Archive of ‘media literacy’ category

lockdown drills

About 95% of American public schools conduct some form of regular active shooter safety drill — sometimes called a lockdown or active threat drill — according to the National Center for Education Statistics. But concerns are growing that these drills have not been proven effective in preventing violence and that they may even traumatize some students.

In a 2019 research paper, James H. Price and Jagdish Khubchandani found a lack of empirical evidence in favor of active shooter drills and other “hardening” measures used in schools. Partly this is because gun violence in school remains very rare.

And yet, the school security industry is worth a reported $3 billion. Guy Grace with the Partner Alliance for Safer Schools, an educator and industry partnership, insists that twice a year active shooter drills for students are an important piece of violence prevention.

IM 690 VR and AR lab

IM 690 Virtual Reality and Augmented Reality. short link: http://bit.ly/IM690lab

IM 690 lab plan for Feb. 18, MC 205:  Experience VR and AR

What is an “avatar” and why do we need to know how it works?

How does the book (and the movie) “Ready Player One” project the education of the future

Peter Rubin “Future Present” pictures XR beyond education. How would such changes in the society and our behavior influence education.

Readings:

each group selected one article of this selection: http://blog.stcloudstate.edu/ims/2020/02/11/immersive-reality-and-instructional-design/
to discuss the approach of an Instructional Designer to XR

Announcements:
http://blog.stcloudstate.edu/ims/2020/02/07/educators-in-vr/

http://blog.stcloudstate.edu/ims/2020/01/30/realities360-conference/

Translating Training Requirements into Immersive Experience

Virtual Reality Technologies for Learning Designers

Virtual Reality Technologies for Learning Designers

Inter

Inter-cognitive and Intra-cognitive communication in VR: https://slides.com/michaelvallance/deck-25c189#/

https://www.youtube.com/channel/UCGHRSovY-KvlbJHkYnIC-aA

People with dementia

https://docs.google.com/presentation/d/e/2PACX-1vSVNHSXWlcLzWZXObifZfhrL8SEeYA59IBdatR1kI7Q-Hry20AHtvLVTWQyH3XxBQ/pub?start=false&loop=false&delayms=60000&slide=id.p1

Free resources:
http://blog.stcloudstate.edu/ims?s=free+audio, free sound, free multimedia

Lab work:

  1. Video 360 as VR entry level
    1. During Lab work on Jan 28, we experienced Video 360 cardboard movies
      let’s take 5-10 min and check out the following videos (select and watch at least three of them)

      1. F2F students, please Google Cardboard
      2. Online students, please view on your computer or mobile devices, if you don’t have googles at your house (you can purchase now goggles for $5-7 from second-hand stores such as Goodwill)
      3. Both F2F and online students. Here directions how to easily open the movies on your mobile devices:
        1. Copy the URL and email it to yourself.
          Open the email on your phone and click on the link
          If you have goggles, click on the appropriate icon lower right corner and insert the phone in the goggles
        2. Open your D2L course on your phone (you can use the mobile app).
          Go to the D2L Content Module with these directions and click on the link.
          After the link opens, insert phone in the goggles to watch the video
      4. Videos:
        While watching the videos, consider the following objectives:
        – Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (http://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?

– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?

Assignment: Use Google Cardboard to watch at least three of the following options
YouTube:
Elephants (think how it can be used for education)
https://youtu.be/2bpICIClAIg
Sharks (think how it can be used for education)
https://youtu.be/aQd41nbQM-U
Solar system
https://youtu.be/0ytyMKa8aps
Dementia
https://youtu.be/R-Rcbj_qR4g
Facebook
https://www.facebook.com/EgyptVR/photos/a.1185857428100641/1185856994767351/

From Peter Rubin’s Future Presence: here is a link http://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/ if you want to learn more
Empathy, Chris Milk, https://youtu.be/iXHil1TPxvA
Clouds Over Sidra, https://youtu.be/mUosdCQsMkM

  1. Assignment: Group work
    1. Find one F2F and one online peer to form a group.
      Based on the questions/directions before you started watching the videos:
      – Does this particular technology fit in the instructional design (ID) frames and theories covered. e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (http://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
      – how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
      – what models and ideas from the videos you will see seem possible to be replicated by you?
      exchange thoughts with your peers and make a plan to create similar educational product
    1. Post your writing in the following D2L Discussions thread: https://stcloudstate.learn.minnstate.edu/d2l/le/4819732/discussions/threads/43483637/View
  1. Lenovo DayDream as VR advanced level
    1. Recording in DayDream
      https://skarredghost.com/2018/08/17/how-to-shoot-cool-screenshots-videos-lenovo-mirage-solo-and-save-them-on-pc/
    2. Using the controller
      https://support.google.com/daydream/answer/7184597?hl=en
    3. Using the menu
    4. Watching 360 video in YouTube
      1. Using keyboard to search
      2. Using voice command to search
    5. Using Labster. https://www.labster.com/
      1. Record how far in the lab you managed to proceed
    6. Playing the games
      1. Evaluate the ability of the game you watched to be incorporated in the educational process

Assignment: In 10-15 min (mind your peers, since we have only headset), do your best to evaluate one educational app (e.g., Labster) and one leisure app (games).
Use the same questions to evaluate Lenovo DayDream:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (http://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?

