Archive of ‘Library and information science’ category

blockchain and information professions

Blockchain: Recommendations for the Information Profession

Monday, September 24, 2018 12:00 pm
Central Daylight Time (Chicago, GMT-05:00)

Blockchain technology is being discussed widely, but without clear directions for library applications. The Blockchain National Forum, funded by IMLS and held at San Jose State University’s iSchool in Summer 2018, brought together notable experts in the information professions, business, government, and urban planning to discuss the issues and develop recommendations on the future uses of blockchain technology within the information professions. In this free webinar, Drs. Sandy Hirsh and Sue Alman, co-PIs of the project, will present the recommendations made throughout the year in the Blockchain blog, Library 2.0 Conference, Blockchain Applied: Impact on the Information Profession, and the National Forum.

157 – 200 participants in the workshop

 

 

 

 

Basics: What is Blockchain Technology?

IMLS funded project goal
San Jose State U School of Information awarded this grant: https://ischoolblogs.sjsu.edu/blockchains

Blockchain: Apps and Ideas

http://www.youtube.com/c/Library20

now what is blockchain, and not how to implement, but only certain issues will be discussed.

Issues: legal, security and standards and Applications: academic, public and archives

BLockchain and the Law bt Primavera De Felippi and Aaron Wright : http://www.hup.harvard.edu/catalog.php?isbn=9780674976429

Privacy: https://www.investopedia.com/terms/g/general-data-protection-regulation-gdpr.asp

Is Blockchain (BC) content or provider?

Q/S TO ASK: WHAT KINDS OF DATA AND RECORDS MUST BE STORED AND PRESERVES exactly the way they were created (provenance records, transcripts). what kinds of info are at risk to be altered and compromised by changing circumstances (personally identifiable data)

Security issues: https://www.technologyreview.com/magazine/2018/05/

515 rule: BC can be hacked if attacked by a group of miners controlling more than 50% of the network

Standards Issues: BC systems- open ledger technology for managing metadata. baseline standards will impact future options. can BC make management of metadata worth. Is it worth, or more cautious.

Potential Use cases: archives and special collections where provenance and authenticity are essential for authoritative tracking. digital preservation to track distributed digital assets. BC-based currencies for international financial transactions (to avoid exchange rates ILL and publishing) . potential to improve ownership and first sale record management. credentialing: personal & academic documents (MIT already has transcripts and diplomas of students in BC – personal data management and credentialing electronically).

public libraries: house docs of temporarily displaced or immigrants. but power usage and storage usage became problems.

Victoria Lemieux

a city south of Denver CO is build right now, and will be build on these principles.

benefits for recordkeeping: LOCKSS (lot of copies keeps stuff safe) – Stanford U; chain of custody (SAA Glossary); Trust and Immutability (BC) vs confidentiality and performance (dbase)

Libarians role: need to understand BC (how does it work and what can it do for us; provide BC education for users; use BC in various applications

recommendations from National Forum:

ASIS&T presentation in Vancouver, Nov. 2018; MOOC on BLockchain Basics; Libary Futures Series, BOok3 Alman & Hirsh

https://www.forbes.com/sites/tomvanderark/2018/08/20/26-ways-blockchain-will-transform-ok-may-improve-education/#3b2e442d4ac9

from Miriam Childs to All Participants:
Blockchain is suing Blockchain: https://nulltx.com/blockchain-is-suing-blockchain-things-are-getting-messy-in-crypto-world/

from Lilia Samusenko to All Participants:
Sounds like blockchain also can support the Library-Of-Things initiatives. What do you think?

 

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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain

3D Artifacts into a Digital Library

Inclusion of 3D Artifacts into a Digital Library: Exploring Technologies and Best Practice Techniques

The IUPUI University Library Center for Digital Scholarship has been digitizing and providing access to community and cultural heritage collections since 2006. Varying formats include: audio, video, photographs, slides, negatives, and text (bound, loose). The library provides access to these collections using CONTENTdm. As 3D technologies become increasingly popular in libraries and museums, IUPUI University Library is exploring the workflows and processes as they relate to 3D artifacts. This presentation will focus on incorporating 3D technologies into an already established digital library of community and cultural heritage collections.

