Archive of ‘Digital literacy’ category

ISTE 2016 tech tools

15 Tech Tool Favorites From ISTE 2016

15 Tech Tool Favorites From ISTE 2016

Google Expeditions

Flippity

Google Science Journal

Google Cast

Google Art Project

World Wonders Project

Constitute

YouTube – database of YouTube Channels by subject to help educators with discoverability

SafeShare.tv

YouTube Time Machine

Zygote Body

Pixlr

Build With Chrome

Google CS First

Androidify

posters about Google Apps For Education

 

Library Technoculture

Cultivating a Library Technoculture: We are Tech Workers!

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gamification position

Tenure Track Position in Gamification Tampere University of Technology

http://www.computeroxy.com/announcement,a2945.html

Tampere University of Technology (TUT) is an active scientific community of 2,000 employees and more than 10,000 students. The University operates in the form of a foundation and has a long-standing tradition of collaboration with other research institutions and business life. Many of the fields of research and study represented at the University play a key role in addressing global challenges. Internationality is an inherent part of all the University’s activities. Welcome to join us at TUT!

The University of Turku is a world-class multidisciplinary research university which offers interesting challenges and a unique vantage point to national and international research and education.

Tenure track (Gamification)

The tenure track position is shared between Tampere University of Technology and the University of Turku. It supports the co-operation in teaching and research in the area of gamification between the two universities.

The professorship is especially associated with the TUT Game Lab (Pori Department, TUT) and the Digital Culture research group of the Cultural Production and Landscape Studies degree programme (School of History, Culture and Arts Studies, UTU). These research groups currently have five on-going research projects related to games and playing.

The TUT Game Lab brings together learning scientists, developers and humanists to conduct research and develop new ways of utilizing games in learning. The aim is to develop and study high-impact digital games that address real world challenges.

The main research objectives of TUT Game Lab are:
– Developing scientifically justified games to demonstrate and conduct research
– Studying the impact of educational games
– Exploring ways to combine learning and assessment in games
– Studying and modelling the playing experience

The Digital Culture research group (UTU) has three research focuses:
– cultural appropriation of technologies
– social media
– game cultures.

The Digital Culture research group specializes in the study of the cultural history of digital games and the uses of digital game histories in contemporary culture (so-called “history culture”). Furthermore, the research group has participated in various digital game exhibition projects as well as practical game design and gamification projects combining digital and non-digital elements. Digital Culture is a part of the Cultural Production and Landscape Studies degree programme which also incorporates two other major subjects: Cultural Heritage Studies and Landscape Studies.

Job description:

We invite applications for one (1) tenure track position in the area of Gamification.

The area of gamification covers:
– research of games and gamification
– games and playing as a cultural phenomenon
– game mechanisms, edugames and pervasive playing
– utilization of games in business, e.g. in new products and services

The emphasis of the position can be tailored according to the specific expertise of the candidate. Suitable educational and research backgrounds for the position include e.g. media studies, cultural studies, information technology and business and management.

The successful candidate is expected to:
– pursue and supervise scientific research in the field
– lead, conduct and develop education in the field
– participate in the activities of the national and international scientific communities
– acquire external funding
– interact with society
– commit to the strategies of TUT and UTU.

The successful candidate will participate in teaching both in the master’s degree programme in Management and Information Technology (TUT) as well as the subject of Digital Culture (UTU) by integrating the gamification theme into the existing course selection, in particular. Supervising theses and conducting doctoral seminars are also essential areas of responsibility.

The position will be filled at the level of Associate Professor.

The successful candidate will be employed by TUT. For more information on TUT’s tenure track career system, please refer to tut.fi/openpositions – Tenure track.

Requirements:

All candidates considered for a tenure track position are expected to:
– hold an applicable doctoral degree
– demonstrate a record of achievement in research that meets high international standards in the field of gamification
– demonstrate the capacity for independent scholarly activity
– possess the teaching skills required for the successful performance of their duties and
– have the ability to co-operate in a multidisciplinary university environment and with industry.

We appreciate experience and a track record in acquiring research funding, along with collaboration and leadership positions in research networks and industry.

