Archive of ‘Digital literacy’ category

digital curation

Digital Curation: Definitions, Tools, and Strategies de David Kelly

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Digital Curation: What kind of curator are you? #converge11 from Joyce Seitzinger

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Engaging higher education tools via digital curation from Australian Digital Futures Institute

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http://digitalcuration.umaine.edu/

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Unger on digital curation
http://blog.stcloudstate.edu/ims/2016/12/06/digital-curation/

more on digital storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+storytelling

more on data literacy in this IMS blog
http://blog.stcloudstate.edu/ims/2017/09/19/scopus-webinar/

online learning attitudes

online learning attitudes

Students match their preference for hybrid learning with a belief that it is the most effective learning environment for them.

Despite the fact that faculty prefer teaching in a hybrid environment, they remain skeptical of online learning. Nearly half do not agree online 45% learning is effective.

https://library.educause.edu/~/media/files/library/2017/9/studentst2017infog.pdf

 

Students asked what technologies they wish their instructors used more, and we asked faculty what technologies they think could make them more effective instructors. Both agree that content and resource-focused technologies should be incorporated more and social media and tablets should be incorporated less.

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more on the use (or not) of ed technology in the classroom in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

Google in the classroom

How Has Google Affected The Way Students Learn?

con?:with the advent of personal assistants like Siri and Google Now that aim to serve up information before you even know you need it, you don’t even need to type the questions.

pro: Whenever new technology emerges — including newspapers and television — discussions about how it will threaten our brainpower always crops up, Harvard psychology professor Steven Pinker wrote in a 2010 op-ed in The New York Times. Instead of making us stupid, he wrote, the Internet and technology “are the only things that will keep us smart.”

Pro and conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

con: A 2008 study commissioned by the British Library found that young people go through information online very quickly without evaluating it for accuracy.

pro or con?: A 2011 study in the journal Science showed that when people know they have future access to information, they tend to have a better memory of how and where to find the information — instead of recalling the information itself.

pro: The bright side lies in a 2009 study conducted by Gary Small, the director of University of California Los Angeles’ Longevity Center, that explored brain activity when older adults used search engines. He found that among older people who have experience using the Internet, their brains are two times more active than those who don’t when conducting Internet searches.

the Internet holds great potential for education — but curriculum must change accordingly. Since content is so readily available, teachers should not merely dole out information and instead focus on cultivating critical thinking

make questions “Google-proof.”

“Design it so that Google is crucial to creating a response rather than finding one,” he writes in his company’s blog. “If students can Google answers — stumble on (what) you want them to remember in a few clicks — there’s a problem with the instructional design.”

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more on use of laptop and phones in the classroom in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

differences in 3d printing technologies

White paper

https://formlabs.com/sla-3d-printing-for-educators-and-researchers/

  • The differences between the most popular 3D printing technologies, including: fused deposition modeling (FDM), stereolithography (SLA), digital light processing (DLP), and selective laser sintering (SLS)
  • How to understand a 3D printer specifications chart
  • What 3D printing resolution quality mean in 3D printing
  • How educators at universities, high schools, and colleges around the world are using the Form 2 to empower students and conduct research

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3D Print – a short introduction from IAAC, Institute for Advanced Architecture of Catalonia

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more on 3d printing in this IMS blog
http://blog.stcloudstate.edu/ims?s=3d+print

K12 ed tech trends

5 Trends Shaping K12 Ed Tech

https://s3.amazonaws.com/dive_assets/rlpsys/ED_k12_5_trends_k12_ed_tech.pdf

  1. Chromebooks. (versus iPADs)
  2. Blended learning
  3. Single sign-on and interoperability
  4. Wireless and cloud-based multimedia
  5. IoT

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more on tech trends in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=technology+trends+education

Schema.org and JSON-LD

Introduction to Schema.org and JSON-LD

Web search engines such as Google, Bing, and Yahoo are integral to making information more discoverable on the open web. How can you expose data about your organization, its services, people, collections, and other information in a way that is meaningful to these search engines?
In this 90 minute session, learn how to leverage Schema.org and semantic markup to achieve enhanced discovery of information on the open web. The session will provide an introduction to both Schema.org and the JSON-LD data format. Topics include an in-depth look at the Schema.org vocabulary, a brief overview of semantic markup with a focus on JSON-LD, and use-cases of these technologies. By the end of the session, you will have an opportunity to apply these technologies through a structured exercise. The session will conclude with resources and guidance for next steps.

