Archive of ‘Library and information science’ category

social media election fake news

Election Strife, Protest And Noise: In 2017, Russia Cranked Up The Volume

The Russian Facebook scandal damages liberals as much as the right

The Republicans might have been tarnished by the St Petersburg troll factory, but Democratic fantasies about social media were rubbished in the process
The ads in question were memes, manufactured and posted to a number of bluntly named, pseudo-American Facebook accounts in 2016 by workers at a troll farm in St Petersburg, Russia. There were thousands of these ads, it seems, plus parallel efforts on Instagram and Twitter. Between them, they reached over 100 million people.
The memes were big news for a while because they showed what Russian interference in the 2016 election actually looked like, in vivid color. Eventually the story faded, though, in part because it was superseded by other stories, but also, I think, because the Russian ad story was deeply distasteful to both sides of our atrophied political debate.
The ads were clumsily written. They were rife with spelling errors and poor grammar. Their grasp of American history was awful. And over them all hovered a paranoid fear that the powerful were scheming to flip the world upside-down in the most outlandish ways: to turn our country over to the undocumented … to punish the hardworking … to crack down on patriots and Christians … to enact Sharia law right here at home.
The social media platforms aren’t neutral arbiters, selflessly serving the needs of society. As is all too obvious now, they are monopolies that manipulate us in a hundred different ways, selecting our news, steering us towards what we need to buy. The corporate entities behind them wield enormous power in Washington, too, filling Democratic campaign coffers and keeping the revolving door turning for trusted servants. Those who don’t comply get disciplined.
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Russia calls for answers after Chechen leader’s Instagram is blocked

Internet watchdog demands explanation after Ramzan Kadyrov claimed Facebook also suspended him without explanation

https://www.theguardian.com/world/2017/dec/26/chechnya-ramzan-kadyrov-social-media-russia-instagram-facebook

Kadyrov has accused the US government of pressuring the social networks to disable his accounts, which he said were blocked on Saturday without explanation. The US imposed travel and financial sanctions on Kadyrov last week over numerous allegations of human rights abuses.

The former rebel fighter, who is now loyal to the Russian president, Vladimir Putin, is a fan of social media, particularly Instagram, which he has used in recent years to make barely veiled death threats against Kremlin critics.

Leonid Levin, the head of the Russian parliament’s information technologies and communications committee, suggested the move by Facebook and Instagram was an attack on freedom of speech.

Dzhambulat Umarov, the Chechen press and information minister, described the blocking of Kadyrov’s accounts as a “vile” cyber-attack by the US.

Neither Instagram nor Facebook had commented at the time of publication.

In 2015, Kadyrov urged Chechen men not to let their wives use the WhatsApp messaging service after an online outcry over the forced marriage of a 17-year-old Chechen to a 47-year-old police chief. “Do not write such things. Men, take your women out of WhatsApp,” he said.

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more on fake news in this IMS blog
https://blog.stcloudstate.edu/ims?s=fake+news

replace common phrases

replace seems like

 

i would use the following replacements for my dissertation draft: 

22, signifies. 15, poses, 1. mirrors, 2. reflects, 3. suggests, 4. implies, 5. reveals, 10 emulates, 13. resonates, 14. offers, 21. mentions, 38. parallels, 29 declares, 40. reiterates,
possibly: 19. commends, 

which ones would you use in your dissertation?

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keywords

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replace says

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replace very

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more on writing in this IMS blog
https://blog.stcloudstate.edu/ims?s=writing

Tinder dating privacy

I asked Tinder for my data. It sent me 800 pages of my deepest, darkest secrets

The dating app knows me better than I do, but these reams of intimate information are just the tip of the iceberg. What if my data is hacked – or sold?

Every European citizen is allowed to do so under EU data protection law, yet very few actually do, according to Tinder.

With the help of privacy activist Paul-Olivier Dehaye from personaldata.io and human rights lawyer Ravi Naik, I emailed Tinder requesting my personal data and got back way more than I bargained for.

Some 800 pages came back containing information such as my Facebook “likes”, links to where my Instagram photos would have been had I not previously deleted the associated account, my education, the age-rank of men I was interested in, how many Facebook friends I had, when and where every online conversation with every single one of my matches happened … the list goes on.

Reading through the 1,700 Tinder messages I’ve sent since 2013, I took a trip into my hopes, fears, sexual preferences and deepest secrets. Tinder knows me so well. It knows the real, inglorious version of me who copy-pasted the same joke to match 567, 568, and 569; who exchanged compulsively with 16 different people simultaneously one New Year’s Day, and then ghosted 16 of them.

