Archive of ‘Digital literacy’ category

fake news prevention

https://www.edsurge.com/news/2019-12-27-fighting-fake-news-in-the-classroom

PISA scores were recently released, and results of the international test revealed that only 14 percent of U.S. students were able to reliably distinguish between fact and opinion.

according to Pew Research Center, 68 percent of American adults get their news from social media—platforms where opinion is often presented as fact. While Facebook and other social media outlets have pledged to tackle fake news, the results are lackluster.

Even on seemingly-serious websites, credibility is not a given. When I was in middle and high school, we were taught that we could trust .org websites. Now, with the practice of astroturfing, responsible consumers of information must dig deeper and go further to verify the legitimacy of information. https://www.merriam-webster.com/dictionary/astroturfing

Experiences like these, where students are challenged to consider the validity of information and sort what’s real from what’s fake, would better prepare them not only to be savvier consumers of news, but also to someday digest contradictory information to make complicated decisions about their own health care, finances or civic engagement.

freely available resources to help educators teach how to vet information and think critically about real-world topics.

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more fake news in this IMS blog
http://blog.stcloudstate.edu/ims?s=%23fakenews

IM 690 Gear 360 tutorial

IM 690 Virtual Reality and Augmented Reality

https://stcloudstate.learn.minnstate.edu/d2l/home/4819732

Jan. 21, MC 205 (how to get to the PDR room: https://youtu.be/jjpLR3FnBLI)

Plan: learn to create, edit and use still 360 degrees images and videos.

#scalability

  1. What is 360 degrees video and how does it fit in the Virtual Reality concept?
    https://www.academia.edu/41628237/Chapter_12_VR_AR_and_Video_360_A_Case_Study_Towards_New_Realities_in_Education_by_Plamen_Miltenoff
  2. Video 360: existing materials versus materials we create
    1. how to find existing materials
      https://www.youtube.com/watch?v=nOHM8gnin8Y
      https://www.youtube.com/results?search_query=360+videos+education
    2. how to decide if we need to create materials
      https://poly.google.com/u/1/view/epydAlXlJSw
      https://poly.google.com/u/1/view/elo1OtpgzHP
      https://poly.google.com/view/8HB4l4zGSbv
  3. Tools and apps for Video 360
    1. Cameras:
      1. Samsung Gear 360: https://www.samsung.com/global/galaxy/gear-360/
        1. 2016
        2. 2017
      2. alternatives: https://filmora.wondershare.com/virtual-reality/samsung-gear-360-camera-alternatives.html
      3. Vuze: https://vuze.camera/
        https://youtu.be/peu-OavRcd8 
        Video 360 3D
    2. Samsung Android (Galaxy) phones app
      https://youtu.be/AKhfoJjcZBM?t=66
    3. Editing
      1. Gear 360 Action Director
        https://youtu.be/c2bcz77y3UY
      2. Photoshop CC
      3. Premiere CC
        https://youtu.be/8g4DhBEWvak
      4. Others
  4. Issues and solutions
    1. issues connected to Windows and Apple
      https://youtu.be/2Fok2YcyNSw
      (explains all the quirks between the 2016 & 2017 cameras)
    2. issues connected to Gear 360 camera
    3. issues connected to Gear 360 ActionDirector
      in version 2.0, drag and drop, export etc.
      https://youtu.be/c2bcz77y3UY
  5. Upload
    1. local
    2. social media
      1. Facebook
      2. YouTube
        1. resolution
        2. live stream
  6. Viewing, goggles
    1. Google Cardboard
      1. why do we still consider it?
    2. Low-end goggles (examples)
      1. Pansonite 3D VR Headset
      2. Gearsone G1 VR Headset
      3. Utopia 360 VR Headset
      4. TaoTronics 3D VR Headset
      5. Destek V4 VR Headset
    3. Hi-end goggles
      1. Oculus https://www.oculus.com/
        1. Go
        2. Rift
        3. Quest
          1. haptic devices https://youtu.be/6IhQnWb44zk
      2. HTC Vive: https://www.vive.com/us/comparison/
      3. Daydream Lenovo: https://www.lenovo.com/us/en/daydreamvr/
  7. Creating content
    1. Polly Google Tour Creator: https://poly.google.com/creator/tours/
      https://poly.google.com/view/8HB4l4zGSbv
      (turn ambient audio on)

Error messages working with Action Director

Gear 360 Action Director Error Msg

Gear 360 Action Director Error MsgNVIDIA error msg

blockchain against college admissions scandal

https://www.edsurge.com/news/2019-12-19-companies-say-blockchain-could-have-prevented-college-admissions-scandal

the service can be used for a variety of functions at schools and colleges, including verifying credentials, tracking donations and payments, or handling other student records.

a K-6 educational app called SpoonRead

Blockchain is a decentralized system where every record is linked and transparent, and any alterations leave a trail that supposedly can’t be hidden.

Some have questioned whether there is a need for blockchain in student records, considering that other kinds of encryption techniques already exist to protect and verify things like credentials.

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more on blockchain in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=blockchain+education

digital agility

Digital Agility: Embracing a Holistic Approach to Digital Literacy in the Liberal Arts

https://er.educause.edu/blogs/2020/1/digital-agility-embracing-a-holistic-approach-to-digital-literacy-in-the-liberal-arts

A 2016 Pew Research Center study indicates that the digital divide in the United States is not solely about access to technology; it also is about the ability to use technology to get what we need.1 What does digital readiness mean; applying cumulative knowledge to real-world situations. Having a tech or STEM-related degree does not ensure digital readiness.

