for all geeks and tech devotees, as well as fellow podcasters, MarketPlace and TechInsider join effort in a new podcast, called CodeBreaker
Shortened URL: http://scsu.mn/1kLcn1o
what is Powtoon. http://www.powtoon.com/?edgetrackerid=1407528290497
PowToon is Web-based animation software that allows users to create animated presentations by manipulating pre-created objects, imported images, provided music and user created voice-overs. Powtoon uses an Adobe Flex engine to generate an XML file that can be played in the Powtoon online viewer, exported to YouTube or downloaded as an MP4 file.
- Videomaker, Presentation tool, storytelling tool.
- templates versus starting from scratch
- having a plan (or a story, or a screenplay)
- narrate with voice over your video. can’t edit recording, but can re-record
Haiku Deck (https://www.youtube.com/watch?v=5crVTsJk9QE)
is one of the many cloud-based applications, which effectively can substitute PowerPoint. Here is an entry from this same blog, which list a generous choice of similar applications:
Before you start working on PowToon, please consider the following guidelines for a good presentation design:
Here are some tutorials, which you might consider:
How to use PowToon
Powtoon Tutorial – Creating Your First Powtoon
Unmanned Aircraft Systems
Rogue drones: Transportation agency considers owner registration
and the objections against it: http://readwrite.com/2015/10/22/drones-regulations-laws-registry
FAA drops the hammer on drones, but specifics about regulations remain up in the air
Hope Reese | October 20, 2015, 1:04 PM PST http://www.techrepublic.com/article/faa-drops-the-hammer-on-drones-but-specifics-about-regulations-remain-up-in-the-air/
The specific FAA regulations are still unclear at this point—a task force is being assembled to collect recommendations by November 20th
FAA issues its small drone rule
The Prospect project at UNC’s DIL
Prospect is a WordPress plugin. In an overly wordy sentence, Prospect is a domain-agnostic framework for data visualization in support of the digital humanities.
The concept is a simple one. We take data, and we represent it with images. We all get that part of it. The importance of that kind of work relies on the fact that we are humans, and we understand visual structures better and with more fidelity than we do tables of data.
Digital humanities isn’t just limited to the humanities – the design concepts that guide that field are relevant to all domains. At that level what we’re really talking about is a digital literacy, and one that will be instrumental in many of the possible futures that exist for our students.
Join us next Tuesday, November 10th from 12:00 PM to 1:00 PM, for a special SIG Series webinar: Tales from the National Forum on Active Learning Classrooms
The WSU Learning Spaces Team attended the National Forum on Active Learning Classrooms at the University of Minnesota – Twin Cities this summer and learned a lot. With topics ranging from picking whiteboards to better integrating classroom design into your campus strategic planning efforts, the conference was a treasure trove of good practices, pictures of cool new classrooms, links to useful information, and pro tips. Join us as we share what we learned at this amazing gathering. If you didn’t get a chance to go, this session will be a great opportunity to zoom in on the highlights. If you went, we would love to compare notes!
Ken Graetz, Tom Hill, Stephanie Stango, Dave Burman, and Eric Wright are all part of the Winona State University Learning Spaces Team and members of the Teaching, Learning, and Technology Services unit of Information Technology Services. They attended the National Forum as a team this summer and were able to cover almost all of the sessions. Each brings a unique perspective to the discussion, from under-the-hood classroom systems design and configuration to instructional design and pedagogical strategies.
Register for the webinar at http://www.eventbrite.com/o/minnesota-online-quality-initiative-7290950883. Please forward this on to anyone on your campus who might be interested.
Link to the Virtual Room:
Or join by phone:
+1 646 568 7788 (US Toll) or +1 415 762 9988 (US Toll)
Meeting ID: 672 493 176
CCUMC Leadership in Media and Academic Technology. www.ccumc.org
EduCause learning space rating system.
McGill Principles for Designing of Teaching and Learning Spaces has rubric
most useful technology in an ALC appears to be the whiteboard.
Whiteboards are also very glitchy. Projecting my tablet or laptop is just as effective–with less glitches
evidence that students are reluctant to engage in active learning.
the U has done work, but the “Canadians have the process”
the support faculty gets from technicians: two week in the beginning of the semester in a new classroom.
what is the most important goal of your college education and therefore of this course: a. inquiring information b. learning how to sue information and knowledge in anew situation c. developing skills to continue learning after college
- computer skills
- GPA cutoff above 3.0
- problem solving skills
- teamwork skills
- verbal communication
- written communication skills
GigaPan.com instructor will have students use in classes to identify problems engaging in a virtual field trip. student engagement
wikispaces as GOogle docs, MS Word 16, work collaboratively
not group, but team. team work very important
take what we learned in ALCs to traditional large lecture halls
blending the formal with the informal (including outdoors)
connecting ALCs together across distance
thinking about gear (raised floors, smart kapp boards) http://smartkapp.com/
community based learning, project based learning, personalized learning
Adobe Connect link: http://scsuconnect.stcloudstate.edu/ims/
online discussion with faculty, pre-service teachers and K12 teachers on the definitions and connection among these types of learning. Please share your questions and observations in the the comment section under the blog entry.
