InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'technology' Category

Making Social Video Work for You

Posted by Plamen Miltenoff on 3rd September 2014

Making Social Video Work for Your Brand [INFOGRAPHIC]

http://www.socialmediatoday.com/content/making-social-video-work-your-brand-infographic

  1. Understand your audience
  2. Create the content
  3. Manage the distribution
  4. Measure and attribute success

Making Social Video Work for You

Posted in social media, video editing | No Comments »

Reading Your Mind: IBM’s New Computer Chip Copies Brain Function

Posted by Plamen Miltenoff on 3rd September 2014

Reading Your Mind: IBM’s New Computer Chip Copies Brain Function

http://www.igi-global.com/newsroom/archive/reading-your-mind-ibm-new/1912/

Relying on densely connected webs of transistors similar to the brain’s neural networks, the chip, called TrueNorth, uses the power of an average hearing aid. According to the article, the invention is on a path to excel at calculations that stump today’s supercomputers. “It is a remarkable achievement in terms of scalability and low power consumption

Posted in announcement, technology | No Comments »

Of Mice and Men: iPads, smartboards and how we acquire technology for education

Posted by Plamen Miltenoff on 28th August 2014

in the latest news about scandals regarding technology acquisition for schools, it is only fair to ask ourselves:
how much involved do we WANT/NEED to be in the decision making process regarding such timely issue.
How much do we need to educate ourselves on 1. technology? 2. application of technology in education? compatible choices of technology, including performance, prices and brands? Do we discuss such issues or just let people above us and/or elected by us make the choices? What is your opinion?

What is your opinion about open source and alternative mobile devices?

The LA School iPad Scandal: What You Need To Know

http://www.npr.org/blogs/ed/2014/08/27/343549939/the-l-a-school-ipad-scandal-what-you-need-to-know

Posted in e-learning, ebook, educational technology, iPAD, mobile learning, open learning, smartboard, technology literacy | No Comments »

Of Space and Clouds: how do we manage our data and apps

Posted by Plamen Miltenoff on 26th August 2014

Jessica C., One of my favourite things about Portable Apps is that I don’t have to pester the IT folk at work, get approvals, and wait to use the program I want to at work. It’s the best.”

While FSW (http://fcw.com/home.aspx) looks beyond BYOD (Bring Your Own Device) and coins a new abbreviation BYOA (Bring Your Own App) to acknowledge and deal with the mobility of apps as part of data (http://fcw.com/articles/2014/08/25/exec-tech-byoa.aspx), we also would like to join the trending effort to make apps portable:

How Portable Apps Can Make Your Life Easier & Save Resources

http://www.makeuseof.com/tag/portable-apps-can-make-life-easier-save-resources/

Go Beyond Syncing Data

Require No Admin Rights

Leave No Trace & Create No Junk

Carry Your Digital Life In Your Pocket

Run Software From Shared Cloud Storage

Where To Find Portable Apps?

Are Portable Apps All You Need?

Resources:

PortableApps.com

portablefreeware.com

Liberkey.com

PenDriveApps.com

PortableFreeware.com

Please consider this IMS blog related entry on

Single Dashboard for All of Your Cloud Storage Accounts

http://blog.stcloudstate.edu/ims/2014/08/21/single-dashboard-for-all-of-your-cloud-storage-accounts/

Posted in Digital literacy, media literacy, technology, technology literacy | No Comments »

Teaching Is Not a Business

Posted by Plamen Miltenoff on 17th August 2014

Teaching Is Not a Business

http://mobile.nytimes.com/2014/08/17/opinion/sunday/teaching-is-not-a-business.html

Business does have something to teach educators, but it’s neither the saving power of competition nor flashy ideas like disruptive innovation.

While technology can be put to good use by talented teachers, they, and not the futurists, must take the lead. The process of teaching and learning is an intimate act that neither computers nor markets can hope to replicate. Small wonder, then, that the business model hasn’t worked in reforming the schools — there is simply no substitute for the personal element.

 

Posted in teaching, technology | No Comments »

New terms and issues: Virtual Reality, Sim Sickness, Postural Sway…

Posted by Plamen Miltenoff on 12th August 2014

Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’

http://www.npr.org/blogs/alltechconsidered/2014/08/05/338015854/virtual-realitys-next-hurdle-overcoming-sim-sickness

One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.

Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html

Plamen: similar issues with Google Glass. Here is some more info on the issue:

Rethinking Motion Sickness

http://well.blogs.nytimes.com/2013/09/23/rethinking-motion-sickness/

Pls have other IMS blog entries on Google Glass

http://blog.stcloudstate.edu/ims/?s=google+glass

 

Posted in Digital literacy, gamification, gaming, media literacy, mobile learning, virtualization | No Comments »

Words of wisdom from the corporate world:

Posted by Plamen Miltenoff on 12th July 2014

3 ways mobile can grow your business

https://garage.godaddy.com/smallbusiness/market/3-ways-mobile-can-grow-business/?linkId=8783664

1. Go mobile or bust

to grow your business, it’s important that you create a mobile-optimized website.It’s not hard. It’s not expensive. Get it done.

2. Focus on mobile advertising

you’ll need to consider advertising on those popular sites that people are visiting.

3. Accept there will be an app for that, and embrace it

In order to grow, you’re going to equip them [service employees] with tablets that run all sorts of applications they’ll need to use to get their jobs done.

Posted in Cloud computing, mobile apps, mobile apps, mobile devices, mobile learning, social media | No Comments »

instructions to enable the Respondus license key to automatically update on individual computers when the license is renewed each year.

Posted by Plamen Miltenoff on 7th July 2014

instructions to enable the Respondus license key to automatically update on individual computers when the license is renewed each year.  The instructions are attached.  Please provide this information to Respondus users and assist them if necessary. Note that this must be done before the new license key/password is issued (July 31) in order to be effective.

http://web.stcloudstate.edu/pmiltenoff/d2l/RespondusQuizTool.pdf

Posted in Desire2Learn (D2L) | No Comments »

Gaming and Education: Resources

Posted by Plamen Miltenoff on 3rd July 2014

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

Posted in Digital literacy, gaming, hacker | 1 Comment »

How to Use the Free YouTube Video Editor

Posted by Plamen Miltenoff on 19th June 2014

How to Use the Free YouTube Video Editor

http://hubpages.com/hub/How-to-Use-YouTube-Video-Editor

The YouTube Editor is not the most powerful editor you will ever use. However, it is free, and it includes all the basic editing tools you need to make a professional looking video. It is also an online tool, so you can use it anywhere you have an internet connection, and on any computer that you have access to.

My note: The author forgets to mention that the editor exists now also as an app for mobile devices, thus competing with other “free” mobile apps for video editing such as Splice, iMovie etc.
It can be a great addition to “spice up” videos posted on Instagram, Tweeter and other social media, besides YouTube.

Posted in image editing, social media, video editing, YouTube, YouTube | No Comments »