“What you are describing is called secondary implicit disclosed information,” explains Alessandro Acquisti, professor of information technology at Carnegie Mellon University. “Tinder knows much more about you when studying your behaviour on the app. It knows how often you connect and at which times; the percentage of white men, black men, Asian men you have matched; which kinds of people are interested in you; which words you use the most; how much time people spend on your picture before swiping you, and so on. Personal data is the fuel of the economy. Consumers’ data is being traded and transacted for the purpose of advertising.”.

In May, an algorithm was used to scrape 40,000 profile images from the platform in order to build an AI to “genderise” faces. A few months earlier, 70,000 profiles from OkCupid (owned by Tinder’s parent company Match Group) were made public by a Danish researcher some commentators have labelled a “white supremacist”, who used the data to try to establish a link between intelligence and religious beliefs. The data is still out there.

 

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more on social media dating in this IMS blog
https://blog.stcloudstate.edu/ims?s=tinder

editorial responsibility for social media

Germany to implement law of editorial responsibility for Social Media

Germany to implement law of editorial responsibility for Social Media

The law has been criticized as encouraging censorship.

The companies will also be forced to introduce an official complaint structure, obliging platforms to monitor their content and improve their real-time reporting protocols.

Platforms failing to react within 24-hours face €50 million fines. The challenge to Facebook, Twitter, YouTube, Reddit, Tumblr, VK, Vimeo, Flickr and the like are facing a major technological challenge which could come with significant costs.

The law adopted in June 2017, went into force in October 2017 and will be enforced from January 2018. The new law implies hiring hundreds of more employees.

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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

learning spaces and stem students

The Next 10 Years: Helping STEM Students Thrive series, on January 10th, from 12-1:30 PM ET. The topic will be learning spaces with the following guest speakers:

  • Jeanne L. Narum, Principal, Learning Spaces Collaboratory

Jeanne will discuss what she has learned about what works, why and how it works in achieving sustainable institutional transformation in the world of planning spaces for learning in the undergraduate setting.

  • Lisa Stephens, Sr. Strategist- SUNY Academic Innovation – University at Buffalo
  • Rebecca Rotundo, Instructional Technology Specialist, University at Buffalo

Lisa and Rebecca will share their experience in FLEXspace (Flexible Learning Environments eXchange) an open education repository project which has expanded to over 2,600+ users from 1,200+ educational institutions across 42 countries.

  • Xin Li, Associate University Librarian, Cornell

Xin will share information about the Library’s initiative to install a Portal on the Cornell campus in Sept. 2018, with the goal to engage faculty, students, and the community in live conversations with Portal users in different countries, cultures, or life circumstances, such as what others do for STEM education.

For more information on the speakers and to register and log into the event please go tohttps://gateway.shindig.com/event/learningspaces

This collaboration between Cornell University and the University at Buffalo featuring the perspectives of national thought leaders and institutional representatives about expanding the participation of women in undergraduate STEM education at different scales.

This interactive, online series features a different topic per month. Each session kicks off with an introduction by our distinguished thought leaders followed by institutional representatives from Cornell University and the University at Buffalo who will share insights from their campuses. Participants may join the conversation, ask questions, share experiences, build networks and learn more about:

·         Innovations that can expand female or underrepresented minority student participation and success in STEM undergraduate education.

·         Effective evidence-based STEM teaching practices commonly adopted at research universities.

·         Unique institutional and cultural challenges to achieving STEM diversity.

·         What difference at scale looks like.

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more on learning spaces in academic environment in this iMS blog
https://blog.stcloudstate.edu/ims?s=learning+spaces

SpringboardVR and Steam in libraries

Springboard Vr and Steam for virtual reality in libraries

A bit more information from SpringboardVR for anyone interested:
Here is a link to their setup guide – https://docs.google.com/document/d/1dYp4-hoHcJD3I8_YdyNh8PI-4CFvkWfVT3HJ-NK6FvY/edit
It is currently built specifically for arcades, but they think there are a lot of features that libraries could still find useful.
They also have a booking system:
https://docs.google.com/document/d/14-HvD-F1Kt7aTrlwiKdq8aXouU5d4l0lszPo6TwlM1w/edit

I heard back from Steam, with exactly the response I expected: Our service model (users reserve our own PC and VR headset, using our Steam software) needs to use their site license program. And even if it’s just on that one PC, we’d still have to run their site license server locally to manage it.

