InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

2014 Best Educational Web Sites

Posted by Plamen Miltenoff on July 9, 2014

Best Websites for Teaching & Learning 2014

http://www.ala.org/aasl/standards-guidelines/best-websites/2014

Media sharing

Digital Storytelling

Manage and organize

Social Networking and Communication

Content Resources

Curriculum Collaboration

 

Posted in Uncategorized | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , | No Comments »

Social Media: Yo

Posted by Plamen Miltenoff on July 9, 2014

Yo Is Now Being Used To Update Israelis On Missile Attacks

Several months ago, people on the streets of Venezuela used “Zello” to replace blocked Twitter and FB: http://www.huffingtonpost.ca/2014/02/21/venezuela-blocks-zello-ap_n_4830452.html
Political upheavals can provide great ideas for application of social media in daily life

Posted in social media | Tagged: , , , , | No Comments »

instructions to enable the Respondus license key to automatically update on individual computers when the license is renewed each year.

Posted by Plamen Miltenoff on July 7, 2014

instructions to enable the Respondus license key to automatically update on individual computers when the license is renewed each year.  The instructions are attached.  Please provide this information to Respondus users and assist them if necessary. Note that this must be done before the new license key/password is issued (July 31) in order to be effective.

http://web.stcloudstate.edu/pmiltenoff/d2l/RespondusQuizTool.pdf

Posted in Desire2Learn (D2L) | Tagged: | No Comments »

Our future students: Augmented Reality in the Classroom (+ info about wearable tech)

Posted by Plamen Miltenoff on July 7, 2014

Putting the World In Their Hands: Augmented Reality in the Classroom

The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.

http://blogs.kqed.org/mindshift/2014/07/putting-the-world-in-their-hands-augmented-reality-in-the-classroom

Wearable technology

http://en.wikipedia.org/wiki/Wearable_technology

http://www.cbsnews.com/pictures/wearable-technology-ces-2014/10/

http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)

Posted in Uncategorized | Tagged: , , , | No Comments »

Games and Gamification: Can Free Play Prevent Depression and Anxiety In Kids?

Posted by Plamen Miltenoff on July 6, 2014

Can Free Play Prevent Depression and Anxiety In Kids?

http://blogs.kqed.org/mindshift/2014/06/can-free-play-prevent-depression-and-anxiety-in-kids/

the decline in play is leading to a rise in depression and acute anxiety among young people.

Posted in gamification, gaming | No Comments »

How blended learning will change teaching – infographic

Posted by Plamen Miltenoff on July 5, 2014

How blended learning will change teaching

http://dailygenius.com/blended-learning-will-change-teaching/

Like the other responders, I am concerned with the “sustainable higher pay” part on the bottom of the infographic, otherwise, well outlined.

How blended learning will change teaching

Posted in hybrid learning | Tagged: | No Comments »

Social Media: Orkut – the end of an era…

Posted by Plamen Miltenoff on July 5, 2014

Some [many] of you might have received the email on the bottom of this IMS blog

Orkut (http://en.wikipedia.org/wiki/Orkut), created by a Turkish computer specialist was a strong contestant of Facebook and MySpace (http://en.wikipedia.org/wiki/Myspace) in the early days when Mark Zuckerberg was only a college kid. While LinkedIn was brought to oblivion by Facebook and reinvented itself as a site for selfstarters/artist, Orkut became the “Facebook” for Brazil and India.
Purchased by Google in 2008, it was doomed when Google+ came to existence.

Pulling the plug on Orkut signifies closes the first chapter on the history of social media

From: orkut <3504732672376623859@mail.orkut.com>
Date: July 5, 2014 at 2:30:29 AM CDT
Subject: A Farewell to Orkut
Reply-To: orkut <noreply-orkut@google.com>

A Farewell to Orkut

After ten years of sparking conversations and forging connections, we have decided it’s time for us to start saying goodbye to Orkut. Over the past decade, YouTube, Blogger and Google+ have taken off, with communities springing up in every corner of the world. Because the growth of these communities has outpaced Orkut’s growth, we’ve decided to focus our energy and resources on making these other social platforms as amazing as possible for everyone who uses them.

We will shut down Orkut on September 30, 2014. Until then, there will be no impact on you, so you may have time to manage the transition. You can export your profile data, community posts and photos using Google Takeout (available until September 2016). We are preserving an archive of all public communities, which will be available online starting September 30, 2014. If you don’t want your posts or name to be included in the community archive, you can remove Orkut permanently from your Google account. Please visit our Help Center for any further details.

It’s been a great 10 years, and we apologize to those of you still actively using the service. We hope you will find other online communities to spark more conversations and build even more connections for the next decade and beyond.

Posted in social media | Tagged: , , | No Comments »

Social Media: Vine update opens new ideas for marketing

Posted by Plamen Miltenoff on July 4, 2014

The Vine blog is laying out the re-vamping of the app and new venues Vine is exploring:

http://blog.vine.co/
Do you use Vine socially? How do you use it? Do you see application of Vine in education?

Posted in social media | Tagged: | No Comments »

Research and Ethics: If Facebook can tweak our emotions and make us vote, what else can it Do?

Posted by Plamen Miltenoff on July 3, 2014

If Facebook can tweak our emotions and make us vote, what else can it do?

http://www.businessinsider.com/facebook-calls-experiment-innovative-2014-7#ixzz36PtsxVfL

Google’s chief executive has expressed concern that we don’t trust big companies with our data – but may be dismayed at Facebook’s latest venture into manipulation

Please consider the information on Power, Privacy, and the Internet and details on ethics and big data in this IMS blog entry:http://blog.stcloudstate.edu/ims/2014/07/01/privacy-and-surveillance-obama-advisor-john-podesta-every-country-has-a-history-of-going-over-the-line/

important information:
Please consider the SCSU Research Ethics and the IRB (Institutional Review Board) document:
http://www.stcloudstate.edu/graduatestudies/current/culmProject/documents/ResearchEthicsandQualitative–IRBPresentationforGradStudentsv2.2011.pdf
For more information, please contact the SCSU Institutional Review Board : http://www.stcloudstate.edu/irb/default.asp

The Facebook Conundrum: Where Ethics and Science Collide

http://blogs.kqed.org/mindshift/2014/07/the-facebook-conundrum-where-ethics-and-science-collide

The field of learning analytics isn’t just about advancing the understanding of learning. It’s also being applied in efforts to try to influence and predict student behavior.

Learning analytics has yet to demonstrate its big beneficial breakthrough, its “penicillin,” in the words of Reich. Nor has there been a big ethical failure to creep lots of people out.

“There’s a difference,” Pistilli says, “between what we can do and what we should do.”

Posted in social media | Tagged: , | 3 Comments »

Gaming and Education: Resources

Posted by Plamen Miltenoff on July 3, 2014

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

Posted in Digital literacy, gaming, hacker | Tagged: , , , | 1 Comment »