обучение в общности (community based learning), обучение базирано на проекти 9 project based learning ) и индивидуално обучение (personalized learning)
за краткото време от един час, ще се дискутираме дефинициите и връзката между три вида обучение, които са обект на внимание като част от реформата в американското обучение. Моля споделете мненията си и въпросите си в секцията за коментарии под блога
Community-Based Learning (CBL)
Community Based Learning (CBL) is a pedagogical approach that is based on the premise that the most profound learning often comes from experience that is supported by guidance, context-providing, foundational knowledge, and intellectual analysis.The opportunity for students to bring thoughtful knowledge and ideas based on personal observation and social interaction to a course’s themes and scholarly arguments brings depth to the learning experience for individuals and to the content of the course. The communities of which we are a part can benefit from the resources of our faculty and students, while the courses can be educationally transformative in powerful ways.
The Community-Based Learning Initiative (CBLI) connects students’ academic work with their interest in and concern for the communities around the University. Working with local nonprofits, students develop research projects, collect and analyze data, and share their results and conclusions, not just with their professors, but also with organizations and agencies that can make use of the information. Working with CBLI, students can do community-based research in courses, as a summer research internship, and as part of their junior paper or senior thesis.
Introduction to community based learning
another form of experiential learning. Wide variation of definitions: off-campus academic learning or service learning. Field work, internships, community based research etc. connects classroom learning objectives with civic engagement.
Service-Learning must properly connect the traditional classroom experience with the real life lessons that come through service.
What is Project Based Learning (PBL)?
обучение базирано на проекти
Project-based learning is a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge. http://www.edutopia.org/project-based-learning
Personalized Learning персонализирано обучение
обучение фокусирано около студента
Socratic method, also known as method of elenchus, elenctic method, or Socratic debate, is named after the classical Greek philosopher Socrates. It is a form of inquiry and discussion between individuals, based on asking and answering questions to stimulate critical thinking and to illuminate ideas.
The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts
game-based learning differs from gamification in several important ways. Sometimes the latter is reduced to bells and whistles such as gold stars and progress bars, but gamification is potentially a much more subtle and powerful teaching strategy.
lizabeth Goins (Rochester Institute of Technology) describes several recent projects including a 3D game based on Hieronymous Bosch’s Garden of Earthly Delights in her blog, and details as well assignments in which the students create games. Keri Watson (University of Central Florida), teaches with both a RPG (role-playing game) and an ARG (alternative reality game). The RPG is Gretchen Kreahling McKay’s “Modernism versus Traditionalism: Art in Paris, 1888-89,” a Reacting to the Past (see earlier PH coverage) game, targeted for use in first year seminars at small liberal arts colleges. She taught with the game several times while at Ithaca College and reflects on her experience here. Watson’s ARG, “Secret Societies of the Avant-garde,” was createdwith a colleague in digital media as a Unity-based game, and is still in development. (Anastasia Salter wrote about this game in February.) Their prototype was deployed this past spring in an upper level modern art course, the game poses for the students a series of the challenges to research and create online exhibitions. (Those interested in developing an ARG might also want to peruse this interesting recent piece from TechCrunch on historical accuracy in games.)
Face-to-Face vs. Online Learning: Why Is It Either/Or?
Too often, adults assume the worst about kids’ online behavior instead of seeing the best. The facts are that teens know how to build community online — and they’re already doing it. A recent Pew survey of teens and online behavior (as reported by The New York Times) revealed:
57 percent of American teenagers age 13 to 17 say they have made a friend online. Nearly three in 10 of the teenagers surveyed said they had a network of more than five friends they had made through the internet. The vast majority, 77 percent, of these relationships don’t culminate in an actual meeting.
7 Stages of Development
There’s a clear path to online learning, matched with strong face-to-face interactions. Schools should be nimble enough to incorporate both modes of learning. And what does the path to successful digital learning look like? Here are the stages of development:
1. Clean up infrastructure.
2. Go 1:1.
3. Find the right LMS.
4. Consider ergonomics and surfaces.
5. Embrace teamwork and collaboration.
6. Communicate with and educate the parent community.
7. Find the right consortium for online learning.
The “Why” of Technology Adoption
Gamify! Play! Learn! Turn Campus Resources into Exciting Learning Experiences
- Gamification is the use of game mechanics and
game design techniques in non-game contexts.
- Gamification uses the natural desire for competition, achievement, status, altruism and/or collaboration (depending on the personality type).
- Objectives: A behavioral mechanic type, requiring the user to take action for the reward.
- Progression: Move the user through the content.
- Feedback: Informing the user of their status
Gamification Mechanic Benefits Each gamification mechanic result in one or more benefits.
Gamification Personality Types
People are motivated to play games differently.
Explorers: Pride themselves in exploring all facets of a game or the context surrounding it.
Killers: Driven by player vs player competition. Always comparing themselves to others.
Socializer: Prefers to chat, play cooperatively, and share game experiences with others.
Achievers: Look to achieve all objectives available in a game. Desires to beat the game itself.
