Higher Ed Falls Short

Report: Americans Value College Degrees But Say Higher Ed Falls Short on Delivering Promises

By Sri Ravipati  05/12/17

https://campustechnology.com/articles/2017/05/12/americans-value-college-degrees-but-say-higher-ed-falls-short-on-delivering-promises.aspx

new survey, “Varying Degrees: New America’s Annual Survey on Higher Education,” which involved more than 1,600 individuals in the United States who are ages 18 and older.

explore the data using an interactive tool

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data reveal key differences across categories of age, gender, generation, region, socioeconomic status, race and political ideology

 

  • Most respondents want to see changes made in higher ed, with just 25 percent answering the system is “just fine the way it is” and helps students succeed;
  • Students want additional help crossing the finish line, with 57 percent of respondents answering that higher ed institutions should help students succeed;
  • Just one in three respondents answered that the federal government is having a positive impact on higher ed;
  • Two-year colleges and four-year public universities are seen as especially worth the cost compared to other institution types, with 83 percent and 79 percent of respondents respectively saying these institution types “contribute to a strong American workforce”

“Although people believe in higher education generally, they are not satisfied with specific institutions and policies that we have in place right now — they are broadly dissatisfied,”

 

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more on education and employment in this IMS blog
http://blog.stcloudstate.edu/ims?s=education+employment

lecture capture on shoestring

8 Tips for Lecture Capture on a Shoestring

By Dian Schaffhauser 05/17/17

https://campustechnology.com/articles/2017/05/17/8-tips-for-lecture-capture-on-a-shoestring.aspx

Whether you’re flipping your courses, creating videos to help your students understand specific concepts or recording lectures for exam review, these tips can help you optimize your production setup on a tight budget.

1) Speak Into the Microphone

2) Reconsider Whether You Want to be a Talking Head

3) Keep Your Recording Device Steady

4) Avoid Using the Camera Built Into Your Laptop

5) Explore a Range of Recording Software
Screencast-O-Matic
TechSmith Camtasia
Adobe Captivate
Adobe Presenter

“online video platforms,”

TechSmith Relay, Panopto, Tegrity and Kaltura

6) Forget About Editing Your Videos

7) Remember Accessibility

Record your video and upload it to YouTube. YouTube will apply its machine transcription to the audio as a starting point. Then you can download the captions into your caption editor and improve on the captions from there. Afterward, you can delete the video from YouTube and add it to your institution’s platform.

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lecture capture in this IMS blog
http://blog.stcloudstate.edu/ims?s=lecture+capture

Transformative Technology Literacies

Transformative Technology Literacies in Higher Education

Presented by: Gardner Campbell, Ph.D.   May 18 12 – 1 p.m. ET @CT_Events

How much do students, faculty, and staff need to know about computer technologies to empower transformative learning in their colleges and universities? What kind of development opportunities are most effective? How might curriculum support these literacies?

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more on literacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=literacy

directions immersive learning

Emerging Directions in Immersive Learning

Presented by: Maya Georgieva and Emory Craig, May 17, 1:00 – 2:00pm (EDT)

http://events.shindig.com/event/campus-tech

Digital Bodies cofounders Emory Craig and Maya Georgieva for an interactive session that will examine five developments in virtual, augmented, and mixed reality with the greatest potential to impact teaching and learning.   Ask your questions live as they explore how groundbreaking developments in VR, AR, MR, and artificial intelligence will power immersive technologies and transform learning.

Hololense $3000 and it is difficult to use outside. persistent digital objects
https://mixed.reality.news/news/whats-difference-between-hololens-meta-magic-leap-0171361/

https://events.google.com/io/

https://unity3d.com/sundance2017

education: new media, gaming

storytelling: immersive storytelling and AI

Jeremy Bailenson https://vhil.stanford.edu/

Julie Johnston – https://uits.iu.edu/learning-spaces

VR trends

6 VR Trends to Watch in Education

By Sri Ravipati  05/16/17

https://campustechnology.com/articles/2017/05/16/6-vr-trends-to-watch-in-education.aspx

VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth.

Maya Georgieva, an ed tech strategist, author and speaker with more than 15 years of experience in higher education and global education. Georgieva is co-founder of Digital Bodies, a consulting group that provides news and analysis of VR, AR and wearables in education

Emory Craig,  currently the director of e-learning at the College of New Rochelle,

six areas with promising developments for educators.

1) More Affordable Headsets

the Oculus Rift or HTC Vive, which I really like, you’re talking close to $2,000 per setup. the 2017 SXSWedu conference,

Microsoft has been collaborating with its partners, such as HP, Acer, Dell and Lenovo, to develop VR headsets that will work with lower-end desktops. Later this year, the companies will debut headsets for $299, “which is much more affordable compared to HoloLens

many Kickstarter crowdfunding efforts are bound to make high-end headsets more accessible for teaching.

the NOLO project. The NOLO system is meant for mobile VR headsets and gives users that “6 degrees of freedom” (or 6 DoF) motion tracking that is currently only found in high-end headsets.

2) Hand Controllers That Will Bring Increased Interactivity

Google Daydream  Samsung has also implemented its own hand controller for Gear VR

Microsoft  new motion controllers at Microsoft Build

zSpace, with their stylus and AR glasses, continue to develop their immersive applications

3) Easy-to-Use Content Creation Platforms

Game engines like Unity and Unreal are often a starting point for creating simulations.

Labster, which creates virtual chemistry labs — will become important in specialized subjects

ThingLink, for example, recently introduced a school-specific editor for creating 360-degree and VR content. Lifeliqe, Aurasma and Adobe are also working on more interactive tools.

5) 360-Degree Cameras

6) Social VR Spaces

AltspaceVR h uses avatars and supports multiplayer sessions that allow for socialization and user interaction.

Facebook has been continuing to develop its own VR platform, Facebook Spaces, which is in beta and will be out later this year. LectureVR is a similar platform on the horizon.

 

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more on augmented reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented

edmodo accounts compromised

Edmodo Investigates Millions of User Accounts for Sale on Dark Web

By Sri Ravipati  05/12/17

https://thejournal.com/articles/2017/05/12/millions-of-edmodo-user-accounts-for-sale-on-dark-web.aspx

A hacker going by the name “nclay” claims to have stolen more than 77 million user accounts from Edmodo

LeakBase yesterday Tweeted that the top domains for the data breach include:

  • @gmail.com, accounting for 19 percent of the accounts at 13,286,240;
  • @hotmail.com, making up 10 percent of the accounts at 7,065,761; and
  • @yahoo.com, at 8 percent with 6,074,901 accounts.

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more on Edmodo in this IMS blog
https://blog.stcloudstate.edu/ims?s=edmodo

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