For more information on the criteria for each level of TUT’s tenure track, please refer to tut.fi/openpositions – Tenure track.

We offer:

Both TUT and UTU have ambitious and challenging goals in effective, high-quality research, education and social influence. We offer an active research community with a good team spirit, intense cooperation with industry and business, public organizations and students, and opportunities for growth and advancement in academia. Our international cooperation is active and recognized, both in research and education.

We offer the successful candidate an opportunity to contribute to the creation of a new research area that combines gamification with areas such as cultural studies, information technology and business.

TUT offers a wide range of staff benefits, such as occupational health care. Since 2014, TUT has held the European Commission HR Excellence in Research recognition.

For more information, please visit tut.fi/en – About TUT – Careers at TUT
(http://www.tut.fi/en/about-tut/careers-at-tut/index.htm)
(http://www.tut.fi/en/about-tut/quality-assurance/hr-excellence-in-research)

Salary:

The salary will be based on both the job demands and the employee’s personal performance in accordance with the Finnish University Salary System (YPJ).

The advertised position is typically placed on the job demand level 7 (Associate Professor). In addition, the employees receive performance-based salary and they are covered by TUT’s bonus system.

Trial period:

The appointment is subject to the satisfactory completion of a trial period of four months.

Other:

The position will be filled for a fixed-term period of four years. The appointment is expected to begin on 1 December 2016 or as mutually agreed.

The duties are mainly located on the Pori campus in close co-operation with the main campuses in Tampere and Turku.

For the candidates with the most potential for the position, the selection process will involve an external assessment, individual interviews, aptitude assessments and a trial lecture.

For more information, please contact:

Director of University Consortium of Pori, Professor Jari Multisilta, e-mail: jari.multisilta@tut.fi, tel. +358 40 826 2910. Best availability for enquiries: 7 July–15 July and 1 August- 10 August.

In questions concerning the recruitment process, please contact HR Specialist
Eveliina Nurmi, e-mail. eveliina.nurmi@tut.fi, tel. +358 50 3015253. Best availability for enquiries: 15 June – 8 July and 8 August-10 August.

How to apply:

Applications must be submitted through TUT’s online employment system. The closing date for applications is 10 August 2016 (10:00 pm UTC). All applications and supporting documents must be submitted in English.

The applications must include the following documents prepared according to TUT’s instructions:
1. Curriculum Vitae (.doc or .pdf)
2. Research plan
3. List of publications
4. Teaching portfolio
5. References

Additional information on TUT’s tenure track system and attachments to applications.

google cast

Google Cast for Education Allows Students, Teachers to Share the Projector

By David Nagel

https://thejournal.com/articles/2016/06/27/google-cast-for-education-allows-students-teachers-to-share-the-projector.aspx

Cast for Education is an app that works on Chrome OS, macOS and Windows. The app is launching in a public beta today and is available as a free download. The difference between Cast and other screen sharing solutions is network-independence.

Google today also launched the full version of its educational virtual reality tool Google Expeditions, along with a new Quiz feature for Google Apps for Education.

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more on screen-sharing opportunities in education:

https://blog.stcloudstate.edu/ims?s=doceri

Facebook virus


CNET has an educational movie (4:21 min) how to recognize, avoid and clean up:

here are some categories of intrusion, which you might face with your use of Facebook:

I accepted a fake Facebook friend request, should I be afraid?

  • Stalker.
  • Identity thief. Your bogus Facebook friend may be interested in your profile because of the information you might be sharing up there
  • Spammer/Malware author.
  • Scammer.

If you want to learn more about threats on Facebook, join the Sophos Facebook page where more than 100,000 people are benefiting from early warnings about the latest attacks.

here some general idea of the different types of Facebook viruses:

Remove Facebook virus, removal guide – 2-Spyware.com

Facebook Child Porn virus

Facebook Change Color virus

Facebook Friend Request virus

Facebook Automatic Wall Post virus

Facebook Message virus 

Invitation Facebook virus

Facebook Stalker virus 

Facebook “hahaha” virus

Facebook video virus

here are steps, which you can take to clean up the damage:

How to Clean up a Facebook Virus

Remove Facebook virus, removal guide – 2-Spyware.com

How to remove Facebook virus?

