drones and libraries

Drones and Robots for Reference? (RUSA-MARS)

more on drones in this blog:

http://blog.stcloudstate.edu/ims/?s=drone

drones as a menace

Copping a ’copter

In the hands of criminals, small drones could be a menace. Now is the time to think about how to detect them and knock them down safely

http://www.economist.com/node/21650071

In March, it [the French Government] held trials of anti-drone “detect and defeat” systems.

DroneShield’s system is centred on a sophisticated listening device that is able to detect, identify and locate an incoming drone based on the sound it makes

on media literacy

Martens, H., & Hobbs, R. (2015). How Media Literacy Supports Civic Engagement in a Digital Age. Atlantic Journal of Communication, 23(2), 120–137. http://doi.org/10.1080/15456870.2014.961636

https://www.academia.edu/12170937/Martens_H._and_Hobbs_R._2015_._How_Media_Literacy_Supports_Civic_Engagement_in_A_Digital_Age._Atlantic_Journal_of_Communication_23_2_120_-137

p. 134 How the different forms of literacy interact and support each other is a key question for future research, giventoday’s complex and convergent media and information environment

p. 135 Our findings support the growing demand for policymakers, educators, and community advocates to embrace media literacy as an important resource to fulfill the promise of digital citizenship.

games and psychometrics

Could Video Games Measure Skills That Tests Can’t Capture?

http://ww2.kqed.org/mindshift/2014/08/11/could-video-games-measure-skills-that-tests-cant-capture/

applying the mechanics of games to the science of psychometrics — the measurement of the mind.

Scholars like James Paul Gee believe video games actually come much closer to capturing the learning process in action than traditional fill-in-the-bubble tests. My note: Duh...

Schwartz’s theory of assessment focuses on choice. He argues that the ultimate goal of education is to create independent thinkers who make good decisions. And so we need assessments that test how students think, not what they happen to know at a given moment.

more on games and gamification in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=gaming

http://blog.stcloudstate.edu/ims/?s=gamification

DGBL and digital literacies

Digital game-based learning levels up digital literacies

http://thinkspace.csu.edu.au/anotherbyteofknowledge/digital-game-based-learning-levels-up-digital-literacies/

My note: excellent Australian article, which presents a very strong point on digital literacies (metaliteracies, see URL below) from educators (versus library) perspective. Connected with game-based learning, it clearly renders the traditional perspective of information literacy as miniscules and the notion of digital literacy being “information literacy on steroids” as obsolete. It clearly shows that the “xxx-literacies” are clearly not a domain of the librarians and if the librarians do not wised up and allow other faculty who are “not librarians” to equally participate, they might well count with those faculty going on their own (as it is transparent from this article).

connections will be made between  digital game-based learning and digital literacies to show that digital game-based learning is a powerful pedagogy that incorporates the elements of digital literacies. Through the adoption of game-based learning, digital literacies can be taught in context. Digital literacies are the skills that connect the learning content (curriculum) and digital games are the platform that these digital literacies can be practised within a meaningful context.

Digital literacies is an umbrella term that includes a combination of literacies – visual literacy, media literacy, collaborative literacy, ICT literacy, information literacy – that are needed to take an active, participatory role in life, now and in the future (Hague & Payton, 2010, p. 2).

Bawden (2008), cites Gilster (1997), who defines digital literacy as “an ability to understand and use information from a variety of digital sources and regard it as literacy in the digital age” (p.18).

Jisc, identify in their Digital Literacy Guide that it is a concept that is contextual and it is not static.  Change is imminent as new technologies develop “at breakneck speeds” (Becker, 2011, p. 76), therefore, it can be inferred the digital literacies required to use these new technologies need to be adaptable and flexible to these changes (Haste, 2009).

