InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'mobile devices' Category

wearables by Microsoft Facebook and Google

Posted by Plamen Miltenoff on 27th January 2015

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

http://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
http://blog.stcloudstate.edu/ims/?s=wearable

http://blog.stcloudstate.edu/ims/?s=google+glass

http://blog.stcloudstate.edu/ims/?s=oculus

Posted in Facebook, mobile devices, mobile learning | No Comments »

Microsoft’s HoloLens

Posted by Plamen Miltenoff on 25th January 2015

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

Posted in gaming, information technology, mobile devices, mobile learning, technology literacy | No Comments »

content marketing

Posted by Plamen Miltenoff on 23rd January 2015

7 Powerful Stats That’ll Make You Better at Content Marketing

http://www.socialmediatoday.com/content/7-powerful-stats-thatll-make-you-better-content-marketing-0

1. 82% of marketers who blog see positive ROI for their inbound marketing

2. 70% of consumers want to get to know a company through articles, rather than ads

3. Content costs 62% less than traditional marketing, and generates 3x as many leads

4. Visual content generates 94% more views than text based posts

5. By 2017, 87% of internet device sales will be smartphones and tablets

6. 69% of marketers cite a lack of time as the biggest challenge when creating content

7. An incredible 27,000,000 pieces of content are shared each day

Posted in blog, mobile apps, mobile devices, social media | No Comments »

wearables

Posted by Plamen Miltenoff on 9th December 2014

Virtual Reality Aims for the Mobile Phone

http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/

The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall

http://techcrunch.com/2014/09/20/oculus-platform/

more at:

https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

Posted in gamification, interactive apps, mobile apps, mobile devices, mobile learning, student-centered learning, technology, technology literacy, virtualization | 2 Comments »

Five Apps To Test Your Physics Skills

Posted by Plamen Miltenoff on 28th October 2014

Beyond Angry Birds, Five Apps That Test Your Physics Skills

http://blogs.kqed.org/mindshift/2014/01/beyond-angry-birds-five-apps-that-test-your-physics-skills/

1. Crayon Physics Deluxe worldofgoo

2.  World of Goo                  coaster_crafter

3. Coaster Crafter               602196_434936999916746_2105602860_n-1

4. Amazing Alex                  tinkerbox

5. Tinkerbox

All the above games have physics in common but they’re also all in 2D. If students love these games, consider challenging them with 3D and even 4D games that put physics knowledge to the test. Valve’s Portal series is a great choice, or look into the equally mind-bending first-person games Antichamber or Quantum Conundrum, both of which go beyond the boundaries of Newtonian physics and Euclidean geometry.

Posted in Digital literacy, gamification, gaming, learning styles, mobile apps, mobile devices, mobile learning | No Comments »

tablets

Posted by Plamen Miltenoff on 17th October 2014

Hands-on with the new Apple iPad Air 2 and iPad Mini 3

http://www.cnet.com/pictures/apples-refreshed-ipad-line-pictures/

Apple created the A8X processor specifically for the iPad Air 2. The new chip has a second-generation 64-bit architecture, houses 3 billion transistors, and compared to the iPhone 6‘s A8 chip, has a 40 percent faster CPU, while its GPU is 2.5 times faster.

rear 8-megapixel iSight camera boasts a new sensor to capture 3,264×2,448 resolution photos and 1080p HD video.

Apple added an impressive anti-reflective coating to the iPad Air 2, which allegedly reduces glare by 56 percent.

Review: Microsoft’s Surface Pro 3 Merges Power and Productivity

http://www.edtechmagazine.com/k12/article/2014/10/review-microsoft-surface-pro-3-packs-punch

250-gigabyte hard drive, the Surface Pro 3 offers 15GB of online storage through Microsoft OneDrive

12-inch screen’s 3:2 aspect ratio

Intel Core i5 that could crunch large Adobe Photoshop and Microsoft PowerPoint files with ease

 

Posted in ebook, mobile devices | No Comments »

mobile eLearning

Posted by Plamen Miltenoff on 19th September 2014

eLearning for the Mobile Generation

http://www.pinterest.com/pin/58054282672001378/

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Posted in Digital literacy, hybrid learning, mobile devices, mobile learning, technology literacy | No Comments »

50 Shades of Mobile

Posted by Plamen Miltenoff on 4th September 2014

50 Shades of Mobile

http://www.themobilenative.org/2012/09/50-shades-of-mobile.html

Smart phones (MLDs)
iPads
Blogs
BYOD/BYOT
Videos

Posted in Blog, Digital literacy, distance learning, distributive learning, e-learning, educational technology, hybrid learning, information literacy, information technology, instructional technology, iPAD, media literacy, mobile apps, mobile apps, mobile devices, online learning, social media, technology literacy | No Comments »

Words of wisdom from the corporate world:

Posted by Plamen Miltenoff on 12th July 2014

3 ways mobile can grow your business

https://garage.godaddy.com/smallbusiness/market/3-ways-mobile-can-grow-business/?linkId=8783664

1. Go mobile or bust

to grow your business, it’s important that you create a mobile-optimized website.It’s not hard. It’s not expensive. Get it done.

2. Focus on mobile advertising

you’ll need to consider advertising on those popular sites that people are visiting.

3. Accept there will be an app for that, and embrace it

In order to grow, you’re going to equip them [service employees] with tablets that run all sorts of applications they’ll need to use to get their jobs done.

Posted in Cloud computing, mobile apps, mobile apps, mobile devices, mobile learning, social media | No Comments »

How Social Media Is Being Used In Education: excellent infographic

Posted by Plamen Miltenoff on 3rd June 2014

How Social Media Is Being Used In Education

http://www.edudemic.com/social-media-in-education/

Here is also an IMS blog entry about the use of Twitter in education:

http://blog.stcloudstate.edu/ims/2013/12/05/twitter-resources-for-its-use-in-education/

how social media is being used in education

Posted in Digital literacy, information literacy, mobile apps, mobile devices, mobile learning, online learning, pedagogy, social media, teaching, technology literacy | No Comments »