InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'mobile devices' Category

BYOD

Posted by Plamen Miltenoff on 10th March 2015

The Brutal Authenticity Of BYOD

http://www.teachthought.com/trends/byod-is-shortest-path-to-student-centered-learning/

By allowing students to bring in their own devices for learning–rather than insisting that they learn both content and device in school–there is an important opportunity to connect with not just their personal lives, but their natural way of doing things.

Equity

While there are students who badly want technology and can’t afford even the $50, that doesn’t seem to be a strong argument against BYOD adoption, especially in light of what it costs—in time and money—to purchase, train, integrate, and maintain—state-funded, district-purchased, school-assigned devices. This is where schools, local organizations, and communities can step in.

Money and Learning

In the United States there can be a tendency to throw money at problems that are not fully understood. As a nation, America lags behind internationally, the “learning market” being one of the few markets proving evasive in lieu of continued effort, struggle, and spending.

More on BYOD in this blog:

http://blog.stcloudstate.edu/ims/?s=byod

11 Sample Education BYOT Policies To Help You Create Your Own

www.teachthought.com/technology/11-sample-education-byot-policies-to-help-you-create-your-own

Posted in Digital literacy, e-learning, learning, mobile devices, mobile learning, online learning, student-centered learning, technology literacy | No Comments »

big data history

Posted by Plamen Miltenoff on 2nd March 2015

A Bried History of BIG Data

Volume, Velocity, Variety

Business Intelligence

Internet of Things

privacy, security, intellectual property

mobile Internet

 

Posted in Digital literacy, Library and information science, mobile devices, technology literacy | No Comments »

Wearable Tech

Posted by Plamen Miltenoff on 19th February 2015

Sizing Up Wearable Tech and IoT in the Enterprise

https://fiberlinkcorp.webex.com/fiberlinkcorp/onstage/g.php?d=358842843&t=a

Kayla Bittner  358 842 843 Twitter:#smartoffice

Det Ansinn speaker

Android Wear (java)
Pebble (C)
Samsung Tizen (HTML5)
Apple Watch WatchKit (Swift, Objective-C support is buggy)
WatchKit is the least mature

limitations: no keyboard, no mouse, no touch screen, battery life, limited usable screen real estate, CPU performance

opportunities: hands-free, speech for text input, sensors (gyro, camera, accelerometer), gesture-based input, BLE (bluetoothSmart)

GOod wearable Design: Recognizes immediacy, leverages context of the wearer

challenging to develop good experiences for these devices.

802.11 will eat short battery life, in addition to bluetooth. Samsung Gear S will get notification even from afar, but usually smartwatch notification is paired only in immediate proximity of the bluetoothed device.
Addon –
industrial uses of wearable: tag and quickmessages, not occupying hands.
keyboard is with swipe gestures.

Frank Schloendorn, Fiberlink, speaker

build in security is limited. Jailbroken / rooted devices are at higher risk> Open to hacking, still in infancy. No real MDM (Mobile Device Management) type solutions available

Do you currently own smartwatch

Do you currently own smartwatch

no management solutions exist today. OS: Tizen, Android, PebbleOS, Apple Watch OS etc
Cameras and other sensors cant be managed, monitored (spy scenario)
Is wearable an independent device or an extension of a smartphone

Best practices:
manage the connected device, not the wearable
be aware of what data can “leak” to a wearable device
if necessary, take more extreme measures (block bluetooth, ban devices)

new security options for mobile devices linked to wearables. bypass lock screen with presence of wearable, content sensitive security.

bricksimple.com
MaaS360.com/trial

Posted in mobile apps, mobile devices, mobile learning | No Comments »

Where the iPad should go next: Look toward Windows 10

Posted by Julia Robeck on 4th February 2015

What Microsoft is getting right with tablets–seamless synching between devices, more computing power, and accessories–and why Apple should go there too.

“The iPad is nearly 5 years old. That product, ever since, has continued to ride a thin dividing line between iPhones and Macs: mobile, and computers.

…Will there be both a 12-inch iPad and a 12-inch MacBook Air in 2015? If so, how will they co-exist? Could they be meant for different customers?

…the iPad needs a change. It needs something to ignite interest. It needs a few new ideas.