If you want to avoid Facebook virus, you MUST avoid clicking on links that are not legitimate. If you are not expecting a message from your friend, you should simply ignore it or send him/her a message FIRST and ask if he/she has sent something to you. Additionally, avoid accessing every game or other app on Facebook because it may be hacked by cyber criminals. If you have been tricked by any of these types of Facebook virus, you should change your Facebook’s password ASAP in order to avoid identity theft in the future. Additionally, conatct your friends and warn then that your account has been hacked. Finally, download Reimage or Malwarebytes Anti Malware, update it and run a full system scan in order to make sure that your PC is free of viruses…

FAA final rules drones

Press Release – DOT and FAA Finalize Rules for Small Unmanned Aircraft Systems

https://www.faa.gov/news/press_releases/news_story.cfm?newsId=20515

Here us a short outline from USAToday:

FAA completes landmark rules for commercial drones

U.S. Announces New ‘Ground Rules’ For Use Of Commercial Drones

http://www.npr.org/sections/thetwo-way/2016/06/21/482928430/u-s-announces-new-ground-rules-for-use-of-commercial-drones

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More on drones in this IMS blog:

https://blog.stcloudstate.edu/ims?s=drones

digital humanities resources

more on digital humanities in this IMS blog:

https://blog.stcloudstate.edu/ims?s=digital+humanities

Effective Social Media Policy

Status update: How to have a strong and effective social media policy

Employment Update (Australia) y:Brett FelthamLauren Crossman

https://www.dlapiper.com/en/dubai/insights/publications/2016/02/a-strong-and-effective-social-media-policy/

The top ten priorities for strong and effective social media policies should be:

explaining the risks that can arise through the use of social media and the reasons why having a policy is necessary;

clarifying the permitted uses of social media during work hours and/or using the employer’s resources. This will include when employees are allowed to access social media at work (if at all), when such access is permitted – for example, during an employee’s lunch hour or while the employee is on a break, or at any time – and what will be considered to be excessive use;

confirming that the policy applies in respect of social media use by an employee outside of work hours where that use impacts on the employer or the workplace, including by an employee publishing comments which are referable (whether directly or indirectly) to the employer, its products, other employees, customers, partners, suppliers or competitors;

clarifying prohibited uses of social media, such as an employee engaging in online conduct which may constitute unlawful discrimination, defamation, bullying or harassment. There needs to be careful consideration of how this part of the policy links to an employer’s other existing policies covering those issues. Consideration can also be given to requiring employees to inform their employer when they become aware of any potential breach of the policy by another employee – unlike in other jurisdictions, this concept of “dobbing in” a colleague can be difficult to promote in Australian workplaces;

confirming that social media use must be consistent with an employee’s obligations to comply with all applicable laws, including to not make any comment that may be misleading or deceptive in trade or commerce (in breach of Competition and Consumer Act 2010 (Cth)), and to not disclose any market sensitive information prior to disclosure by the employer (in breach of insider trading laws);

reminding employees of their obligations in respect of the employer’s confidential information and intellectual property, and privacy, copyright and plagiarism issues more generally;

where an employee is subject to a workplace investigation, in addition to requiring an employee to generally assist with that investigation, specifically directing an employee to preserve and not delete relevant social media content, and to provide their employer with reasonable access to that content for the purposes of the investigation;

specifically providing the employer the ability to direct an employee to remove or delete prohibited content;

expressly stating that breach of the policy may result in disciplinary action up to and including termination of employment; and

directing an employee on how they can notify their online connections of their departure from their employer and their acceptance of a new role, and confirming that the inappropriate use of those social media connections can constitute a breach of any post-termination restrictions on soliciting clients.