How Can We Encourage Digital Agility in the Liberal Arts?

Digital pedagogy often creates opportunities for instructors to create non-disposable assignments—assignments that are not designed to be thrown away but rather have a purpose past being required.3

“We need to marry the best of our academic work with the best of edtech. In other words, what would it look like if education technology were embedded in the everyday practice of academic disciplines?”4

Project-based learning fits well within the curricular flexibility of the liberal arts. In project-based work, students apply what they are learning in the context of an engaging experience.

Building off frameworks that are already in place, like the Association for College and Research Libraries (ACRL) Framework for Information Literacy,

External-facing work offers students real situations where, if we imagine what digital agility looks like, they have to adjust to possible new digital environments and approaches.

Reflection provides a way for meaning-making to happen across individual assignments, projects, and classes. Without the chance to assemble assignments into a larger narrative, each experience lives in its own void.

How Can Institutions Build Systems-Level Support?

Liberal arts colleges in particular are interested in the ways they prepare graduates to be agile and critical in a digital world—as seen in the Association of American Colleges & Universities (AAC&U) Valid Assessment of Learning in Undergraduate Education (VALUE) Rubrics.

he Bryn Mawr Digital Competencies Framework5 was followed by more formal conversations and the formation of a working group (including Carleton College,

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more on digital fluency in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+fluency

Facebook deep fake

https://www.theguardian.com/technology/2020/jan/07/facebook-bans-deepfake-videos-in-run-up-to-us-election

Some news organisations, including the BBCNew York Times and Buzzfeed have made their own “deepfake” videos, ostensibly to spread awareness about the techniques. Those videos, while of varying quality, have all contained clear statements that they are fake.

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more on deep fake in this IMS blog
http://blog.stcloudstate.edu/ims?s=deep+fake

Spring Convocation 2020: Microcredentialing

Digital Badging and Microcredentialing

short link to this blog entry: http://bit.ly/convocation2020

for backchanneling, pls join us on Zoom: https://minnstate.zoom.us/my/badge or 9107443388
if you want to review the Zoom recording, pls click here:
https://minnstate.zoom.us/rec/share/4vF1N-719m9Oc4XE0VrHApU-OKLLaaa8gyEbqfFcz07WTblhxr6U38pBGqPneM2F

Presenters: Kannan Sivaprakasam & Plamen Mittenoff

https://mnscu-my.sharepoint.com/:p:/r/personal/yg5734wd_minnstate_edu/Documents/conferences%20grants/grants/microcredentials%20grant%20Kannan/Digital%20Badges%20and%20Microcredentialing%20edit%20pm.pptx?d=w88cb0067fc90407fa89fafc9e6496882&csf=1&e=BJXpP6

1. Share your ideas and practice of badge distribution and/or microcredentialing
2. What is a digital badge/microcredentialing?
3. How to create and award D2L digital badges for your class?
4. How to motivate the students in earning digital badges?
5. How it aligns with COSE’s strategic plan 2022/Husky Compact?

What we hope to achieve
• Create a community of digital badgers
• Catalyze professional development opportunity for faculty/staff

Literature and additional information:

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At #convication2020, Dr. Kannan Sivaprakasam and Dr. Plamen Miltenoff discussed achievements from the @minnstateedu innovation grant #badges #digitalbadges and #microcredentials. For more info, pls visit http://burly/convocation2020. @scsu_soe @scsualumni @scsusopa @scsucla @scsucareer @scsumasscomm @scsustudentgovernment @scsucose @scsu_chemistry_club

A post shared by Digital literacy at SCSU (@scsutechinstruct) on

 

deepfake facebook

https://www.npr.org/2020/01/07/794171662/facebook-issues-new-rules-on-deepfake-videos-targeting-manipulation

Facebook’s new ban targets videos that are manipulated to make it appear someone said words they didn’t actually say.

 

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more on deep fake in this IMS blog
http://blog.stcloudstate.edu/ims?s=deep+fake
more on facebook in this IMS blog
http://blog.stcloudstate.edu/ims?s=facebook

technology vs teacher

https://www.edsurge.com/news/2019-12-24-the-answer-for-schools-is-not-more-technology-it-s-teachers-and-human-connection

A business-minded person may think a large class with 50 students, one adult and 50 screens makes fiscal sense, and is therefore an “innovative” idea.A business person may also think that because focus groups of children demonstrate that kids like and enjoy a tech product, that it is educationally sound. Education shouldn’t be viewed as simply a “market,” and children are certainly not “widgets.”

Technology can and should be used with fidelity in schools, but we must balance technology use with developmental psychology, the psychology of addiction and educational psychology. We need educational technology that puts highly trained teachers at the center of product design and implementation. It is human interaction that truly engages children and inspires them.

Turn Bad Data Into Good Data

How to Turn Bad Data Into Good Data

https://events.edsurge.com/webinars/how-to-turn-bad-data-into-good-data

Date: Wednesday, January 22, 2020  Time: 1:00 pm CT

a panel of data and education experts about how to make the most of your education data. In this webinar you’ll learn about:

  • How rapid data turnover can hurt you (and your bottom line)
  • How to access “good‘‘ data and what it looks like
  • Opportunities open to you when your data is clean 
  • Avoiding the pitfalls of using outdated or irrelevant data and making decisions that are not data informed
  • Navigating the unique challenges of working in education, such as privacy regulations that might hinder communication 

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more on big data in this IMS blog
http://blog.stcloudstate.edu/ims?s=big+data

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