InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'Digital literacy' Category

Opinions: The Un-Fallacy of Balanced Literacy

Posted by Plamen Miltenoff on 1st August 2014

The Un-Fallacy of Balanced Literacy

http://www.edutopia.org/discussion/un-fallacy-balanced-literacy

is a respond to

The Fallacy of ‘Balanced Literacy’

http://www.nytimes.com/2014/07/07/opinion/the-fallacy-of-balanced-literacy.html

The dispute focus on the administration and its execution in public education.

I think, the dispute is important for educational institutions, libraries in particular, because it reveals the complexity of “traditional” literacy. The same complexity applies no less for other literacies, digital and information ones included.

 

Posted in Digital literacy, information literacy | No Comments »

The 70 Best Apps For Teachers And Students

Posted by Plamen Miltenoff on 13th July 2014

The 70 Best Apps For Teachers And Students

http://pinterest.com/pin/29766047512288264/

70 Best Apps For Teachers And Students

Posted in Digital literacy, distributive learning, educational technology, gamification, gaming, hybrid learning, information technology, instructional technology, learning, mobile apps, mobile learning, open learning, pedagogy, student-centered learning, technology literacy | 3 Comments »

Gaming and Education: Resources

Posted by Plamen Miltenoff on 3rd July 2014

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

Posted in Digital literacy, gaming, hacker | 2 Comments »

Social Media: How to Create Awesome Online Videos: Tools and Software to Make it Easy

Posted by Plamen Miltenoff on 24th June 2014

How to Create Awesome Online Videos: Tools and Software to Make it Easy

http://www.socialmediaexaminer.com/tools-to-create-online-videos/

the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.

Posted in Digital literacy, digital storytelling, gamification, instructional technology, learning, mobile apps, mobile learning, screencasting, video, whiteboard screencasting app | No Comments »

6 Library of Congress Recommended Format Specifications

Posted by Plamen Miltenoff on 24th June 2014

These six categories are:

  • Textual Works and Musical Compositions
  • Still Image Works
  • Audio Works
  • Moving Image Works
  • Software and Electronic Gaming and Learning
  • Datasets/Databases

From: Scanlon, Donna [mailto:dscanlon@loc.gov]
Sent: Tuesday, June 24, 2014 6:34 AM
To: ‘lita-l@ala.org’
Subject: [lita-l] Library of Congress Recommended Format Specifications

The Library of Congress announces the availability of its Recommended Format Specifications, a document describing the hierarchies of the physical and technical characteristics of creative formats, both analog and digital, which will best maximize the chances for preservation and continued accessibility of creative content.  Creators and publishers have also begun to employ a wide array of intangible digital formats, as well as continuing to change and adapt the physical formats in which they work.  The Library needs to be able to identify the formats which are suitable for large-scale acquisition and preservation for long-term access if it is to continue to build its collection and ensure that it lasts into the future.

The Library was able to identify six basic categories of creative output, which represent significant parts of the publishing, information, and media industries, especially those that are rapidly adopting digital production and are central to building the Library’s collections:  Textual Works and Musical Compositions; Still Image Works; Audio Works; Moving Image Works; Software and Electronic Gaming and Learning; and Datasets/Databases.  Technical teams, made up of experts came from across the institution bringing specialized knowledge in technical aspects of preservation, ongoing access needs and developments in the marketplace and in the publishing world, were established to identify recommended formats for each of these categories and to establish hierarchies of preference among the formats within them.

The Library will be revisiting these specifications on an annual basis.  The creation and publication of these recommended format specifications is not intended to serve as an answer to all the questions raised in preserving and providing long-term access to creative content.  They do not provide instructions for receiving this material into repositories, managing that content or undertaking the many ongoing tasks which will be necessary to maintain this content so that it may be used well into the future.

The Recommended Format Specifications are available at http://www.loc.gov/preservation/resources/rfs/.  For more information, please contact Ted Westervelt [thwe@loc.gov].

Donna Scanlon

Electronic Resources Coordinator

Library of Congress

101 Independence Ave., SE

Washington, DC 20540

eMail: dscanlon@loc.gov

Phone: (202) 707-6235

http://eresources.loc.gov

Posted in Digital literacy, Library and information science | No Comments »

BYOD toolchest: 51 teaching and learning tools for mobile devices

Posted by Plamen Miltenoff on 22nd June 2014

The Epic BYOD Toolchest (51 Tools You Can Use Now)

http://www.edutopia.org/blog/the-epic-byod-toolchest-vicki-davis

Formative Assessment

Screencasting and Capturing What Happens in Class

Content-Sharing Platforms

  • Sophia: Nudged along by my friend Todd Nesloney, I use Sophia for my computer applications instruction and am very pleased with the results.
  • Haiku Learning: This is the full content management system that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment.

