Archive of ‘technology’ category

digital badging

Learning, Engaging, Enhancing with Digital Badging

 Friday, September 29, 2017
https://er.educause.edu/blogs/2017/9/learning-engaging-enhancing-with-digital-badging

Motivating busy higher education professionals to learn and engage with one another isn’t always an easy task; there are plenty of logistical hurdles, and often, little recognition of one’s efforts in an initiative.

The Integrated Advising and Planning for Student Success or ‘iPASS’ grant has been funded by the Bill & Melinda Gates Foundation; it supports the transformation of advising and student services in higher ed through the redesign of structures, processes, and technologies. To date, this work is ongoing in 26 grantee institutions across the country. The focus is on more than the implementation and use of new and innovative technology

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more on badges and microcredentials in this IMS blog
http://blog.stcloudstate.edu/ims?s=microcredentials

digital microcredentials

Designing and Developing Digital Credentials

Part 1: September 13, 2017 | 1:00–2:30 p.m. ET
Part 2: September 19, 2017 | 1:00–2:30 p.m. ET
Part 3: September 28, 2017 | 1:00–2:30 p.m. ET

https://events.educause.edu/eli/courses/2017/digging-into-badges-designing-and-developing-digital-credentials

Digital badges are receiving a growing amount of attention and are beginning to disrupt the norms of what it means to earn credit or be credentialed. Badges allow the sharing of evidence of skills and knowledge acquired through a wide range of life activity, at a granular level, and at a pace that keeps up with individuals who are always learning—even outside the classroom. As such, those not traditionally in the degree-granting realm—such as associations, online communities, and even employers—are now issuing “credit” for achievement they can uniquely recognize. At the same time, higher education institutions are rethinking the type and size of activities worthy of official recognition. From massive open online courses (MOOCs), service learning, faculty development, and campus events to new ways of structuring academic programs and courses or acknowledging granular or discrete skills and competencies these programs explore, there’s much for colleges and universities to consider in the wide open frontier called badging.

Learning Objectives

During this ELI course, participants will:

  • Explore core concepts that define digital badges, as well as the benefits and use in learning-related contexts
  • Understand the underlying technical aspects of digital badges and how they relate to each other and the broader landscape for each learner and issuing organization
  • Critically review and analyze examples of the adoption of digital credentials both inside and outside higher education
  • Identify and isolate specific programs, courses, or other campus or online activities that would be meaningfully supported and acknowledged with digital badges or credentials
  • Consider the benefit of each minted badge or system to the earner, issuer, and observer
  • Develop a badge constellation or taxonomy for their own project
  • Consider forms of assessment suitable for evaluating badge earning
  • Learn about design considerations around the visual aspects of badges
  • Create a badge-issuing plan
  • Issue badges

NOTE: Participants will be asked to complete assignments in between the course segments that support the learning objectives stated above and will receive feedback and constructive critique from course facilitators on how to improve and shape their work.

Jonathan Finkelstein, CEO, Credly

Jonathan Finkelstein is founder and CEO of Credly, creator of the Open Credit framework, and founder of the open source BadgeOS project. Together these platforms have enabled thousands of organizations to recognize, reward, and market skills and achievement. Previously, he was founder of LearningTimes and co-founder of HorizonLive (acquired by Blackboard), helping mission-driven organizations serve millions of learners through online programs and platforms. Finkelstein is author of Learning in Real Time (Wiley), contributing author to The Digital Museum, co-author of a report for the U.S. Department of Education on the potential for digital badges, and a frequent speaker on digital credentials, open badges, and the future of learning and workforce development. Recent speaking engagements have included programs at The White House, U.S. Chamber of Commerce, Smithsonian, EDUCAUSE, IMS Global, Lumina Foundation, ASAE, and the Federal Reserve. Finkelstein is involved in several open standards initiatives, such as the IMS Global Learning Consortium, Badge Alliance, American Council on Education (ACE) Stackable Credentials Framework Advisory Group, and the Credential Registry. He graduated with honors from Harvard.

Susan Manning, University of Wisconsin-Stout

In addition to helping Credly clients design credential systems in formal and informal settings, Susan Manning comes from the teaching world. Presently she teaches for the University of Wisconsin at Stout, including courses in instructional design, universal design for learning, and the use of games for learning. Manning was recognized by the Sloan Consortium with the prestigious 2013 Excellence in Online Teaching Award. She has worked with a range of academic institutions to develop competency-based programs that integrate digital badges. Several of her publications specifically speak to digital badge systems; other work is centered on technology tools and online education.

EDUC-441 Mobile Learning Instructional Design


(3 cr.)
Repeatable for Credit: No
Mobile learning research, trends, instructional design strategies for curriculum integration and professional development.

EDUC-452 Universal Design for Learning


(2 cr.)
Repeatable for Credit: No
Instructional design strategies that support a wide range of learner differences; create barrier-free learning by applying universal design concepts.