Cooper, Lockyer & Brown (2013), highlight this plurality by using the term “multiliteracies” which can be understood as synonymous with digital literacies.  Cooper et al. (2013), explain multiliteracies is required as a “broader view of literacy” (p. 94), is needed as a result of the diverse range of communications tools, therefore, context is implied.  Ng (2012) also highlights this idea that digital literacy is “the multiplicity of literacies associated with the use of digital technologies” (p. 1066).  The combination of multiliteracies and technologies would also suggest that multimodality is an important element of digital literacy (McLoughlin, 2011) .

7 elements of digital literacy in their Developing Digital Literacies Guide (2014), which can be seen below.

DGBL and digital literacy

 

digital games (Pivec & Pivec, 2011), which can also be called computer games (Whitton, 2011), video games (Turkay, Hoffman, Kinzer, Chantes & Vicari, 2014) or serious games (Arnab et al., 2012) rather than gamification.

Digital game-based learning then is using digital games in the learning environment with the purpose of achieving learning aligned with learning theory.

Cognitive constructivism is a learning theory that game-based learning could be aligned (Orr & McGuinness, 2014; St-Pierre, 2011).  This learning theory builds upon the theories of Piaget and Bruner, therefore, an important consideration in the digital game-based classroom would be that choosing games needs to fit the age and level of intellectual development the students are at (St-Pierre, 2011).

A major focus of the socio-constructivist learning theory is that of Vygotsky’s Zone of Proximal Development (St-Pierre, 2011).  The learning is designed “just beyond what the learner can do” (Orr & McGuinness, 2014, p. 223) and takes them beyond where their knowledge already exists.

More on digital literacy (metaliteracy) and DGBL in this IMS blog:

http://blog.stcloudstate.edu/ims/2014/11/30/game-based-learning/

http://blog.stcloudstate.edu/ims/?s=gaming

http://blog.stcloudstate.edu/ims/?s=gaming

 

http://blog.stcloudstate.edu/ims/2015/02/20/digital-literacy-2/

http://blog.stcloudstate.edu/ims/?s=digital+literacy

http://blog.stcloudstate.edu/ims/2014/11/27/reframing-informatioan-literacy-as-a-metaliteracy/

adjuncts

The Cost of an Adjunct

The plight of non-tenured professors is widely known, but what about the impact they have on the students they’re hired to instruct?

http://www.theatlantic.com/education/archive/2015/05/the-cost-of-an-adjunct/394091

When a college contracts ‘adjunctivitis,’ it’s the students who lose

http://www.pbs.org/newshour/making-sense/when-a-college-contracts-adjunctivitis-its-the-students-who-lose/

Here is an “apologetic” article that adjuncts are not that bad for students and learning:

Are Adjunct Professors Bad for Students?

Some doubts about a recent study suggesting that part-time faculty fail to “connect” with students.

http://www.popecenter.org/commentaries/article.html?id=2045

 

9 Reasons Why Being An Adjunct Faculty Member Is Terrible

http://www.huffingtonpost.com/2013/11/11/adjunct-faculty_n_4255139.html

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The Adjunct Revolt: How Poor Professors Are Fighting Back

http://www.theatlantic.com/business/archive/2014/04/the-adjunct-professor-crisis/361336/

“Students aren’t getting what they pay for or, if they are, it is because adjuncts themselves are subsidizing their education,” Maria Maisto, president of the adjunct activist group New Faculty Majority, told me. “Adjuncts are donating their time; they are providing it out of pocket.”

The adjunct crisis also restricts the research output of American universities. For adjuncts scrambling between multiple short-term, poorly paid teaching jobs, producing scholarship is a luxury they cannot afford. “We have lost an entire generation of scholarship because of this,”

Adjunct Professor Salary

http://www.payscale.com/research/US/Job=Adjunct_Professor/Salary

The New Old Labor Crisis

Think being an adjunct professor is hard? Try being a black adjunct professor.

http://www.slate.com/articles/life/counter_narrative/2014/01/adjunct_crisis_in_higher_ed_an_all_too_familiar_story_for_black_faculty.html