InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'Digital literacy' Category

How Open Badges Could Really Work In Education

Posted by Plamen Miltenoff on 2nd September 2014

How Open Badges Could Really Work In Education

http://www.edudemic.com/open-badges-in-education/

Higher education institutions are abuzz with the concept of Open Badges. The concept was presented to SCSU CETL some two years ago, but it remained mute on the SCSU campus. Part of the presentation to the SCSU CETL included the assertion that “Some advocates have suggested that badges representing learning and skills acquired outside the classroom, or even in Massive Open Online Courses (MOOCs), will soon supplant diplomas and course credits.”

For higher education institutions interested in keeping pace, establishing a digital ecosystem around badges to recognize college learning, skill development and achievement is less a threat and more an opportunity. Used properly, Open Badge systems help motivate, connect, articulate and make transparent the learning that happens inside and outside classrooms during a student’s college years.

Educational programs that use learning design to attach badges to educational experiences according to defined outcomes can streamline credit recognition.

The badge ecosystem isn’t just a web-enabled transcript, CV, and work portfolio rolled together. It’s also a way to structure the process of education itself. Students will be able to customize learning goals within the larger curricular framework, integrate continuing peer and faculty feedback about their progress toward achieving those goals, and tailor the way badges and the metadata within them are displayed to the outside world.

 

Posted in Digital literacy, educational technology, evaluation, learning styles, Multiple intelligences, pedagogy, teaching | No Comments »

Two Ways to Explore the News Through Maps

Posted by Plamen Miltenoff on 1st September 2014

Two Ways to Explore the News Through Maps

http://www.freetech4teachers.com/2014/08/two-ways-to-explore-news-through-maps.html

Newspaper Map is a neat tool for locating and reading newspapers from locations all around the world.

Breaking News presents a constant stream of headlines from around the world.

Posted in Digital literacy, digital storytelling, e-learning, gamification, gaming, information literacy, learning, media literacy, technology literacy | 1 Comment »

Your digital footprint: friendly reminder

Posted by Plamen Miltenoff on 31st August 2014

Posted in digital identity, Digital literacy, Digital rights management (DRM), privacy, technology literacy | No Comments »

Of Space and Clouds: how do we manage our data and apps

Posted by Plamen Miltenoff on 26th August 2014

Jessica C., One of my favourite things about Portable Apps is that I don’t have to pester the IT folk at work, get approvals, and wait to use the program I want to at work. It’s the best.”

While FSW (http://fcw.com/home.aspx) looks beyond BYOD (Bring Your Own Device) and coins a new abbreviation BYOA (Bring Your Own App) to acknowledge and deal with the mobility of apps as part of data (http://fcw.com/articles/2014/08/25/exec-tech-byoa.aspx), we also would like to join the trending effort to make apps portable:

How Portable Apps Can Make Your Life Easier & Save Resources

http://www.makeuseof.com/tag/portable-apps-can-make-life-easier-save-resources/

Go Beyond Syncing Data

Require No Admin Rights

Leave No Trace & Create No Junk

Carry Your Digital Life In Your Pocket

Run Software From Shared Cloud Storage

Where To Find Portable Apps?

Are Portable Apps All You Need?

Resources:

PortableApps.com

portablefreeware.com

Liberkey.com

PenDriveApps.com

PortableFreeware.com

Please consider this IMS blog related entry on

Single Dashboard for All of Your Cloud Storage Accounts

http://blog.stcloudstate.edu/ims/2014/08/21/single-dashboard-for-all-of-your-cloud-storage-accounts/

Posted in Digital literacy, media literacy, technology, technology literacy | No Comments »

New terms and issues: Virtual Reality, Sim Sickness, Postural Sway…

Posted by Plamen Miltenoff on 12th August 2014

Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’

http://www.npr.org/blogs/alltechconsidered/2014/08/05/338015854/virtual-realitys-next-hurdle-overcoming-sim-sickness

One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.

Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html

Plamen: similar issues with Google Glass. Here is some more info on the issue:

Rethinking Motion Sickness

http://well.blogs.nytimes.com/2013/09/23/rethinking-motion-sickness/

Pls have other IMS blog entries on Google Glass

http://blog.stcloudstate.edu/ims/?s=google+glass

 

Posted in Digital literacy, gamification, gaming, media literacy, mobile learning, virtualization | No Comments »

For Storytelling Projects, Cool New Multimedia Tools

Posted by Plamen Miltenoff on 9th August 2014

For Storytelling Projects, Cool New Multimedia Tools

http://blogs.kqed.org/mindshift/2013/04/for-storytelling-projects-cool-new-multimedia-tools/

Meograph

Zeega

WeVideo

Please check our other blog entries regarding digital storytelling:

http://blog.stcloudstate.edu/ims/?s=storytelling

Posted in Digital literacy, digital storytelling, media literacy | No Comments »

Opinions: The Un-Fallacy of Balanced Literacy

Posted by Plamen Miltenoff on 1st August 2014

The Un-Fallacy of Balanced Literacy

http://www.edutopia.org/discussion/un-fallacy-balanced-literacy

is a respond to

The Fallacy of ‘Balanced Literacy’

http://www.nytimes.com/2014/07/07/opinion/the-fallacy-of-balanced-literacy.html

The dispute focus on the administration and its execution in public education.

I think, the dispute is important for educational institutions, libraries in particular, because it reveals the complexity of “traditional” literacy. The same complexity applies no less for other literacies, digital and information ones included.

 

Posted in Digital literacy, information literacy | No Comments »

The 70 Best Apps For Teachers And Students

Posted by Plamen Miltenoff on 13th July 2014

The 70 Best Apps For Teachers And Students

http://pinterest.com/pin/29766047512288264/

70 Best Apps For Teachers And Students

Posted in Digital literacy, distributive learning, educational technology, gamification, gaming, hybrid learning, information technology, instructional technology, learning, mobile apps, mobile learning, open learning, pedagogy, student-centered learning, technology literacy | 3 Comments »

Gaming and Education: Resources

Posted by Plamen Miltenoff on 3rd July 2014

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

Posted in Digital literacy, gaming, hacker | 1 Comment »

Social Media: How to Create Awesome Online Videos: Tools and Software to Make it Easy

Posted by Plamen Miltenoff on 24th June 2014

How to Create Awesome Online Videos: Tools and Software to Make it Easy

http://www.socialmediaexaminer.com/tools-to-create-online-videos/

the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.

Posted in Digital literacy, digital storytelling, gamification, instructional technology, learning, mobile apps, mobile learning, screencasting, video, whiteboard screencasting app | No Comments »