Archive of ‘technology’ category

LMS market acceleration

LMS Market Acceleration: An initial view in North America

Chart of new LMS implementations per year in US and Canadian K-12 districts, dropping from peak in 2015 but accelerating in 2020.

  • UCLA is completing its LMS evaluation and migration plans, moving from Moodle to Canvas;
  • SUNY has released its RFP for a systemwide LMS;
  • CUNY is doing an LMS evaluation in preparation for its contract end date in 2021;
  • Tennessee Board of Regents (TBR) is in the final contract stage of its systemwide LMS decision – expect a separate blog post on this one later this fall;
  • NYU is moving from Sakai to D2L Brightspace; and
  • Texas A&M and several CalState campuses are moving to Canvas.

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more on LMS in this IMS blog
https://blog.stcloudstate.edu/ims?s=LMs

office in VR

https://www.lifewire.com/your-next-office-could-be-in-virtual-reality-5079457

  • The pandemic is driving interest in using virtual reality for business.
  • Facebook’s Oculus 2 VR headset will support an application called Infinite Office that allows people to work in a virtual office.
  • Advances are needed before VR can replace real-life interactions, experts say.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality

more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality

more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr

digital twin

https://medium.com/@segkrg/the-advantages-of-a-digital-twin-virtual-reality-campus-563b77c951cc

Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:

  1. Expand a human organ and step inside it. (Here similar video with Mark Gill in the SCSU CAVE: https://youtu.be/EGbToEeoDlA?t=74)
  2. Step into a Star Trek-style transporter and beam up to a starship to learn astronomy on a space walk.
  3. Expand the dissectible pig to the size of a school bus and space-walk through the organs and cavities as you learn about anatomy.
  4. View a wooly mammoth skeleton and then step onto a time machine and go back in time 40,000 years to walk among a herd of wooly mammoths.
  5. Travel to the Great Wall of China, stand upon it and learn the history and engineering of this structure — all in the space of one class period.
  6. Select from the world’s greatest paintings and organize an exhibit in a museum — and let every student do this in their own way.
  7. Watch a video about dinosaurs and then watch as the dinosaurs walk out of the screen and into the middle of the classroom.
  8. Learn Spanish language and culture at the Pyramid of the Moon, rather than a four-walled classroom.
  9. Learn molecular biology by expanding molecules to the size of a basketball.
  10. Gain a greater understanding of history by stepping back in time to the Roman Colosseum and touring it as a class just as it stood 2500 years ago.

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more on digital worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

Facebook Aria Ray-Bans smart glasses

Facebook’s first ‘smart glasses’ will be Ray-Bans, coming next year

https://www.theverge.com/2020/9/16/21439929/facebook-ar-smart-glasses-ray-ban-announcement

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

AR on bottles

Introducing 8th Wall Curved Image Targets

Augment Cans, Bottles, Cups and Other Cylindrical and Conical Shapes With WebAR

https://medium.com/8th-wall/introducing-8th-wall-curved-image-targets-f7793c31201e

Like all of 8th Wall’s WebAR capabilities, projects created using Curved Image Targets work across iOS and Android devices with an estimated reach of nearly 3 billion smartphones, and can be immediately experienced with the tap of a link or by scanning a QR code.

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more on augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Virtual Burning Man

https://www.linkedin.com/pulse/virtual-burning-man-kickstarts-microsofts-social-vr-efforts-scoble/

Lots of words will be typed about how it compares to the real thing. Here, let me save it for you, it doesn’t. Real life is analog, far sharper, far more interesting, and far more fun than anything you can experience in VR. Even for decades to come.

VR is more accessible than real life and, soon, the numbers of attendees will dwarf those who can attend in real life (somewhere around 70,000 attended last year). It is more interactive (and you can navigate it much faster). It is more comfortable for sure. Are these tradeoffs worth not going?

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

synchronous vs asynchronous attitudes

https://www.facebook.com/groups/onlinelearningcollective/permalink/654845191812849/

Discussion in my faculty meeting this morning: academic advisor shared that even though students previously said they wanted synchronous courses (because they were more like f2f courses) they now are dropping synchronous in favor of asynchronous. I find this hard to believe. Is anyone actually experiencing this?

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more on synchronous discussions in this IMS blog
https://blog.stcloudstate.edu/ims?s=synchronous

more on asynchronous discussions in this IMS blog:
https://blog.stcloudstate.edu/ims?s=asynchronous

student-centered learning

Report: Most educators aren’t equipped for student-centered learning

https://www.educationdive.com/news/report-most-educators-arent-equipped-for-student-centered-learning/585012/

“the perfect combination of catalysts for a rapid conversion to student-centered schooling,” according to a new report from the Christensen Institute.

most K-12 educators aren’t equipped with the skill sets needed to run student-centered schools. For student-centered learning to be adopted, educators must be trained for student-centered competencies,

the report suggests school and district leaders:

  • Work toward a more modular professional development system, which includes specific, verifiable and predictable microcredentials.
  • Specify competencies needed for student-centered educators.
  • Compensate educators with bonuses for microcredentials to incentivize earning them.
  • Purchase bulk licenses to allow teachers the opportunity to earn microcredentials.
  • Demand and pay for mastery of skills rather than a one-time workshop.
  • Vet microcredential issuers’ verification processes, like rubrics and evaluation systems.

While testing could help with personalized instruction, a report from the Center on Reinventing Public Education stressed the need for professional development so teachers can interpret the resulting data and let it guide instruction this year.micr

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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential

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