 

Walmart blockchain

Walmart’s Latest Blockchain Patent Lets Robots Conduct Deliveries Across Supply Chain

Helen Partz SEP 01, 2018

https://cointelegraph.com/news/walmarts-latest-blockchain-patent-lets-robots-conduct-deliveries-across-supply-chain

U.S. retail giant Walmart has applied to the U.S. Patent & Trademark Office (USPTO) to patent a blockchain system for deliveries, according to an official patent document released August 30.

Walmart has applied for a number of blockchain-related patents in the U.S. in the past year. According to Investopedia, blockchain technology enhancement is mainly being used by the retailed in order to “help Walmart keep pace with its rivals,” such as Amazon.

Recently, Walmart applied for a patent on systems and methods for managing smart appliances via blockchain. The tech would allow users to customize levels of access and control for appliances such as portable computing devices.

In mid-July, the retail giant patented the technology for a blockchain-powered delivery management system that can keep delivered items safe until their purchasers are able to sign for and collect them.

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more on blockchain in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain

 

Cloud-Native Technologies

Beyond Kubernetes – 5 Promising Cloud-Native Technologies To Watch

  1. Istio

After Kubernetes,Istio is the most popular cloud-native technology. It is a service mesh that securely connects multiple microservices of an application. Think of Istio as an internal and external load balancer with a policy-driven firewall with support for comprehensive metrics. The reason why developers and operators love Istio is the non-intrusive deployment pattern. Almost any Kubernetes service can be seamlessly integrated with Istio without explicit code or configuration changes.

Google recently announced a managed Istio service on GCP.  Apart from Google, IBM, Pivotal, Red Hat, Tigera and Weaveworks are the active contributors and supporters of the project.

Istio presents an excellent opportunity for ISVs to deliver custom solutions and tools to enterprises. This project is bound to become one of the core building blocks of cloud-native platforms. I expect every managed Kubernetes service to have a hosted Istio service.

  1. Prometheus

Prometheus is a cloud-native monitoring tool for workloads deployed on Kubernetes. It plugs a critical gap that exists in the cloud-native world through comprehensive metrics and rich dashboards.

  1. Helm

If Kubernetes is the new OS, Helm is the application installer. Designed on the lines of Debian packages and Red Hat Linux RPMs, Helm brings the ease and power of deploying cloud-native workloads with a single command.

  1. Spinnaker

One of the promises of cloud-native technology is the rapid delivery of software. Spinnaker, an open source project initially built at Netflix delivers that promise. It is a release management tool that adds velocity to deploying cloud-native applications.

  1. Kubeless

Event-driven computing is becoming an integral part of modern application architecture. Functions as a Service (FaaS) is one of the delivery models of serverless computing which complements containers through event-based invocation. Modern applications will have services packaged as containers and functions running within the same environment.

Data Privacy Lessons in Alternative Reality Games

How Data Privacy Lessons in Alternative Reality Games Can Help Kids In Real Life

https://www.kqed.org/mindshift/51772/how-data-privacy-lessons-in-alternative-reality-games-can-help-kids-in-real-life

Ubiquitous social media platforms—including Facebook, Twitter and Instagram—have created a venue for people to share and connect with others. We use these services by clicking “I Agree” on Terms of Service screens, trading off some of our private and personal data for seemingly free services. While these services say data collection helps create a better user experience, that data is also potentially exploitable.

The news about how third parties obtain and use Facebook users’ data to wage political campaigns and the mounting evidence of election interference have shined a spotlight on just how secure our data is when we share online. Educating youth about data security can fall under the larger umbrella of digital citizenship, such as social media uses and misuses and learning how not to embarrass or endanger oneself while using the internet.

Darvasi’s students in Toronto can pool together 55 faux bitcoins to purchase and launch the BOTTING protocol against an opponent. The student targeted at Fallon’s school in Connecticut would then have 48 hours to record audio of 10 words of Darvasi’s students choosing and send it back to them through an intermediary (Darvasi or Fallon). For a higher price of 65 faux bitcoins, students can launch MORPHLING, which would give the opponent 48 hours to record a one-minute video explaining three ways to stay safe while using Facebook, while making their school mascot (or a close approximation of) appear in the video in some way during the entire minute.

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more on digital citizenship in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+citizenship

Augmented Reality Apple

Apple is hiring for an Augmented Reality team, possibly focused on Apple Maps

Joshua Fruhlinger

https://www.linkedin.com/pulse/apple-hiring-augmented-reality-team-possibly-focused-maps-fruhlinger/

Earlier this week, Apple ($NASDAQ:AAPL) acquired augmented reality (AR) lens and glasses company Akonia Holographics ($AKONIAHOLOGRAPHICS), which spawned plenty of speculation on Apple getting serious about AR.