We did an inventory of what it would cost us to purchase a site license for our most popular games: Of our top 25 most played VR games, only 10 have site licenses available at all. Those 10 games would in total cost us slightly more than $3000 per year to license, which strikes me as ridiculous.

But Tara, thanks for pointing out Springboard VR! At a glance it looks really promising. I’m really glad to hear about another option.

-Chad

We ran into the same problem last year with Steam. However, we are now working with Springboard VR. Our head VR specialist says you can test run their interface on a machine for free and that they are putting together an academic package that should be available soon!  https://springboardvr.com/
Tara
Amazing timing, Laura! I was just looking into the site license program this week. I wrote up what I’ve learned so far for someone else this morning, shared below. But to sum up, it’s not very promising either from a financial or practical view of the way we use Steam currently (one PC with Steam titles that we’ve purchased under our account, with an attached HTC Vive).
I originally thought this was just a different kind of license for each game, one which allows public use in a library, cafe, etc. But I got some clarification questions answered by Steam support – it’s actually designed for users to log into one of our computers using their own Steam account. They can then check out a game we’ve purchased a site license for, and play it under their account while they’re on our computer.
 
This also requires running some sort of server locally to handle the checkouts.
 
So I don’t think this is going to work for us. The pricing is also pretty wild. One of our most popular titles is Space Pirate Trainer – currently $10 paid one time to own individually, or $30/month/seat for a site license subscription. And I’ve seen at least one title that’s free for individual ownership, but somehow costs $20/month/seat for site license.
 
Much of their documentation is contradictory and out of date.
 
Even more annoying is that you can’t even see the site license prices until you sign up for a site license account and fill out some legal forms.
 
Last but not least, many titles, even free ones, do not have site licenses available at all.
 
I have one more request into Steam support asking how they prefer we purchase things as a library. I’ll let you know what I hear.
 
Oh, also – you can’t convert an existing Steam account or purchases. You need to create a new one and start from scratch.
 
-Chad
We’d also like to know if any other libraries had set up the Steam/Valve Site license, which we were just starting to look into ourselves:  https://support.steampowered.com/kb_article.php?ref=3303-QWRC-3436  – which sounds like it solves many of these problems. Our general counsel has a few issues with the license terms but are willing to consider especially if I can find examples of other institutions utilizing it!
 
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Laura K. Wiegand
Interim University Librarian
Associate Director Library Information Technology and Digital Strategies
Echoing what Peter said there are no good solutions right now.  It would be great if Steam or HTC or Oculus offered site licenses or group accounts, but they don’t.  We have 2 HTC Vives that share an account.  This causes problems occasionally as it doesn’t like it if two headsets are using the same program.  Going offline usually takes care of it.  Our 4 Oculus Rifts also share an account but the Oculus store is less problematic than Steam since it only contacts the mother ship when doing an update.  If you have the option prepaid cards and individual accounts would be the best way to go but our purchasing department said no.
Edward Iglesias
In our library’s VR Studio, we have a separate library-owned Steam account for each of 7 VR workstation computers. Some have Vives, some have Oculus Rifts at them. We purchase content for each account. We also allow patrons to download free games/tools to those computers.
If a patron owns Steam content that we don’t, they may log in to their personal account and download the game to our computer. So far, this hasn’t posed a problem, except that the added game will show up in that workstation account’s game list, but will not be playable to other patrons. I occasionally delete personal games that are causing confusion to other patrons.  Not too many patrons have downloaded content yet so if it gets to be too troublesome we may disallow it in the future.
For the Oculus Rift stations, there is a Steam account as mentioned above, plus the Oculus library. For Oculus, I’ve been able to use one account for all of the workstations. We purchase content once and it’s usable on all the computers from the one account. This has worked fine so far except for playing multi-player online. The single account will not support multiple instances of online play for the same game.
None of these is a perfect solution but they are mostly working as this is a continuous work in progress. Feel free to get in touch off list if you’d like more specific info, etc.
Thanks,
Pete
Hi all,
I was curious if any of your libraries have Steam from Valve installed on your public workstations to drive PC gaming and an HTC Vive? Any tips on how to set that up? Obviously the licensing issue with purchased programs/games through Steam is a problem when you are providing access for a large user base. There are multiple free games/programs available.
How do you handle providing each user with HDD/SSD space on your machines for downloaded games/programs through Steam?
Thanks,
Alex
Elisandro Cabada
Engineering and Innovation Liaison Librarian
Computer Science, Electrical and Computer Engineering Librarian

