The Department of Geography & Planning, School of Public Affairs and Northland Community and Technical College announce, Dronetech RoundtableonWednesday, October 11 from 1-2:30 p.m. in the Atwood Alumni Room.
Learn about Unmanned Aircraft Systems UAS (Drones) and their future impact for tomorrow’s workforce from leading industry partners. See how you could use drones and geospatial technology in your career and enhance your competitive edge. Various drone platforms will be on display.
• Greg Emerick, Co-Founder, EVP Sentera. Sentera is a leading designer, developer and manufacturer of software, sensors and UAVs (Drones).
• Jonathan Beck, UAS Instructor/Program Manager, Northland Community and Technical College (NCTC)
**NCTC, in partnership with St. Cloud State’s Geography & Planning Department, earned a $600,000 grant from the National Science Foundation to advance education in geospatial information technology and unmanned aircraft systems.**
Topic: Booklist Webinar—Relevant, Relatable Reference Services in Your Library
Host: Booklist Online
Date and Time: Thursday, November 2, 2017 1:00 pm, Central Daylight Time (Chicago, GMT-05:00) Event number: 666 208 689 Registration ID: This event does not require a registration ID Event password: This event does not require a password.
Oculus Connect, starting Wednesday in San Jose, California. Facebook’s Oculus VR division promises discussions on how health care, movies and video games are adapting to this still nascent technology. One panel will explore how the disability community can benefit from VR gear and presentations.
Over the summer, Apple and Google announced new technologies called ARKit and ARCore, respectively, that are designed to help iPhones and iPads or any device powered by Google’s Android software marry computer-generated images with the real world.
A $2.99 app, Star Guide AR, highlights stars and constellations in the sky once you point your phone at them. Another, Ikea Place, previews furniture in your home with a tap. Walk around your living room and you can see the furniture you placed while looking through the screen on your phone. So far, both are available only for the iPhone.
App developers I spoke with say they’re excited by augmented reality and believe it may help spur people to buy VR systems as well.
organized in partnership with Heather Moorefield-Lang, who will serve as moderator for the opening panel and as the closing keynote speaker: “There has been a lot of talk about makerspaces in libraries over the past four years. If you are unsure what makerspaces are, think of them as creative locations for tinkering, collaborating, problem solving, and creating in a library or educational space. No matter how many maker learning spaces you may visit, you will quickly notice no two are the same. Each librarian and makerspace delivers their own brand of service to their individual community. Attendees will investigate how librarians with makerspaces can create new partnerships and collaborative efforts in and with their communities, offering further services and methods to meet patron needs.”
Joining Heather for the opening hour will be: Dr. June Abbas, PhD, a Professor in the School of Library and Information Studies (SLIS) at the University of Oklahoma, Norman campus; Leanne Bowler, Associate Professor at the University of Pittsburgh; Kristin Fontichiaro, clinical associate professor at the University of Michigan School Information; Kyungwon Koh, assistant professor at the University of Oklahoma School of Library and Information Studies.
The adoption of college and career-ready standards has included an addition of argumentative writing at all grade levels. Interpreting expectations among the types of argument (e.g., opinion, persuasive, argument, etc.) can be difficult. Begin first by outlining the subtle, but significant differences among them. Download a chart that defines each and their purposes, techniques, components, etc
Augmented reality can be described as experiencing the real world with an overlay of additional computer generated content. In contrast, virtual reality immerses a user in an entirely simulated environment, while mixed or merged reality blends real and virtual worlds in ways through which the physical and the digital can interact. AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners.
In Grinnell College’s Immersive Experiences Lab http://gciel.sites.grinnell.edu/, teams of faculty, staff, and students collaborate on research projects, then use 3D, VR, and MR technologies as a platform to synthesize and present their findings.
In terms of equity, AR, VR, and MR have the potential to democratize learning by giving all learners access to immersive experiences
relatively little research about the most effective ways to use these technologies as instructional tools. Combined, these factors can be disincentives for institutions to invest in the equipment, facilities, and staffing that can be required to support these systems. AR, VR, and MR technologies raise concerns about personal privacy and data security. Further, at least some of these tools and applications currently fail to meet accessibility standards. The user experience in some AR, VR, and MR applications can be intensely emotional and even disturbing (my note: but can be also used for empathy literacy),
immersing users in recreated, remote, or even hypothetical environments as small as a molecule or as large as a universe, allowing learners to experience “reality” from multiple perspectives.
Eaton, M. E. (2017). Seeing Seeing Library Data: A Prototype Data Visualization Application for Librarians. Journal of Web Librarianship, 11(1), 69–78. Retrieved from http://academicworks.cuny.edu/kb_pubs
Visualization can increase the power of data, by showing the “patterns, trends and exceptions”
Librarians can benefit when they visually leverage data in support of library projects.
Nathan Yau suggests that exploratory learning is a significant benefit of data visualization initiatives (2013). We can learn about our libraries by tinkering with data. In addition, handling data can also challenge librarians to improve their technical skills. Visualization projects allow librarians to not only learn about their libraries, but to also learn programming and data science skills.
The classic voice on data visualization theory is Edward Tufte. In Envisioning Information, Tufte unequivocally advocates for multi-dimensionality in visualizations. He praises some incredibly complex paper-based visualizations (1990). This discussion suggests that the principles of data visualization are strongly contested. Although Yau’s even-handed approach and Cairo’s willingness to find common ground are laudable, their positions are not authoritative or the only approach to data visualization.
a web application that visualizes the library’s holdings of books and e-books according to certain facets and keywords. Users can visualize whatever topics they want, by selecting keywords and facets that interest them.
To give SeeCollections a unified visual theme, I have used Bootstrap. Bootstrap is most commonly used to make webpages responsive to different devices
D3.js facilitates the binding of data to the content of a web page, which allows manipulation of the web content based on the underlying data.