https://www.npr.org/2020/06/24/882867577/k-pops-digital-army-musters-to-meet-the-moment-baggage-in-tow
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more on civil disobedience in this IMS blog
https://blog.stcloudstate.edu/ims?s=disobedience
https://www.freepik.com/
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more on free images in this IMS blog
https://blog.stcloudstate.edu/ims?s=free+images
https://www.facebook.com/groups/onlinelearningcollective/permalink/599387467358622/
Hi everyone- my mom has been teaching Bio 101 with a lab for 39 years. I’m working with her to get ready for the fall semester online but Science isn’t my field. Any recommendations for online bio labs?
Stephanie Edelmann I’m still working on my lab, but here is an extensive list of online resources that was shared with faculty at our school.
https://docs.google.com/…/1Mv0EyCw2QeFIpW5P5qNR5EW…/edit
Rebecca Westphal Carolina has kits…. but they are mostly on back order and hard to get for fall (in US?). You could think of putting together your own kits for students to pick up. There are also many labs using “household” materials such as this spinach photosynthesis lab http://www2.nau.edu/…/photosynthesis/photosynthesis.html.
For introducing basic chemistry I really like the “Build an Atom” simulation on the PhET website, although it’s more of an activity than a “lab”. HHMI biointeractive has lots of free resources and data sets that you could build on, including lots for natural selection — try searching “rock pocket mouse natural selection” on the biointeractive website.
Rachel Scherer https://phet.colorado.edu/_m/ is one of my go to favorites. I have some instructors testing labster out this summer. I haven’t heard anything back so I am guessing it is working well for them. Also
https://docs.google.com/spreadsheets/d/18iVSIeOqKjj58xcR8dYJS5rYvzZ4X1UGLWhl3brRzCM/htmlview?fbclid=IwAR2h4vyLqHtXW6M80CXTHZ4eUrv-TY8ljCMMZ52zMRGCqqgxwNt6Qq8zpF0#gid=0
Cheryl DeWyer Lindeman https://www.biointeractive.org
Cheryl DeWyer Lindeman https://www.shapeoflife.org/
Sondra LoRe https://qubeshub.org/community/groups/quant_bio_online
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more on emergency teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=emergency+teaching
my note: the LITA publication about the Emporia State University (see below) pursues the same goals of the project two SCSU librarians, Susan Hubbs, MLIS, and Plamen Miltenoff, Ph.D. MLIS, have developed:
This library orientation was an improved version of Plamen Miltenoff’s 2014-2016 research project with numerous national and international publications and presentations: https://web.stcloudstate.edu/pmiltenoff/bi/
E.g.:
Miltenoff, P. (2018). AR, VR, and Video 360: Toward New Realities in Education by Plamen Miltenoff. In J.-P. Van Arnhem, C. Elliott, & M. Rose (Eds.), Augmented and Virtual Reality in Libraries. Retrieved from https://rowman.com/ISBN/9781538102909
https://www.slideshare.net/aidemoreto/video-360-in-the-library
https://www.slideshare.net/aidemoreto/scsu-augmented-reality-library-tour-122152539
https://www.slideshare.net/aidemoreto/vr-library
https://www.slideshare.net/aidemoreto/intro-to-xr-in-libraries-137315988
https://www.slideshare.net/aidemoreto/xr-mission-possible
https://www.slideshare.net/aidemoreto/library-technology-conference-2018
and the upcoming LITA workshops:
http://www.ala.org/lita/virtual-reality-augmented-reality-mixed-reality-and-academic-library
Virtual Reality as a Tool for Student Orientation in Distance Education Programs
A Study of New Library and Information Science Students
ABSTRACT
Virtual reality (VR) has emerged as a popular technology for gaming and learning, with its uses for teaching presently being investigated in a variety of educational settings. However, one area where the effect of this technology on students has not been examined in detail is as tool for new student orientation in colleges and universities. This study investigates this effect using an experimental methodology and the population of new master of library science (MLS) students entering a library and information science (LIS) program. The results indicate that students who received a VR orientation expressed more optimistic views about the technology, saw greater improvement in scores on an assessment of knowledge about their program and chosen profession, and saw a small decrease in program anxiety compared to those who received the same information as standard text-and-links. The majority of students also indicated a willingness to use VR technology for learning for long periods of time (25 minutes or more). The researchers concluded that VR may be a useful tool for increasing student engagement, as described by Game Engagement Theory.
AUTHOR BIOGRAPHY
Brady Lund, Emporia State University
Brady Lund is a doctoral student at Emporia State University’s School of Library and Information Management, where he studies the intersection of information technology and information science, among other topics.
https://www.prweb.com/releases/gigxr_announces_new_immersive_learning_system_for_fall_2020_academic_year_with_remote_and_socially_distanced_learning/prweb17183361.htm
GIGXR, Inc., a provider of extended reality (XR) learning systems for instructor-led teaching and training, announced today the availability of its GIG Immersive Learning System for the Fall 2020 Northern Hemisphere academic year. The cloud-based System was created to dramatically enhance learning outcomes while simplifying complex, real-life teaching and training scenarios in medical and nursing schools, higher education, healthcare and hospitals.
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more on mixed reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=mixed+reality
My note: Consider these SCSU courses:
LIB 490/590 Digital Storytelling and Virtual Reality: https://web.stcloudstate.edu/pmiltenoff/lib490/
and
IM 690 Virtual and Augmented Reality for Instructional Designers
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more on immersive journalism in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive+journalism
and storytelling
https://blog.stcloudstate.edu/ims?s=storytelling