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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs

Shared Kitchens and Soviet Politics

How Russia’s Shared Kitchens Helped Shape Soviet Politics

International Holocaust Remembrance Day

The 2020 #WeRemember Campaign for International Holocaust Remembrance Day

#HolocaustRemembranceDay: With each passing year, the number of Holocaust survivors left to bear witness diminishes. Within a few decades no survivors will remain. It's up to all of us to help preserve their memory and honor those who perished.Join the #WeRemember Campaign for International Holocaust Remembrance Day. Write "We Remember" on a piece of paper. Take a photo holding your sign. Share your photo. Together, we can ensure that the past is never forgotten. Learn more at wjc.org/weremember

Posted by 4IL on Sunday, January 26, 2020



https://en.m.wikipedia.org/wiki/International_Holocaust_Remembrance_Day

https://www.facebook.com/events/501397790501685/

https://www.facebook.com/events/2580288795628017/

bots and disinformation

Computer-generated humans and disinformation campaigns could soon take over political debate. Last year, researchers found that 70 countries had political disinformation campaigns over two years from r/Futurology

Bots will dominate political debate, experts warn

 

 

Last year, researchers at Oxford University found that 70 countries had political disinformation campaigns over two years.
Perhaps the most notable of such campaigns was that initiated by a Russian propaganda group to influence the 2016 US election result.

he US Federal Communications Commission hosted a period in 2017 where the public could comment on its plans to repeal net neutrality. Harvard Kennedy School lecturer Bruce Schneier notes that while the agency received 22 million comments, many of them were made by fake identities.
Schneier argues that the escalating prevalence of computer-generated personas could “starve” people of democracy

 

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more on deepfake in this IMS blog
http://blog.stcloudstate.edu/ims?s=deepfake

algorithm literacy

Report: Colleges Must Teach ‘Algorithm Literacy’ to Help Students Navigate Internet

By Rebecca Koenig     Jan 16, 2020

https://www.edsurge.com/news/2020-01-16-report-colleges-must-teach-algorithm-literacy-to-help-students-navigate-internet

Project Information Literacy, a nonprofit research institution that explores how college students find, evaluate and use information. It was commissioned by the John S. and James L. Knight Foundation and The Harvard Graduate School of Education.

focus groups and interviews with 103 undergraduates and 37 faculty members from eight U.S. colleges.

To better equip students for the modern information environment, the report recommends that faculty teach algorithm literacy in their classrooms. And given students’ reliance on learning from their peers when it comes to technology, the authors also suggest that students help co-design these learning experiences.

Algorithms and Media Literacy

While informed and critically aware media users may see past the resulting content found in suggestions provided after conducting a search on YouTube, Facebook, or Google, those without these skills, particularly young or inexperienced users, fail to realize the culpability of underlying algorithms in the resultant filter bubbles and echo chambers (Cohen, 2018).
Media literacy education is more important than ever. It’s not just the overwhelming calls to understand the effects of fake news or addressing data breaches threatening personal information, it is the artificial intelligence systems being designed to predict and project what is perceived to be what consumers of social media want.
it’s time to revisit the Eight Key Concepts of media literacy with an algorithmic focus.
Literacy in today’s online and offline environments “means being able to use the dominant symbol systems of the culture for personal, aesthetic, cultural, social, and political goals” (Hobbs & Jensen, 2018, p 4).

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Information Literacy in an Age of Algorithms from Kristen Yarmey

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Artificial Intelligence Literacy from Rogelio E. Cardona-Rivera

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more on media literacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=media+literacy

more on news literacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=news+literate

Facebook deep fake

https://www.theguardian.com/technology/2020/jan/07/facebook-bans-deepfake-videos-in-run-up-to-us-election

Some news organisations, including the BBCNew York Times and Buzzfeed have made their own “deepfake” videos, ostensibly to spread awareness about the techniques. Those videos, while of varying quality, have all contained clear statements that they are fake.

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more on deep fake in this IMS blog
http://blog.stcloudstate.edu/ims?s=deep+fake

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