Adaptive Learning in Online Learning: Results from an Ongoing Evaluation
Adaptive learning systems provide each student with a personalized learning experience, adapting the presentation of the content, and possibly the assessment to the individual ability of the student
Badges: A New Mode for Faculty Development
Outcomes: Understand the basics of a three-tiered framework for digital badges * Review the online badging platform * Explore topics for faculty development
Open Digital Badges: Microcredentials and the Higher Ed Landscape
Outcomes: Understand the open badge ecosystem and how it benefits learning in higher education * Review digital developments in badge delivery * Discover contexts for the future of badges. Daniel Hickeyhttp://www.educause.edu/library/resources/where-badges-work-betterA Framework for Interactivity in Competency-Based Courses: http://er.educause.edu/articles/2015/8/a-framework-for-interactivity-in-competency-based-coursesBadging in a Learner-Centered Context http://er.educause.edu/multimedia/2015/8/badging-in-a-learner-centered-context
Mozilla Open Badges 101: Digging into Badges (a webinar)
personalized learning or competency-based does not resolve it. GPA does not respond to employers search
regimenting credentials. digital representation of of skill or achievement. represent achievements on the web. social status (foursquare). granular, evidence-based and transferable. badge ecosystem (across multiple areas), this is why open badges; open system. Open Badge Standard: issuer information; earner information; criteria URL; evidence URL; Standards Alignment; Taxonomy Tags
Data Visualization: The What, the Who, and the How
OUTCOMES: Identify multiple opportunities for use of data visualization * Learn about multiple user communities, including those not centrally managed * Explore ways to support users and steer them toward good practiceshttp://www.educause.edu/sites/default/files/library/presentations/E15/SESS029/Data%2BViz%2BEducause%2B151028%2BFINAL1.pptxslides 7: What works well for technically savvy developers may not work for faculty or staff without those same credentials.
- Data Wrapper
- Oracle suite of OBIEE (Oracle Business Intelligence Enterprise Edition) has been very successful for CSU
- Cognos (IBM) is another tool that is very popular for developers and has been used by USG central office
- D3 (For Data Driven Documents)
- Fusion Charts
- Chart js
- Google Charts
slide 11: Two primary design goals supported through Data Visualization:
- Discovery and Exploration
–What story is the data telling you
–Identify patterns and exceptions
–Compare, contrast, choose
–Explain, make a point, decide
qPresent more clearly or more forcefully than would be accomplished with text or tables
qReports, dashboards, infographics, etc.
qAllow us to see what would be difficult or impossible to see if not presented in a useful visualization
qRealm of research but moving into the mainstream
qCan same visualization serve both purposes?
iPad, You Pad, We All Pad: Transforming Teaching and Learning
Outcomes: Learn about the transformational impact of one-to-one iPad initiatives in the classroom * Understand the need for extensive faculty development and faculty adoption strategies * Appreciate deployment and support challenges====================
The Avalon Video and Audio Repository for Libraries and Beyond
Outcomes: Understand the problems Avalon solves * Understand the extended use cases addressed with Avalon, both present and intended future * Learn how best to engage with the Avalon project.========================
Karuta: Design Your Own Portfolio Process
Supporting the Discovery and Adoption of Open E-Textbooks
Outcomes: Identify quality open textbooks for general education, high-impact courses * Learn how to interpret textbook peer reviews with a faculty-created rubric * Understand how to reference these resources for the discovery of quality no- or low-cost materialshttp://www.educause.edu/sites/default/files/library/presentations/E15/PS58/COOL%2BEducause%2BPoster%2B2015.pdf
Seminar 12P – Six Secrets for Evaluating Online Teaching (separate registration is required)
OUTCOMES: Distinguish online content and practices that “count” as teaching behaviors * Design self-, peer-, and administrative-evaluation analytic tools * Develop a 6-stage, campus-wide program for evaluating online teachinghttp://www.educause.edu/annual-conference/2015/seminar-12p-six-secrets-evaluating-online-teaching-separate-registration-required
Reimagining Learning Space Design across the Disciplines
Outcomes: Identify and apply the principles of active learning associated with learning space deign * Understand the design process * Assemble an effective learning space design teamhttp://www.educause.edu/annual-conference/2015/reimagining-learning-space-design-across-disciplines
Thinking Digitally: Advancing Digital Literacy with Personalized Learning Tools
Outcomes: Understand the value of incorporating digital literacy into curriculum * Select from emerging personalized learning technologies to support digital literacy across diverse academic scenarios * Adapt a methodology for developing partnerships to advance digital literacy across the organizationhttp://www.educause.edu/annual-conference/2015/thinking-digitally-advancing-digital-literacy-personalized-learning-tools===============
What’s That Droning Overhead?
Outcomes: Learn about the drone devices in use, from miniature to massive * Understand the impact of drones on academic institutions, for better or worse * Learn what drone activities are legally allowable, banned, or discouragedhttp://www.educause.edu/annual-conference/2015/whats-droning-overhead
5. Using small unmanned aerial vehicles today is similar to the “fair use” of media
Resources – Higher Ed Drone Policies
The Ohio State University
Iowa State University
University of Kansas
Penn State University
University of New Mexico
The Association of College and University Policy
Administrators (ACUPA, acupa.org)