There are many other apps like MoodleCanvas, and Coursesites. The point is that you should have one in a BYOD environment.

Assessment Aids

All three of these apps – Quick KeyGrade Ninja, and WISE – are available on iTunes and Google Play, but there are more.

Electronic Note Taking

Expression

Students need multiple ways to share and express themselves, particularly verbally and with pictures. This is part of transliteracy.

Cloud Syncing

Graphic Design and Infographics

Color Selection

Presentations

Blogging

Written Expression

Link Sharing

More  (from the blog section)

If you’re working with multiple apps like Google Drive, Dropbox, One Drive, Evernote and need to search across them in one shot, take a look at Xendo (http://xen.do) - gives you a personal, private Google-like search across all your apps.

8 Interactive Video Tools for Engaging Learners

http://www.edutopia.org/blog/film-festival-interactive-video-tools-resources

Posted in course capture screencast, Digital literacy, instructional technology, learning | No Comments »

Bloom’s Wheel With Technology

Posted by Plamen Miltenoff on 19th June 2014

Bloom’s Wheel With Technology

http://ushistoryeducatorblog.blogspot.com/2014/06/blooms-wheel-with-technology.html?m=1
loom's Wheel With Technology

Posted in Digital literacy, information literacy, information technology, instructional technology, technology literacy | No Comments »

How Social Media Is Being Used In Education: excellent infographic

Posted by Plamen Miltenoff on 3rd June 2014

How Social Media Is Being Used In Education

http://www.edudemic.com/social-media-in-education/

Here is also an IMS blog entry about the use of Twitter in education:

http://blog.stcloudstate.edu/ims/2013/12/05/twitter-resources-for-its-use-in-education/

how social media is being used in education

Posted in Digital literacy, information literacy, mobile apps, mobile devices, mobile learning, online learning, pedagogy, social media, teaching, technology literacy | No Comments »

Digital literacy – Can technology and grammar co-exist in class?

Posted by Plamen Miltenoff on 2nd June 2014

Some 30 years ago, there was only “literacy” – the ability to read and write. Then literacy proliferated into a multitude of literacies: e.g. – media (including “new media”), visual, information, computer, digital, technology, data. According to some, up to 20 literacies: http://listverse.com/2012/04/04/20-types-of-illiteracy/.

I often receive [mildly put] “unhappy” comments by students when their semester papers are turned with [a large amount of) corrections, involving their use of grammar and style. Students revolt against grammar and academic style NOT having place in a “technology” class. I counter with the fact that a technology class is still a college class and academic IS ABOUT learning how to speak and write and not only learning the “trade” (technology). There is a multitude of articles underlining the ability to write not only for English major but also computer major, e.g.:

Cilliers, C. B. (2012). Student Perception of Academic Writing Skills Activities in a Traditional Programming Course. Computers & Education, 58(4), 1028-1041.

Dankoski M, Palmer M, Gopen G, et al. Academic Writing: Supporting Faculty in a Critical Competency for Success. Journal Of Faculty Development [serial online]. May 1, 2012;26(2):47-54. Available from: ERIC, Ipswich, MA. Accessed June 1, 2014.

To make things worse (for both students and instructors), instructors are inconsistent, whereas some do evaluate students on their “technology” skills only and some (like me) insist on a “complete” academic package.

What is your take? Do you think at least two of the aforementioned literacies: technology literacy and old fashioned literacy need to co-exist in class?
is grammar and academic style in a college technology class important

Posted in Digital literacy, writing skills | No Comments »

For Social Media and Presentations: Free Image Sources

Posted by Plamen Miltenoff on 1st June 2014

53+ Free Image Sources For Your Blog and Social Media Posts

http://blog.bufferapp.com/free-image-sources-list

As cited in our blog entry of May 29, 2014, one of the most important steps to secure success of your social media presence is the use of images: http://blog.stcloudstate.edu/ims/2014/05/29/social-media-11-tips-for-using-images-on-twitter/
In this blog entry, we share with you a large (53+) sites with free images. Do you know/have you used successfully a site with free images not listed here? Please DO share…

Please have an excellent outline of what “free” means, what is Creative Commons, what is Public Domain + stock sites with images:

Dreamstime

Free Digital Photos

Free Images

Free Range Stock

Free Photos Bank

ImageFree

IM Free

Morguefile

Pixabay

Public Domain Pictures

and many more at http://blog.bufferapp.com/free-image-sources-list

Posted in Digital literacy, learning, media literacy, technology literacy, video | 10 Comments »