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more on badges in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=badges

Loom screencast

Loom – Screencast on Chromebooks, Macs, and PCs

https://www.useloom.com/

http://www.freetech4teachers.com/2017/09/loom-screencast-on-chromebooks-macs-and.html

Loom – Screencast on Chromebooks, Macs, and PCshttp://www.freetech4teachers.com/2017/09/loom-screencast-on-chromebooks-macs-and.html

Posted by Free Technology for Teachers on Friday, September 1, 2017

Please share your impressions and comparisons to the MnSCU available MediaSpace (AKA Kaltura):

https://idpstarid.mnscu.edu/idp/Authn/UserPassword

https://scsu.mediaspace.kaltura.com/

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more on lecture capture in this IMS blog
http://blog.stcloudstate.edu/ims?s=lecture+capture

post portion of video

How to Share a Portion of a YouTube Video

http://www.freetech4teachers.com/2017/09/how-to-share-portion-of-youtube-video.html

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more on video editing in this IMS blog
http://blog.stcloudstate.edu/ims?s=video+editing

more on EdPuzzle in this IMS blog
http://blog.stcloudstate.edu/ims?s=edpuzzle

more on YouTube in this IMS blog
http://blog.stcloudstate.edu/ims?s=youtube

youtube Captivate:

LMS vendors

LMS Revival: D2L picking up new customers and showing they can listen

LMS Revival: D2L's new customers & showing they can listen

Posted by EDUCAUSE on Tuesday, August 22, 2017

LMS Revival: D2L picking up new customers and showing they can listen

By 

some_text

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more on LMS in this iMS blog

http://blog.stcloudstate.edu/ims?s=learning+management

VR and AR doubles each year

Report: VR and AR to Double Each Year Through 2021

By Joshua Bolkan  08/07/17

https://thejournal.com/articles/2017/08/07/report-vr-and-ar-to-double-each-year-through-2021.aspx

a new forecast from International Data Corp. (IDC).

Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period. Other leaders in terms of growth include Central and Eastern Europe at 133.5 percent, Western Europe at 121.2 percent and the U.S. at 120.5 percent.

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Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

An interview with the former Apple K–12 systems engineer, who will participate in multiple sessions during ISTE.

By Richard Chang 05/12/17

https://thejournal.com/Articles/2017/05/12/Leslie-Fisher-Presents-at-Ed-Tech-Conferences-for-a-Living.aspx

THE Journal: What do you think about virtual reality (VR) and augmented reality (AR) in the classroom? Is the cost point for VR prohibitive?

In virtual reality, one of my favorite apps is CoSpaces. It allows anyone to design a 3D space, and then interact with it in virtual reality.

Virtual reality can be quite affordable with Google Cardboard. We can get into basic interaction in VR with Cardboard. There are 40 or 50 VR apps where you can simply use Cardboard and explore. Google Street View allows you to do virtual viewing of many different locations. That technology augments what the teacher is doing.

Most kids can’t afford to buy their own Oculus headset. That price point is quite a bit higher. But we don’t need to have 30 kids using Oculus all of the time. Two or three might work

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more on VR and AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

podcast at 2x

Speeding Up Your Podcasts Won’t Solve Your Problems

https://plus.google.com/+DanievanderMerwe/posts/CSFxq67eSC4

https://theringer.com/inefficiency-week-podcasts-speed-comprehension-f0ea43949e42

My note: sometimes around 2011, the Chronicle had a report on Berkeley students listening to coursecasts at 2X (can’t find the reference). Here some other sources about #speedlistening:

Stop listening to podcasts at 1.5x

185 comments
https://www.theverge.com/2015/2/17/8043077/stop-listening-to-podcasts-fast-speed
and the opposite opinion:

Lots of Us Listen to Podcasts Faster Than “Normal.” Join Us!

Aisha Harris Oct. 6 2016 1:58 PM http://www.slate.com/blogs/normal/2016/10/06/speed_listening_to_podcasts_is_totally_normal_and_practical.html

Watching lectures at increased speed? Discussion in ‘Medical Students – MD‘ started by kimbosliced, Dec 24, 2010.

https://forums.studentdoctor.net/threads/watching-lectures-at-increased-speed.783750/

The Rise of ‘Speed-Listening’
Books can be places for intellectual wandering. They can also be mined of precious information with ruthless efficiency.

Megan Garber

https://www.theatlantic.com/technology/archive/2015/06/the-rise-of-speed-listening/396740/

the introduction of Overcast, a podcast-playback app designed by the creator of the text-bookmaking app Instapaper. One of Overcast’s key selling points is a feature called Smart Speed. Smart Speed isn’t about simply playing audio content at 150 or 200 percent of the standard rate; it instead tries to remove, algorithmically, the extraneous things that can bulk up the play time of audio content: dead air, pauses between sentences, intros and outros, that kind of thing.
Here is also the general tendency of podcast use until 2015 from previous IMS blog
http://blog.stcloudstate.edu/ims/2015/02/18/digital-literacy-instruction-for-scsu-health-class/

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more on podcast in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=podcast+education

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