Social Media Is Making Us Dumber. Here’s Exhibit A.
By JESSE SINGAL
My note: the genesis of #FakeNews, #tribalism
The idea that Mr. Pinker, a liberal, Jewish psychology professor, is a fan of a racist, anti-Semitic online movement is absurd on its face, so it might be tempting to roll your eyes and dismiss this blowup as just another instance of social media doing what it does best: generating outrage.
But it’s actually a worthwhile episode to unpack, because it highlights a disturbing, worsening tendency in social media in which tribal allegiances are replacing shared empirical understandings of the world.
What social media is doing is slicing the salami thinner and thinner, as it were, making it harder even for people who are otherwise in general ideological agreement to agree on basic facts about news events.
Microlearning is a learning strategy that involves bite-sized learning nuggets (small and focused segments) designed to meet a specific learning outcome. To put it simply, the learning content is chunked to reduce learner’s cognitive overload making it easy for learners to absorb and recall.
An effective microlearning course:
Provides deeper learning on a specific concept or a performance objective
Is bite-sized, effectively chunked and easily digestible
Designed for exact moment-of-need – Right information at right time
Ideal for extended performance support providing a better mobile learning experience
Focused on a single performance objective, concept or idea
Is usually 4 to 5 minutes in length, or shorter
Adobe is trying to reshape an old theory: chunking
Blockchain technology has the potential to enhance the role played by libraries within their communities, however, there are many questions yet to be answered about how specifically blockchain technology might be used and how much value it would add to library services and the communities they serve. Ideas from within the information profession are needed as we formulate recommendations for the profession.
The San José State University School of Information (iSchool) received an IMLS grant to investigate ways that blockchain technology can be used by libraries as a community anchor to partner with other organizations and to support city/community goals. Some suggestions for blockchain applications in libraries include building an enhanced metadata center, protecting Digital First Sale rights, supporting community-based collections, facilitating partnerships across organizations, and more.
The year-long project will provide three opportunities for a national dialog among technical experts in libraries, blockchain technology, and urban planning and members of the information professions to discuss ways that blockchain technology can advance library services to support city/community goals.
The project website and blog includes information and resources about blockchain technology, potential uses of blockchain technology by libraries, and project updates along with a blog to foster open dialog. Seehttps://ischoolblogs.sjsu.edu/blockchains/
The National Forumscheduled for August 6, 2018 in San Jose, CA will be comprised of 20-30 technical experts in libraries, blockchain technology, and urban planning to identify and discuss key opportunities for libraries to serve as community anchors using blockchain technology.
The Library 2.018 conference, Blockchain Applied: Impact on the Information Profession, is designed for presentations and discussion on the uses of blockchain technology in libraries. Registration in this open online conference is free to the profession and public. Scheduled on June 7, 2018 from 12:00 – 3:00 pm PDT. The call for proposals is located on the conference website.
We are seeking nominations of individuals to represent the professional associations (e.g. LITA, PLA, ULC, CLIR, ARL) and information organizations by participating in the National Forum in San Jose, CA (August 6, 2018). Funding provided by IMLS is available to support most of the expenses (travel, lodging, meals) for the National Forum for invited participants.
Nominations (including self-nominations) are due by February 15, 2018. Nominees should be knowledgeable about blockchain technology and libraries in order to have an impact on the recommendations that will be made and discussed during the Library 2.018 conference and National Forum.
Nominations to participate in the Blockchain National Forum should be submitted by February 15 using this Google Form.
at RMG’s Annual Presidents’ Seminar:
The View from the Top on Friday February 9, 2018, 2:00 p.m. – 4:00 p.m.
ALA Midwinter Conference, Denver Colorado Convention Center Room 505
Who, When, Where?
How will these disruptive technologies enter the
Library Industry ?
Who will lead the innovation?
And what about Robots, Blockchain, and the loss of Net Neutrality?
How will Artificial Intelligence and Self-Driving Cars improve library services and performance?
• In the age of click and digital download, will driverless library (or Uber or Lyft) delivery services plus robots-to-the-door put printed books and other physical items into readers’ hands with comparable ease? Or transport and escort readers to Library programs and browsing opportunities?
• Alexa: Please deliver to my weekend address the Hungarian cookbook I checked out from my Branch Library last year and fresh — not frozen — ingredients for goulash for six. Text me by Thursday if I can’t get all this by Friday 6pm. Also, could you recommend a suitable under $15 red wine available at my weekend Whole Foods?
• Siri or Alexa: Call the Library and make reservations for my two grandchildren and me for the February program on Spring solstice, and ask them to text each of us confirmations. Also, could you ask the Library to send them links to e-books that explain the history of astronomy? And deliver to Amy a book in English or Mandarin about ancient Chinese astronomy a week before the program?
The Seminar is open to everyone for dialogue on topical issues and concerns — registration is not required.
Attendees are invited to ask questions of Library Industry executives entrusted with delivering platforms and solutions for global library systems, services, and content to thousands of libraries serving millions of library users worldwide.
School of Education workshop on gaming and gamification
The Gamification of the educations process is not a new concept. The advent of educational technologies, however, makes the idea timely and pertinent. In short 60 min, we will introduce the concept of gamification of the educational process and discuss real-live examples.
at the end of the session, participants will have an idea about gaming and gamification in education and will be able to discriminate between those two power concepts in education
at the end of this session, participants will be able search and select VIdeo 360 movies for their class lessons
at the end of the session, participants will be able to understand the difference between VR, AR and MR.
if you are interested in setting up a makespace and/or similar gaming space at your school, please contact me after this workshop for more information
How would you define gamification of the educational process?
Gaming and Gamification in academic and library settings (paper) Short URL: http://scsu.mn/1F008Re
Gamification takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences (What is GBL (Game-Based Learning)?, n.d.).
Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012). Gamification requires three sets of principles: 1. Empowered Learners, 2. Problem Solving, 3. Understanding (Gee, 2005).
Apply gamification tactics to existing learning task
split in groups and develop a plan to gamify existing learning task
from the web page above, choose a movie or click on this link: https://youtu.be/nOHM8gnin8Y (to watch a black hole in video 360) Open the link on your phone and insert the phone in Google Cardboard. Watch the video using Google Cardboard.
Discuss the difference between in your experience watching the movie on the big screen and using Google Cardboard. What are the advantages of using goggles, such as Google Cardboard?