Google just shut down all the social media accounts for Glass
The social media team behind Glass made one final posting on Google+ — pointing to a place where problems can be reported — and shut down the Twitter account.
The Google Glass name is being phased out and replaced by Glass: Enterprise Edition. Google has recently been letting more partners try Glass, according to the report, as it aims to drum up interest in its product.
Follow the history of GG through our IMS blog entries:
Student’s relationship with technology is complex. They recognize its value but still need guidance when it comes to better using it for academics.
|Educause’s ECAR Study, 2013
|IMS faculty would be happy to meet with you or your group at your convenience.
Please request using this Google Form: http://scsu.mn/1OjBMf9 or
by email: email@example.com | firstname.lastname@example.org
How you can reach us:
Services we provide:
- Instruct and collaborate with faculty, staff and students on specific computer, Cloud and mobile applications
- Assist faculty in course design and instruction to incorporate SCSU’s resources
- Join faculty in the classroom instructional design to assist students with learning technology application for the class
- Consult with faculty on instructional design issues, particularly those that use the World Wide Web, multimedia techniques and interactivity
- Collaborate with faculty, staff and students on technology-related projects
- Work with campus units in technology planning and acquisition
- Respond to faculty, staff and students requests and technology developments
Creating a Library App: Things to Know Before You Go Mobile
Tuesday, April 28, 2015 11AM-12PM PDT
Registration link: http://www.cla-net.org/?861
Mobile apps are a popular topic in libraries. But what does it take to create one and what kind of programming can you do with apps? Is an app the right solution, or should you create a responsive website? What is the process like, and what resources are needed? How do you manage privacy, security, and legal concerns? Who do you need to get the job done, and what skills should they have?
These are all important questions that should be asked (and answered) before you think about creating a mobile app. Learn from expert panelists from libraries and nonprofits who have created, developed, and managed mobile apps for their organizations. Panelists will share practical advice and information based on experience, as well as helpful tools and resources.
Zeth Lietzau is the Manager of Digital User Experience and the Community Technology Center at the Denver Public Library. He’s the leader of their Virtual Services initiative, which defines the direction of DPL’s online services, mobile & otherwise, including the Volume Denver project which is available as a mobile-responsive site.
A303_Lietzau Makers, Hackers, and Badges at the Denver Public Library
Anna Jaeger and her team at Caravan Studios create mobile apps that are designed in partnership with nonprofit and community-focused organizations to meet the needs of their constituents. Anna has been a frequent speaker on nonprofit and environmental technology since 2007. Prior to her work with Caravan Studios, Ms. Jaeger was a founder and co-director of TechSoup Global’s GreenTech initiative and the director of TechSoup Global’s IT Engineering department.
Ani Boyadjian has been a working librarian since 1990. An LAPL staffer since 1996, she is now Research & Special Collections Manager at the Los Angeles Public Library, where she also oversees the Library’s Digitization efforts. She most recently spearheaded the development of the ARchive LAPL app in a partnership with USC and app developers Neon Roots, to use augmented reality to tell stories about the historic Central Library.
More on mobile apps in general on this IMS blog:
Google has their own site to help you learn how to use Google Apps, Learn Google Apps.
The site has tips on switching from other systems, tutorials, articles, tips and tricks, videos, examples of using Google Apps and much more. You can also learn by each app individually.
There’s even an weekly episode of the “Apps Show” where you can learn about new tips and features.
Sizing Up Wearable Tech and IoT in the Enterprise
Kayla Bittner 358 842 843 Twitter:#smartoffice
Det Ansinn speaker
Android Wear (java)
Samsung Tizen (HTML5)
Apple Watch WatchKit (Swift, Objective-C support is buggy)
WatchKit is the least mature
limitations: no keyboard, no mouse, no touch screen, battery life, limited usable screen real estate, CPU performance
opportunities: hands-free, speech for text input, sensors (gyro, camera, accelerometer), gesture-based input, BLE (bluetoothSmart)
GOod wearable Design: Recognizes immediacy, leverages context of the wearer
challenging to develop good experiences for these devices.
802.11 will eat short battery life, in addition to bluetooth. Samsung Gear S will get notification even from afar, but usually smartwatch notification is paired only in immediate proximity of the bluetoothed device.
industrial uses of wearable: tag and quickmessages, not occupying hands.
keyboard is with swipe gestures.
Frank Schloendorn, Fiberlink, speaker
build in security is limited. Jailbroken / rooted devices are at higher risk> Open to hacking, still in infancy. No real MDM (Mobile Device Management) type solutions available
Do you currently own smartwatch
no management solutions exist today. OS: Tizen, Android, PebbleOS, Apple Watch OS etc
Cameras and other sensors cant be managed, monitored (spy scenario)
Is wearable an independent device or an extension of a smartphone
manage the connected device, not the wearable
be aware of what data can “leak” to a wearable device
if necessary, take more extreme measures (block bluetooth, ban devices)
new security options for mobile devices linked to wearables. bypass lock screen with presence of wearable, content sensitive security.
Wearable APP concepts
Apple Watch App Concepts
PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US.
ABI, R. (0002, April). In-vehicle Wearable Integration to Accelerate Convergence; Global Penetration in New Cars to Exceed 90% by 2019, Says ABI Research. Business Wire (English).
P.B. (2003). Is THIS the industry’s next killer app?. Solid State Technology, 46(7), 26.
All the above games have physics in common but they’re also all in 2D. If students love these games, consider challenging them with 3D and even 4D games that put physics knowledge to the test. Valve’s Portal series is a great choice, or look into the equally mind-bending first-person games Antichamber or Quantum Conundrum, both of which go beyond the boundaries of Newtonian physics and Euclidean geometry.