities operate drones and teach journalism students how to use them

http://www.chicagoreader.com/Bleader/archives/2013/02/26/two-universities-operate-drones-and-teach-journalism-students-how-to-use-them

read more:

U.S. Lags As Commercial Drones Take Off Around Globe

http://www.huffingtonpost.com/2014/03/17/us-drones-_n_4978768.html

Please Don’t Be the One to Get Drones Banned

http://petapixel.com/2014/08/27/take-get-drones-banned/

 

 

 

 

Posted in gamification, gaming, technology literacy | No Comments »

Of Space and Clouds: how do we manage our data and apps

Posted by Plamen Miltenoff on 26th August 2014

Jessica C., One of my favourite things about Portable Apps is that I don’t have to pester the IT folk at work, get approvals, and wait to use the program I want to at work. It’s the best.”

While FSW (http://fcw.com/home.aspx) looks beyond BYOD (Bring Your Own Device) and coins a new abbreviation BYOA (Bring Your Own App) to acknowledge and deal with the mobility of apps as part of data (http://fcw.com/articles/2014/08/25/exec-tech-byoa.aspx), we also would like to join the trending effort to make apps portable:

How Portable Apps Can Make Your Life Easier & Save Resources

http://www.makeuseof.com/tag/portable-apps-can-make-life-easier-save-resources/

Go Beyond Syncing Data

Require No Admin Rights

Leave No Trace & Create No Junk

Carry Your Digital Life In Your Pocket

Run Software From Shared Cloud Storage

Where To Find Portable Apps?

Are Portable Apps All You Need?

Resources:

PortableApps.com

portablefreeware.com

Liberkey.com

PenDriveApps.com

PortableFreeware.com

Please consider this IMS blog related entry on

Single Dashboard for All of Your Cloud Storage Accounts

http://blog.stcloudstate.edu/ims/2014/08/21/single-dashboard-for-all-of-your-cloud-storage-accounts/

Posted in Digital literacy, media literacy, technology, technology literacy | No Comments »

New terms and issues: Virtual Reality, Sim Sickness, Postural Sway…

Posted by Plamen Miltenoff on 12th August 2014

Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’

http://www.npr.org/blogs/alltechconsidered/2014/08/05/338015854/virtual-realitys-next-hurdle-overcoming-sim-sickness

One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.

Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html

Plamen: similar issues with Google Glass. Here is some more info on the issue:

Rethinking Motion Sickness

http://well.blogs.nytimes.com/2013/09/23/rethinking-motion-sickness/

Pls have other IMS blog entries on Google Glass

http://blog.stcloudstate.edu/ims/?s=google+glass

 

Posted in Digital literacy, gamification, gaming, media literacy, mobile learning, virtualization | No Comments »

For Storytelling Projects, Cool New Multimedia Tools

Posted by Plamen Miltenoff on 9th August 2014

For Storytelling Projects, Cool New Multimedia Tools

http://blogs.kqed.org/mindshift/2013/04/for-storytelling-projects-cool-new-multimedia-tools/

Meograph

Zeega

WeVideo

Please check our other blog entries regarding digital storytelling:

http://blog.stcloudstate.edu/ims/?s=storytelling

Posted in Digital literacy, digital storytelling, media literacy | No Comments »

TED-Ed’s super summer reading list: 40+ books

Posted by Plamen Miltenoff on 9th August 2014

TED-Ed’s super summer reading list: 40+ books recommended by our educators

http://blog.ed.ted.com/2014/06/27/ted-eds-super-summer-reading-list-40-books-recommended-by-our-educators/

Do you recognize any of the titles? Have you read any of the books? Would you like to share you impressions and opinions?

Do you have more titles to add?

your library wants you

Posted in Library and information science | No Comments »

Opinions: The Un-Fallacy of Balanced Literacy

Posted by Plamen Miltenoff on 1st August 2014

The Un-Fallacy of Balanced Literacy

http://www.edutopia.org/discussion/un-fallacy-balanced-literacy

is a respond to

The Fallacy of ‘Balanced Literacy’

http://www.nytimes.com/2014/07/07/opinion/the-fallacy-of-balanced-literacy.html

The dispute focus on the administration and its execution in public education.

I think, the dispute is important for educational institutions, libraries in particular, because it reveals the complexity of “traditional” literacy. The same complexity applies no less for other literacies, digital and information ones included.

 

Posted in Digital literacy, information literacy | No Comments »

The 70 Best Apps For Teachers And Students

Posted by Plamen Miltenoff on 13th July 2014

The 70 Best Apps For Teachers And Students

http://pinterest.com/pin/29766047512288264/

70 Best Apps For Teachers And Students

Posted in Digital literacy, distributive learning, educational technology, gamification, gaming, hybrid learning, information technology, instructional technology, learning, mobile apps, mobile learning, open learning, pedagogy, student-centered learning, technology literacy | 3 Comments »

Gaming and Education: Resources

Posted by Plamen Miltenoff on 3rd July 2014

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

Posted in Digital literacy, gaming, hacker | 1 Comment »

Social Media: How to Create Awesome Online Videos: Tools and Software to Make it Easy

Posted by Plamen Miltenoff on 24th June 2014

How to Create Awesome Online Videos: Tools and Software to Make it Easy

http://www.socialmediaexaminer.com/tools-to-create-online-videos/

the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.

Posted in Digital literacy, digital storytelling, gamification, instructional technology, learning, mobile apps, mobile learning, screencasting, video, whiteboard screencasting app | No Comments »