By Sri Ravipati 04/13/17
In February, Google added WebVR to Chrome on Daydream-ready phones (like Pixel and ZenFone). The WebVR standard allows users to view virtual reality (VR) experiences in a browser like Chrome by simply tapping a link and putting on a compatible headset. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments.
WebVR support on Chrome for Oculus Rift and HTC Vive is “coming soon.”
more on Google Cardboard in this IMS blog
By Richard Chang 04/17/17
according to a new report from the nonprofit Electronic Frontier Foundation (EFF), “Spying on Students: School-Issued Devices and Student Privacy”
shows that state and federal laws, as well as industry self-regulation, have failed to keep up with a growing education technology industry.
One-third of all K–12 students in the United States use school-issued devices running software and apps that collect far more information on kids than is necessary.
Resource-poor school districts can receive these tools at deeply discounted prices or for free, as tech companies seek a slice of the $8 billion ed tech industry. But there’s a real, devastating cost — the tracking, cataloging and exploitation of data about children as young as 5 years old.
Our report shows that the surveillance culture begins in grade school, which threatens to normalize the next generation to a digital world in which users hand over data without question in return for free services
EFF surveyed more than 1,000 stakeholders across the country, including students, parents, teachers and school administrators, and reviewed 152 ed tech privacy policies.
“Spying on Students” provides comprehensive recommendations for parents, teachers, school administrators and tech companies to improve the protection of student privacy. Asking the right questions, negotiating for contracts that limit or ban data collection, offering families the right to opt out, and making digital literacy and privacy part of the school curriculum are just a few of the 70-plus recommendations for protecting student privacy contained in the report.
more on students and privacy
By David Nagel 04/06/17
new report from market research firm Gartner, overall device shipments will remain flat in 2017, even as traditional PCs (including laptops) go into a decline that’s forecast to last at least through 2019. Excluding smart phones
more on computing devices in this IMS blog
Estimated Hours of Learning: 28
Certificate of Completion available upon request
After participating in this eCourse, you will:
In this 5-week eCourse, you’ll learn about the most useful apps available on tablet and mobile devices and how they can be applied in your library to create the best learning experiences for your patrons and students.
Mobile apps are empowering for people of all ages and abilities. Contrary to the popular idea that apps are only useful for “consumption,” the best apps are being used effectively as tools to enable learning and knowledge creation. In this eCourse, Nicole Hennig will show you how to incorporate apps as learning tools at your library.
Week 1 – E-Reading
Readings & Discussion
Week 2 – Productivity & Writing
Readings & Discussion
Week 3 – Reference
Readings & Discussion
Week 4 – Multimedia
Readings & Discussion
Week 5 – Accessibility & More
Accessibility features of mobile devices
Readings & Discussion
Idea generation assignment
How this eCourse Works
The eCourse begins on June 5, 2017. Your participation will require approximately five to six hours a week, at times that fit your schedule. All activities take place on the website, and you will be expected to:
Instructor Nicole Hennig will monitor discussion boards regularly during the five-week period, lead group discussions, and will also answer individual questions. All interaction will take place on the eCourse site, which will be available 24 hours a day, 7 days a week. It’s recommended that students log into the site on the first day of class or within a few days for an overview of the content and to begin the first lesson.
more on mobile apps in this IMS blog
per Tom Hergert (thank you)
Time: Mar 27, 2017 1:00 PM Central Time (US and Canada)
Learn how to implement digital badges in learning environments. Digital badges and micro-credentials offer an entirely new way of recognizing achievements, knowledge, skills, experiences, and competencies that can be earned in formal and informal learning environments. They are an opportunity to recognize such achievements through credible organizations that can be integrated in traditional educational programs but can also represent experience in informal contexts or community engagement. Three guiding questions will be discussed in this webinar: (1) digital badges’ impact on learning and assessment, (2) digital badges within instructional design and technological frameworks, and (3) the importance of stakeholders for the implementation of digital badges.
Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and Adjunct Professor at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA
Directions to connect via Zoom Meeting:
Join from PC, Mac, Linux, iOS or Android: https://zoom.us/j/8128701328
Or iPhone one-tap (US Toll): +14086380968,8128701328# or +16465588656,8128701328#
Dial: +1 408 638 0968 (US Toll) or +1 646 558 8656 (US Toll)
Meeting ID: 812 870 1328
International numbers available: https://zoom.us/zoomconference?m=EedT5hShl1ELe6DRYI58-DeQm_hO10Cp
Notes from the webinar
learning is a process, not a product.
Each student learns differently and assessment is not linear. Learning for different students can be a longer or shorter path.
assessment comes before badges
what are credentials:
how well i can show my credentials: can i find it, can i translate it, issuer, earner, achievement description, date issued.
the potential to become an alternative credentialing system to link directly via metadata to validating evidence of educational achievements.
DB is not an assessment, it is the ability to demonstrate the assessment.
They are a motivational mechanism, supporting alternative forms of assessment, a way to credentialize learning, charting learning pathways, support self-reflection and planning
The organization released thousands of documents it claims show how the US spy agency can crack open devices from Apple, Samsung, Google and Microsoft.
Laura Hautala https://www.cnet.com/news/wikileaks-cia-hacking-tools-phones-apple-samsung-microsoft-google/
This debate took off when the US Department of Justice sought to require Apple to help it open an encrypted iPhone belonging to one of the San Bernardino shooters. After Apple fought back in court, the FBI said it had obtained another way to access the phone.
Apple, Google and Motorola declined to comment on WikiLeaks’ claims. Samsung didn’t respond to a request for comment.
“The CIA/Wikileaks story today is about getting malware onto phones, none of the exploits are in Signal or break Signal Protocol encryption,” said Moxie Marlinspike, the founder of Signal. “This story isn’t about Signal or WhatsApp, but to the extent that it is, we see it as confirmation that what we’re doing is working.”
Telegram said on its website that the problem lies with operating systems and not encrypted messaging apps and that naming specific encrypted services is “misleading.” WhatsApp declined to comment.
more on surveillance in this IMS blog
Open this PDF file: PlanningYourVideoProject
more on video projects in this IMS blog
By Mark Rockwell Mar 02, 2017
The proposed legislation, said the lawmakers, would set up a cybersecurity grant program that would provide resources for states to develop and implement effective cyber resiliency plans, including efforts to identify, detect, protect, respond, and recover from cyber threats. It also would encourage development of a stronger cybersecurity workforce.
more on cybersecurity in this IMS blog
Shindig Interactive Video Chat for Canvas LMS, February 6, 2:00 – 3:00pm (EST)
Shindig recently announced its integration with Canvas by Instructure, bringing the former’s video chat platform to the learning management system.
Attend this webinar to learn how instructors can instantly schedule, customize and launch Shindig sessions directly from within the Canvas LMS, as well as automatically add the video chat sessions to students’ schedules.
Learn about the positive impact of collaborative and interactive learning environments on student success first-hand from educators and instructional technologists from leading universities. This session will highlight different use cases Shindig can be utilized for, including course delivery, office hours, guest speakers, workshops and more.
Early adopters of the Shindig platform will also be sharing highlight videos of their use of the platform and answering questions attendees may have.
Shindig Early Adopter Guest Speakers:
Note: Watch the brief tutorial video, Canvas for Shindig
The Shindig Canvas plugin is available for free on a public GitHub Repo. Once the plugin is installed in the university’s LMS, IT administrators can contact Shindig for an API key to enable the creation of on-demand Shindig sessions in Canvas. The company is offering each Canvas client institution 10 free Shindig sessions of up to 1,000 attendees.
First-time users: upon entering the room, click “Allow” to the Flash prompt requesting access to your webcam. (Chrome users may need to click Allow a second time).
Note: The Shindig app currently only supports interacting with the featured speakers through text. To fully enjoy the Shindig experience and be enabled to ask video chat questions of the speaker or video chat privately with other participants, please log in from a computer with webcam and microphone capabilities.
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