Microsoft — with its hardware, and with its upcoming Windows 10 operating system — is actually blazing a bold trail. One that Apple may actually be able to learn from.”

http://www.cnet.com/news/where-the-ipad-should-go-next-look-toward-windows-10/

Posted in mobile devices, technology | No Comments »

Wearable APP concepts

Posted by Plamen Miltenoff on 1st February 2015

Wearable APP concepts

http://www.wired.com/2014/03/3-insights-wearable-design-smart-concept-epileptics/

What’s the “killer app” for wearables? Think context.

https://gigaom.com/2014/01/16/whats-the-killer-app-for-wearables-think-context/

http://www.fastcodesign.com/1664771/wearable-technology-should-be-simpler-here-are-eight-ideas

Apple Watch App Concepts

http://blog.stcloudstate.edu/ims/?s=wearable

http://theultralinx.com/2013/06/22-beautiful-ios-app-concepts-dribbble.html

PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3d201408050800PR.NEWS.USPR.MM82099%26site%3deds-live%26scope%3dsite

ABI, R. (0002, April). In-vehicle Wearable Integration to Accelerate Convergence; Global Penetration in New Cars to Exceed 90% by 2019, Says ABI Research. Business Wire (English).

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3dbizwire.c53167782%26site%3deds-live%26scope%3dsite

P.B. (2003). Is THIS the industry’s next killer app?. Solid State Technology, 46(7), 26.

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3daph%26AN%3d10208309%26site%3deds-live%26scope%3dsite

 

 

Posted in Digital literacy, e-learning, educational technology, information technology, instructional technology, mobile apps, mobile devices, mobile learning, technology literacy | No Comments »

wearables by Microsoft Facebook and Google

Posted by Plamen Miltenoff on 27th January 2015

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

http://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
http://blog.stcloudstate.edu/ims/?s=wearable

http://blog.stcloudstate.edu/ims/?s=google+glass

http://blog.stcloudstate.edu/ims/?s=oculus

Posted in Facebook, mobile devices, mobile learning | No Comments »

Microsoft’s HoloLens

Posted by Plamen Miltenoff on 25th January 2015

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

Posted in gaming, information technology, mobile devices, mobile learning, technology literacy | No Comments »

content marketing

Posted by Plamen Miltenoff on 23rd January 2015

7 Powerful Stats That’ll Make You Better at Content Marketing

http://www.socialmediatoday.com/content/7-powerful-stats-thatll-make-you-better-content-marketing-0

1. 82% of marketers who blog see positive ROI for their inbound marketing

2. 70% of consumers want to get to know a company through articles, rather than ads

3. Content costs 62% less than traditional marketing, and generates 3x as many leads

4. Visual content generates 94% more views than text based posts

5. By 2017, 87% of internet device sales will be smartphones and tablets

6. 69% of marketers cite a lack of time as the biggest challenge when creating content

7. An incredible 27,000,000 pieces of content are shared each day

Posted in blog, mobile apps, mobile devices, social media | No Comments »

wearables

Posted by Plamen Miltenoff on 9th December 2014

Virtual Reality Aims for the Mobile Phone

http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/

The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall

http://techcrunch.com/2014/09/20/oculus-platform/

more at:

https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

Posted in gamification, interactive apps, mobile apps, mobile devices, mobile learning, student-centered learning, technology, technology literacy, virtualization | 2 Comments »

Five Apps To Test Your Physics Skills

Posted by Plamen Miltenoff on 28th October 2014

Beyond Angry Birds, Five Apps That Test Your Physics Skills

http://blogs.kqed.org/mindshift/2014/01/beyond-angry-birds-five-apps-that-test-your-physics-skills/

1. Crayon Physics Deluxe worldofgoo

2.  World of Goo                  coaster_crafter

3. Coaster Crafter               602196_434936999916746_2105602860_n-1

4. Amazing Alex                  tinkerbox

5. Tinkerbox

All the above games have physics in common but they’re also all in 2D. If students love these games, consider challenging them with 3D and even 4D games that put physics knowledge to the test. Valve’s Portal series is a great choice, or look into the equally mind-bending first-person games Antichamber or Quantum Conundrum, both of which go beyond the boundaries of Newtonian physics and Euclidean geometry.

Posted in Digital literacy, gamification, gaming, learning styles, mobile apps, mobile devices, mobile learning | 1 Comment »