Need Sample Social Media Policies? Here Are 7 to Inspire Yours

Google Mapping Your Campus

Google Mapping Your Campus: A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

http://douko.weebly.com/google-mapping-my-campus.html

More on Google Maps in this IMS blog:

https://blog.stcloudstate.edu/ims?s=google+maps

Text and Data Mining

Webinar: Text and Data Mining: The Way Forward, June 30, 10am (EDT)

LITA announcement. Date: Thursday, June 30, 2016,  Time:  10am-11:30am (EDT), Platform: WebEx. Registration required.

a critically important means of uncovering patterns of intellectual practice and usage that have the potential for illuminating facets and perspectives in research and scholarship that might otherwise not be noted. At the same time, challenges exist in terms of project management and support, licensing and other necessary protections.

Confirmed speakers include: Audrey McCulloch, Executive Director, ALPSP; Michael Levine-Clark, Dean of Libraries, University of Denver; Ellen Finnie, Head, Scholarly Communications and Collections Strategies, Massachusetts Institute of Technology; and Jeremy Frey, Professor of Physical Chemistry, Head of Computational Systems Chemistry, University of Southampton, UK.

Audrey McCulloch, Chief Executive, Association of Learned Professional and Society Publishers (ALPSP) and Director of the Publishers Licensing Society

Text and Data Mining: Library Opportunities and Challenges
Michael Levine-Clark, Dean and Director of Libraries, University of Denver

As scholars engage with text and data mining (TDM), libraries have struggled to provide support for projects that are unpredictable and tremendously varied. While TDM can be considered a fair use, in many cases contracts need to be renegotiated and special data sets created by the vendor. The unique nature of TDM projects makes it difficult to plan for them, and often the library and scholar have to figure them out as they go along. This session will explore strategies for libraries to effectively manage TDM, often in partnership with other units on campus and will offer suggestions to improve the process for all.

Michael Levine-Clark, the Dean and Director of the University of Denver Libraries, is the recipient of the 2015 HARRASOWITZ Leadership in Library Acquisitions Award. He writes and speaks regularly on strategies for improving academic library collection development practices, including the use of e-books in academic libraries, the development of demand-driven acquisition models, and implications of discovery tool implementation.

Library licensing approaches in text and data mining access for researchers at MIT
Ellen Finnie, Head, Scholarly Communications & Collections Strategy, MIT Libraries

This talk will address the challenges and successes that the MIT libraries have experienced in providing enabling services that deliver TDM access to MIT researchers, including:
· emphasizing TDM in negotiating contracts for scholarly resources

· defining requirements for licenses for TDM access

· working with information providers to negotiate licenses that work for our researchers

· addressing challenges and retooling to address barriers to success

· offering educational guides and workshops

· managing current needs v. the long-term goal– TDM as a reader’s right

Ellen Finnie is Head, Scholarly Communications & Collections Strategy in the MIT Libraries. She leads the MIT Libraries’ scholarly communications and collections strategy in support of the Libraries’ and MIT’s objectives, including in particular efforts to influence models of scholarly publishing and communication in ways that increase the impact and reach of MIT’s research and scholarship and which promote open, sustainable publishing and access models. She leads outreach efforts to faculty in support of scholarly publication reform and open access activities at MIT, and acts as the Libraries’ chief resource for copyright issues and for content licensing policy and negotiations. In that role, she is involved in negotiating licenses to include text/data mining rights and coordinating researcher access to TDM services for licensed scholarly resources. She has written and spoken widely on digital acquisitions, repositories, licensing, and open access.

Jeremy Frey, Professor of Physical Chemistry, Head of Computational Systems Chemistry, University of Southampton, UK

Text and Data Mining (TDM) facilitates the discovery, selection, structuring, and analysis of large numbers of documents/sets of data, enabling the visualization of results in new ways to support innovation and the development of new knowledge. In both academia and commercial contexts, TDM is increasingly recognized as a means to extract, re-use and leverage additional value from published information, by linking concepts, addressing specific questions, and creating efficiencies. But TDM in practice is not straightforward. TDM methodology and use are fast changing but are not yet matched by the development of enabling policies.

This webinar provides a review of where we are today with TDM, as seen from the perspective of the researcher, library, and licensing-publisher communities. 

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