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more on Virtual Reality in libraries in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+library

FCC votes to kill net neutrality

FCC Votes to Kill Net Neutrality, Capping a Year of Endless Bullshit

https://gizmodo.com/fcc-votes-to-kill-net-neutrality-capping-a-year-of-end-1821257779

In a 3-2 vote along party lines, the Republican-led commission decided to eliminate the current net neutrality rules and remove the shackles that prevent ISPs from blocking online content, slowing a competitor’s website, or charging you extra just to access YouTube. (You can read the dissenting opinions here.) It paves the way for an ISP free-for-all, baby, and you can bet telecom executives have plenty of lucrative plans in mind that we haven’t even considered.

 

corporate monopoly or public control net neutrality

Net Neutrality is just the beginning

Interview with Victor Pickard

Victor Pickard, associate professor of communication at the University Pennsylvania’s Annenberg School, whose research focuses on internet policy and the political economy of media.

https://www.academia.edu/35305972/Net_Neutrality_Is_Just_the_Beginning

https://www.jacobinmag.com/2017/11/net-neutrality-fcc-ajit-pai-monopoly

with each new victory for the American telecommunications oligopoly, that digital optimism fades further from view.

Definition:

Net neutrality protections are essentially safeguards that prevent internet service providers (ISPs) from interfering with the internet. Net neutrality gives the FCC the regulatory authority to prevent ISPs like Comcast and Verizon from slowing down or blocking certain types of content. It also prevents them from offering what’s known as paid prioritization, where an ISP could let particular websites or content creators pay more for faster streaming and download times. With paid prioritization an ISP could shake down a company like Netflix or an individual website owner, coercing them to pay more in order to be in the fast lane.

Net neutrality often gets treated as a sort of technocratic squabble over ownership and control of internet pipes. But in fact it speaks to a core social contract between government, corporations, and the public. What it really comes down to is, how can members of the public obtain information and services, and express ourselves creatively and politically, without interference from massive corporations?

Should we think of the internet as a good, a service, an infrastructure, or something else?

It’s all of the above.

The internet has been radically privatized. It wasn’t inevitable, but through policy decisions over the years, the internet has become increasingly commodified. Meanwhile it’s really difficult to imagine living in modern society without fast internet services — it’s no longer a luxury but a necessity for everything ranging from education to health to livelihood. The “digital divide” is a phrase that sounds like it’s from the 1990s, but it’s still very relevant. Somewhere around one fifth of American households don’t have access to wireline broadband services. It’s a social problem. We should be thinking about the internet as a public service and subsidizing it to make sure that everyone has access.

In your recent book on media democracy, you discuss the rise of what you call “corporate libertarianism.” What is corporate libertarianism and how does it relate to net neutrality?

Corporate libertarianism is an ideological project that has origins at a core moment in the 1940s. It sees corporations as having individual freedoms, like those in the First Amendment, which they can use to shield themselves from public interest oversight and regulation. It’s also often connected to this assumption that the government should never intervene in markets, and media markets in particular. (My note: Milton Friedman)

Of course, this is a libertarian mythology — the government is always involved. The question ought to be how it should be involved. Under corporate libertarianism it’s assumed that the government should only be involved in ways that enhance profit maximization for communication oligopolies.

There are clear dangers associated with vertical integration, where the company that owns the pipes is able to control the dissemination of information, and able to set the terms by which we access that information.
There have been cases like this already. In 2005, the company Telus, which is the second largest telecommunications company in Canada, began blocking access to a server that hosted a website that supported a labor strike against Telus.

Net neutrality is just one part of the story. What other regulations, policies and interventions could resist corporate control of the internet?

Roughly half of Americans live in communities that have access to only one ISP.  My note: Ha Ha Ha, “pick me, pick me,” as Dori from “Finding Nemo” will say… Charter, whatever they will rename themselves again, is the crass example in Central MN.

Strategies to contain and confront monopolies:

  • break them up, and to prevent monopolies and oligopolies from happening in the first place by blocking mergers and acquisitions.
  • if we’re not going to outright nationalize them then we want to heavily regulate them, and enforce some kind of social contract where they’re compelled to provide a public service in exchange for the right to operate.
  • create public alternatives, like municipal wireless networks that can circumvent and compete with corporate monopolies. There’s a growing number of these publicly owned and governed internet infrastructures, and building more is crucial.

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more on #netNeutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

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