Learning Outcomes

Participants will leave this webinar with tools for increasing the discoverability of information on the open web.
This program will include presentation slides, bibliographic references to resources referenced to in the slides, and hands-on exercise material. The exercise material will include instructions, template records for attendees to practice applying Schema.org and JSON-LD, and example records as reference material.

Who Should Attend

Librarians and other professionals interested in increasing discovery of their organization’s information and collections on the open web. General knowledge of metadata concepts and standards is encouraged. Familiarity with the concept of data formats (XML, JSON, MARC, etc.) would be helpful.
Jacob Shelby is the Metadata Technologies Librarian at North Carolina State University (NCSU) Libraries, where he performs metadata activities that support library information services and collections. He has collaborated on endeavors to enhance the discovery of library services and collections on the open web, including exposing NCSU Libraries digital special collections data as Schema.org data. In addition to these endeavors, Jacob has taught workshops at NCSU Libraries on Schema.org and semantic markup.

SPED library instruction

DRAFT

Library instruction Information Literacy Digital Literacy
Michael Pickle November 15, 4-4:50PM

50 min : http://web.stcloudstate.edu/pmiltenoff/bi/ 

5 min to introduce and make a connection

15 min for a Virtual Reality tours of the Library + quiz on how well they learned the library:
http://bit.ly/VRlib

From here, we can opt two possibilities:

  1. Play a scavenger hunt IN THE LIBRARY: http://bit.ly/1kDwuNy
  2. do the library instruction the old-fashioned way

managing phone use in class

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
https://www.edutopia.org/article/3-tips-managing-phone-use-class
Ten is now the average age when children receive their first cell phones
develop a positive mobile mental health in the first weeks of school by discussing their ideas on cell phone use, setting up a stoplight management system, and establishing a class contract
Build a digital citizenship curriculum that includes mobile device use.

Ask your students questions such as:

  • What do you like to do on your cell phone and why? (If they don’t have one, what would they like to do?)
  • What are the most popular apps and websites you use?
  • What do you think are inappropriate ways that cell phones have been used?
  • What is poor cell phone etiquette? Why?
  • How can cell phones help you learn?
  • How can cell phones distract from your learning?
  • How do you feel about your cell phone and the activities you do on your phone?
  • What should teachers know about your cell phone use that you worry we do not understand?
  • Do you know how to use your cell phone to gather information, to collaborate on academic projects, to evaluate websites?
  • How can we work together to create a positive mobile mental health?

Using a Stoplight Management Approach

Post a red button on the classroom door:  the cell phone parking lot.
Post a yellow button on the classroom door
Post a green button on the classroom door

Establishing a Class Contract: Ask them to brainstorm consequences and write them into a class contract.

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more on the use of BYOD in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

VR headset future

VR’s future depends on you buying a dorky headset

Oculus, the VR company that Mark Zuckerberg bought for more than $2 billion, has a problem: It’s struggling to convince people to buy its gear.

https://www.cnet.com/news/vr-virtual-reality-future-depends-on-you-buying-a-dorky-headset-oculus-zuckerberg-playstation-vive/

Oculus Connect, starting Wednesday in San Jose, California. Facebook’s Oculus VR division promises discussions on how health care, movies and video games are adapting to this still nascent technology. One panel will explore how the disability community can benefit from VR gear and presentations.

Facebook chief competitors, Sony and HTC, followed suit. The PlayStation VR dropped to $400 from $500, and the Vive dropped to $599 from $799 all in the past three months.

Survios made Raw Data more widely available for Oculus, Vive and PlayStation VR. Survios is also looking beyond VR for customers, redesigning Raw Data to work in arcades as well.

Over the summer, Apple and Google announced new technologies called ARKit and ARCore, respectively, that are designed to help iPhones and iPads or any device powered by Google’s Android software marry computer-generated images with the real world.

A $2.99 app, Star Guide AR, highlights stars and constellations in the sky once you point your phone at them. Another, Ikea Place, previews furniture in your home with a tap. Walk around your living room and you can see the furniture you placed while looking through the screen on your phone. So far, both are available only for the iPhone.

App developers I spoke with say they’re excited by augmented reality and believe it may help spur people to buy VR systems as well.

Microsoft’s focusing on both AR and VR. In an October update to its Windows 10 software for PCs, the company is partnering with device makers like Lenovo, Dell, HP, Acer and Samsung to create headsets based on its designs. They’ll sell for as little as $300 each when they begin hitting store shelves Oct. 17.

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more on virtual reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

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