Augmented reality overlays digital information over the real world and differs from virtual reality (VR), where the whole environment is simulated. Akonia describes its AR product as “thin, transparent smart glass lenses that display vibrant, full-color, wide field-of-view images.”

“Digital maps have become essential tools of our everyday lives, yet despite their ubiquity, they are still in their infancy. From urban mobility to indoor positioning, from LIDAR to Augmented Reality, advances in technology and new kinds of data are powering innovations in all areas of digital mapping. If you love maps and are passionate about what is possible, you will be in great company.”

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more about augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

coding ethics unpredictability

Franken-algorithms: the deadly consequences of unpredictable code

by  Thu 30 Aug 2018 

https://www.theguardian.com/technology/2018/aug/29/coding-algorithms-frankenalgos-program-danger

Between the “dumb” fixed algorithms and true AI lies the problematic halfway house we’ve already entered with scarcely a thought and almost no debate, much less agreement as to aims, ethics, safety, best practice. If the algorithms around us are not yet intelligent, meaning able to independently say “that calculation/course of action doesn’t look right: I’ll do it again”, they are nonetheless starting to learn from their environments. And once an algorithm is learning, we no longer know to any degree of certainty what its rules and parameters are. At which point we can’t be certain of how it will interact with other algorithms, the physical world, or us. Where the “dumb” fixed algorithms – complex, opaque and inured to real time monitoring as they can be – are in principle predictable and interrogable, these ones are not. After a time in the wild, we no longer know what they are: they have the potential to become erratic. We might be tempted to call these “frankenalgos” – though Mary Shelley couldn’t have made this up.

Twenty years ago, George Dyson anticipated much of what is happening today in his classic book Darwin Among the Machines. The problem, he tells me, is that we’re building systems that are beyond our intellectual means to control. We believe that if a system is deterministic (acting according to fixed rules, this being the definition of an algorithm) it is predictable – and that what is predictable can be controlled. Both assumptions turn out to be wrong.“It’s proceeding on its own, in little bits and pieces,” he says. “What I was obsessed with 20 years ago that has completely taken over the world today are multicellular, metazoan digital organisms, the same way we see in biology, where you have all these pieces of code running on people’s iPhones, and collectively it acts like one multicellular organism.“There’s this old law called Ashby’s law that says a control system has to be as complex as the system it’s controlling, and we’re running into that at full speed now, with this huge push to build self-driving cars where the software has to have a complete model of everything, and almost by definition we’re not going to understand it. Because any model that we understand is gonna do the thing like run into a fire truck ’cause we forgot to put in the fire truck.”

Walsh believes this makes it more, not less, important that the public learn about programming, because the more alienated we become from it, the more it seems like magic beyond our ability to affect. When shown the definition of “algorithm” given earlier in this piece, he found it incomplete, commenting: “I would suggest the problem is that algorithm now means any large, complex decision making software system and the larger environment in which it is embedded, which makes them even more unpredictable.” A chilling thought indeed. Accordingly, he believes ethics to be the new frontier in tech, foreseeing “a golden age for philosophy” – a view with which Eugene Spafford of Purdue University, a cybersecurity expert, concurs. Where there are choices to be made, that’s where ethics comes in.

our existing system of tort law, which requires proof of intention or negligence, will need to be rethought. A dog is not held legally responsible for biting you; its owner might be, but only if the dog’s action is thought foreseeable.

model-based programming, in which machines do most of the coding work and are able to test as they go.

As we wait for a technological answer to the problem of soaring algorithmic entanglement, there are precautions we can take. Paul Wilmott, a British expert in quantitative analysis and vocal critic of high frequency trading on the stock market, wryly suggests “learning to shoot, make jam and knit

The venerable Association for Computing Machinery has updated its code of ethics along the lines of medicine’s Hippocratic oath, to instruct computing professionals to do no harm and consider the wider impacts of their work.

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more on coding in this IMS blog
https://blog.stcloudstate.edu/ims?s=coding

ethics and AI

Ethik und Künstliche Intelligenz: Die Zeit drängt – wir müssen handeln

8/7/2108 Prof. Dr. theol. habil. Arne Manzeschke

https://www.pcwelt.de/a/ethik-und-ki-die-zeit-draengt-wir-muessen-handeln,3451885

Das Europäische Parlament hat es im vergangenen Jahr ganz drastisch formuliert. Eine neue industrielle Revolution steht an
1954 wurdeUnimate, der erste Industrieroboter , von George Devol entwickelt [1]. Insbesondere in den 1970er Jahren haben viele produzierende Gewerbe eine Roboterisierung ihrer Arbeit erfahren (beispielsweise die Automobil- und Druckindustrie).
Definition eines Industrieroboters in der ISO 8373 (2012) vergegenwärtigt: »Ein Roboter ist ein frei und wieder programmierbarer, multifunktionaler Manipulator mit mindestens drei unabhängigen Achsen, um Materialien, Teile, Werkzeuge oder spezielle Geräte auf programmierten, variablen Bahnen zu bewegen zur Erfüllung der verschiedensten Aufgaben«.

Ethische Überlegungen zu Robotik und Künstlicher Intelligenz

Versucht man sich einen Überblick über die verschiedenen ethischen Probleme zu verschaffen, die mit dem Aufkommen von ›intelligenten‹ und in jeder Hinsicht (Präzision, Geschwindigkeit, Kraft, Kombinatorik und Vernetzung) immer mächtigeren Robotern verbunden sind, so ist es hilfreich, diese Probleme danach zu unterscheiden, ob sie

1. das Vorfeld der Ethik,

2. das bisherige Selbstverständnis menschlicher Subjekte (Anthropologie) oder

3. normative Fragen im Sinne von: »Was sollen wir tun?« betreffen.

Die folgenden Überlegungen geben einen kurzen Aufriss, mit welchen Fragen wir uns jeweils beschäftigen sollten, wie die verschiedenen Fragenkreise zusammenhängen, und woran wir uns in unseren Antworten orientieren können.

Aufgabe der Ethik ist es, solche moralischen Meinungen auf ihre Begründung und Geltung hin zu befragen und so zu einem geschärften ethischen Urteil zu kommen, das idealiter vor der Allgemeinheit moralischer Subjekte verantwortet werden kann und in seiner Umsetzung ein »gelungenes Leben mit und für die Anderen, in gerechten Institutionen« [8] ermöglicht. Das ist eine erste vage Richtungsangabe.

Normative Fragen lassen sich am Ende nur ganz konkret anhand einer bestimmten Situation bearbeiten. Entsprechend liefert die Ethik hier keine pauschalen Urteile wie: »Roboter sind gut/schlecht«, »Künstliche Intelligenz dient dem guten Leben/ist dem guten Leben abträglich«.

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more on Artificial Intelligence in this IMS blog
https://blog.stcloudstate.edu/ims?s=artifical+intelligence

virtual labs

Arizona State online biology students getting hands-on experience in virtual labs

James Paterson, Aug. 28, 2018

https://www.educationdive.com/news/arizona-state-online-biology-students-getting-hands-on-experience-in-virtua/531039/

  • Thirty students registered for Arizona State University Online’s general biology course are using ASU-supplied virtual reality (VR) headsets for a variety of required lab exercises
  • The VR equipment, which costs ASU $399 per student, allows learners to complete lab assignments in virtual space using goggles and a controller to maneuver around a simulated lab. Content for the online course was developed and assessed by ASU biology professors and was evaluated this summer. Students also can use their own VR headsets and access the content on their laptops, as 370 other students are doing.
  • A university official told Campus Technology the initiative will help online students have the experiences provided in brick-and-mortar labs as well as new ones that were impossible previously. The effort also will ease a problem on campus with limited lab space.

Similar labs are planned for the University of Texas at San Antonio and McMaster University in Canada, according to a blog post from Google, which partnered with the ed-tech company Labster to create the virtual labs. In addition, virtual labs also are available at eight community colleges in California, offering IT and cybersecurity skills instruction.

About half of colleges have space dedicated to VR, with adoption expected to increase as technology costs go down, according to a recent survey by nonprofit consortium Internet2. The survey found that 18% of institutions have “fully deployed” VR and are increasingly making it available to online students, while half are testing or have not yet deployed the technology.

Colleges are using VR for a variety of purposes, from classroom instruction to admissions recruiting to career training.

In addition, because the use of VR is growing in K–12 education, students will expect to use it in college.

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more on virtual reality in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

take a look at OUR VR lab tour:

https://poly.google.com/u/0/view/epydAlXlJSw

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